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Sovereign_of_Solaris

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About Sovereign_of_Solaris

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    Solar Knight
  • Birthday 06/28/1993

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    Modernwar275

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    Terra, Sol's Rebirth
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    The Destruction and Eradication of the Earth.

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  1. Empire of Sol 2204 Solar Calendar The SES Darwin maneuvered alongside the massive void dwelling creatures as they traveled along the solar winds. “These creatures are massive Captain, the Voyager crew noted that the creatures appear to be careful of our positions. Going out of their way to avoid crushing or hitting us.” The Captain was amazed but he didn’t show it. “They look alot like whales..almost.” he said absently, the ensign was excited and found it hard to hide it. “I suppose this proves that not all life in the galaxy is so brutal and heartless.” The Captain didn’t want to admit it, honestly most humans wouldn’t admit to it. Though a beast is far different than a machine or sentient being. “Keep your eyes on your station ensign, we aren’t here to sight see. Message SES Voyager and tell them to prepare for Warp, we need to refuel and resupply at the Lunar Gateway.” he commanded, the ensign nodded “Aye aye, Captain.” He glanced out the viewport at the great creatures before the ships in sync took off at light speed back towards Solaris. Though some back home might be fascinated at such creatures, Solarins knew and learned not too long ago that life existed beyond Earth. Most still remember that time. ==Stats/Income== Pop: 10,303,010,000 Income Economy: 10,000c 2 M - 1 F Business (17): 51,000c 10 Billion Pop: 25,000c 3 Farms Upkeep Army: 4k Unused: 6,000c Total Income: 82,000c (88,000) Stockpile 3 Fuel 4 Metal CS: 1 4 TC ==Research== (2103) Passive Slot 1 (2104) Interstellar Communications Recognizing the need for long distance communications, the Empire cannot simply await information to arrive from ship travel in order to react to issues, developments, or even invasion. Development on a means of communicating between Territories or Colonies is given priority. (15,000c Budget) Passive Slot 2 (2106) Fusion Reactor Requiring a more advanced form of Reactor to power their ships. The Empire pushes to begin research into Fusion Power. (15,000c Budget) ==Actions==(2103) Economical expansions continue in the Alpha Centauri (North Tile) Sector to further fund the Empire’s needs. (2 Business 30,000c) ====================================================== 2104 =Active Research= The new material known as Itoron remains to be seen if it will contribute to the Empire’s needs. However the Scientist’s demands are met and the funding for research will continue. (10,000c, 2106) ==Passive Research== Slot 2 (2106) Fusion Reactor Requiring a more advanced form of Reactor to power their ships. The Empire pushes to begin research into Fusion Power. (15,000c Budget) The new material known as Itoron remains to be seen if it will contribute to the Empire’s needs. However the Scientist’s demands are met and the funding for research will continue. (10,000c, 2106) In the Orion Sector Industry is the primary focus as Metals are required for the coming expansions in the Navy. (3 Industry, 45,000c)
  2. Kingdom of Rhorric Year 867 Odén walked through the grasslands at night, the moon was out in its full glory. He came to a stop taking a seat on the stump of an old cut down tree. “I see you, your skills aren’t that amazing you know.” An older man would come into view stroking his beard and carrying an old withered wooden staff. “You know the Matron will call upon you soon. Your service to the Order comes before your service to the King.” Odén sighed and nodded “I’m aware of that old man, but did the Matron ever think that if the Kingdom remains safe that the Order is safe?” “Perhaps, but she also knows that Kingdoms are very easily thrown to chaos and the whims of men...we serve the gods Odén. Not Kings.” ==Stats/Income== Base: 10,000g 5 Mil Pop: 10,000g Capital: 3,000g Trade: 13,500g 2 CD: 8,000g 2 TD: 12,000g Army Upkeep: -1,125g Castle: -1,800g Unused: 5,075g Total: 58,650g Food Income/Needs 5 Million Population: -20 Units 2 Cities: -8 Units 28 Farms: 28 