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Imperial Capital of the Holy Orenian Empire, Adelburg For two decades, the Heartlands stood empty. The vast grassy expanse, eternally frosted with the chilling touch of Thanium from the ruins of Johannesburg, stood empty. The old roads, once bustling with traders and travellers capital-bound, stood empty. The solemn forests, scarred by a battle long forgotten, stood empty. Yet, upon the dawning of the Deep Cold 1622, that emptiness was cast off. Where once only ruins dappled the lonely grasslands, proud walls speared into the sky, with the Imperial banners streaming from the battlements in the coastal wind like black-and-purple flames. In a land that had become a stranger to trade, merchants now flocked to the masses of canvas-stalls that bloomed within the city, and the voices of tradesmen crying their wares became a droning chorus that drowned out even the seagulls. Divided since Oren’s fall, the squabbles of the nobility were forgotten as the Imperial Court left the dreary swamps of Mardon and nestled itself in the heart of the new capital, with a renewed sense of hope, and brights eyes turned to the future. Though a winter’s morning, the dawn of the 15th of the Deep Cold seemed brighter than ever as the gates of the new Imperial capital opened, and pale sunlight streamed through the streets. With the swamps of Mardon forgotten, humanity stood stronger than ever as the heart of Oren beat anew and rekindled in a new home, for all vassals and all sons of Horen. From the docks of Tahn, the walls of the city could be seen, the pale winter light fracturing through the battlements and the bannered watchtowers silhouetted in the morning light, beckoning all wayward eyes and enthralling all faithful hearts. For twenty years, the Heartlands stood empty, but in the Deep Cold of 1622, it stood empty no more. It became the site of a capital once more -- it became the site of Adelburg. After twenty years of bitter silence, the Heartlands became the home of humanity once more. Imperial City Administration Contact the City Council members for all your questions and needs regarding Adelburg. Imperial Seneschal: Philip Owyn Horen - ThatPyroDude - Contact for all matters related to City Administration Head Steward: Ruslan Amador - Xarkly - Contact for all matters related to housing, taxing, evictions Johannic Brigade Commander: David Adler - WealthyPiano - Contact for all security and crime related matters Notable Structures within Adelburg The city markets of Adelburg Within the Imperial Palace Sunrise on John Frederick Grove Adelburg’s thoroughfare An overview of central Adelburg It’s a ten second walk from the human cart hub, simply head north, away from the beach!
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LEXICON ABSTAIN - Formally declining to vote or partake in a motion, neither taking for or against; ARRAIGNMENT - The formal reading of criminal charges during a trial; ALEXANDER I - Alexander of House Carrion, referred to as Alexander the Careless, ninth reigning monarch of the Holy Orenian Empire; BARON - Sovereign lord of a barony, above the gentry class and below the comital office of count, referred to as His Lordship (fm. BARONESS); BISHOP - Senior member of the Canonist Church, given responsibility over an entire diocese or ordained holy orders, referred to as His Grace; ARCHBISHOP - Senior member of the Canonist Church, overseeing multiple bishops and dioceses; BORIS I - Boris of House Carrion, referred to as Boris the Desired, seventh reigning monarch of the Holy Orenian Empire; BOURGEOISIE - The body of ignoble, property-owning free citizenry not bounded by contract to a lord or sovereign; CLERGY - The body of all ordained ministers of the Canonist Church, including the High Pontiff; CONSANGUINITY - Two or more persons being related through a common ancestor, commonly through the same parent or grandparent; CONSORT - Spouse of a reigning lord or monarch, but does not hold direct claim to the noble, royal, or imperial title or any status equivocal to that title; COUNT - Sovereign lord of a county, above the baronial office of baron and below the ducal office of duke, referred to as His Right Honorable (fm. COUNTESS); COURTIER - The permanent members and residents of a court who typically works for, lives under the protection of, or advises the sovereign of the court; CROWN DOMAIN - Province or fief directly ruled and administered by the reigning monarch; DEACON - Ordained laity of the Church, subservient to the parish priest and has not taken full clerical vows; DEFENDER OF THE FAITH - Appointed by the High Pontiff, the chief Canonist lord given responsibility for the protection of all faithful, traditionally given to the holder of the office of Holy Orenian Emperor; DIET - An assembly of lords, gentry, and clergy gathered for a purpose, typically to solve an outstanding issue or crisis between the body members; DUKE - Sovereign lord of a duchy, above the comital office of count and below the princely office of prince, referred to as His Grace (fm. DUCHESS); ARCHDUKE - Sovereign duke holding more than one ducal title, referred to as His Grace (alt. GRAND DUKE; fm. ARCHDUCHESS, GRAND DUCHESS); EMPEROR - Sovereign or monarch of an empire, above the royal office of king (fm. EMPRESS); AELDIN IMPERATOR - Emperor of the Empire of Aeldin, referred to as His Divinity; HOLY ORENIAN EMPEROR - Emperor of the Holy Orenian Empire, referred to as His Imperial Majesty; GENTRY - The body of all ignoble knights, holding the nonheredity title of Ser and typically holding land in tenure to the Imperial Office; GODFREY I - Godfrey of House Horen, referred to as Godfrey the Great, first reigning monarch of the Holy Orenian Empire and Prophet of Faith; HIGH PONTIFF - Elected head of the Canonist Church, Vicar of God, and leader of the faithful, referred to as His Holiness; HOREN I - Horen of House Horen, referred to as Horen the Black, second reigning monarch of the Holy Orenian Empire; IMPERIAL DUKEDOM - A titular, non-hereditary ducal peerage not necessarily attached to governance of land, awarded by the sovereign exclusively to his relatives, and exempt from Imperial Letters. They convey all the rights and privileges of a landed duke, however are only extant for the life of titleholder, reverting to the sovereign on death; DUKE OF MARNA - Traditionally, the second legitimate son of the sovereign; DUKE OF FURNESTOCK - Traditionally, the third legitimate son of the sovereign; DUKE OF CORAZON - Traditionally, the fourth legitimate son of the sovereign; IMPERIAL FREE CITY - A city which is not bounded by aristocratic or feudal law, its populace not held in contract or tenure to the Imperial State or other lord, and has the power to elect by citizenry vote its executive and formal leader in the form of a mayor or other allocated title; IMPERIAL LETTERS - Writ by which a landed peerage is created for a secular or clerical estate, able to be issued singularly by the sovereign, without which a titleholder cannot be considered legitimate; IMPERIAL OFFICE - Emperor and direct bureaucracy composing the administration; INDICTMENT - A formal charge of a serious crime; INHERITANCE - Receiving money, property, or title as heir from the death, abdication, or otherwise of the incumbent holder; INTER-VASSAL CONFLICT - Two or more direct vassals or fiefs sworn to the Imperial State entering a state of warfare and armed conflict, while maintaining loyalty to the sovereign and Imperial State; JOHN I FREDERICK - John Frederick of House Horen, referred to as John the Relentless, tenth reigning monarch of the Holy Orenian Empire; JOHN II SIGISMUND - John Sigismund of House Horen, referred to as John the Quarreller, eleventh reigning monarch of the Holy Orenian Empire; JOHN III OWYN - John Owyn of House Horen, referred to as John the Lion, twelfth reigning monarch of the Holy Orenian Empire; JOHN IV AUGUSTUS - John Augustus of House Horen, referred to as John the Young, thirteenth reigning monarch of the Holy Orenian Empire; KING - Sovereign or monarch of a kingdom, above the princely office of prince and below the imperial office of emperor, referred to as His Majesty (fm. QUEEN); TSAR OF URGUAN - Ruler of the Tsardom of Urguan; KNIGHT - An individual awarded a non hereditary title by the sovereign in recognition of merit or service, referred to as Ser. HOLY KNIGHT - A knight sworn to the Church, taking the vows of poverty and chastity as well as the normal servitude, referred to as Holy Ser. MAGICKA - The explicit use of voidal properties in order to manipulate the natural world, conjecture voidal energy into the natural world, or the manipulation of the natural mind and soul through the use of voidal energy; MARRIAGE - Sacred and legally recognized union between a male and female of the same race, irreversible and unbreakable unless under special petition by the High Pontiff; MAYOR - Elected or appointed head of a town or city, namely Imperial Free Cities, which can be from the nobility, clergy, gentry, or bourgeoisie and typically holds the position for a temporary amount of time (alt. MAER); NOBILITY - The body of all individuals holding heredity or honorary noble or lordly titles, typically holding land in tenure to the monarch; PACTA CONVENTA - Sanction given by the sovereign and Imperial State for allowance of an inter-vassal conflict, typically outlining specific restrictions and duties upon each party involved and swearing each party to uphold their loyalty and duties to the Imperial State; PENTARCH - One of the five members of the ecclesiastical synod which elects the High Pontiff, referred to as His Eminence (alt. CARDINAL); PETER I - Peter of House Chivay, referred to as Peter of Kaedrin, fifth reigning monarch of the Holy Orenian Empire; PHILIP I FREDERICK - Philip Frederick of House Horen, fifteenth and current reigning monarch of the Holy Orenian Empire. PRIEST - Ordained members of the Canonist Church, typically placed in parishes or members of ordained holy orders; PRINCE - Sovereign of a principality or individuals of direct relation to an emperor or king, above the ducal office of duke and below the royal office of king, referred to as His Serene Highness (fm. PRINCESS); IMPERIAL PRINCE - Individuals of direct relation to an emperor (fm. IMPERIAL PRINCESS); CROWN PRINCE - Heir presumptive of a kingdom or empire (fm. CROWN PRINCESS); PRINCE OF ALSTION - The firstborn legitimate son or otherwise heir apparent of the reigning sovereign of the Holy Orenian Empire, replaces Crown Prince in the Holy Orenian Empire; REALM - Collection of all fiefs, crown domains, provinces, free cities, sworn vassals, dominions, and protectorates under a kingdom or empire; REGENCY - A person or persons chosen to administer an estate or office because of the incapacity of the current office holder, such as infancy, incapa or absence; ROBERT I - Robert of House Chivay, referred to as Robert the Quadroon, sixth reigning monarch of the Holy Orenian Empire; ROBERT II HENRY - Robert Henry of House Horen, referred to as Robert the Monk, fourteenth reigning monarch of the Holy Orenian Empire; SIGISMUND I - Sigismund of House Carrion, referred to as Sigismund Soothsayer, fourth reigning monarch of the Holy Orenian Empire and Prophet of Faith; SUCCESSION CRISIS - A person or persons challenging a current incumbent lord for his or her office, through proper sanguineous claim and support of fellow noblemen and noblewomen; TITULAR - ‘By Title’, a hereditary title not bounded by property, land, or wealth (ex. KING PATRICK I OF HOLM); TOBIAS I - Tobias of House Carrion, referred to as Tobias Rosebud, eighth reigning monarch of the Holy Orenian Empire; VETO - Power of the Imperial Office to repeal or deny any legislation; VISCOUNT - Sovereign lord of a viscounty, above the baronial office of baron and below the comital office of count, referred to as His or Her Honorable (fm. VISCOUNTESS); WILLIAM I - William of House Horen, referred to as William the Weak, third reigning monarch of the Holy Orenian Empire; WRIT OF ENNOBLEMENT - Writ by which an ignoble family may be elevated to a noble family, able to be issued singularly by the sovereign, without which a family may not be considered noble;
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AMENDMENTS The Citizen Safety Act, 1572 Any suspicion of association or indirect contribution to rebels to the Imperial State can result into unwarranted searches, arrests, or calls to trial. Any indirect involvement or contribution to the procedures, mandates, and organizations of rebels of the Imperial State shall be seen as Treason (Ten Tab., Sec. 4, Part A). Any former organization once aligned or in collaboration with rebels to the Imperial State may be placed under special monitoring by the Imperial State. All citizens of the Empire must provide proper proof of citizenship and permanent residence when asked so by the Imperial State. Authorization Act of Military Organizations, 1587 No military organizations or bodies may be formed within the boundaries of the Empire without consent of the Imperial State. All military organizations or bodies must carry proper legal documentation when asked so by the Imperial State. Any military organizations or bodies not without the proper legal documentation when asked so by the Imperial State shall be charged with Impersonation of an Imperial Agent (Ten Tab., Sec. 4, Part J). Imperial Decency Act, 1588 No Human may marry, have extramarital relations, or breed with a non-Human individual, lest charged with Miscegenation (Ten Tab., Sec. 4, Part I) and Abomination (Ten Tab., Sec. 4, Part G). All Elves holding civil office within the Imperial State must have top ¼ of their ears clipped or covered completely. All Dwarves holding civil office within the Imperial State must have beards cut to an appropriate level. All Orcs are barred from holding civil office within the Imperial State.
