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Sovereign_of_Solaris

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Everything posted by Sovereign_of_Solaris

  1. The Sky Reavers The Sacking of Morgan’s Lands Kronos raised a mug of alcohol into the air “To a successful raid!” The crowd spread around the camp bonfires cheered and roared, gunshots fired into the air. The men were celebrating their recent victory, they defeated one of the Riverdalians armies and sacked a settlement to boot. With all the more gear they easily could replace their losses with fresh new troops. A raider shoved his way forward “Aye! I’ll have next try on that.” he demanded, the group of men settled as they took turns spraying their recently acquired machine guns for sport. Cans and Bottles were the victims. “Oi! We should see if Ratchet could possibly make some more of these..Then we could have as many as we want!” Ratchet sat working on a new rifle for himself, just about to put the final piece before the men busted through his door stumbling over themselves to get in...he botched the work glaring over at them “You all better have a very good reason for ruining my work…” Population: 710 Raiders Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C Labor Allocation Scrap Yard - 2M Upkeep: 4,000c Stockpiled 3F Previously unspent - 13,000 Total Caps - 14,000 Equipment: 120 T2 Melee, 200 T1 Melee, 145 T1 Firearm, 60 T1 Armor, 20 T1 Explosives, 6 T1 Artillery, 10 T1 Heavy Guns Total Force Cap - 426 Total Force - 420 270 Raiders 130 Trained Raiders 20 Regulars Actions Research is put into creating better more sturdy versions of the Pipe Rifles they currently have (2R) Need More Melee Weapons (2M, 360 T2 Melee) Need lots more guns too (4M, 120 T1 Firearms) Some of the boys are sent south to look for anyone to sell their recent ill-gotten gains, either for caps or trade. (Mod) Unused 13,750C 5F 2E 3AE
  2. The Sky Reavers Population: 900 Raiders Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C Labor Allocation Scrap Yard - 2M Upkeep: 4,000c Stockpiled 3F Previously unspent - 12,000 Total Caps - 13,000 140 Melee T1 Raiders 120 Melee T2 Raiders 21 Firearm T1 Armor T1 Raiders +1 XP 20 Firearm T1 Armor T1 60 Melee T2 Armor T1 Raiders Actions Throwing Molotovs is fun, but launching them is way more satisfying..and efficient. (3M, 6 T1 Artillery) Can Grenade experimentation continues... (2R, Can Grenades. 8R total) Unused 13,000C 3F
  3. The Sky Reavers Population: 908 Raiders Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C Labor Allocation Scrap Yard - 2M Upkeep: 4,000c Stockpiled 2F Previously unspent - 12,000 Total Caps - 13,000 140 Melee T1 Raiders 120 Melee T2 Raiders 60 Firearm T1 Raiders 60 Melee T2 Armor T1 Raiders Actions More armor is scraped and put together to prepare for the great warband. (1M, 60 T1 Armor) Utilizing local brew and available recycled bottles that aren’t used as shivs after bar night the Warband concocts some deadly brew..(2M 1F, 30 Molotovs) Can Grenade experimentation continues... (2R, Can Grenades. 6R total) Isabel leads a team of 80 men and women to an adjacent territory to expand their territorial control. (Mod – Map Update in Discord) Unused 13,000C 2F
  4. Redon Empire Age of Expansion 134 REU, 2214 Turn 14 -Expenditures/Assets- Standard Income - 15,000c Pop 6 bil - 18,000c Rulership One: 6M, 6,000c 16 Civ Infrastructure - 16,000c Full Rights - 6,000c Research Facilities (-)5,250c Basic Industry (-)5,000c Heavy Industry (-)2,000c Ship Upkeep (-)9,000c, 4T Army Upkeep (-)3,000c 3T Fortification (-)15,000c, 10T CPPT - 21,750c Previous Unspent C - 9,000c Total Currency - 30,750c Materials - 19 Alloys - 4 Supplies - 33 Research - 7 Total Population – 6,069,364,190 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 4 Frigates 2 Destroyers 1 Light Cruiser Army 50,000 Regulars 1,500 Tanks Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Hadak - 2 Basic Industry Labyrinth - 1 Heavy Industry Paradise - 6 Civil Infrastructure Endurance - Tryarmon researched - 2r (4r total) Tier 1 BI Tier 1 RF Actions Research begins to increase the efficiency of Civilian Infrastructure (8R) Paradise continues its expansion of Civil Infrastructure (3 CI, 30,000c) The Colony ship is deployed, to settle yet another world in the name of the Empire! 750c Unspent