Units Upkeep - Balanced Total Pop 5,304,500 Army Available Manpower: 50,000 Army Cap: 12,500 ==Passive Tech Research== Tech - 6 1st Slot Heavy Cavalry Veteran Cavalrymen and Smith’s work together to find a way to create more protection for both a heavier armored soldier and proper protection for his horse. (868) 2nd Slot Crossbows Rumors from distant kingdoms tell of a bow like weapon that is capable of piercing even the heaviest of armors!...if you believe the stories, but nonetheless such an idea could prove useful in the defense of the Kingdoms Castles or Forts. (868) ==Passive Magik Research== Magik - 5 1 slot Healing Essence as it is named after Nature itself, is bound to the Mantle in all forms. Nature brings about death, life, harm and even restoration..perhaps there is a way to heal the wounds of another though the use of Essence? (867, T1) ==Actions== 866 4 Farms are constructed to handle the coming years of growth, and to bring about stockpiles to sell! (20,000g) 2 Mines are dug and tunneled in order to provide steel to the kingdom! (10,000g) 2 HM are constructed to allow the Kingdom to expand its military production. (15,000g) King Théor sends out invitations to its neighbouring nations of Khrav and Ryhdia, offering to host their envoys and diplomats for a feast and tournament for entertainment. King Théor hopes to improve relations with such an event (13,650 gold, Mod) ==Actions== 867 2 Mines are built (10,000g) 2 HM are constructed (15,000g) 4 Civilian Manu. is constructed (30,000g) 3,650g unused
  3. Kingdom of Rhorric Year 865 King Théor sat back in his seat, his wife next to him as they watched the lower floor of the hall. Their table shared by other lords of the realm and the courtiers and other visitors dined at the tables. A warm hearth heated the hall as it was filled with joy and singing. Commander Réodn laughed and slammed his hand on the table repeatedly as he shared a drink with his men. The Kingdom has for years known peace and prosperity, and these court celebrations were a constant reminder of such. Odén remained off at the end of the table as his younger brother drank and laughed with the soldiers, quietly enjoying his mead. “So then..after my spear broke I charged the beast myself and wrestled it to the ground!” Réodn exclaimed, spilling ale from his mug as he grabbed the man next to him in a playful choke hold. “The beast was strong but I was stronger!” He let out a hearty laugh before letting the man go. “So what happened next?” Someone asked “Well of course I had to let the beast go.” he said with a serious demeanor. The others at the table looked perplexed, Yold one of his lesser officers who sat across from him asked with a raised eyebrow. “And why did you have to let the beast go?” Réodn grew a giant grin on his face “Well I couldn’t keep your mother from goin’ home now could I!?” The men laughed and the Commander blocked a splash of ale thrown at his face. Théor chuckled, enjoying his meal and watching his men be merry. Odén dismissed himself after finishing his meal and drinks and headed out into the night, he wasn’t the merry man like Réodn was. ==Stats/Income== Base: 10,000g 5 Mil Pop: 10,000g Capital: 3,000g Eco 5 Start: 25,000g Army Upkeep: -1,125g Castle: -1,800 Total: 45,075g Food Income/Needs 5 Million Population: -20 Units 2 Cities: -8 Units 28 Farms: 28 Units Upkeep - Balanced Army Available Manpower: 50,000 Army Cap: 12,500 ==Passive Tech Research== Tech - 6 1st Slot Heavy Cavalry Veteran Cavalrymen and Smith’s work together to find a way to create more protection for both a heavier armored soldier and proper protection for his horse. (Mod) 2nd Slot Crossbows Rumors from distant kingdoms tell of a bow like weapon that is capable of piercing even the heaviest of armors!...if you believe the stories, but nonetheless such an idea could prove useful in the defense of the Kingdoms Castles or Forts. (Mod) ==Passive Magik Research== Magik - 5 1 slot Healing Essence as it is named after Nature itself, is bound to the Mantle in all forms. Nature brings about death, life, harm and even restoration..perhaps there is a way to heal the wounds of another though the use of Essence? (Mod) ==Actions== Captain Odén leads his Darkwood Rangers to scout and investigate the so called Ruins that people have reported seeing at the edge of Darkwood forest (MOD) 2 Commercial Districts are constructed (20,000g) 2 Trade Depots are constructed (20,000g) 5,075g Unused.