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LEX ARCANIA On Defining the Lex Arcania Magicka, or the Practice of Magic, is defined as the explicit use of voidal properties in order to manipulate the natural world, conjecture voidal energy into the natural world, or the manipulation of the natural mind and soul through the use of voidal energy (see Lexicon). Magicka encompasses all use of voidal energies, including the use of aengulic powers or druidic powers, and henceforth falls under the jurisdiction of the Lex Arcania. On Identifying Magicka and Its Use Where an individual deliberately creates fluid elemental objects or energies through the use of voidal energy, commonly conjectured through staves or other magical objects, this shall be defined as the Magic of Elemental Evocation. Further defined, where an individual uses Elemental Evocation for the production of fire, evoking fire or the creation of other inflammatory objects, this shall be defined as the Sect of Fire Evocation. Further defined, where an individual uses Elemental Evocation for the production of water, the production of ice, evoking water, evoking ice or the creation of other aquatic objects, this shall be defined as the Sect of Water Evocation. Further defined, where an individual uses Elemental Evocation for the production of earthen objects or the manipulation of earthen objects, this shall be defined as the Sect of Earth Evocation. Further defined, where an individual uses Elemental Evocation for the production of wind or aerial objects, this shall be defined as the Sect of Air Evocation. Further defined, where an individual uses Elemental Evocation for the production of electric currents, the manipulation of electric currents, or the creation of charged electricity, this shall be defined as the Sect of Electric Evocation. Where an individual deliberately manipulates pure voidal energy in order to create tools, weapons, or other solids, this shall be defined as the Magic of Arcanism. Further defined, where an individual uses Arcanism for the creation of projectiles, typically used in offensive measurements, this shall be defined as the Sect of Arcane Projectiles. Further defined, where an individual uses Arcanism for the creation of solid shields, typically used as a defensive measurement against offensive actions done upon the individual, this shall be defined as the Sect of Arcane Shielding. Further defined, where an individual uses Arcanism for the creation of weaponry or tools, including such for both martial reasons and domestic reasons, this shall be defined as the Sect of Arcane Weaponry. Further defined, where an individual uses Arcanism for the creation for artistic objects or the production of arcane fog, this shall be defined as the Sect of Arcane Art. Where an individual deliberately creates semi-sentient beings or other mimics of living creatures through the use of voidal energy, this shall be defined as the Magic of Conjuration. Where an individual deliberately manipulates voidal energy for the creation of solid elements for the use in domestic settings or the creation of new properties in pre-existing objects, this shall be defined as the Magic of Transfiguration. Further defined, where an individual uses Transfiguration for the creation of natural objects for use within domestic settings, this shall be defined as the Sect of Transmutation. Further defined, where an individual uses Transfiguration for the creation of magical storages through the use of precious or semi-precious gems in order to manipulate the properties of a natural object, this shall be defined as the Sect of Enchanting. Further defined, where an individual uses Transfiguration for the creation of wards in order to deliberately halt spells or other magical entities, this shall be defined as the Sect of Abjuration. Where an individual deliberately manipulates the position of an object and creates unnatural movements with said object, this shall be defined as the Magic of Telekinesis. Where an individual deliberately manipulates voidal energy in order to translocate a natural object into the voidal plain and later return said natural object back into the natural world, this shall be defined as the Magic of Translocation. Where an individual deliberately manipulates the voidal plain in order to translocate themselves from one location to another location in the natural world, this shall be defined as the Magic of Voidal Shifting. Where an individual deliberately attempts to manipulate or influence the mind of an individual in order to fabricate sense or emotions, this shall be defined as the Magic of Sensory Illusion. Where an individual deliberately attempts to manipulate or influence the mind of themselves in order to increase intelligence or personal awareness, this shall be defined as the Magic of Cognatism. Where an individual deliberately attempts to manipulate or influence the mind of an individual in order to fabricate or change thoughts or memories or sending messages through telepathy, this shall be defined as the Magic of Mentalism. Where an individual deliberately creates symbols, letters, or words imbued with voidal energy in order to manipulate or enhance pre-existing worldly objects in the intent of increasing their potency or abilities, this shall be defined as the Magic of Runesmithing. Where an individual deliberately animates a pre-existing unanimate humanoid object with voidal energy in order to perform servial tasks in direct contract to its creator or otherwise, this shall be defined as the Magic of Golemancy. Where an individual deliberately attempts to sever or remove the voidal connection of a magic user through the use of their own voidal powers and energies, this shall be defined as the Magic of Antiism, or Anti-Magic. Where an individual deliberately attempts to manipulate energy given or borrowed from a separate magical being, typically classified as lesser daemonic creatures, this shall be defined as the Magic of Deitism. Further defined, where an individual attempts to manipulate energy given or borrowed from the lesser voidal beings and spirits, this shall be defined as the Magic of Shamanism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic beings Cerridwen (High Imp. Ceridunius), Cernunnos (High Imp. Cernunnus), and Nemissae (High Imp. Nemisia), typically in use of manipulating natural entities in the world, this shall be defined as the Magic of Druidism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Tahariae (High Imp. Tahariae), typically in use of personal healing or otherwise, this shall be defined as the Magic of Clericism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Metztli (High Imp. Metsilius), typically in use to manipulate time and space within the natural world, this shall be defined as the Magic of Munism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Xan (High Imp. Janus), typically in use to manipulate or remove corrupted voidal energies, this shall be defined as the Magic of Xanism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Aerial (High Imp. Aeria), typically in use to manipulate or remove corrupted voidal energies, this shall be defined as the Magic of Ascendedism. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic beings Keldrith (High Imp. Keldrian), Rellenia (High Imp. Rellenia), and Tariel (High Imp. Tarius), typically in use to reanimate creatures or beings, this shall be defined as the Magic of Wilvenism. Where an individual deliberately attempts to manipulate energy given or borrowed from a separate magical being, however corrupted and powered through the use of occultism or other blasphemic details and typically classified as lesser or greater daemonic creatures, this shall de defined as the Magic of Dark Deitism, or called the Dark Arts. Further defined, where an individual attempts to manipulate dark energy given or borrowed from lesser voidal beings and spirits, this shall be defined as the Magic of Dark Shamanism. Further defined, where an individual attempts to manipulate dark energy through the sacrificial rituals using sangeious materials, typically blood, this shall be defined as Blood Magic. Further defined, where an individual attempts to manipulate dark energy in order to reanimate dead creatures or otherwise or draining the current force of life from a pre-existing creature of the natural world, this shall be defined as the Magic of Necromancy. Further defined, where an individual attempts to manipulate dark energy in order to manipulate another individual and their current state typically through the use of a doll or other mundane object, this shall be defined as the Magic of Soul Puppetry. Further defined, where an individual attempts to manipulate dark energy given or borrowed from the daemonic being Setherien (High Imp. Setherius), typically in order to corrupt objects or creatures of the natural world, this shall be defined as the Magic of Draakarism. On the Ten Laws of Magicka As determined by the congregation of mages pre-existing, all magicka and its use is subservient to the Ten Laws of Magicka, defining what is proper and what is considered unsuited within the Imperial State. Of the laws that ensure, the punishments are not categorized but rather determined through the judgement of the Imperial Arcane Specialist, and as such the severity and selection of said punishment is entirely determinate upon each specific case. The Imperial State may, however, constitute more regulation of magicka and its use by individual through acts and otherwise, but may not be defined with the Ten Laws of Magicka. The Ten Laws of Magicka ensues the following, The First Law of Magicka, where an individual is forbidden to kill another individual, unless through the defense of the individual from harm, with the use of magicka. The Second Law of Magicka, where an individual is forbidden to alter their own physical appearance where said individual is unrecognizable with the use of magicka. The Third Law of Magicka, where an individual is forbidden to alter the mind of another individual, unless through the use of sending messages between said individual with the use of magicka. The Fourth Law of Magicka, where an individual is forbidden to practice or perform any magicka defined under the Dark Arts. The Fifth Law of Magica, where an individual is forbidden to create unregistered magical objects not approved by the Imperial Arcane Specialist. The Sixth Law of Magicka, where an individual is forbidden to alter with permission another individual’s property with the use of magicka. The Seventh Law of Magicka, where an individual is forbidden to actively worship the daemonic being in contrarian to the Canonist Imperial State. The Eighth Law of Magicka, where an individual is forbidden to perform unregistered magical research no approved by the Imperial Arcane Specialist. The Ninth Law of Magicka, where an individual is forbidden to use of perform any reanimating magicka, specifically the Magic of Necromancy and the Magic of Wilvenism. The Tenth Law of Magicka, where an individual is forbidden to harbor unregistered magical entities not approved by the Imperial Arcane Specialist.