  5. The Sky Reavers Population: 899 Raiders Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C Lvl 5 Block forts – -2,500C Labor Allocation Scrap Yard - 2M Stockpiled 2F Total Caps - 12,000 80 Melee T1 Raiders 60 Melee T1 Armor T1 Raiders Actions While Kronos recovers from his wounds from the folly at Morgan’s Bridge. Isabel takes charge of the effort to scout ahead and find another way across the river, they’d need a new rally point to fight against the obviously well armed enemy. With Ratchets help in creating better salvaged melee weapons they work to produce a new batch for their men. (1M, 180 T2 Melee) Now that they have some spare scraps, the boys work to create proper albeit shotty pipe weapons. (2M, 60 T1 Firearms) Some of the boys have taken to putting together a more...deadly means of combat. Burning folks is cool and all but explosions are so much more manly. (2R, Can Grenades. 4R total) Unused 12,000C 2F
  6. The Sky Reavers Kronos sat in the old building he used as the ‘Bosses’ Place. “You said there were only a few?” He asked, the raider nodded. “They seemed to be squatters and only a few warriors. I hurried back to spread the news” “Excellent, I know a few of us have been itching for a fight. Go find Rackam and tell him to gather the boys.” he would stand. “We have some slaves that need to be told their place.” Rackam would gather many men, some would remain behind or were told to. Can’t leave home undefended! Time to separate the men from the boys. Raiders, Scavengers and warriors follow their leader, Ex-Legionnaire Kronos to claim what is theirs by right with Might. Population: 1,010 Raiders Base Production 2L/1M/1F/2S(-2S)/2R - 5,000C Population 1R/-4S/1,000C Labor Allocation 2 Agri Houses - 2S Stockpiled 1F Total Caps - 7,000 240 Melee T1 Raiders Actions Kronos along with Rackam, his favored warrior lieutenant would lead a raiding warband of 160 Warriors to attack the small presence their scouts had located earlier. There will be tons of loot! (MOD) Many of the men that remain behind take the opportunity to the scrap and cobble together makeshift armor for themselves. (1M, 60 Scrap Armor) Ratchet takes it upon himself to work towards ensuring his fellow Reavers are better armed, can’t make a living selling arms and armor if they all end up dead. (1R, Melee T2, 5 Total) Some of the boys have taken to putting together a more...deadly means of combat. Burning folks is cool and all but explosions are so much more manly. (2R, Can Grenades.) Unused 7,000C 1F
  7. The Sky Reavers Population: 1,000 Raiders Base Production 2L/1M/1F/2S(-2S)/2R - 5,000C Population 1R/-4S/1,000C Labor Allocation 2 Agri Houses - 2S Actions Clan smiths and dedicated warriors get to work using the materials available to them to produce weapons to arm a larger portion of the Raiding party. Kronos himself would oversee this production to ensure they are properly armed. (1M, 240 T1 Melee) Isabel would organize small scouting parties to the surrounding areas, being as proper weapons are in short supply for the moment the men are told to simply scout and scavenge. Hopefully either other groups worthy of a fight are found or more materials and supplies to keep the Raiders content. Isabel personally leads the group north, all other adjacent blocks are scouted by small groups of 10, 40 total. (Mod) Rackam is unhappy with the state of the area they call home, claiming it doesn’t look intimidating enough. He forces others in his group to aid in increasing the local fortifications of their home, with Kronos’ blessing he uses this years Cap income. (Level 5 Block Fortifications, 2,500C) Ratchet takes it upon himself to work towards ensuring his fellow Reavers are better armed, can’t make a living selling arms and armor if they all end up dead. (4R, Melee T2) Unused 3,500C 1F
  8. Application: (STARTING STATS WILL BE DETERMINED IN DISCORD DMS) Faction Name: Sky Reavers Civilization Type: Raiders Faction Backstory: Kronos was a Raider since his early days after escaping slavery within the Legion. He grew up along side other escaped slaves who were just as wicked and twisted as their former master, pillaging and taking what they needed, eventually they formed their own Raider Clans. With the NCR having forced his group further east he lead them on a nomadic push east over the rocky mountains. Eventually he and his men landed in Chicago. Forming a more permanent place to live he had hoped to used the once great city to feed his ambitions of a Raider Nation. A place where men were free to do as they please and take what they want. Though even with loyal lieutenants he found establishing such a place more difficult than he thought. For now they’d have to settle with what they had, so for now they’d have to establish their rule in Chicago. Slaves, Drugs, and material whatever you wanted they’d have it one way...or another. Characters (Minimum 1, Max 5) Character 1 (Leader): Kronos Character 2 (Custom): Rackam Gronman Character 3 (Custom): Ratchet Gronman Character 4 (Custom): Storm Character 5 (Custom): Discord: u have it