  4. Empire of Sol 2202 Solar Calendar ==Stats/Income== Pop: 10,100,000 Income Economy: 10,000c 2 M - 1 F Business (13): 39,000c 10 Billion Pop: 25,000c 3 Farms Upkeep Army: 4k Total Income: 70,000c CS: 1 4 TC ==Research== Passive Slot 1 (2105) Interstellar Communications Recognizing the need for long distance communications, the Empire cannot simply await information to arrive from ship travel in order to react to issues, developments, or even invasion. Development on a means of communicating between Territories or Colonies is given priority. Passive Slot 2 (2107) Fusion Reactor Requiring a more advanced form of Reactor to power their ships. The Empire pushes to begin research into Fusion Power. ==Actions== Hoping to increase current or assist in the development of the Empire’s current projects The Following Research listed receives additional funding. These funds will be maintained per year until completion. (MOD) = Interstellar Communications - 15,000c = Fusion Reactors - 15,000c Economical expansions continue in the Alpha Centauri (North Tile) Sector to further fund the Empire’s needs. (2 Business 30,000c) With the discovery of this strange black ore on Ceres, The Empire immediately dispatches its own Science and Mining Teams to investigate and gather this strange new material… (10,000c, MOD) The two exploration ships are sent together to the sector south of Gaia, to explore the sector for anything of worth or note. (Mod)
  5. Discord Name; You have it Nation Name: Kingdom of Rhorric Government Type: Feudal Monarchy Magic Type: Essence Magic Leader: King Théor History: Once the Tribes of Rhorric were but simple folk, they held then as they do now a great affinity for horses and mounted combat. When the great Atem Empire had conquered the land, they had brought a new way of life the the once wild men of Rhorric. But with such great gifts came punishment as the men of Rhorric had defied the Empire initially in its conquest. Knowing that Rhorrin folk’s pride and way of life came from their horses, the Empire restricted their usage in the land and used their prize horses for breeding and sent them elsewhere in the kingdom for both it’s own military and income. A grave insult the men of Rhorric would never forgive. As the Empire began to crumble, the now united and organized tribes had used the knowledge the Empire gave them against it. Once the empire was gone, the lands fell under a great warrior who would proclaim himself King of Rhorric. With the people united under him they fought back against the Atemic Empire hunting down it’s legions without mercy upon their loyal steads. Securing itself it’s independence the Kingdom then worked to recover and expand. King Théor now rules over Rhorric, the memory of the old Empire that had forged their people is now but a distant memory. Groups or places of interest: Darkwood Rangers: A mysterious and very reclusive order, the Darkwood Rangers are the only practitioners of magic within the kingdom, they arose in the old days as opposing the Atemic Empire. When the Rhorrin Folk arose and united the Ranger’s pledged their loyalty to the Kingdom to protect it. They live and dwell within the Darkwood Forest. Darkwood Forest: The name is more than a reason to keep the children away, the forest is thick and heavy with trees that the sun at times is almost hidden away from within the woods. Tales and Myths talk of strange creatures that dwell within its borders, of spirits that steal away children that venture too far. Or so the stories tell. Key Figures (3 people with points): King Théor, Son of Thédrin - Leadership 5, Martial 4, Charisma 4 Commander Réodn - Leadership 5, Martial 8 Ranger Captain Odén - Leadership 3, Martial 3, Arcane 4, Agility 3 Point Distribution: 5 Eco, 5 Size, 5 Loyalty, 5 Army, 6 Tech, 5 Magic Nat Idea Work Horse: Civilian Manufacturing produces 1,500g Unique Units (3): Darkwood Rangers (Unique Light Infantry) These archers are hunters and soldiers by trade, serving the kingdom as Archers for support in an army or as raiders in enemy lands. Whichever the case these men and women are ready to fight for the kingdom and spread paranoia on moonlit nights. Archers of the Horse (Unique Light Cavalry) A warrior and horse together can prove a formidable foe in melee combat, but these men have taken the art of mounted combat to a new level. Skilled in archery atop their steeds these men are perfect for harassing enemy soldiers from a distance at speed. Rhorrin Riders (Medium Cavalry Replacement) The oldest warriors of Rhorric, these men stare down their foes and charge into the enemy ranks without fear. Well trained in the art of horseback and melee combat, truly one with their horses not even a defended line of enemy spearmen is enough to deter the steeds upon which they ride. Starting Location: What is my Favorite color?: White