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LEX ARISTOCRATIA On the Estates and Nature of the Nobility, the Clergy, the Gentry, and the Bourgeoisie The Nobility is defined as the body of all individuals holding heredity or honorary noble or lordly titles, typically holding land in tenure to the Imperial Office or other lord (see Lexicon). Nobility rank is given to every direct member of the noble title holder’s house, to be called lord or lady respect, and henceforth passed between kin. Nobility rank includes the following sovereign positions and peerages: Emperor, defined as a sovereign or monarch of an empire, above the royal office of king, referred to as His or Her Imperial Majesty (fm. Empress) (see Lexicon). In relation to the monarch, siblings, offspring, and offspring of their male offspring carries the rank of Imperial Prince and is to be referred to as His or Her Imperial Highness. King, defined as a sovereign or monarch of a kingdom, above the princely office of prince and below the imperial office of emperor, referred to as His or Her Majesty (fm. Queen) (see Lexicon). In relation to the monarch, siblings, offspring, and offspring of their male offspring carries the rank of Prince and is to be referred to as His or Her Royal Highness. Grand Prince, defined as a sovereign of a principality or individuals of direct relation to an emperor or king, above the ducal office of duke and below the royal office of king, referred to as His or Her Serene Highness (fm. Grand Prince) (see Lexicon). In relation to the Grand Prince, siblings, offspring, and offspring of their male offspring carries the rank of Prince and is to be referred to as His or Her Serenity. Archduke, defined as a sovereign duke holding more than one ducal title, referred to as His or Her Grace (alt. Grand Duke; fm. Archduchess, Grand Duchess) (see Lexicon). Duke, defined as a sovereign lord of a duchy, above the comital office of count and below the princely office of prince, referred to as His or Her Grace (fm. Duchess) (see Lexicon). Count, defined as a sovereign lord of a county, above the vicecomital office of viscount and below the ducal office of duke, referred to as His or Her Right Honorable (fm. Countess) (see Lexicon). Viscount, defined as a sovereign lord of a viscounty, above the baronial office of baron and below the comital office of count, referred to as His or Her Honorable (fm. Viscountess) (see Lexicon). Baron, defined as a sovereign lord of a barony, above the gentry class and below the vicecomital office of viscount, referred to as His or Her Lordship (fm. Baroness) (see Lexicon). The Clergy is defined as the body of all ordained ministers of the Canonist Church, including the High Pontiff (see Lexicon). Clerical rank is only given to the officer holder, with successor chosen by the Pontifical Throne. Clerical rank includes the following: High Pontiff, defined as the elected head of the Canonist Church, Vicar of God, and leader of the faithful, referred to as His Holiness (see Lexicon). Pentarch, defined as one of the five members of the ecclesiastical synod which elects the High Pontiff, referred to as His Eminence (see Lexicon). Patriarch, defined as a senior member of the Canonist Church, given responsibility over an Patriarchate, an administrator that oversees the clerical dioceses within non-human regions, referred to as His Beatitude (see Lexicon. Archbishop, defined as a senior member of Canonist Church, given responsibility over an Archdiocese, a Bishop who reigns over multiple diocese, referred to as His Excellency (see Lexicon). Bishop, defined as a senior member of the Canonist Church, given responsibility over an entire diocese or ordained holy orders, referred to as His Grace (see Lexicon). Priest, defined as the ordained members of the Canonist Church, typically placed in parishes or members of ordained holy orders (see Lexicon). The Gentry is defined as the body of all ignoble knights, holding the non-hereditary title of Ser and typically holding land in tenure to the Imperial State or other lord (see Lexicon). Knightly rank is only given to the officer holder, and henceforth is only granted by the Imperial State, namely the Holy Orenian Emperor, the Grand Knight of the Empire, and the Imperial Archchancellor. Knightly rank of the ecclesiastical nature (Holy knights) granted by the Church of the Canon, while recognized as a form of gentry within the Empire, are typically landless and second in precedence to Imperial knights. The Bourgeoisie is defined as the body of ignoble free, property-owning citizenry not bounded by contract or tenure to a lord or sovereign, typically residing within a free imperial city (see Lexicon). The Bourgeoisie rank is given to all property-owning persons who do not hold noble, clerical, or knightly rank, excluding those persons bound to the soil of a fief or estate. Rights and Privileges of the Nobility The right to hold noble title within the Imperial State, regarded in high degree with both the title holder and the title holder’s family, to be known by their respective titles. The privilege to hold landed secular peerage appertaining to their estates within the Imperial State, the created nature of peerage conveyed through Imperial Letters, issued singularly by the discretion of the sovereign. The right to hold estates within the Imperial State, to manage and steward the allotted land as seen fit, and to pass forth their granted estates to their progeny and family. The right to organize a force of armed men within their estates, to train and fit their militia as seen fit, and to protect their estates with their militia. The right to call a diet of lords, gentry, and clergy within their estates, to call petition to the Imperial State, and to congregate with their fellow peers. The right to organize marriage between their houses with their peers, bounding lords together through the holy matrimony. Duties of the Nobility The duty to maintain their estates, manage them with good nature and uphold the law of the Imperial State within their estates, and to prohibit any estates’ decline into decadence and debauchery. The duty to maintain the faith of Canonism within their estates, to maintain orthodox views, and to uphold clerical teaching and law within their estates. The duty to never draw arms against the Imperial State, to maintain the peace and law of the Imperial State, and to hold utmost loyalty to their sovereign and the Imperial State. The duty to answer all calls to arm by the sovereign and Imperial State, to defend the Imperial State from all exterior and interior threats, and to combat all hostile forces in conflict with the Imperial State. The duty to maintain a force of five-hundred soldiers of foot if the baronial rank, a force of one thousand soldiers of foot if the comital rank, a force of two thousand soldiers of foot if the ducal rank, and a force of four thousand soldiers of foot if of the princely or royal rank. The duty to seek the permission of the sovereign for the case of the marriages of landed lords and their heirs. Rights and Privileges of the Clergy The right to hold clerical title within the Imperial State, regarded in high degree with the office holder, to be known by their respective titles. The privilege to hold landed clerical peerage appertaining to their estates within the Imperial State, the created nature of peerage conveyed through Imperial Letters, issued singularly by the discretion of the sovereign. The right to hold estates within the Imperial State and to manage and steward the allotted land as seen fit. The right to evangelize with the populace of the Imperial State and with any populace abroad, to travel the Imperial State as seen fit, and to be welcomed into any estate under the protection of the Imperial State. The right to congregate in a diet, to deliberate and converse within the diet, and to join in a petition to the Imperial State. Duties of the Clergy The duty to maintain their estates, manage them with good nature and uphold the law of the Imperial State within their estates, and to prohibit any estates’ decline into decadence and debauchery. The duty to maintain the faith of Canonism within their estates or their designated parish, to maintain orthodox views, and to uphold clerical teaching and law within their estates or designated parish. The duty to never draw arms against the Imperial State, to maintain the peace and law of the Imperial State, and to hold utmost loyalty to their sovereign and the Imperial State. Rights and Privileges of the Gentry The right to hold knightly title within the Imperial State, regarded in high degree with the office holder, to be known by their respective titles. The right to hold estates within the Imperial State and to manage and steward the allotted land as seen fit. The right to organize a force of armed men within their estates, to train and fit their militia as seen fit, and to protect their estates with their militia. The right to congregate in a diet, to deliberate and converse within the diet, and to join in a petition to the Imperial State. Duties of the Gentry The duty to maintain their estates, manage them with good nature and uphold the law of the Imperial State within their estates, and to prohibit any estates’ decline into decadence and debauchery. The duty to maintain the faith of Canonism within their estates, to maintain orthodox views, and to uphold clerical teaching and law within their estates. The duty to never draw arms against the Imperial State, to maintain the peace and law of the Imperial State, and to hold utmost loyalty to their sovereign and the Imperial State. The duty to answer all calls to arm by the sovereign and Imperial State, to defend the Imperial State from all exterior and interior threats, and to combat all hostile forces in conflict with the Imperial State. Rights and Privileges of the Bourgeoisie The right to hold burgher title within the Imperial State, regarded in high degree with the office holder, to be known by their respective titles. The right to not be bounded by estate or lordly vow, to be free men within their own right, and to travel the land of the Imperial State as seen fit. Duties of the Bourgeoisie The duty to maintain utmost loyalty to the Imperial State and sovereign, to never draw arms against the Imperial State and sovereign, and to uphold the law of the Imperial State. The duty to maintain their faith of Canonism, to never deviate from their faith, and to uphold clerical teaching and law.
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LEX LOTHARINGIUM Affinity and Consanguinity Consanguinity is defined as two or more persons being related through a common ancestor, commonly through the same parent or grandparent (see Lexicon). Any and all matrimonial or sexual affinity between two persons with first degree of consanguinity, that being brother and sister, daughter and father, son and mother, niece and uncle, or nephew and aunt, is prohibited within Imperial and Pontifical Law. Any and all matrimonial or sexual affinity between two persons with second degree of consanguinity, that being a first cousin and a first cousin, is lawfully permitted in most cases. Any and all matrimonial or sexual affinity between two persons with third degree or higher of consanguinity is allowed without reserved or special restriction. Marriage Marriage is defined as the sacred and legally recognized union between a male and female of the same race, irreversible and unbreakable unless under special petition by the High Pontiff (see Lexicon). All marriages require the consent of the man and the legal patriarch of the woman participating in matrimony. If this patriarchal prerogative is withheld and the marriage proceeds, it is to be considered unlawful and null. In the case of marriages of the princes, landed lords and their immediate male heirs, express permission to marry must be sought from and granted by the Crown. If this Imperial prerogative is withheld and the marriage proceeds, it is to be considered unlawful and null. Inheritance Inheritance is defined as receiving money, property, or title as heir from the death, abdication, or otherwise of the incumbent holder (see Lexicon). Inheritance within the Holy Orenian Empire, including all fiefdoms and lordly realm excluding dominions, provinces, and military commanderies, follows semi-absolute agnatic primogeniture. The firstborn son of a titleholder would inherit, followed by the sons of the firstborn, and so on and so forth. The secondborn would follow, followed by his male progeny, and continuing down the line of sons and their progeny of the titleholder. Succession would then fall to male siblings of the titleholder and their male progeny, to uncles and their male progeny, to great uncles and their male progeny, and so on and so forth. However, if no males of main paternal line of the titleholder’s house exist, succession would fall to the sons of females. If none exist, the title would revert to the liege. Line of Imperial Succession The Line of Imperial Succession is maintained separately by the Imperial Chancery, which can be see here. [To be posted soon]. List of Reigning Holy Orenian Emperors Godfrey I the Great, Holy Orenian Emperor and Prophet of the Canon, of the House of Horen (r. 1378-1415) Claimant - Lord Throdo Therving as Throdorius I Horen I the Black, Holy Orenian Emperor, of the House of Horen (r. 1415-1420) William I the Weak, Holy Orenian Emperor, of the House of Horen (r. 1420-1423) Sigismund I Soothsayer, Holy Orenian Emperor and Prophet of the Canon, of the House of Carrion (r. 1431-1447) Claimant - Princess Sophia of Oren as Sophia I Claimant - Lord Charles Slade Tarus as Charles I Peter I the Kaedreni, Holy Orenian Emperor, of the House of Chivay (r. 1457-1463) Robert I the Quadroon, Holy Orenian Emperor, of the House of Chivay (r. 1463-1467) Boris I the Desired, Holy Orenian Emperor, of the House of Carrion (r. 1467) Tobias I Rosebud, Holy Orenian Emperor, of the House of Carrion (r. 1467-1480) Alexander I the Careless, Holy Orenian Emperor, of the House of Carrion (r. 1480-1482) Claimant - Lord Roy Rikovic Carrion as Roy I Claimant - King Varon of Akovia as Varon I John I the Relentless, Holy Orenian Emperor, of the House of Horen (r. 1526-1547) John II the Quarreler, Holy Orenian Emperor, of the House of Horen (r. 1547-1568) John III the Lion, Holy Orenian Emperor, of the House of Horen (r. 1568-1585) John IV the Young, Holy Orenian Emperor, of the House of Horen (r. 1585) Robert II the Monk, Holy Orenian Emperor, of the House of Horen (r. 1585) Philip I, Holy Orenian Emperor, of the House of Horen (r. 1585-present) Provision and Regency Regency is defined as a person or persons chosen to administer an estate or office because of the incapacity of the current office holder, such as infancy, incapacitation or absence (see Lexicon). A designated regent is chosen by the capable lord, to administer and rule in the name of the lord or his heir in the case of incapability of the office holder. The person or persons designated to rule as regent is to be defined and listed with the will of the office holder. If no designated regent is chosen and an office holder becomes incapable to rule, a regent is chosen by the Imperial State, to administer the estates as seen fit by the Crown. Succession Crisis A succession crisis is defined as a person or persons challenging a current incumbent lord for his or her office, through proper sanguineous claim and support of fellow noblemen and noblewomen (see Lexicon). A succession crisis, if brought forth, is be first solved by the constituent parties through nonviolent and nonaggressive means. If the constituent parties cannot resolve their matters through nonviolent and nonaggressive means, the crisis is to be brought forth to the Imperial State, to be decided on and resolved. If any violent and aggressive actions occur between the constituent parties, it is to be considered a breach of the law of the Imperial State, to be seen as treason and the offending parties charged as seen fit by the Imperial State. Imperial Diet A diet is defined as an assembly of lords, gentry, and clergy gathered for a purpose, typically to solve an outstanding issue or crisis between the body members (see Lexicon). A diet may be called any lord, excluding gentry and clergy, and held at any location within the borders of the realm. A diet, to be considered such, must have the numbering of at least three different lords, gentry, or clergy of different affiliations. Inter-vassal Conflicts An inter-vassal conflict is defined as two or more direct vassals or fiefs sworn to the Imperial State entering a state of warfare and armed conflict, while maintaining loyalty to the sovereign and Imperial State (see Lexicon). All inter-vassal conflict is prohibited within the realm, unless by sanction by the sovereign and Imperial State through the signing of a Pacta Conventa. A Pacta Conventa is defined as a sanction given by the sovereign and Imperial State for allowance of an inter-vassal conflict, typically outlining specific restrictions and duties upon each party involved and swearing each party to uphold their loyalty and duties to the Imperial State (see Lexicon).
