Abjuration Rework
OOC reasoning:
Ward Shield reads like it should be the general purpose Abjuration spell, with the second abjuration spell (confusingly named ‘abjuration’) being the more specific counter-spell effect. Ward shield’s phrasing and context also implies that it should be usable in combat, but in its current form it is much weaker than similar spells like Earthen Wall, Vortex or Air Barrier, primarily due to its limited use cases. So my goal here is to bring it in line with those spells and make it a more general purpose defensive magic.
As a throughline from that, I wanted to outline warding enchantments to be clear in how they should work.
Lastly, I propose the spell abjuration is rebalanced to be more generally useful in light of other defensive magic, and possibly more balanced. And it gets a tiny rename to distinguish it from Abjuration as the group of magic.
I sincerely believe that without this, or a similar rework to abjuration, the spell Ward Shield might as well be removed.
General Redline Adjustments
- Remove: “You cannot Ward and Abjure magic that you, or someone accompanying, do not have an MA in.” (See reworked effect in the individual spells)
- Remove: “You must master a magic (Be tier 3 at least) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.” (See reworked effect in the individual spells)
- Remove: “You cannot cast other magic alongside your Wards and Abjurations.” (This is needlessly punishing and irrelevant for the abjuration spell, as you are already actively casting that anyways)
- Remove: “If the product of an enchanted object comes into contact with a Ward Shield, it will not deactivate the enchantment, but it will decrease the ward points by the corresponding tier of the enchantment.” (Point system removed)
Reworked spells to replace the current Abjuration spells:
Ward Shield [C] [Deployable]
Using the concept of expropriating mana to pull apart one’s spells, they can shape this disruptive mana into a protective barrier of distorted, yet glistening air. In some cases tinted in the colour of the mage’s aura. If a spell were to hit a Ward Shield, it would fizzle out into particles of its respective element/magic. Under some circumstances, it may bounce off the barrier.
Ward Enchantment [NC]
A mage may store a warding effect in an enchanted object to protect the bearer of the object against a certain type of magic
Abjure [C] (Renamed from Abjuration)
A similar process to casting a Ward Shield, although rather than distributing the disruptive mana out into a barrier, it is compacted into a base-ball sized concentration of distorted air (or the mage’s aura) and launched as a projectile at an opposing spell, travelling at the speed of an arrow. Upon impact, the Abjuration will take control over the spell’s mana makeup, returning it to the void.
Summary
- Removed redlines that limit Abjuration spells from only protecting against magics you already know, and removing redlines that stop mages from casting other magic while having Abjuration spells active, turning it into a more general purpose defense magic.
- Removed Ward Shield’s point system and reworked its potential forms.
- Clarified ward enchantments.
- Gave Abjure an option to dispel magics the mage does not know at the cost of more emotes.
Changelog