  6. Empire of Sol 2201 “Ad Astra Per Aspera” Earth was united under its Sovereign and his loyal followers, many old world religions had perished. One in particular fell and arose in a new form, believing that the Old One or ‘God’ as some still call had gifted Gaia herself to them. For she was the mother of them all, for it was not for her Humanity would not exist. Earth was the cradle that gave them life, and so in return for that life they were her sworn protectors. Solaris was where she rested and lived. Orbiting her mate and light giver, Sol. This was a belief that a vast majority of the populace followed and believed in, despite the horrors that came from the void. Gaia was wounded, but not slain. Sol was hidden away and then arose again to bring light upon Humanity. And this time, they would be prepared for whatever may come... April 12th, 2200 Geneva, Imperial Conference Hall A great many Lords from across Earth gather to discuss and come to a consensus on how to proceed. Mankind had taken a different route, one of many that could have happened. Events change the destinies of Billions, and this was no different. Hours of debate and argument took place before the final hour of the hearings. Sovereign Viktor Savych Usenko stood at his seat in the Imperial Conference Hall as the others discussed how to proceed. Some argued that more defenses should be constructed before we ventured out into the void. Others demanded that the shipyards be expanded and put to use. Lord Wilfred Windsor of Albion was a strong proponent in demands for a Navy, and many others backed his demands. “Defenses and Armies can only accomplish so much alone, if we ever hope to protect our world from another attack..We will need naval forces.” he barked “How else are we meant to protect our resources outside the system?” Lord Alfons Keppler of Germania seemed to second Lord Windsor’s opinion. “Gaia cannot hope to alone support any expansion in resources without the means to defend them.” Others in the hall murmured and agreed. A short series of strikes from a gavel quickly brought attention forward, The Head Speaker awaited everyone to quiet themselves “Sovereign Usenko will now speak.” All attention fell upon their Sovereign, the son of Vadym Usenko the First Sovereign and High General of the Gaian Armies during the War of the Long Night. “The Empire doesn’t have the capacity for a total overhaul for such a naval expansion as you so suggest Lord Windsor. However, I agree that remaining idle will only bring risk upon Gaia and the civilization we’ve been able to rebuild. I will allow the beginnings of a navy while we focus on being able to afford such efforts, our territories should be more than enough to provide what we need.” He nodded his head to the Speaker. “This Council will be adjourned for recess.” ==Stats/Income== Income Baseline 10,000c - 2 M - 1 F Business (10): 30,000c 10 Billion Pop: 25,000c 3 Farms Upkeep Army: 4k Total Income: 61,000c CS: 1 4 TC ==Research== Passive Slot 1 (Mod) Interstellar Communications Recognizing the need for long distance communications, the Empire cannot simply await information to arrive from ship travel in order to react to issues, developments, or even invasion. Development on a means of communicating between Territories or Colonies is given priority. Passive Slot 2 (Mod) Fusion Reactor Requiring a more advanced form of Reactor to power their ships. The Empire pushes to begin research into Fusion Power. ==Actions== Business Expansions are setup in a nearby territory to increase Earth’s economic capacity. (3 Business, 45,000c) 2 Exploration Vessels are put into construction (2M, 7,000c) Survey’s and Scouting Expeditions are sent out throughout the Sol System in the hopes of discovering resources usable by the Empire. (9,000c)