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THE TEN TABLES On Defining the Tables The activity of the Ten Tables is to elucidate our wishes for the dispensation of justice within our realm. At our charge, its precepts are enacted, and in our absence, they shall service the state in contending against iniquity. We thus commit our servants to see to its righteous execution, in accordance with the three principles of law: to live virtuously, to trespass no one, and to give each his due. Thus we adjudge all crime as injury against the well being of one of seven parties, each the subject of an equal number of proceeding Tables: the individual, property, the state, the faith, the public morality, the public order, and the imperial office. Proximately, the ninth table concerns inchoate offenses, and the tenth legal defenses for mitigation of punishment. Of the offenses enumerated herein, with the exception of those intolerable crimes classed as high treason, each is classified according to its degree, of which there exist three, and upon which culpability and just punishment shall be evaluated. The applicable sanction for each crime and degree of injury are recorded within the table the crime is located. These degrees are: The third degree offense, of the least severity. The second degree offense, of middling severity. The first degree offense, of the greatest severity. Of the offenses enumerated herein, each is assigned specific punishment according to its severity, of which that exists four, and which the plaintiff evaluates and chooses the appropriate sentence. The applicable sanction for each crime is recorded within the table the crime is located. The assigned classes of punishments are: Infractions, of least severity, include the appropriated sentences: monetary fine up to two thousand mina, confinement to prison for up to two annum, designated service to state or faith for up to five annum, removal of up to two fingers to the second knuckle, removal of up to two teeth, removal of up to two toes of the same foot, removal of one quarter-inch of the ears if elven, partial removal of a tusk if orcish, removal of the beard if dwarven, removal of one inch of the tail if feline, or branding by hot iron on the chest or buttocks. Misdemeanors, of middling severity, include the appropriated sentences: monetary fine up to fifteen thousand mina, confinement to prison for up to ten annum, designated service to state or faith for up to twenty annum, removal of up to five fingers to the third knuckle, removal of up to four teeth, removal of one eye, removal of up to five toes on different feet, removal of one entire ear if elven, removal of one tusk if orcish, removal of the beard if dwarven, removal of up to three inches of the tail if feline, or branding by hot iron on a limb, chest or buttocks. Felonies, of great severity, include the appropriated sentences: monetary fine up to fifty thousand mina, confinement to prison for up to lifetime, designated service to state or faith up to lifetime, removal of up to an entire hand, removal of the entire bottom jaw, removal of both eyes, removal of the penis if male, removal of an entire foot, removal of both ears if elven, removal of both tusks if orcish, removal of the beard is dwarven, removal of the tail if feline, branding by hot iron on a limb, chest, buttocks, or face, execution by hanging, or execution by beheading. Treason, of intolerable severity, includes the appropriated sentences: execution by hanging, execution by beheading, execution by scalding tar, execution by scalding milk, execution by scalding water, execution by drowning, execution by burning stake, execution by flaying, execution by impaling, execution by brain wracking, execution by arbalest, crossbow, ballista, or other projectiles, execution by horse or oxen trampling, or execution by leeches. Customarily, the sentenced is dragged by horse on a wooden skid to the site of their execution. Where the victim of an injury is legally entitled to a trial, he may elect for a trial of civil remedy or criminal indictment. If he elects for a trial of civil remedy, it is the judge's duty to prescribe a financial penalty to allay the damage done. If he chooses a trial of criminal indictment, it is the judge’s duty to prescribe the harshest possible punishment upon the offender. Within each table, the method of selecting a trial’s plaintiff is defined. Injury against the Person Battery Where an individual intentionally commits upon another an act of violence which brings about no incapacitation or lasting injury, this shall be battery of the third degree, a misdemeanor. Where an individual intentionally commits upon another an act of violence which brings about lasting but not permanent injury, incapacitates for any length of time, or utilizes a dangerous weapon, this shall be battery of the second degree, a felony. Where an individual intentionally commits upon another an act of violence which brings about permanent injury, this shall be battery of the first degree, a felony. Murder Where an individual intentionally commits such an an act of violence upon another which brings about their death, with no premeditation of the act and under such circumstances as a reasonable person would be incited to fatal violence, this shall be murder of the third degree, a felony. Where an individual intentionally commits such an act of violence upon another which brings about their death, with no premeditation, this shall be a murder of the second degree, a felony. Where an individual intentionally and with premeditation causes the death of another, this shall be murder of the first degree, a felony. Manslaughter Where an individual unintentionally but negligently commits such an act that brings about the death of another, this shall be manslaughter, a misdemeanor. Mutilation Where an individual intentionally or negligently commits such an act as to bring about the superficial disfigurement of another, or the removal of a single digit, this shall be mutilation in the third degree, a misdemeanor. Where an individual intentionally or negligently commits such an act as to bring about the crippling disfigurement of another, or the removal of multiple digits, this shall be mutilation in the second degree, a felony. Where an individual intentionally or negligently commits such an act as to bring about the dismemberment of another, the destruction of an eye, castration, or other irreparable loss of an appendage or organ, this shall be mutilation in the first degree, a felony. Kidnapping Where an individual intentionally abducts, restrains, or confines another individual against their will without physical harm, sexual violation, or endangerment of the victim, this shall be kidnapping in the second degree, a misdemeanor. Where an individual intentionally abducts, restrains, or confines another individual against their will, and in the course of this brings about physical harm, sexual violation, or endangerment of the victim, this shall be kidnapping in the first degree, a felony. Defamation Where an individual knowingly disseminates false information about an individual, without intent to harm the reputation of that individual, this shall be defamation in the third degree, an infraction. Where an individual knowingly disseminates false information about an individual, with intent to harm the reputation of that individual, this shall be defamation in the second degree, an infraction. Where an individual knowingly disseminates false information about an individual, with intent to harm the reputation of that individual, in a public space or by distribution of printed materials, this shall be defamation in the first degree, a misdemeanor. Impersonation Where an individual intentionally assumes the identity of another individual for any purpose except the carrying out of high treason, this shall be impersonation in the second degree, an infraction. Where an individual intentionally assumes the identity of another individual in order to carry out high treason, this shall be impersonation in the first degree, a felony. Injury against Property Theft Where an individual intentionally deprives another of moveable property without the consent of its owner, and this property totals up to two hundred minas in value, this shall be theft in the third degree, an infraction. Where an individual intentionally deprives another of moveable property without the consent of its owner, and this property totals greater than two hundred but not less than one thousand five hundred minas in value, this shall be theft in the second degree, a misdemeanor. Where an individual intentionally deprives another of moveable property without the consent of its owner, and this property totals greater than one thousand five hundred minas in value, this shall be theft in the first degree, a felony. Burglary Where an individual unlawfully enters a property with intent to commit a nonviolent crime, this shall be burglary in the second degree, an infraction. Where an individual unlawfully enters a property with intent to commit a violent crime, this shall be burglary in the first degree, a misdemeanor. Robbery Where an individual intentionally deprives an owner of his moveable property through violence or threat of violence, and this property totals up to one hundred fifty minas in value, this shall be robbery in the third degree, an infraction. Where an individual intentionally deprives an owner of his moveable property through violence or threat of violence, and this property totals greater than one hundred fifty but not less than one thousand minas in value, this shall be robbery in the second degree, a misdemeanor. Where an individual intentionally deprives an owner of his moveable property through violence or threat of violence, and this property totals greater than one thousand minas in value, this shall be robbery in the first degree, a felony. Vandalism Where an individual intentionally or negligently damages or defaces the property of another, and this damage totals up to one hundred fifty minas in value, this shall be vandalism in the third degree, an infraction. Where an individual intentionally or negligently damages or defaces the property of another, and this damage totals greater than one hundred fifty but not less than three thousand minas in value, this shall be vandalism in the second degree, a misdemeanor. Where an individual intentionally or negligently damages or defaces the property of another, and this damage totals greater than three thousand minas in value, this shall be vandalism in the first degree, a felony. Arson Where an individual intentionally or negligently damages or defaces the property of another through fire, and this damage totals up to two hundred minas in value, this shall be arson in the third degree, an infraction. Where an individual intentionally or negligently damages or defaces the property of another through fire, and this damage totals greater than two hundred but not less than four thousand minas in value, this shall be arson in the second degree, a misdemeanor. Where an individual intentionally or negligently damages or defaces the property of another through fire, and this damage totals greater than four thousand minas in value, this shall be arson in the first degree, a felony. Fraud Where an individual intentionally or negligently fails to abide by the terms of a written or verbal contract, misleads regarding its terms, or provides insufficient consideration for its completion, and this damage totals greater than one hundred but not less than one thousand minas in value, this shall be fraud in the third degree, a misdemeanor. Where an individual intentionally or negligently fails to abide by the terms of a written or verbal contract, misleads regarding its terms, or provides insufficient consideration for its completion, to the detriment of another, and this detriment totals up to five thousand minas in value, this shall be fraud in the second degree, a misdemeanor. Where an individual intentionally or negligently fails to abide by the terms of a written or verbal contract, misleads regarding its terms, or provides insufficient consideration for its completion, to the detriment of another, and this damage totals