  9. GOD BLESS THE UNITED STATES OF AMERICA!!! Discord Name: u have it Faction Type: American Political Party Where is said faction based?: Detroit, Michigan. Faction name: America First Party Have you played a modern nation frp before?: Yes If so, ever as a faction instead of modern nation?: Oh yes Will you be able to post regularly?: yes yes sir
  10. Redon Empire Age of Expansion 133 REU, 2213 Turn 13 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 15 Civ Infrastructure - 15,000c Full Rights - 5,000c Research Facilities (-)3,000c Basic Industry (-)5,000c Heavy Industry (-)2,000c Ship Upkeep (-)9,000c, 4T Army Upkeep (-)3,000c 3T Fortification (-)15,000c, 10T CPPT - 18,000c Previous Unspent C - 1,000c Total Currency - 19,000c Materials - 13 Alloys - 2 Supplies - 31 Research - 7 Total Population – 5,847,336,704 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 4 Frigates 2 Destroyers 1 Light Cruiser Army 50,000 Regulars 1,500 Tanks Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Hadak - 2 Basic Industry Labyrinth - 1 Heavy Industry Paradise - 5 Civil Infrastructure Tryarmon researched - 2r (4r total) Tier 1 BI Tier 1 RF Actions Research into FTL Communications continues. (8 R, 25 Total) Paradise continues its expansion of Civil Infrastructure (1 CI, 10,000c) The Colony ship is deployed to the southwest sector from the homeworld to establish yet another Colony for the Empire. Another Colony Ship is constructed (8M)
  11. Redon Empire Age of Expansion 133 REU, 2213 Turn 13 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)5,000c Basic Industry (-)5,000c Ship Upkeep (-)9,000c, 4T Fortification (-)15,000c, 10T CPPT - 16,000c Previous Unspent C - 50,000c Total Currency - 66,000c Materials - 13 Supplies - 34 Research - 7 Total Population – 5,847,336,704 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 4 Frigates 2 Destroyers 1 Light Cruiser Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Hadak - 2 Basic Industry Tryarmon researched - 2r (4r total) Tier 1 BI Tier 1 RF Actions With some of the latest technological advances, the next task is decided upon. Communication being one of the three core needs of an Empire its worlds and forces require a more instant or fast way to communicate over vast distances. A theory hits the floor, with the idea of ‘folding’ space to allow radio waves to travel far further and to an intended destination. (17 R) On the new world littered with caves and mountains, promptly named Labyrinth, heavy industry is constructed to afford the Empire the alloys it needs for larger construction. (1 HI, 15,000c) On the second colony of Paradise, the Empire focuses on civilian expansion to fund the Empire’s coffers. (5 CI, 50,000c) A Colony ship is ordered for construction (8M) 1,500 Tanks and 50,000 Regulars are recruited (5M, 3S) 1,000c unspent
  12. Redon Empire Age of Expansion 131 REU, 2211 Turn 10 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)5,000c Basic Industry (-)5,000c Ship Upkeep (-)9,000c, 4T Fortification (-)15,000c, 10T CPPT - 16,000c Previous Unspent ? 34,000c Total Currency - 50,000c Materials - 13 Supplies - 30 Research - 7 Total Population – 5,703,849,247 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 3 Frigates 2 Destroyer Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Hadak - 2 Basic Industry Tryarmon researched - 2r (4r total) Tier 1 BI Actions Hoping to expand the capabilities of their own research facilities the Empire begins investing time and energy to create a more efficient means of research (7 R into RF, 25 Total. Unlocked Tier 1 Research) Both Colony Ships are deployed to establish new worlds for the Empire. Keeping them within defensive reach of the Empire one is deployed to the west, the second is deployed to the south of the Home Sector. (Colonies!) The Redon demands more from it’s navy, so in response a Light Cruiser and another frigate is constructed (13M) The Redon agrees to the meeting, anxious to meet the Human leader himself. (Mod) 50,000c Unspent