  7. Republic of Emmeria 1897 -------------------------------------------------- ----------- Emmeria Info 68,333,991 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD Income/Production 8 SM: 32 Steel 10 V Mine & Refinery: 20 RV Foreign Deals: 5V 10 ASY: 10 ASP 21 HI: 21 AP Metro 10,000g 6 Trade Depots: 30,000 +5%= 31,500g 6 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 36,000g 83 CI: 83,000g 1 City: 3,000g 65m Pop: 13,000g Trade - 11,550 + 5% = 12,125g Airship Upkeep: -6,000g/4V Naval Upkeep: -1,000 Army Upkeep: -3,000 Unspent: 1,950 Total: 180,575 ---------Actions-------- Air warfare is commonly at the will of mother nature and the weather, an experiment is conducted in an attempt to use Radio waves..in the hopes of being able to predict weather to aid in the planning of War Time Operations. (1R MOD) Having fallen behind in weapon development, local arm industries are called upon in an attempt to create and develop a Semi-Automatic Rifle. (1R Mod) Another infantry based development is working on an anti-tank rocket capable of being handled and used by infantry (1R Mod) A new type of field artillery is put from theory to the testing grounds. Seeing some other nations utilizing rockets, Emmeria attempts to create their own. Using an idea of artillery as a beginning point into rocket technology (90,175+20%=108,210 1898) 60,000 Regular T3 Infantry (12 AP, 84,000g) 6,400 unused
  8. Username: Sovereign of Solaris Discord: (Pm if you want.) Ideas and Suggestions?: Nation Name: Sol Empire Race: Solarin Background: The Sol Empire is the result of humanities ascension to the stars after The Long Night. An event that forever changed humanity. In the year of 2126 a large unknown object had entered the system, many nations prepared for Humanities first contact and the United Nation attempted to contact this unknown visitor. Peace nor communication was the objective of these Xenos. Late December in 2126 the invasion had began, the capital cities of the United States, Russia, and China were struck and decimated. The UN quickly collapsed during the beginning stages of the war, as cooperation quickly fell apart and individual nations fought for their very survival they turned to the one weapon mankind had preserved for each other. Thousands of Nuclear Missiles erupted from Earth striking targets planet side and in orbit. The main massive craft and its smaller ships were obliterated, but this victory came at a massive cost to human lives. These machines continued to ravage earth without guidance or leadership, humanity slowly collapsed into what seemed to be a never ending war. Victories in some places and severe losses in others. A small faction in Ukraine began to take traction in coordinating efforts with its more immediate neighbors, slowly pushing them back. No mercy was given by either side, eventually Humanity was able to defeat and exterminate these invaders. By 2145 The Xeno Onslaught was mostly destroyed, and only small pockets remained across the world. The surviving old and new world governments came together united at last against this foe. The Military which had lead all aspects of surviving human life to victory in destroying the final traces of these machines in 2150 declared Earth united and proclaimed the greatest and first victory Humanity had achieved as a singular entity. On December 24th, 2150 the massive enemy ship had finally broken apart in orbit above the earth and the sun had finally shown. The horrors of the Long Night were done. Realizing that the galaxy was no place for the weak or cautious Earth formed the Sol Empire, Humanity had been reforged in those 26 long and dreadful years to arise as a new breed of being united as one people, one race. Individual Freedoms and Natural Rights has been merciless buried in the dirt, as the government had won it’s species survival this would be its purpose to forever ensure the survival of mankind at any and all cost. The Light of Sol spread across the earth, and the Solarin’s had arisen to claim a galaxy for their own people. No Xeno force would ever again bring about such destruction upon earth or its saviors. It would be another 50 years before Mankind pushed to the stars, focused on rebuilding Earth and awaiting another attack that would never come. Finally by 2200 plans to expand beyond the Sol System had been put forward. ==Points== 0 Size 10 Economy 5 Technology 10 Army 0 Space