greater than ten thousand minas in value, this shall be fraud in the first degree, a felony. Trespassing Where an individual intentionally enters the property of another which a reasonable person would consider to be restricted, this shall be trespassing, a misdemeanor. Poaching Where an individual intentionally or negligently hunts a beast or bird within the borders of a reserved wood, and the value of of these creatures totals up to five hundred minas in value, this shall be poaching in the second degree, a misdemeanor. Where an individual intentionally or negligently hunts a beast or bird within the borders of a reserved wood, and the value of these creatures exceeds five hundred minas in value, this shall be poaching in the first degree, a felony. Injury against the State Treason Where an individual knowingly carries out an act of criminal insubordination or disloyalty intended to subvert the authority of an agent of the state, or commits such an action with intention to harm the state, this shall be treason in the second degree or petty treason, a felony. Where an individual knowingly aids or abets enemies of the state, participates in armed conflict or espionage against the state, attempts or conspires to the usurpation of the government, or attempts or conspires to murder a member of the imperial government, this shall be treason in the first degree or high treason, punishable only by execution as listed. Sedition Where an individual intentionally commits conduct or speech inciting people to rebel against the authority of a state or Emperor, this shall be the crime of sedition, a felony. Contraband Where an individual knowingly possesses illegal substances, literature, or items, this shall be the crime of possession of contraband in the third degree, a misdemeanor. Where an individual knowingly sells, markets, purchases, or transfers ownership of illegal substances, literature, or items, this shall be the crime of possession of contraband in the second degree, a felony. Where an individual knowingly manufactures illegal substances, literature, or items, this shall be the crime of possession of contraband in the first degree, a felony. Obstruction Where an individual interferes with, obstructs the progress of, or otherwise hinders government officials and prosecutors during the apprehension or investigation of a criminal or criminal activity, this shall be the crime of obstruction, a felony. Tax Evasion Where an individual fails to render full payment in a timely manner for a lawfully enacted metropolitan, baronial, comital, or civil tax, this shall be the crime of tax evasion in the third degree, a misdemeanor. Where an individual fails to render full payment in a timely manner for a lawfully enacted imperial, principial, archducal, ducal, or gubernatorial tax, this shall be the crime of tax evasion in the second degree, a felony. Where an individual fails to render full payment in a timely manner for a lawfully enacted wartime tax or mandatory tithe, this shall be the crime of tax evasion in the first degree, a felony. Absconding Where an individual fails or intentionally avoids surrendering oneself to the custody of Imperial officials at the appropriate time, this shall be the crime of absconding, a felony, and in the case of the awaiting of trial immediately confirms guilt, dismissing the need for lawful hearing. Bribery Where an individual persuades another, to act dishonestly or otherwise, with the gift of money or other inducement, this shall be the crime of bribery, an infraction. Extortion Where an individual intentionally threatens another individual for obtaining money, titles, or other benefits for oneself, this shall be the crime of extortion, an infraction. Perjury Where an individual intentionally misleads, deceives, or withholds pertinent information from an interrogating agent of the law, this shall be perjury in the third degree, a misdemeanor. Where an individual intentionally misleads, deceives, or withholds pertinent information from an interrogating agent of the law during the course of a criminal or civil trial, this shall be perjury in the second degree, a felony. Where an individual intentionally misleads, deceives, or withholds pertinent information from an interrogating agent of the law during the course of a trial of high treason, this shall be perjury in the first degree, charged with the punishment of treason. Impersonating an Agent of the State Where an individual intentionally assumes the identity of a government official or noble lord, this shall be the crime of impersonation of an agent of state, a felony. Injury against the Faith Blasphemy Where an individual intentionally speaks sacrilegiously or in contrary to the teachings or dogma of God or the heavens, this shall be the crime of blasphemy, a felony. Apostasy Where an individual intentionally abandons or renunciates the teachings or dogma of God or the heavens, this shall be the crime of apostasy, a felony. Heresy Where an individual intentionally believes or partakes in false teachings or dogma of God or the heavens, this shall be the crime of heresy, a felony. Atheism Where an individual intentionally rejects the existence of God or the heavens, this shall be the crime of atheism, a felony. Evangelization of False Faiths Where an individual intentionally spreads and converts other individuals to the belief of a faith in contrary to that the Canonist faith, this shall be the crime of evangelization of false faiths, a felony. Evangelization of Heresy Where an individual intentionally spreads the false belief of unorthodox and untrue dogma or teachings to other individuals, this shall be the crime of evangelization of heresy or false doctrines, a felony. Devilry Where an individual intentionally and actively participates in the worship of demons and devils, evangelizes the worship of demons and devils, or encourages the growth of devilic cults, this shall be the crime of devilry, a felony. Injury against Morality Indecency Where an individual intentionally and deliberately dresses in an immoral or obscene fashion, usually in a sexual manner, this shall be the crime of indecency, an infraction. Gambling Where an individual intentionally partakes in unsanctioned betting in games or events, usually for the reward of money or property, this shall be the crime of gambling, an infraction. Deviancy Where an individual intentionally acts in unusual or accepted standards, especially in social or political behavior, this shall be the crime of deviancy, an infraction. Witchcraft Where an individual intentionally partakes and practices the dark arts, such as blood magic, or other sacrilegious activities, this shall be the crime of witchcraft, a felony. Fornication Where an unmarried individual intentionally fornicates another individual in a public or private location, this shall be the crime of fornication, a felony. Adultery Where a married individual intentionally fornicates with another who is not the spouse, this shall be the crime of adultery, a felony. Abomination Where an individual is directly descended from multiple races, namely kha’ or orc, or is the offspring and product of a close consanguineous fornication, such as inbreeding between siblings or between offspring, this shall be the crime of abomination, a felony. Consanguinity Where an individual intentionally fornicates or has immoral relationship with one’s close family, such as with father, with mother, with siblings, or with offspring, this shall be the crime of consanguinity, a misdemeanor. Miscegenation Where an individual intentionally fornicates with one not of his race, such as man and elf or man and dwarf, this shall be the crime of miscegenation, a felony. Injury against Order Vagrancy Where an individual intentionally lives the life of a vagrant, participating in improper begging, and illegally staying in residences and towns, this shall be the crime of vagrancy, a felony. Loitering Where an individual intentionally travels indolently and pauses frequently for socialization in order to disrupt trade, commerce, or business, this shall be the crime of loitering, an infraction. Concealment of Identity Where an individual intentionally conceals or hides oneself’s identity to an agent of the law, this shall be the crime of concealing one’s identity, a misdemeanor. Vigilantism Where an individual intentionally apprehends, convicts, or punishes another individual of a crime but is not an agent of the law or given permission by the Imperial Office, this shall be the crime of vigilantism, a misdemeanor. Disturbing the Peace Where an individual intentionally and deliberately hinders or interrupts the common peace by embellished performance or immoral behavior, this shall be the crime of disturbing the peace, an infraction. Injury against the Imperial Office Injured Majesty Where an individual intentionally and deliberately defames the Imperial Office or Imperial House, this shall be injured majesty, a felony. Harmed Majesty Where an individual unintentionally physically harms a member of the Imperial Office or Imperial House, this shall be harmed majesty in the second degree, a felony. Where an individual intentionally physically harms a member of the Imperial Office or Imperial House, this shall be harmed majesty in the first degree, charged with the punishment of treason. Imperial Homicide Where an individual intentionally or unintentionally murders a member of the Imperial Office or Imperial House, this shall be the crime of Imperial Homicide, charged with the punishment of treason. Inchoate Offenses Conspiracy Where an individual knowingly signals intent to commit a crime at a future time, this shall be the crime of conspiracy, a felony. Incitement Where an individual intentionally incites or encourages another individual into committing a crime, this shall be the crime of incitement, a felony. Attempt Where an individual actively attempts, but fails to commit, a crime, the individual shall be held liable with a mitigated punishment according to the crime which was attempted. Legal Defenses Ex turpi causa non oritur actio Where an individual accusing another of a crime where evidence was obtained through criminal means, the individual accused is not held liable. Volenti non fit injuria Where an individual consents or actively places oneself in a position of harm or danger, that individual may not bring claim against another party in tort or delict. In pari delicto Where the individual held liable for a crime and the party convicting the individual for a crime is deemed both at fault, whether for the same crime or similar, both the individual and the convicting party shall not be held liable. Duress Where an individual commits a crime intentionally, but under reasonably proximate threat of force equal to or lesser than the severity of the crime committed, that individual shall not be held liable. Rather, the individual responsible for the threat shall be held liable. Entrapment Where an individual is encouraged or compelled by an agent of the law to commit a crime they otherwise would not have intended to commit, that individual shall not be held liable. Infancy Where an individual is below the age of twelve years and commits a third degree or lesser crime, that individual shall not be held liable. If the individual commits a second degree or greater crime, the individual shall be held liable with mitigated punishment or lesser conviction. Necessity Where an individual is compelled by a circumstance beyond his control to, as a last resort, commit a crime in order to prevent a more injurious outcome, that individual shall not be held liable. Provocation Where an individual is invoked or compelled by another individual to act with a sudden or temporary loss of self control and commits a crime as a response, the individual shall be held liable with mitigated punishment or lesser conviction. Incapability Where an individual is physically or mentally unable to meet the requirements given by law for punishment or conviction, the individual shall not be held liable. Immunity Where an agent of the law, in the course of their duties and acting within the bounds assigned to them, is compelled to commit a violation of the law, that agent shall not be held liable.
