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Llir

Technical Administrator
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Posts posted by Llir

  1. 1 hour ago, DrakeHaze. said:

    @LlirCan I fight in round 1 of the 50v50 and then in round 2 on an alt? If not what precautions are in place to prevent me from being on the roster twice on two different accounts?

     

    The current approved roster has been checked over by the war team - everyone on it right now was pre-approved before the fight last weekend.

    1 hour ago, Arashiha said:

    and sadly the damage has been done and i know like 20 people who outright refuse to try again after the disaster of sunday :(

     

    I know that some people don't want to come to the rescheduled fight - hopefully if they give this post a read-over they will reconsider, or at least for future fights people will have the confidence that it will work out well.

  2. Looking so forward to having everyone test this plugin soon! It's the first time I've coded something quest-like so I'm super excited to be both trying something new and helping new players. Glad to see everyone's looking forward to it and sharing some great feedback!

  3. 4 hours ago, EnderMaiashiro said:

    I can see how it would be though if it is, I would imagine things would get hairy for GMs trying to enforce pvp raids and the like if people try to warp in to either start, join, or escape one?

    That's not allowed in the raid rules

  4. Welcome to the server! There's lots of Discords you can join to get connected with communities, if you're already in our public discord and verified, there is a channel called #discord-hub with links to a lot of them, or you can ask somebody in the place you're RPing with for an invite! It's a great way to get involved and find a group to RP with :)

  5. 20 minutes ago, DesiredBreakfast said:

    Is there the possibility of just removing the unimportant ones and all player owned NPCS? I think that the NPCs in tutorial island are extremely important, but so is the server performance. . .

    It's really only one way or another so that they can be reenabled properly when a fix is ready. Also I know in the post I mentioned its due to large number of NPCs, but this problem has been building since map launch, with even 30 NPCs there were still issues... just not as bad.

  6. Hello all,

     

    We've recently been experiencing lag spikes. These are certain times when a game-tick stalls, leading to a typically 1-2 second freeze of our server, but sometimes up to 5 on higher loads. These seem to occur every minute or so, and although our TPS (average game speed - ticks per second) is usually able to keep up, when we get loads of higher than 200 our performance starts to fall behind, sometimes as low as 5 TPS with 250 people on.

     

    We have isolated this issue to our NPC plugin, and tests have shown TPS increase drastically and the lag spikes stop when we temporarily disable it. The caveat to this is that, as one may expect, NPCs don't appear. We are currently using a method to display NPCs with a third party disguise plugin that was not designed to handle the large amounts of active playermodel disguises we are displaying. This used to be lag-less, though recent changes to the disguise plugin (and Minecraft) have greatly impacted it's performance. We plan to move to a lag-free packet based solution, but it will be some time, 2-3 weeks at the very least, until we can properly recode the way our NPCs are handled. When we finish this, old NPCs will reappear, the data will not be lost.

     

    Given this we are considering the option of disabling NPCs to counteract the hit to performance, though we want community input on if this temporary trade-off is worth it. Note: Banks and auctioneers will still be usable though /bank and /ah at their locations, signs can be placed down in the place of the NPCs.

     

    Cheers,

    The Tech Team

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