  9. Republic of Emmeria 1896 -------------------------------------------------- ----------- Emmeria Info 68,333,991 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD Income/Production 8 SM: 32 Steel 10 V Mine & Refinery: 20 RV Foreign Deals: 5V 6 ASY: 6 ASP 15 HI: 15 AP Metro 10,000g 6 Trade Depots: 30,000 +5%= 31,500g 6 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 36,000g 83 CI: 83,000g 1 City: 3,000g 65m Pop: 13,000g Trade - 11,550 + 5% = 12,125g Airship Upkeep: -6,000g/4V Naval Upkeep: -1,000 Army Upkeep: -3,000 Unspent: 9,700 Total: 178,625 ---------Actions-------- Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) A new type of field artillery is put from theory to the testing grounds. Seeing some other nations utilizing rockets, Emmeria attempts to create their own. Using an idea of artillery as a beginning point into rocket technology (90,175+20%=108,210 1898) 3 Destroyers are constructed to be added to the fleet. (6ASP, 9,000g) 4 Air shipyards are constructed (40,000g) 6 HI constructed this year (37,500g) 1,950 unused
  10. Republic of Emmeria 1895 -------------------------------------------------- ----------- Emmeria Info 66,343,681 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD East Port: 1 TD, 1 SM, 5 DY Income/Production 8 SM: 32 Steel 3 V Mine & Refinery: 6 RV 6 ASY: 6 ASP 5 DY: 5 NP 15 HI: 15 AP Metro 10,000g 7 Trade Depots: 35,000 +5%= 36,750 7 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 42,000 83 CI: 66,000g 2 City: 6,000g 65m Pop: 13,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 23,000g Airship Upkeep: -6,000g/4V Naval Upkeep: -1,000 Army Upkeep: -3,000 Unspent: Total: 199,875g ---------Actions-------- Harsh Lessons learned from the war against the communist and Gwangnam Invaders. Fighting in the valley and fields requires armed and mobile forces. Emmeria attempts to create their own mechanized vehicles for quick transport and offensive capabilities (1R,96) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) In a drive for defense, the newly elected Arthur Cook calls for a heavy and aggressive approach for warfare ability. They focus on a stationary explosive to allow areas of land to be defended. Mines (1R, 96) A new type of field artillery is put from theory to the testing grounds. Seeing some other nations utilizing rockets, Emmeria attempts to create their own. Using an idea of artillery as a beginning point into rocket technology (90,175+20%=108,210 1898) As per a development deal with the Aurelian Republic. Emmeria constructs 5 Mines and 5 Refineries at the city of Dupont (50,000g) On behalf of Terra Roja, Grand Valley Industries aids in constructing 5 Mines and Refineries utilizing their efficient expertise on extraction and refinement. (Mith forked the bill) 7 Mines and Refineries are constructed in Sanctuary (70,000g) 6,500 unused
  11. Republic of Emmeria 1894 -------------------------------------------------- ----------- Emmeria Info 64,411,341 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD East Port: 1 TD, 1 SM, 5 DY Income/Production 8 SM: 32 Steel 3 V Mine & Refinery: 6 RV 6 ASY: 6 ASP 15 HI: 15 AP Metro 10,000g 7 Trade Depots: 35,000 +5%= 36,750 7 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 42,000 83 CI: 66,000g 2 City: 6,000g 60m Pop: 12,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 8,000g Naval Upkeep: -7,000g/5V Army Upkeep: Unspent: 300g Total: 186,175g ---------Actions-------- Harsh Lessons learned from the war against the communist and Gwangnam Invaders. Fighting in the valley and fields requires armed and mobile forces. Emmeria attempts to create their own mechanized vehicles for quick transport and offensive capabilities (1R,96) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) In a drive for defense, the newly elected Arthur Cook calls for a heavy and aggressive approach for warfare ability. They focus on a stationary explosive to allow areas of land to be defended. Mines (Mod) 10 Naval Transports (2 NP 2,000g) 1 Monitor (3 NP 6,000g) 10 Light Infantry Brigades T3 (Regulars) (10 AP 60,000g) 50 Howitzers (4 AP 16,000g) 1 Cavalry Brigade T3 Regulars(1 AP 7,000g) A new type of field artillery is put from theory to the testing grounds. Seeing some other nations utilizing rockets, Emmeria attempts to create their own. Using an idea of artillery as a beginning point into rocket technology (90,175+20%=108,210) Ashton Rézia using his own personal fortune accepts the deal approached by Briartown and donates 5,000g to the movie project.
