Lord of The Rings has elves. It also has giant trees. And dragons. It doesn't have common magic, though. I don't see what you're trying to prove. Show me where I once said magic was for the 'elite'. Show me where I once said it should take months to learn. Please, show me. I beg you. Not once have I said people shouldn't be able to get magic. My opinion is that there should be regulated means of getting it, as a way to improve the quality of magic as a whole. Because, right now? Aside from the locked subtypes, the usual quality of magic rp is abysmal. I don't want to make people unable to be mages. I want to make sure those people are able to properly roleplay magic. If they are self-taught and can demonstrate an understanding of how it works? Of how to RP it? Let them have it. Say what you will about Villain apps, but villainy back then was never nearly as bad as it is now. I miss those 'awful' days dearly. But I guess it's elitist to think people should put in effort now. Oh well. Staff approved powergaming? I'll agree, on this. T4/T5 mages were a bit too strong, in my opinion, but LoTC shouldn't begin and end with mechanics. Here's an example. Back in Anthos, Knox's warclaim on the North. Towards the end we'd gotten all of the Antags holed up in a gated cave in the back of their fort. So, for the next five minutes, my Geomancer begins prepping a spell, something to attempt to damage the gate enough to shoot through. It was great, soldiers came around and killed withers while I typed, and five minutes later, I emoted flinging the stone. What happened? I was PMed by an ET that I wasn't able to do that. Fairness? Making sure I wasn't special? Sure. Except for the fact that the ET's alternative was for me to rip a pillar out of the ground and use it as a ram. That's just as much 'staff endorsed powergaming' as the spell. The skills may fix them, but they may not. We're going a direction of homogenizing literally everything on this server so that nobody feels left out. If the skill plugin works well? We'll have tons of different types of characters. I don't want to be above everyone else, I simply don't want to see something with so much potential get dumbed down because people don't want to work for it. My worry? I'm worried it won't. Introducing the 'gold staff' wand tool didn't create a new type of mage-combatant in battle, it just suddenly turned every soldier into some novice mage who could cast a magic missile. What I'm worried about is that the system is going to turn be one of min/maxing to get the best possible stats. That magic's going to be little more than something with almost no purpose but to complement each player's sword in pvp. And you can't say that will 'stimulate creativity'.