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PANDECTARVM JOHANNES FREDERICVS IMPERATOR The Holy Orenian Empire’s Code of Laws, be they Civil, Criminal or Natural Exordium The Ten Tables Lex Lotharingium Lex Aristocratia Lex Arcania Amendments Lexicon EXORDIUM ON IMPERIAL AUTHORITY The Carolinian Excerpt Upon the Nature of Imperial Authority It is the crown of piety that adorns the Emperor above all other ornaments of kingship. Wealth vanishes; glory perishes, but the gift of God-given government is eternal, and it sets its possessors beyond the reach of oblivion. By the hand of Holy Pontiffs, the Emperor is bestowed a dignity beyond all honors, for it is a dignity bestowed by God. His soul is rendered pure upon ascent and thenceforth reflects the state of his dominions; if sallow be his domain, his spirit languishes in its equal. He weighs the sins of man, and is thus burdened to toil towards a realm kin to the heavens. By the nature of his body, the Emperor is alike to other men--but by his authority, he is above all others, and no man can claim greater jurisdiction. The Imperial Office is that of the Lord’s viceregent in this world, and is wholly unbound by common or temporal law. He is inalienable and indomitable, as he must be so as to govern justly and fairly. In receiving this dignity, the Emperor is compelled to emulate He who granted it, for though all men serve him, he is servant to God. Earthly pomp degrades the majesty of his office, as do wickedness and laxity. To afford wisdom and mercy akin to the Lord’s is the Emperor’s greatest faculty; he is credited greater capacity than any other to work justice. Yet no man is his judge, and God his only confessor. The Emperor is eminent in all things; he is above the sun that retreats before darkness, and the seas which accede to the ravings of the stars. He is greater than the winds which toss without abandon, and the earth that lays indolent still despite calamity. The Emperor is Oren manifest: successor to its prophets and master to the world, the sovereign of all humanity who provides that esteemed folk with just governance. -Prince-Father Charles Polycarp, Metropolitan of Felsen, 1527
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THE IMPERIAL ARMY Est. 15th of Snow’s Maiden, 1590. Authored by Ser Rakim of House Yar and revised by his Excellency, the Imperial Archchancellor Ser Leopold of House Horen. The Imperial Army repelling a bandit incursion in the plains of Alstion, west of Johannesburg, 1575 “A ruler’s personal levy is a reflection of their true power. Should said levy remain proud, organized, clean and most importantly, effective, then through reasoning one could infer that their respective liege is the same. A ruler cannot enforce his will without devout men to ensure his ideals are executed without flaw. Furthermore, it stands to reason that a ruler cannot maintain order amongst his vassals unless he carries a large stick to back his demands. Without a strong, personal levy, a lord lacks the means to legitimize his rule.” - Ser Leopold Francis of Marna when addressing the Vandorian martial disaster, Memoirs from a Tower. “Why do I fight?” a Crown Knight of the Imperium Quintus once asked rhetorically to his subordinates. “I fight to serve His Imperial Majesty in valor and faith. We brave men do not lust for war. On the contrary, we abhor bloodshed. We take this burden upon our shoulders for the slight chance that those after us, our children, do not have to partake in this unnatural way of living. But we raise our children right so that should the day come when humanity is threatened, they too will answer His Imperial Majesty’s call. Some say our dream of bringing a brighter future for humanity is foolish. I say it is better to reach out for this dream and fail than to not try at all. This is why I fight. Now, comrades, why do YOU fight?” In the year 1587, His Imperial Majesty Philip I Frederick has seen it fit to reform the Imperial Army to accommodate for the rapid change in the Imperium Quintus. WHY FIGHT? “You will see things that few will be asked to bear witness to, and you will have to face your worst fears. But face them you must, with strength, fortitude, devotion and valor; for it is on these qualities that our country is built. But rest assured, there will be a brother behind you to ensure your faith remains constant.” –Helton Chivay, addressing the soldiers of Kaedrin It is a great honor to serve directly beneath his Imperial Majesty as a member of his personal levy. Not only is serving a civic duty to the Imperium, it remains evident that it is a morally right duty as well. The isles of Axios as we, the MEN of this realm, know it, consists of ethnic degeneracy and banditry. To the Imperium’s north, creatures of thick green skin roam unhindered which hold only an inherent and natural desire to consume human flesh. To our West, we’ve necrotic beings which pollute the very fabric of our society in the form of heresy and abomination. In our great Empire’s capital, we’ve criminals and vagabonds which spit upon his Imperial Majesty’s divine name without any devotion to kin or country. The very mentality of our great Imperium changes rapidly, and thus the Army must adapt. Those who serve the Imperium for Eight Years (Two Saint’s Months), two tours of service, will be granted a personal farmstead as written within the Imperial Retiree Program of 1579 provided the applicant remains a Class A or Class B citizen. Farmsteads provided as a result of the Retiree Program hold the size of four-hundred square meters, with the ability of the recipient to manage the land as they see fit should it adhere to Imperial Construction Regulations. Furthermore, the Army’s individual Circles shall provide their respective soldiers the equipment required to maintain order within the Empire. CHAIN OF COMMAND “I was not delivered into this world into defeat, nor does failure course my veins. I am not a sheep waiting to be prodded by my shepherd. We are the lion, and we refuse to sleep with sheep. For a lion sleeps in the heart of every brave man- we will persist, until we succeed.” - Philip I Frederick when addressing the philosophical implications between strength and conformity. COMMISSIONED OFFICERS General The General is the highest officer in the Imperial Army, bearing the responsibility of organizing and maintaining a mobile, professional force of nature that is swiftly moved onto the battlefield and retained once victorious. The General has the full authority to accomplish his goal, and handles the appointment of lesser officers. It is important to note that in times of war, the General reports directly to the Imperial Field Marshal when engaged in combat. COLONEL The Colonel is essentially the hand of the General, giving direct aid where need be in the Imperial Army. He is usually a competent administrator and tactical overseer, providing the General with an arsenal of options in the application of the Emperor’s will. In addition, it is the responsibility of the Colonel to assign medals and approve promotions. When the General is indisposed or incapacitated, a specified Colonel takes over as the leader of the Imperial Army. KNIGHT COMMANDER The Knight Commander is is a knight whom has shown their worth through unwavering devotion and loyalty to his Imperial Majesty and through their martial capabilities..Superior to all other knights in a designated circle, the selected Knight Commander is authorized to issue commands to the other knights in the absence of a Colonel. A role-model to many, Knight Commanders are to be well trimmed and exemplified soldiers that follow the knightly code to the letter as they remain physical embodiments of Imperial Values. KNIGHT Knights are the commissioned officers of the Imperial Army, and act as supervisors, disciplinarians, and are otherwise tools of execution employed by the Knight Commander. Often, they are considered tent leaders to their subordinates, and are expected to train and reform those who are weak into victory-minded instruments of war. These men are proven veterans and agents of the Empire who have shown the capability to make good decisions and accomplish their goals. RANKS OF FOOT SERGEANT Sergeants are simply veteran soldiers who have earned distinction above medals, and who can be relied upon to perform special tasks under the pay-grade of the Knight. Reserved primarily for those who are not yet knighted nor human, Sergeants hold the authority to distribute justice and maintain the law in the absence of a Knight. MAN-AT-ARMS Men-at-Arms are the backbone infantry unit of the Imperial Army, consisting of the regular foot soldiers. These men are the tools used by their officers to win wars, and are trained in brutality and swift effectiveness. FOOTMAN Footmen are the newest, and often most inexperienced, of the Imperial Army. They are given grunt work and are constantly drilled by their superiors in the proper conduct of soldiers. Rankers will prove themselves to become Men-at-Arms, or they will be removed from Army service. Generally, militiamen and levied troops are recognized as rankers during mixed operations. BILLETS Billets are specialized ranks are jobs given to men of the Imperial Army in each brigade. During peace and war it is their duty to fulfill these roles just as they would fulfill their roles on the battlefield. They are as follows: CHEF Chefs ensure rations are made for each soldier in his brigade before going on scouting missions and prepare at least three meals per day during peacetime. It is their duty to tell the Quartermaster when they are in need of ingredients. They are expected to keep a clean kitchen and may take on an apprentice. COURIER Messengers deliver and receive reports from command to deliver to their brigade. These roles are usually given to Sergeants. Must be literate. REPORT MASTER Deals with roster and general reports for the brigade. Must be literate. QUARTERMASTER The Quartermaster ensures everyone in their brigade is well fitted. They take count of supplies of each brigade and report to command on any supplies needed. Furthermore, a Head Quartermaster is assigned to each cohort, acting as the prime manager of the Armyary armory. DISCIPLINARIAN Role typically given to Sergeants, but no lower than Knights. The Disciplinarian leads training exercises at least once per Saint’s week to ensure the brigade is in shape. The disciplinarian, during training exercises, is given permission to discipline anyone in the brigade save those of officer rank unless directed by an officer superior to the former. DRILLMASTER The Drillmaster is tasked with the training of the Unoathed within their respective company. The role is typically assigned to a Decanus, and they are responsible for ensuring the qualified Unoathed pass their trials and formally take their oath. MEDICAE Those well versed in medicine and the healing arts that ensure the health of the brigade. THE EMPEROR’S ARMY THE EMPEROR'S FIST GENERAL: Ser Leopold Francis Horen (Zhulik) DEPUTY COLONEL: Ser Rakim Yar (Shady_Tales) CIRCLE I WESTERLANDS DEATH’S HEAD COLONEL: Ser Rakim Yar (Shady_Tales) KNIGHT COMMANDER: Ser Philip Augustus (Gucko) The First Circle is made primarily of the men who have been deployed to the fortress of Caer’Kharyll in the Westerlands to defend against the unholy beings of the Sunless Sanctum. As the vanguard of his Imperial Majesty, they are responsible for guarding the western frontier of the Empire against the forces of the Undead and any other force that might find route through the area. They are the first line of defense for the rest of the Humanity in regards to necrotic activity en masse. Men in the First Circle are required to be gritty, experienced individuals who are more than competent in martial skill and able to make split-second decisions. Because of this, they are used as a special task force during wartime, and are not often re-deployed unless absolutely needed. Because of their first duty as border guards and skirmishers, they are known as Death’s Head. The soldiers of the First Circle are elusive in the more populated, urbanized regions of the Empire, such as the Alstion Crownlands, Johannesburg and Lorraine. This enigmatic nature bleeds into their recruitment process, which is more exclusive than other Circles of the Army. A man must prove himself as a warrior and have an extensive history of military service before being considered viable for the dire duties that a Westerland man is burdened with. In addition, the First Circle is the only portion of his Imperial Majesty’s Army which permits the use of criminals to act as fodder against the undead, often referring to prisoners as the Forlorn Hope. The Westerland Circle investigating banditry and necrotic activities within the Westerland wastes upon his Imperial Majesty’s request, 1587 CIRCLE II ALSTION BLACK COMPANY Colonel: Ser Mattington Ironsword (Vetren54) Knight Commander: Ser Walter Marshall (Taketheshot56) The Second Circle is the largest body in the Imperial Army, and is responsible for the garrison of the Imperial heartland, known as Alstion, and especially the capital city of Johannesburg. These professional soldiers are police during the peacetime, using their martial and organizational skills as an effective deterrent to rowdy crowds and the common lawbreaker. During times of war, this Circle is risen to meet the defensive needs of the Empire. While a small garrison is always in the city to provide protection and policing services, most Army in this circle will find themselves on campaign for long amounts of time during war. This Circle often times acts as a support unit to the First Circle in the form of flanks or reinforcements. Because of this, they are known as the Black Company, as they are a standing force that is only deployed at war. This main body of the Imperial Army situated in the Imperial heartland