  12. Republic of Emmeria 1893 The Will of Democracy This is the final year before the election for the new leadership of the Republic of Emmeria, with Ashton Rézia and Arthur Cook. With the Communist Party gone from the country, most left wing parties have slowed or fallen off the map for fear of being considered communist sympathizers. Arthur Cook and his Nationalist Party have taken a strong presence in Emmeria, but Ashton Rezia and his Royalist have also taken a majority of support. It isn’t entirely clear who will take lead of Emmeria’s future these next several years and many worry about the next war that is sure to come with the communist threat surrounding Emmeria. Ashton Rezia and his Royalist have been pushing for a united front and expanding their colonial holdings and influence to fund expanded defenses back home and prepare a proper army to defend its borders. Arthur Cook claims that if Emmeria is to be prepared for the next war, then those who sleep with the communists should be condemned and stopped at all cost. While he doesn’t support Emmerian troops in the Southern war. He greatly agrees that Carnelia should be embargoed and supplies readily sold and sent to the Klendari who are clearly the only stable source of power in the region. Both parties support and demand a strong national defense. However the road each party is willing to take to reach that destination is wholly different and is sure to change the fate of Emmeria..forever. -------------------------------------------------- ----------- Emmeria Info 62,535,283 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD East Port: 1 TD Income/Production 7 SM: 28 Steel 3 V Mine & Refinery: 6 RV 6 ASY: 6 ASP 8 HI: 8 AP Metro 10,000g 7 Trade Depots: 35,000 +5%= 36,750 7 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 42,000 66 CI: 66,000g 2 City: 6,000g 60m Pop: 12,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 8,000g Naval Upkeep: -7,000g/5V Army Upkeep: Unspent: 4,925g Total: 190,800g ---------Actions-------- Harsh Lessons learned from the war against the communist and Gwangnam Invaders. Fighting in the valley and fields requires armed and mobile forces. Emmeria attempts to create their own mechanized vehicles for quick transport and offensive capabilities (1R,96) Utilizing captured equipment from the Gwagnese Invasion the Emmerian’s begin researching their own gas masks knowing full well those that surround them utilize this deadly weapon (R, MOD) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) 1894 Election Results between Arthur Cook’s Nationalist and Ashton Rézia’s Royalist! (MOD) 1 Brigade of Cavalry T3 Regulars ( 1AP, 7,000g) 17 CI is constructed (85,000g) 7 Heavy Industry is constructed (58,500g) 1 Steel Mill is constructed (2,500g) 5 Naval Dockyards are constructed (22,500g) 300g unused
  13. Republic of Emmeria 1892 The war has finally come to a close, and the time to rebuild has arisen. Homes and cities may be rebuilt, however families and the people of Emmeria has been struck with a wound perhaps not even time itself could heal. Tens of thousands of people have been mercilessly slaughtered. With the Communists having fled, been jailed or killed. Arthur Cook and his Emmerian Nationalist Party have begun attacking anyone either publically or verbally if they are of Gwangnom or Kandistani descent. Claiming that the northern Kandistani are no different than the barbarian tribes they once were made up of. His popularity amongst the populace has grown as many see him as a stout and unmoving man. However another group has arisen, with the war over. Colonel Ashton Rézia having retired from his command holds much loyalty from the citizens who served under him. While many Traditional Emmerian’s also support him as a member of the Rézia family. Now that the war is over elections are soon to come in 1894. The Emmerian Nationalist Party and the Emmerian Royalist Party both hold Emmeria’s future in hand. Soon the Republic will see who earns its leadership. -------------------------------------------------- ----------- Emmeria Info 60,713,867 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD, 6 ASY Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD Income/Production 7 SM: 21 Steel 3 V Mine & Refinery: 6 RV 6 ASY: 6 ASP 8 HI: 8 AP Metro 10,000g 6 Trade Depots: 30,000 +5%= 31,500 6 