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About Yuln
- Birthday 11/12/1997
Contact Methods
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Discord
Biegeltoren
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Minecraft Username
Biegeltoren
Profile Information
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Member Title
Pretty Witchy
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Interests
Architecture, Art
Character Profile
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Character Name
Vallel'Yuln Aeléyèlsa
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Character Race
High Elf
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26171 profile views
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Ah, it is now. The post was over in Lore Apps when I made that response. I'll delete my message (including this one) in a bit to remove distractions. If I remember.
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I think this is more for https://www.lordofthecraft.net/forums/forum/1170-lore-criteria-submissions/ than for here?
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"So much ado about a name." Yuln sighs and shakes her head. "Whatever name we carry officially, we are Haelun'or, as Haelun'or is the community, our line of Aheral culture and the people that carry forth Maehr'sae Hiylun'ehya. It is not the name upon the seal of our council that makes us Haelun'or. It may be Taliyu'lin, but if it walks like Haelun'or an talks like Haelun'or, as the valah say..." She wanders back home, to her drawing desk. "No need for such a condemnation for a mere change of name that is more politcally convenient at this time. It really is rather dramatic. We will raise the silver owl once more when the time and place is there, I am sure. Alas, such time and place is not now."
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In an newly funished house, a manor really, but we shall call it a house there is a room, a lounge. A lounge tastefully furnished with a sunken seating area with yellow pillows of a variety of rich patterns and fabrics. In said seating area sits, nay lounges, for that is what one does in a lounge, a red-haired elf in a dark blue dress of fashionable cut, shoulders exposed. She is enjoying a cup of tea and reading the Gazette. She finishes the article about the dwarf's passing and takes a sip. Her attention falls upon another article pertaining to... her. Her eyes grow increasingly wide in astonishment as she reads the short entry. She chuckles and shakes her head. "I wonder who..."
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"A whole festival in honour of a single individual?" Yuln muses, "I cannot imagine such a thing having happened in the olden days. Times truly do change." She looks up at the stone arches giving the cavern a semblance of Aheral life as she passes beneath them. "It is a lovely piece of work, and certainly Siraminde was also worthy of admiration." She seats herself upon her favoured bench by the gate and opens her sketchbook in her lap. "A whole festival though..." She retrieves a piece of charcoal and continues her previous work. "I never got a festival. Ah, what am I saying, I am just being petty. Korvec is to be celebrated. And the younglings do like their snail races." "..." "Still, a whole festival?"
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"Ti, ehya ito magara'ker lentene." The Maheral's old friend murmurs next to him. "Though it will help with my complexion." She follows up the statement, studying her arms which are freckled from spending so much time aboard her ship in the recent years.
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Upon a ship, anchored off a rainy verdant island. A red-haired elf sits in her cabin reading the Gazette with interest. She smiles at some entries and silently ponders at others. When she has finished reading it she taps it and it disppears into a voidal pocket. She looks out the porthole of her ship, gazing out at the horizon, before she opens up her sketchbook, leafing past old drafts of facades and atronach designs. Upon finding a blank page she brings out a piece of charcoal and puts it to paper.
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Maehr'sae Hiylun'ehya! Haelun'or shall endure from the late days of Aegis when we first started to ideate high elf lore and then the first days of Asulon when we founded the silver city.
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Yuln looks upon the city that she built. The first one in centuries. Yet another one abandoned. It was sad, but such was life. It would not be the last city abandoned either. The readhead turns towards the sea once more. "Let us see what the future will bring."
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[[IGN: Biegeltoren ]] Your name: Vallel'Yuln Aeléyèlsa Would you be willing to financially contribute to such a cause? If deemed necessary. Please, write some ideas you have surrounding such an idea: Various districts which allow for the distinct styles of each community to flourish, with the shared districts blending the various styles together. Your Signature: -Y Aeléyèlsa
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An alternative way for Ward Shield to function: You choose the tier you cast Ward Shield at. It blocks all magic from that tier and below. If a spell is cast at it a higher tier, that instantly shatters the shield, stunning the mage for a round. A T5 ward shield can take 2 hits from T5 spells before it shatters. The shape of the shield is no longer determined by the tier, just by the choice of the caster, with their different sizes having different benefits and drawbacks. That would simplify its logic during roleplay and means you no longer have to keep track of points. [Edit: Implemented!]
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Abjuration Rework OOC reasoning: Ward Shield reads like it should be the general purpose Abjuration spell, with the second abjuration spell (confusingly named ‘abjuration’) being the more specific counter-spell effect. Ward shield’s phrasing and context also implies that it should be usable in combat, but in its current form it is much weaker than similar spells like Earthen Wall, Vortex or Air Barrier, primarily due to its limited use cases. So my goal here is to bring it in line with those spells and make it a more general purpose defensive magic. As a throughline from that, I wanted to outline warding enchantments to be clear in how they should work. Lastly, I propose the spell abjuration is rebalanced to be more generally useful in light of other defensive magic, and possibly more balanced. And it gets a tiny rename to distinguish it from Abjuration as the group of magic. I sincerely believe that without this, or a similar rework to abjuration, the spell Ward Shield might as well be removed. General Redline Adjustments - Remove: “You cannot Ward and Abjure magic that you, or someone accompanying, do not have an MA in.” (See reworked effect in the individual spells) - Remove: “You must master a magic (Be tier 3 at least) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.” (See reworked effect in the individual spells) - Remove: “You cannot cast other magic alongside your Wards and Abjurations.” (This is needlessly punishing and irrelevant for the abjuration spell, as you are already actively casting that anyways) - Remove: “If the product of an enchanted object comes into contact with a Ward Shield, it will not deactivate the enchantment, but it will decrease the ward points by the corresponding tier of the enchantment.” (Point system removed) Reworked spells to replace the current Abjuration spells: Ward Shield [C] [Deployable] Using the concept of expropriating mana to pull apart one’s spells, they can shape this disruptive mana into a protective barrier of distorted, yet glistening air. In some cases tinted in the colour of the mage’s aura. If a spell were to hit a Ward Shield, it would fizzle out into particles of its respective element/magic. Under some circumstances, it may bounce off the barrier. Ward Enchantment [NC] A mage may store a warding effect in an enchanted object to protect the bearer of the object against a certain type of magic Abjure [C] (Renamed from Abjuration) A similar process to casting a Ward Shield, although rather than distributing the disruptive mana out into a barrier, it is compacted into a base-ball sized concentration of distorted air (or the mage’s aura) and launched as a projectile at an opposing spell, travelling at the speed of an arrow. Upon impact, the Abjuration will take control over the spell’s mana makeup, returning it to the void. Summary - Removed redlines that limit Abjuration spells from only protecting against magics you already know, and removing redlines that stop mages from casting other magic while having Abjuration spells active, turning it into a more general purpose defense magic. - Removed Ward Shield’s point system and reworked its potential forms. - Clarified ward enchantments. - Gave Abjure an option to dispel magics the mage does not know at the cost of more emotes. Changelog
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Ah, but Jaddar is Jaher's true heir. (I am satisfied that we have now thoroughly derailed this post) You gotta come back with a bang
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Joke's on you, I made all 3 of those MTs (also depending on what sun elf you started with, that started MT too) You can't use PE against me.