is where many men first enlist, and many military careers begin. Despite this, it is no less important or honourable a role than its other regiments. The Black Company is the proverbial bread and butter of the military might of Oren and the principal guardians of its most prosperous, populated lands. The Alstion garrison rides across the plains of southern Asul before the siege of San’Kharak, 1581 CIRCLE III PALATINI NAUZICA Colonel: Philip Louis of Marna (Tsuyose) Knight Commander: Ser Alexei Nikovich (Throwhands) The Nauzican Brigade is an elite sect of the Imperial Army, consisting of seasoned warriors and hardened veterans who are charged with the duty of standing as His Imperial Majesty’s personal bodyguard detail and escort. Having throughout history shifted in prominence, the Nauzica was disbanded and eventually merged into the Deathshead Brigade, until its eventual resurrection at the behest of Philip I Frederick. This historic regiment, ripe with decrepit culture that now stands as a separate entity to re-emerge as the jewel of the Army, shall stand at the side of His Imperial Majesty the Emperor and ensure he receives the utmost protection. The Nauzica are the sword and shield of the Emperor, forever stalwart and vigilant. Of all the regiments of the Imperial Army, Nauzica is by far the most exclusive, as they serve as the last line of defense between the beating heart of the Empire (The Emperor himself) and all who would attempt to lay him low. As such, only the most elite and trusted soldiers with long histories of Imperial service are granted the privilege of serving within this guard. The Nauzican Calvary Guard mounting a counter-charge upon a Johannesburg incursion in order to defend his Imperial Majesty, the late John III Owyn, 1576 REQUIREMENTS One must be an IMPERIAL CITIZEN with the ability to trace one’s lineage up to two generations. Only FULL BLOODED HUMANS with Class A or Class B citizenship MAY SERVE IN THE COMMISSIONED OFFICER RANKS. Upon taking oath, one must serve at MINIMUM TWO YEARS (2 Saint’s Weeks) before being allowed honorable discharge. All oathed men MUST HAVE A GOOD GRASP ON IMPERIAL LAW as well as PROPER ETIQUETTE at the Imperial Court for they must enforce the law as well as address their superiors properly. Imperial Law of the Holy Orenian Empire https://www.lordofthecraft.net/forums/topic/148772-imperial-law-of-the-holy-orenian-empire/ Etiquette at the Imperial Court https://www.lordofthecraft.net/forums/topic/149341-etiquette-at-the-imperial-court/ All UNOATHED MUST BE CLEAN AND SHAVEN. All enlisted below the rank of E3 are not permitted a full beard, but a mustache and sideburns are allowed. CRIMINALS, FELONS AND ILLEGAL MIGRANTS MAY NOT SERVE in any proper brigade within the Imperial Army bar Circle I unless given pardon by His Imperial Majesty. All OFFICERS MUST BE LITERATE in order to read and deliver battle orders. HOW TO ENLIST One must send a letter to the Imperial Legate or to the Tribune of the brigade they wish to join, requesting to be enlisted into the Imperial Army. One may also speak with the Imperial Legate or another officer in person.Whether one sends in an application or is recruited in person, they must answer these questions and they must be documented by the recruiter. Name and surname: Age: Racial status: Any prior service: Preferred Army: Preferred Brigade: Any trades or skills, such as smithing or mining, that you could provide to the Imperial Armys: Do you understand that an oath requiring a minimum of 2 years (2 saint’s weeks) service will be taken?: MEDALS AND HONORS The Imperial Armys grant special medals and honors onto its soldiers to both recognize their dedication and praise their service to Crown and Country. All medals may be worn during special formal occasions, and may even be worn on formal attire after they have left the service. ORDER OF THE IMPERIAL CROWN The highest honor one can achieve, the Order of the Imperial Crown is reserved for only the greatest of the Empire. Men such as Uthor Silverblade, Peter Chivay would be awarded with the Order of the Imperial Crown. These men wear the medal upon their neck proudly, knowing the Emperor himself has seen their actions as the most worthy of any man in the Empire. It is common to be knighted as well when receiving this order due to the extreme actions required to be awarded it. ORDER OF MERIT One of the highest honors a man can achieve, the three degrees of the Order of Merit are awarded only to the most stalwart and heroic of Imperial men and women. Through battle or otherwise, the bearers of the Order of Merit have proven themselves to be those the Emperor can rely on the most for their loyalty and unwavering devotion to his vision. MEDAL OF DISTINGUISHED SERVICE Containing only a single degree, the Medal of Distinguished Service is awarded most commonly to soldiers having served in the Imperial forces for upwards of fifteen years. The bearers of this title wear the medal proudly on their uniform. ORDER OF BRAVERY For those who show themselves to be truly selfless and willing to charge headlong into the fires, there is the Order of Bravery. Often heroic Knights and courageous soldiers who have shown little regard for their safety when the Empire is on the line. NATIONAL DEFENSE MEDAL The National Defense Medal is awarded for those that have served their entire Tour of Service of eight years. GOOD CONDUCT MEDAL The Good Conduct Medal is awarded to soldiers that have proven to be exemplary models and have received no negative marks on performance. ARMY SERVICE MEDAL The Army Service Medal is awarded to soldiers that achieve the rank of Man-at-Arms. OOC NOTE: This thread is designed purely for documentation purposes. Non-Applications will be removed.
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In order to further the welfare of the Holy Oren Empire, the Imperial Administration sees it fit to reform the Citizenship. Citizenry will now consist of the Citizen and the Freedman. All Nobility are Citizens, but not all Citizens are Nobility. The underlying principle of Citizenship is that to gain it, one must earn it. No one will be grandfathered into the system. I.Classifications Citizen The Citizen is attainable to any who can earn it. It is no easy task, requiring riches or many years of service to the Empire. But once one does earn it, one enjoys many rights and benefits. They represent the men and women who have dedicated their lives to the Empire and are rewarded for it. Nobility still retain all their noble rights. Requirements You must be or complete one of the following from both sets, for example: Example 1: Full Human who is an Imperial Officer. Example 2: Elf with Clipped Ears and Approval from the Emperor who donates 5,000 minas to the crown. Set One 1) Full Human. 2) Elf with Clipped Ears and Approval from the Emperor. Set Two: A) Have 10 years of Service to the Empire, either in the military or civil service. B) Be an Imperial Officer. C) Be the Head of an Administrative Department. D) Donate 5,000 minas to the Crown. E) Complete the mandatory 6 years National Civil Duty AND donate 750 minas to the Crown. F) Be of Noble birth. G) Be appointed by the Emperor. Benefits of Citizenry: Tax Cuts in the Capital. The Right to Petition the Emperor. The Right to Land. The Right to Trial. The Right to Sue. The Right to a Passport. The Right to Burial within the Capital. Freedman The Freedmen represent the rest of the stock of the Empire’s peoples. Rights of Freedmen: The Right to Own a Business. The Right to Own a Home or Farm. II. Clauses: Citizens: ((All Citizens must agree to the Citizens Oath, a customary PK Clause)) If one is an Officer or Head of a Department and loses the post, Citizenry will be rescinded if 10 years has not been served. Citizenry is not hereditary, nor can it be achieved through marriage. This does not apply to those of Noble blood. Only Fill Out if Trying to Become a Citizen, Once Filled Out an Interview Will Take Place At Our Convenience, BASIC INFORMATION « OUT OF CHARACTER NAME » Username here. « IN CHARACTER NAME » Name here, do not include your surname. « SURNAME » Part of a noble or gentle house? Include that here. « GENDER » Male or female. PHYSICAL DESCRIPTION « DATE OF BIRTH » For example, 11th of Sun's Smile 1520. Do /date in game. « HEIGHT & WEIGHT » ie 5'11 and 250 lbs « EYE, SKIN & HAIR COLOR » ie blue eyes, white skin and brown hair « CULTURE » Savoyard, Waldenian, Hansetic, etc... none? Put N/A « MARKINGS » Got tattoos? Scars? Notate them. PERSONAL INFORMATION « HOME ADDRESS » For example, 3 John Frederick Avenue in Johanessburg. None? Put N/A « PROVINCE » Do you live in the crownlands? Savoy? etc? Note it here. « OCCUPATION » Smith? Merchant? N/A? REQUIREMENTS MET: Mark one per set that applies [x]: Set One: [] Full Human. [] Elf with Clipped Ears and Approval from the Emperor. Set Two: [] Have 10 years of Service to the Empire, either in the military or civil service. [] Be an Imperial Officer. [] Be the Head of an Administrative Department. [] Donate 5,000 minas to the Crown. [] Complete the mandatory 6 years National Civil Duty AND donate 750 minas to the Crown. [] Be of Noble birth. [] Be appointed by the Emperor. CITIZEN'S OATH « ALL CITIZENS » I, [Name], hereby swear my loyalty to the Emperor of the Holy Orenian Empire entirely by my free will. I swear to read and obey the laws of the Empire and understand the punishments and penalties that will be incurred should I violate the law. I,[Name], hereby acknowledge and give my consent to the OOC rule that should my character be found guilty of High Treason within the Empire, the Emperor personally (and only the Emperor) has the right to execute permanently my character. I accept this condition and make it entirely upon my free will.
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Johannesburg Property Listings and News An Imperially sanctioned report of the vacant Johannesburg properties and their relative news. All inquiries can be directed to the appropriate administrators. Business Assets FROZEN! The Imperial Administration has frozen the assets of each business that has missed their tax payment for the year of 1585. All assets are currently frozen and under the care of the administration, who shall maintain the goods until the month of The First Seed ((Friday, November 25)). If the business or proprietor fails to pay their debts in the allotted time, their assets will be seized and put into the use of the Imperial Administration without compensation. Should the business or proprietor choose to instead rescind their business rights in the City of Johannesburg, they may reclaim their assets but may not operate a legitimate business without settling their debt. Mortgage Opportunities now Available A mortgage system has been devised for the City of Johannesburg, allowing potential homeowners to pay off their initial residential price through established payments that function with the budget of the homeowner (these payments will not go below 50 minas a week). It is the hope of the Imperial Administration that these mortgage options shall allow the people of the City to invest into a permanent residence for their leisure and occupation. Sweetman Avenue and Garden Street Open to all Citizens The former noble district, consisting of everything north of the Leopoldine Gate, is now open to the public citizen for purchase. The manors of Sweetman Avenue and Garden Street are lavish and spacious, offering a higher quality of living for the wealthier citizens of the Empire. Seeking Stewards! The Imperial Administration is constantly looking for eager and determined people to take the mantle of stewardship and assist in the City’s management and development. Seekers of employment may inquire with Minister Sylvestre Halcourt or Steward General Sebastien. Properties Available A list of all the available properties to be purchased in the City of Johannesburg, updated for the year of 1586 ((November 22, 2016)): Properties listed with an S are classified as business shops. 2 Imperial Boulevard A perfect location for a luxurious tavern. Fully furnished. ((https://gyazo.com/e85d960aefaa2554a128fdb2f17182b0)) 3 Imperial Boulevard A multi-story structure formerly used by the Mage’s College. Excellent for guilds. Fully furnished. ((https://gyazo.com/6f8a4ceb2fdd05e44cb7cecb61aedd0d)) 15 Alba Street 2 Beaufort Street 3 Beaufort Street 4 Beaufort Street 7 Beaufort Street 8 Beaufort Street 9 Glover Street 10 Glover Street 2 Baston Lane 2 Garden Street 4 Garden Street 2 Sweetman Avenue 4 Sweetman Avenue 5 Sweetman Avenue 6 Sweetman Avenue 9 Sweetman Avenue 2 Tross Street 3 Tross Street 3 John Frederick Avenue 6 John Frederick Avenue 7 John Frederick Avenue 8 John Frederick Avenue S1 John Frederick Avenue S3 John Frederick Avenue S1 Dragonsquare S2 Dragonsquare S3 Dragonsquare Inquire with these administrators to purchase any of these vacant properties: Minister of the Interior, Sylvestre II ((Lyonharted)) Quartermaster General, Morgan Halcourt ((BraydenIRL)) Secretary of the Treasury, Stephen de Beaufort ((Otho__)) Steward-General, Holy Ser Sebastien ((Hakuza)) Auditor-General, Bryant Allard ((Youngie5500)) Steward, Marcus Hotchen ((robwar80)) Steward, Floris de Ruyter ((Xarkly))