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 36,000 30 CI: 30,000g 2 City: 6,000g 60m Pop: 12,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 8,000g Steel Sale: 15,300g Verna Rep: 60,000g Naval Upkeep: -7,000g/5V Army Upkeep: -9,000 Total: 204,925 ---------Actions-------- Harsh Lessons learned from the war against the communist and Gwangnam Invaders. Fighting in the valley and fields requires armed and mobile forces. Emmeria attempts to create their own mechanized vehicles for quick transport and offensive capabilities (1R, Mod) As Emmeria continues to benefit from its Steel production they begin work in creating a more efficient process with modern tools and machinery. Hoping to allow facilities to produce more than they already do. (1 R, 93) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) With peace having been won, even at such an atrocious cost The Free Man’s Army is disbanded any the few hundred thousand citizen soldiers turn in their equipment. East Port constructs a Trade Depot and Commercial District (20,000g) 36 Civilian Industry is constructed (180,000g) 4,925 unused
  14. Republic of Emmeria 1891 -------------------------------------------------- ----------- Emmeria Info 58,945,502 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD Vulcan (City): V M/R, 1 TD Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD Income/Production 7 SM: 21 Steel 3 V Mine & Refinery: 3 RV 6 ASY: 6 ASP 8 HI: 8 AP Metro 10,000g 6 Trade Depots: 20,000 +5%= 21,000 6 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford) 24,000 24 CI: 24,000g 1 City: 3,000g Colony: 2,000g 55m Pop: 11,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 8,000g Naval Upkeep: -7,000g/5V Army Upkeep: -9,000 Previously Unspent: 1,125g Total 138,750 Stockpile 44 Units of Steel 1 Units of Refined Vitraium ---------Actions-------- With new technology paving the way for war and defense, government looks more internally. They attempt to research a more effective and efficient way to mine and extract Vitramite (1R, 92) As Emmeria continues to benefit from its Steel production they begin work in creating a more efficient process with modern tools and machinery. Hoping to allow facilities to produce more than they already do. (1 R, 93) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97) Project Owl II (96,250 + 20% Research Bonus = 115,500) Eastern Isle upgraded to a City (12,500g) 6 CI Constructed (30,000g)
  15. Republic of Emmeria 1890 -------------------------------------------------- ----------- Emmeria Info 57,228,643 Emmerians POI: Fields of Emmer +1% Growth 6 Cities Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R Stratford (City): 1 SM, 1 TD Grand River (City): 1 SM, 5 HI, 1 TD (War Loss) Vulcan (City): V M/R, 1 TD Glendale (City): 2 SM, 1 TD Sanctuary (City): V M/R, 1 TD Income/Production 7 SM: 21 Steel 2 V Mine & Refinery: 2 RV 8 HI: 8 AP Metro 10,000g 5 Trade Depots: 25,000 +5%= 26,250 5 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford) 24,000 24 CI: 24,000g Gift from Valdek: 500g Trade with Cumberland: 5V 1 City: 3,000g Colony: 2,000g 55m Pop: 11,000g Trade - 11,550 + 5% = 12,125g Colonial Trade: 8,000g Naval Upkeep: -7,000g/5V Army Upkeep: -1,000 Previously Unspent: 1,125g Total 114,000 Stockpile 44 Units of Steel 6 Units of Refined Vitraium ---------Actions-------- With new technology paving the way for war and defense, government looks more internally. They attempt to research a more effective and efficient way to mine and extract Vitramite (1R, 92) As Emmeria continues to benefit from its Steel production they begin work in creating a more efficient process with modern tools and machinery. Hoping to allow facilities to produce more than they already do. (1 R, 93) Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R Mod) With the continuation of the Gwangnam Onslaught, the Republic of Emmeria limited in its capacity to raise a proper army calls upon its citizens. After witnessing the horrors and inhuman atrocities committed at Vulcan, thousands of civilians rally for their country and join what is being called the Free Man’s Army. (75,000g - 250,000 Irregulars T3 Equipment) The Heavy Industry Capacity of Emmeria is poured into Field Equitpment such as Mortars, Artillery, and AA to aid the Free Man’s Army! (8AP, 24,000g - 400 Field Guns)
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