  13. Redon Empire Age of Expansion 130 REU, 2210 Trucks and heavy machinery move about the planet, the colony was hardly a year old and yet heavy fortifications were already being constructed. A group of Redon stood nearby as a large artillery piece was placed onto the ground, moving about atop a concrete fortress. Another Redon approached the group and they all respectfully turned their attention to him. He was the lead military mind behind the fortification program, cousin to the Redon Mardak II. Rond of House Trazur. “Everything is on schedule my lord.” He bowed, Rond would offer a nod. “What about the anti-orbital missile silos?” “We ran into a slight issue with the drills, the digging has continued and we have it all under control. It’ll all be finished as ordered.” he spoke confidently, Rond nodded “Excellent, continue to ensure that it does. These...Humans from what I have heard are likely to be a new addition to our Empire. Whether this is true or not we must be prepared for anything.” “Red Dar Imperiad!” “Red Dar Imperiad!” the group replied. ----Redon Homeworld---- Martak stood aboard the newest Redon Destroyer as the fleet prepared to move out. A volunteer has stayed on the human colony they had discovered for exactly this purpose, for the Redon to be able to communicate to ensure the Empire’s intentions were clear and understood. He watched as a Frigate jolted to warp away from the planet, the other two frigates remained as his personal escort. A middle aged Redon approached Martak, raising his fist to his chest “Red Dar Imperiad, Redon. The first contact group has set off, we are ready to follow to the designated rendezvous point on your order.” “Order the crew to commence the jump, let us get underway.” He ordered, the officer bowed and turned to order about the crew. Turn 9 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)5,000c Basic Industry (-)5,000c Ship Upkeep (-)9,000c, 4T CPPT - 31,000 Previous Unspent - 53,000c Total Currency - 84,000c Materials - 16 Supplies - 26 Research - 7 Total Population – 5,633,431,356 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 3 Frigates 2 Destroyer Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Tryarmon researched - 2r (4r total) Tier 1 BI Actions Hoping to expand the capabilities of their own research facilities the Empire begins investing time and energy to create a more efficient means of research (7 R into RF, 18 Total) Constructing 2 Colony Ships (16M) The Redon has called for an immediate expansion of the defense and fortifications, constructed on the homeworld this will allow them to ensure the protection of the 2 existing and 2 newly planned colonized sectors. As they are vital for the Empire. Level 5 Sector Fortifications constructed on the Redon Homeworld, overseen by his loyal military adjutant Rond Trazur. (50,000c) The four exploration vessels work together exploring South and West of the Empire in search of more wonders and resources for the Empire. Now that more than a year has passed since first Contact, The Empire pushes to make formal communication with the Human Nation. The Redon must judge whether they are worthy allies or a worthy foe to be conquered! 34,000c Unspent
  14. Redon Empire Age of Expansion 130 REU, 2210 Turn 8 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)7,000c Ship Upkeep (-)8,000c, 4T Previous Unspent ? 38,000c Total Currency - 73,000c Materials - 7 Supplies - 24 Research - 9 Total Population – 5,495,192,910 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Navy 4 Exploration Vessels 3 Frigates 1 Destroyer Current Features Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard Kaldorian B - 7 Research Facilities Tryarmon researched - 2r (4r total) Tier 1 BI Actions Hoping to expand the capabilities of their own research facilities the Empire begins investing time and energy to create a more efficient means of research (9 R into RF, 11 Total) With the settling of the new colony in such a vastly habitable system the Redon Empire begins investing in Basic Industry (2) to allow for faster production of the materials needed to expand its military. (20,000c) A Destroyer is built (6M) 53,000c Unspent
  15. Redon Empire Age of Expansion 129 REU, 2209 Turn 8 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)7,000c Ship Upkeep (-)4,000c Previous Unspent - 49,000c Total Currency - 88,000c Materials - 12 Supplies - 22 Research - 9 Total Population – 5,427,351,023 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Current Features Redon Homeworld - 10 Civil Infrastructure Kaldorian B - 7 Research Facilities Tryarmon researched - 2r (4r total) Actions With the colony ship finished it is sent out, The system they had previously discovered with FOUR habitable planets is its destination. (Mod) Research continues into refining and creating a more efficient industry for materials (7R into BI, 25 Total) Hoping to expand the capabilities of their own research facilities the Empire begins investing time and energy to create a more efficient means of research (2 R into RF) In light of the newly discovered race so close to home the Redon has called for an expansion of all Naval and Planet based assets! 3 Frigates are constructed (-12M) The Shipyards on the Homeworld are expanded from lvl 1 to lvl 2 (50,000c) 38,000c unspent