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Edict of the Arcane On Magical Licenses Purpose Magic, a tool of great power and knowledge, is also something to be feared; the power to destroy cities, warp minds, and destroy lives are in the hand of a mage, thus making it important to be regulated and ensuring that no mage will ever become degenerate, abuse their magic, and even fall to Darker Arts. With the mission of see the numbers of Vile and Dark Magi fall in our empire, licenses will be given out to Mages who prove themselves worthy of their power. In essence: to practice and use magic in Oren, one will require the license given by the Arcane Specialist. Identifying Magic: Anything that could fit into the following categories are considered magic and will be subject to licensing: Using Runic Means to create or power. Making anything (be it elemental or not) appear from nothingness. Calling upon a Higher Power to utilize an ability. Manipulating an object through means a non-mage cannot. Using objects which do things normal objects cannot (Ex: A stave that shoots fireballs.) Imbuing objects with abilities. The creation of nondescendant beings. Interaction with the void, or other powers, a mundane being cannot. Disguising oneself using non-mundane means. Punishment/Laws: Punishments can vary in regards to the abuse of any magic; however know that the abuse of magic within our glorious empire carries a severe punishment: It can range from a large fine to the removal of one’s powers, or even execution. If a mage is in suspicion of abuse, they will be put to trial by the Arcane Specialist, who will decide their fate. =_-_= Laws: =_-_= (Note: More may be added in a later time) The First law of Magic: The killing of citizens with magic, except through self defense, is strictly forbidden with the most severe of penalties. The Second Law of Magic: The Alteration of one’s physical appearance through magical means that cause for recognition to be difficult is forbidden. The Third law of Magic: The forcible violation of a citizen’s mind is strictly forbidden. This includes everything from mind reading to mental invasion. Sending mental messages is not a violation of this law, however bending the will of man and forcing emotions and desires upon them is strictly forbidden. The Fourth Law of Magic: The practice of Dark Arts are strictly forbidden. This includes necromancy, shade magic, the manipulation or taking of the soul (bar old Anti-Magic, unless uncontrolled and watched), or the summoning of other-worldly entities. The Fifth Law: All magically imbued items must be documented and submitted to the Arcane Specialist. If he finds the owner abusing the item, the Specialist has right to remove it from their possession. The Sixth Law of Magic: The obstruction or alteration of property without the permission of the owner is strictly forbidden. The Seventh Law of Magic: (To any deific mages) To pull the good citizens of Oren out of canonism and to one’s own god is considered heathenry and will be dealt with accordingly. The Eighth Law of Magic: All magical research must be formatted and sent to the Arcane Specialist for approval. The Ninth Law of Magic: The use of Monk Regeneration is strictly prohibited, any noted Monk Regeneration will have a very severe punishment. The Tenth Law of Magic: Harboring taboo creatures and rogue magi is against the law, and will cause for the harborer to be treated as a monster. _-+On the Transcended/Creatures: +-_ Keepers, Ascended and the so called ‘Archons’ are allowed within our empire. For Archons, they may not ‘Transcend’ and turn into energy within our city, lest their life depends on it. The beings listed below are not allowed within our empire, and will be destroyed if spotted. Citizens of the Empire that own a monster-hunting license may kill these on sight: Current known taboo creature (more may be added): Liches Darkstalkers Soul Bound Golems Wraiths Frost Witches Spectral creatures such as ghosts or gravens. Plant People. Homunculus. Vampyr. Application for acquiring a magical license. Know that after one submits the license request, the Arcane Specialist will set up an interview with the mage in question, should they be considered worthy of said interview. Depending on how the interview goes, one will acquire a magic license. [OOC: The letters are submitted in private, no Meta-Gaming!] ((OOC: MC Name:)) Name: Age: Race (if Keeper, Ascended, or Archon, please state so): What Magics do you have [State any and all. To hide Magic is to hide a great power, and will be treated as a crime]? Letter Address: List of Currently Approved Mages: The List is held by the Arcane Specialist. Should one require (and with good reason) The Arcane Specialist shall grant the information. Known Rogue Magi and Monsters: These are beings who have violated the laws of magic, are taboo creatures, or have been deemed to have abused their magics. They are free game to hunt and kill, if one owns a license. The list of Wretched Magi and Creatures are hidden from public. If one wishes to inquire about descriptions and names, please send a letter to the Arcane Specialist. On Magically imbued items: Any submitted Item will be examined by the Arcane Specialist for approval. Name: Appearance of item: What it does: Owner: Signed, Ser Avenel of Wyleid, Arcane Specialist Knight-Enchanter of the Empire
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-1 regularly commits crimes against the empire
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Throughout the many isles of Axios, tattered pieces of parchment lie scattered within taverns, nailed to lamp-posts, plastered to the exterior and interior of many walls. Every sliver of paper appears to be written with the same script, clearly presented by one hand alone. A wax seal is imprinted on the bottom-left corner of each notice. IMPERIAL BOUNTY BOARD Penned by Lord Philip Augustus de Capua, Imperial Huntsman and Lady Eleanora Helvets at the confirmation of His Imperial Majesty, Philip I. It is of our nature, as living beings, to be incredibly curious of unknown - though some of us are more inclined to inquisition more than others. If you consider yourself an adventurer; a soldier, warrior, anything of the similar like in pursuit of prestige and copious amounts of coin… this notice will be of great importance to you! On behalf of the Imperial Hunters, approved by the late Emperor John IV and confirmed by his Imperial Majesty, Philip I, I come to you with great pleasure to announce the production of bounties in our great Empire once more! Found back ages ago in Vailor, we have taken it to our hands to alert the citizens of the Isles that the plague of monsters in our varying homes has risen to a concerning peak! We ask for your blade and intellect, offering grand rewards in return for the eradication of the many beasts found lingering outside capitals, settlements and towns alike.With a sealed goal, we believe the combined effort of the gifted warriors and travellers of today can put an end to the rampant spread of damnable creatures terrorizing the townsfolk throughout the land we reside in - our homes. The Imperial Hunters are an assembly of dutiful people committed to guarding the innocent from monsters of all kinds that wish to ravage everything in sight, while also allowing those who assist in the removal of the aforementioned horrors to profit off their good deeds. Every posted bounty will have a set reward for the monster slain; should the defined monster be slain, proof of its demise must be sent back to the bounty’s poster in order to claim the mentioned reward. That said, we encourage those who encounter such beasts or wish to claim the posted bounty, to contact the Imperial Hunters, or specifically the Imperial Huntsman, Lord Philip Augustus de Capua, with haste. Example of a bounty board notice. Wanted: (E.g. 'Giant’') Threat level: (E.g. 'Easy') Description of beast(s): (E.g. A hairy beast with a brutal club.) Location: (E.g. Johannesburg, Blackwald, Haelun’or etc.) Rewards: (E.g. Minas or special item)
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THE LAWS OF MONSTERS AND UNNATURAL ANOMALIES Penned by Lord Philip Augustus de Capua, Imperial Huntsman and Lady Eleanora Helvets at the approval of His Imperial Majesty, Philip I. The Empire has long been plagued by beasts of all different creations. Feral animals and magical beasts have been the cause of many innocent lives lost. Yet the Empire has little knowledge of these creatures, and so they must be properly classified and codified as an addition to the Imperial Laws. The Laws of Monsters and Unnatural Anomalies supersede all lower Ducal and Provincial Laws, both for the ease of the Empire’s bounty boards and for a safer Empire. Classification of a Monster A monster is officially classified as: Any creature, humanoid or otherwise, that has an instinctive malicious intent. Any creature, humanoid or otherwise, that is defiant to the natural order of the World. Any creature, humanoid or otherwise, that is abnormally grotesque or physically unnatural. Any creature, humanoid or otherwise, that is created from magic with malicious intent. Any creature, magical in origin, that mimics sentience to disguise blind obedience. The Codified Laws Licenses are needed to any man to track, hunt, and kill Monsters. Licenses may be bought from the Imperial Administration for a hundred-and-fifty mina. Only the licensed may harvest and sell parts of Monsters. Only the licensed may own parts of Monsters for their own collection. All hunts must be premeditated. Sentient monsters (ex: trolls) are first required to be reasoned with, and then determined by the hunter if the monster is deserving of death. Any failed monster hunt is to be reported to the Imperial Huntsman’s office. Any monster attacks are to be reported to the local nobility and guard force. Rogue hunters and unlicensed hunters are to be treated as monsters. The hunter is to be paid, and provide the head (or other significant limb) of the monster as evidence of his deed. If a man harbors or defends a monster in any capacity, the man will be treated as a monster. If a community worships a monster in any capacity, the community will be treated as a monster den and set to torch. If a man lay with another man, they are both monsters. This applies to all races. If a man lay with a Kharajyr or Orc, they are a monster and all offspring produced are monsters. If a man has an unnatural skin color or additional abnormal limbs, they will be treated as a monster. Monsters Defined by the Crown Necroid A Necroid is a monster that typically feeds on the corpses of Mankind. They are often undead themselves, and congregate wherever bodies are found (battlefields, graveyards). The most common Necroid are ghouls and vodniks. Specters Specters are ghostly figures, dead individuals stuck in the world of the living by a means of cosmic binding. They are almost entirely distrustful, and are exceptionally dangerous when they are allowed to roam freely. The most common Specters are wraiths and haunts. Feral Beasts Feral Beasts are primarily woodland animals that have become overly aggressive and hostile. They are extremely territorial and have an instinctive ferocity. The most common feral Beasts are wolves, gators and (in times of war) wild dogs. Cursed Cursed are those who have been affected by dark magic and as a result have been hexed into a curse. Oftentimes, the curse itself can be lifted, but only under very specific circumstances. The most common Cursed are wolfmen. Regarding hunting Cursed individuals: Aim not to slay these creatures, unless absolutely necessary. Aim to lift the curse first, and if put in a situation of life and death-- by all means, defend your life and slay the monster. Hybrids A Hybrid is a monster that has many similarities with our world’s common creatures, yet their forms are mutated and corrupted and dangerous in nature. More often as winged creatures, hybrids prefer to create nests and act extremely territorial. The most common Hybrids are harpies and griffins. Insectoids Insectoids are monsters with a likeness to common insects. They are, in contrast to normal insects, much larger and have a deadlier mindset. Like Hybrids, most Insectoids prefer to create a nest and settle down in a permanent home. The most common Insectoids are arachnids and sprites. Elementa Elementa are almost exclusively magical in creation. Often created by mages, elementa are often regarded as simple performing servants or unrelenting sentinels. The most common Elementa are golems. Relics Relics are monsters descended from a long forgotten age. They are the most rare of monsters, and are perhaps the most dangerous due to very little academic study and practical application. There most common relics are Wendigos, ‘Blood-suckers’ and Leshens. Ogres Ogres are large humanoid creatures more often capable of the most basic intelligence. They are sentient beings and have a simple understanding of the world around them. The most common Ogres are trolls. Draconids Draconids are winged beasts and perhaps the most largest monsters recorded. Their skin comprises of surprisingly resistant scales and are very difficult to kill. Very few draconid species remain, with drakes and dragons becoming nearly extinct. The most common Draconids are chimeras, wyverns and forktails. Witches Witches are monsters that have an affinity towards dark magic. Often regarded as instinctively deceitful and devious, witches utilize their magical attunements to manipulate the world around them. Frost witches, however, have the tendency to specifically target males, and supposedly grant wishes to folk that unveil that they’re a witch. Some witches operate alone, while others work in groups called covens. Bryophytes Bryophytes are the result of an unnatural binding between Mankind and nature. They are corrupted individuals whose minds have been plagued by parasitic spores, leading to eventual madness. Satyrs An unnatural being; half-goat, half-man. Generally seen with a pair of horns, and goat legs. Any information regarding the identification of Monsters can be found at the Imperial Huntsman's Office, Lord Philip Augustus de Capua. This also applies to people wishing to report a monster and its' whereabouts. Furthermore, all previous monster licenses are hereby nullified. All former monster hunters must once again submit an application for a license to the appropriate authority.
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