-={The Dwarven Library}=-
As you enter the Dwarven Library, you sense the peculiar smell of old, dusty books enter your nostrils. Looking around the room, large stacks of books, both new and ancient, line the walls as far as the eye can see, lit up only by the dancing flames of melted candles of stearin. A middle-aged fire haired dwarf sits behind a desk, his eyes carefully following the motion of the quill in his hand, as it leaves a trail of ink inside the book in front of him. Only the faint crackle from a nearby brazier can be heard, and the occasional murmur of studying dwarves.
Here you may learn from the past, and the uncover the limitless knowledge contained in these halls.
Dwarven History
Dwarven Lore
Battles & War
Dwarven Scripture
Economy of the Grand Kingdom
Poems
Tales of Dwarves
Tales & Legends
-={The Tomes}=-
Of all books contained within the great dwarven library, four particular massive tomes are the most important to the Kingdom of Urguan. These gold-inlaid books remain under constant protection by the Legion's most stalwart Ironbreakers, locked and stored away behind an iron-reinforced door that only the Lords, High Remembrancer & Grand King may access. Only those with their permission may touch them.
The Book of Grudges
The Book of Grudges is kept for the sole purpose of remembrance of those that have wronged us Dwedmar so, that we may see to that their mistakes are corrected, and remember their dishonourable acts. Once a grudge is placed, the only way for it to be removed is by the completion of the grudge. When a grudge is removed from the book, it is to be crossed out with a single line, so that it is still legible. Grudges can be written by any of Urguan-kind, for any purpose that is big or small, although one must receive permission from one of the Lords or the Grand King to write.
The Book of Law
The Book of Law contains all official laws and customs of The Kingdom of Urguan. It is Urguan's Will that no one but the Grand King and his Lords are to lay their fingers on the foundation of his descendants nation.
[book here]
The Book of History
The Book of History contains the whole history of the Dwedmar, written down and expanded throughout the ages by different generations of loyal descendants of Urguan. It is constantly updated with new lore, yet all which is added must be permitted by the Grand King and his Lords.
[book here]
The Book of Art
The Book of Art is undoubtedly the most intricate and beautiful of all the four tomes. It contains various sketches and paintings from creative and skilled Dwedmar artists, collected over a long period of time, some dating back to the oldest of days, when Urguan still walked the lands.
[book here]
-={The Remembrance Guild}=-
The Keepers of Lore, The Conveyors of Knowledge, The Preservers of Memories
These are all names used to describe the Remembrance Guild of The Kingdom of Urguan. Knowledge is a powerful tool, and only the wisest will prove superiority over all others, in the closing days of what we call the world. It is thus that the most important task of the guild, is not only to preserve and study what is already written, but to convey knowledge and truth for the greater of the Kingdom.
The Remembrancers of Urguan venture far and wide in this world, revealing ancient lore and discovering lost ways. All is written down and preserved, so the nation may prosper from the knowledge in the future. As the old saying goes: "It is only through history one can learn from their mistakes".
The duties of the Remembrance Guild are many, although the most note-worthy are:
To preserve all lore and knowledge in the possession of the Dwedmar
To venture out and uncover new lore & knowledge
To write down all lore & history for future generations
To convey knowledge to fellow Dwedmar, and educate new Dwedmar who join the Kingdom, so that they may know of our ways.
The Remembrance Guild is still under reformations, and
more duties and responsibilities may arise in the feature.
Each week members are required to deposit a book to a library where the High Remembrancer shall review and seek fit a reward for how good the published work is. Then the book shall be added to the Library.
-={Roster of the Remembrance Guild}=-
Head Remembrancer
The Overseer, He whose life is dedicated to the prosperity of
the Remembrance Guild, and the education of Dwedmar.
Kirrekith (Reffahc) Grandaxe [Kirrekith]
The High Remembrancers
The Learned, Those who know of the old and present,
the ones Gifted by Ogradhad himself, they guide
Grungron Irongut [James27049]
Azkel Frostbeard [BudderBacca247]
The Remembrancers
Those who’ve proven themselves, knowledgeable and able to guide Scribes in their paths, though this is but the first step.
Thereon Ireheart
The Scribes
Those who dedicate their lives to the art of writing, those who save fading knowledge, so others may learn, and those who strive to one day become Learned.
Tepah
Sharr Irongut
Spardin Grandaxe
Honored Members
Those who in life have accomplished extraordinary feats in the Guild or in the service of Ograhad,
those of which in death will be remembered for it.
Kardel Irongut
Kilgrim Irongut
Bazian Grandaxe
Wulfric Grandaxe
Dominic Irongut
Dun Irongut
-={Recruitment}=-
All who seek to uncover lost knowledge, convey truth to the people of Urguan, or write down knowledge that will last for the ages to come, should most certainly find the courage to apply for The Remembrance Guild. If you are yet unsure, and that the Remembrance Guild has piqued your interest, do not hesitate to speak with the High Remembrancer, or any guild member for more information.
In order to join, all applicants must fill out a form and bring it to the High Remembrancer. You will find said form below:
Name:
((MC Name)):
Titles:
Age:
Published Works:
What amount of time can you dedicate to the Remembrance Guild? ((How active are you, on a scale from 1-10? Please state timezone as well)):