  16. Redon Empire Age of Expansion 128 REU, 2208 Turn 7 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Rulership One: 5M, 5,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)7,000c Ship Upkeep (-)4,000c Previous Unspent 10,000c Total Currency - 49,000c Materials - 5 Supplies - 20 Research - 9 Total Population – 5,360,346,690 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Current Features Redon Homeworld - 10 Civil Infrastructure Kaldorian B - 7 Research Facilities Tryarmon researched - 2r (4r total) Actions The colony ship is given the final amount of materials required for its completion (2M, 8 Total) Research continues into refining and creating a more efficient industry for materials (9R into BI, 18 Total) 49,000c Unspent
  17. Redon Empire Age of Expansion 126 REU, 2206 “All modifications are complete, Captain the ship ready.” A younger redon technician spoke “Good work, you may depart.” he would turn to the others “Diagnostics?” he’d asked, replied by his multiple other crewmen that everything was good to go. “This is Captain Rydir of Farsight One, we are ready for deployment and exploration with the new warp drives. Farsight two, three, four good luck. Red Dar Imperiad!” “Red Dar Imperiad!” They would reply, the four vessels leaving the homeworld once again utilizing the new warp technology. A gift granted by the galaxy...perhaps? Turn 6 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c 10 Civ Infrastructure - 10,000c Full Rights - 5,000c Research Facilities (-)7,000c Ship Upkeep (-)4,000 Previous Unspent ? 14,000c Total Currency - 48,000c Materials - 6 Supplies - 18 Research - 9 Total Population – 5,294,169,571 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Current Features Redon Homeworld - 10 Civil Infrastructure Redon Colonial World - 7 Research Facilities Tryarmon researched - 2r (4r total) Actions The four exploration vessels having received Warp Capable Drives are now sent out alone to scour the stars for new worlds, discoveries, and the unknowns in the name of the Redon! A New Colony Ship has begun construction, though it will not be constructed till the following year due to lack of materials (-6 M) Research begins into refining and creating a more efficient industry for materials (9R into BI) In recognition of this new and largely changing achievement..Redon, Vardak II has called for a grand tournament, to take place world wide as people work their way up. Ten Thousand participants are allowed, this tournament will take place throughout the year until the last melee fighter remains, to be given the title of Champion of the Empire representing the strength of the Redon people! A perfect opportunity for the other major houses of the Empire to show off their might. (33,000c) (10,000c Unspent)
  18. Redon Empire Age of Expansion 125 REU, 2205 Turn 5 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c 10 Civ Infrastructure - 10,000c Research Facilities (-)5,000c Ship Upkeep (-)4,000 Total Currency - 44,000c Materials - 4 Supplies - 10 Research - 7 Total Population – 5,228,809,453 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Current Features Redon Homeworld - 10 Civil Infrastructure Redon Colonial World - 5 Research Facilities Tryarmon researched - 2r (4r total) Actions Research into a more efficient way for travel between systems would continue, some are calling it Warp Theory (7 r, 11r total) Two more Research Facilities are constructed (-30,000c)
  19. Redon Empire Age of Expansion 123 REU, 2203 Turn 4 -Expenditures/Assets- Standard Income - 15,000c Pop 5 bil - 15,000c Full Rights – 5,000 10 Civ Infastructure - 10,000c Research Facilities (-)2,000c Total Currency - 49,000c Materials - 2 Supplies - 10 Research - 4 Total Population – 5,164,256,250 Government Rulership - One Attitude - Tradition Rights - Full Faith - Cultural Economy - Planned Foreign Politics - Balanced Mentality - War Current Features Redon Homeworld - 10 Civil Infrastructure Redon Colonial World - 2 Research Facilities Tryarmon researched - 2r (4r total) Actions Research into a more efficient way for travel between systems would continue, some are calling it Warp Theory (4 r, 6r total) The four Exploration vessels are dispatched in teams of two, one to the southern sector and the other to the western sector. 3 More Research Facilities are constructed (-45,000c)
  20. Redon Empire Age of Expansion 122 REU, 2202 SSC With the near loss of the Colony ship due to limited supplies for the long travel between star systems the Empire has begun to prioritize a more efficient way to travel from system to system. If the Empire ever hopes to exert its influence on nearby systems time and speed will be critical along with communication. As such due to the massive nature of these projects the Empire has begun to expand its research capacity by establishing new facilities on it’s first colonial world. Turn 3 -Expenditures/Assets- Standard Income - 15,000c Pop 5bil - 15,000c 9 Civ Infastructure - 9,000c Total Currency - 46,000c Materials - 4 Supplies - 10 Troops - 30 Research - 2 Current Features Redon Homeworld - 9 Civil Infrastructure Tryarmon researched - 2r (4r total) Population: 5,100,500,000 Actions Construction of four Exploration Vessels - 4M Research into a more efficient way for travel between systems (2 r) 1 Civil Infrastructure - 10,000c 2 Research Facilities - 30,000c
  21. Redon Empire Age of Expansion 120 REU, Year 2200 It has been just over 120 solar cycles since the end of the Fourth Redon World War, with its end came the unification of the Redon as a race. Under Redon Martak II the Empire now focuses its efforts to the stars, to expand the influence and might of the Redon. The Empire’s first colony ship has begun its construction, to be deployed next year and start its long journey to the nearest system to establish their first interstellar colony. Along with the construction of the Colony ship the homeworld would receive a vast amount of attention to expand its civil infrastructure to aid in paying to the Empire’s expansion. With newer technologies and capabilities to excavate, a new resource scientist have named Tryarmon is studied and examined in how it could perhaps be of use. A new power source? Alloy? Turn 1 -Expenditures/Assets- Starting Currency - 75,000c Materials - 8 Supplies - 8 Troops - 30 Research - 2 7 Civil Infrastructure constructed -70,000c 1 Colony Ship constructed -8m Tryarmon researched - 2r Turn 2 Starting Currency - 27,000c Materials - 2 Supplies - 10 Troops - 30 Research - 2 2 Civil Infrastructure constructed -20,000c Deployed colony ship to North Sector from homeworld Tryarmon researched - 2r (4r total)
  22. Application Form Username: I’ll give you three guesses.. Discord: (Pm if you want.) Ideas and Suggestions?: Bugs must die Nation Name: Redon Empire Race: Redon History: (Optional.) Map location: (Remember, fill the square(s) and send it to me privately.) Starting Sectors: 1
  23. Kaiserreich With the Bavarian’s loyalty re-established the Empire had as promised to the Italians made a massive offensive against the Austrian-Hungarian Empire, from land, air and sea. Utilizing the German’s Mk II tank they had proven strategic in spearheading attacks against the Austrian lines. Infantry followed up behind the beasts storming the mountains and driving the bastards back trench by trench, hole by hole, hill by hill. All the while over head superior german pilots took true to the skies slaughtering the inferior Austrian craft. Even a focused attempt could not bring down the great legendary Red Baron! The Deutsche Luftstreitkräfte was proving to be an integral part of the German War Machine, thus earning more and more attention as a necessity to support both the Army and Navy. With high hopes that the war would soon come to an end, many Germans hope and pray for the days of Peace. That the Empire will endure and bring forth a prosperous future. Meanwhile however, other issues have arisen that require the swift hand of the Empire, the Belgians had dared attack the Netherlands. Knowing full well that the Empire had declared to protect their sovereignty. Either they thought the Empire was too occupied to care, or wouldn’t act it was a fatal mistake. Hindenburg was deployed along with a small army to put down the Belgian resistance and root out the socialists by fire! -Actions- With Naval Power seeming to be an endless arms race, The German Empire suspends ship production for the time being to aid its budget. (Mod) The Mk II as it has been designated continues it’s development with numbers of issues plaguing the beast. For now however German Engineers work on improving and creating a better engine and drive system. The heart of any machine should be it’s first priority. (Mod) While improvements and other prototypes are put to testing the German Army is told the Mk II will singularly be in production until a proper replacement can be met. The Reich tries to establish factories specifically designed for Mk II Tank Production! (Mod) Having regained Bavarian support, King Reprecht is given command of bringing down Austria to its knees. Meanwhile General Hindenburg is deployed to Belgium...the Belgian invasion of the Netherlands cannot be tolerated! As the Empire’s Honor demands it will upkeep it’s promise to the Dutch to defend their sovereignty! (Mod) Manfred von Richthofen is put on ‘Administrative’ leave to recover from his wounds, Chancellor Tirpitz himself looks amongst The Deutsche Luftstreitkräfte for a worthy replacement to fill his position temporarily. A Uniform Air Force is the task, Multi-role craft are seen as unwanted. A army or navy has multiple specialize mechanisms that form a well oiled machine, So should the Luftstreitkräfte follow such a design. (Mod) A young Erwin Rommel within the German Army, having barely managed to win himself the backing of Chancellor Tirpitz he hopes to emulate the Serbian Logistics Core and asks for Serbian Volunteers to aid in this attempt. (Mod)
  24. Golden Kingdom of Aurion While the Auridon Army is gathering it’s full force on its island, the Aurion Royal Army under Queen Athaere leads them to capture the city of Karnwastern. While the Royal Army goes to Siege and Surround the city the 2nd Army moves to capture the remaining areas of the Mainland. -Battle Plans- Royal Army (Red) 12,000 Light Infantry 1,500 Heavy Infantry 5,000 Archery 355 Destruction Mages 325 Restoration Mages 25 Mage Artillery 2 Trebuchets 2nd Army (Blue) 6,000 Light Infantry 2,000 Light Cavalry 2,000 Archers 100 Destruction Mages 50 Restoration Mages Sea Elves Mission is to Blockade the Auridon Peninsula to not allow troops to arrive to the mainland. They are free to Pirate and attack Auridon ships, they also may keep what they capture. -Actions- Standard Tax Income - 10,000 Septims Province Taxes - 10,000 Trade - 2,000 Guild Merchant Halls (Torval,Elsweyr) - 10,000 Hiring out the Sea Elves - 10,000 Septims 4,000 Archers - 2,000 Septims 5,000 Heavy Infantry - 12,500 Septims 1 Battering Ram - 1,500 Septims 2 Trebuchets - 6,000 Septims Upon Sieging the mainland capital of the Auridon Kingdom, a group of men lead by Councilor Aelsinire and High Priest Telion are sent to deliver a message to it’s ruler on behalf of Queen Athaere (Mod)
  25. Realm of Darkyria “So then, the Font of Life is no rumor then?” Maerek asked as they walked around the palace, his helmet held at his side still in his armor from his combat practice. “I suppose you’re here then to demand something of me.” “I wouldn’t dare make a demand of you my Lord.” the Magi spoke respectfully “However I do believe we can greatly earn more favor from After if we could somehow twist the Font of Life..into something he could use.” “But before we could have the power to attempt such a great undertaking, we must earn his favor that we may be granted a further understanding of the powers that he grants.” “Then I suppose it is settled..do not make me regret this Kael’ryn..I don’t take wasted time or gold lightly.” “Of course my Lord.” he would be bow before dismissing himself. Kael’ryn and his followers have taken an increased interest in the Font of Life. Hoping that perhaps the power could be shifted and twisted away from the Elder God and be controlled by the Kingdom. But only time, gold and research would be able to know if such could be possible. While facing the nightmarish creatures of the Greenthroat was an everyday occurrence for the people of Darkyria, the Kingdom has proposed a means to help secure the immediate vicinity of the Kingdom or so they hoped. The Kingdom of Darkyria has begun to establish a bounty for the more dangerous creatures that terrorize the lands. -OOC- Army 5 Units Light Infantry (T1/Regulars) 2 Units Medium Infantry (T1/Regulars) 3 Units Light Archers (T1/Regulars) Upkeep - 2,000 Infrastructure Shrine - Tier 2 Death Magic Temple - 5 Adepts 1 Magi Leaders King Maerek Prince Aryn (Aerek) Master Kael, Magi of Death Income Capital - 3,000 Gold Merchant Guild - 3,000 Gold Manufactory - 1,000 Gold Economy Investment (5) - 5,000 Gold Population 2,600,000 - 7,500 Gold Upkeep -2,000 Gold Total - 17,500 -Actions/Expenditures- The 2nd Manufactory is supply the final funding needed to finish it’s construction - 1,500 Gold At the continued pushing effort’s of the lead Magi of Death, King Maerek demands the construction of a more dedicated building for God of Death, A Hermitage - 16,500 Gold/50,000 The Kingdom works to establish a Hunter’s Guild within its borders, seeking to secure support and abled volunteers as a first step throughout the year. The goal is to gather skilled marksman and hunters that are willing to risk life and limb for gold and glory, hunting the beasts of the Greenthroat.
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