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Watyll

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Everything posted by Watyll

  1. Fairly straightforward, I'm rather confused at this. They aren't a nation in rp at the moment and seem to have only achieved land through OOC means, whether it be payment or nepotism. I thought it was made very clear that only the four races were getting land and nation benefits. Alras doesn't have any unique culture besides trade, which can be done through the use of sign shops now. I'm making an OOC thread on this because this is an entirely OOC matter, in no way has Alras returned through rp means. Furthermore, it was ravaged by the Dwarves under Kjell.
  2. Finesse is love finesse is life

  3. Let it be known here forth that I wrote the two sentences he added.
  4. "Wrong. These people use katanas correctly and hunt edgies!" says man
  5. come back to us or i call shamefur dispray
  6. Narcolepsy is the most dangerous disease in Anthos.

    1. Kaun

      Kaun

      No, Trollepsy is.

  7. ((Yo, I'm not involved at all, but you should probably define pillage
  8. I found a metal band with songs about LotR, GoT, WoT, and classical myth. Look up Blind Guardian if that's at all awesome to you.

  9. So basically you don't want to rp fear. This isn't about how fast you work.
  10. Tokugawa Ishikawa hikes down from the Wilds Island as he always does every week in order to get supplies and news from the outside world. He marches to the outposts and orders his usual assortment of beef and carrots, leaning against the bar. "'Ey Toku, yer a slanty right?" Tokugawa rolls his eyes "Sure, Brom." "Well I heard this Ishikawa bloke is goin' ter make war on that Talonii place." Tokugawa raises an eyebrow "Under the Orenians, likely." he smirks slightly. "Nay! Apparently he's independent!" Tokugawa stares at Brom for a moment, before getting up without a word. Brom shouts after him about his beef and carrots, but he pays no heed. Back up to his mountain hut the old warrior marches, walking over to a closet and opening it up. Inside is his purple lacquered armor, with a flag strapped to the back displaying the Ishikawa tiger. Beside it hangs his daisho, his two heavens. Katana and wakizashi. Many an hour had he trained atop the lonely peak with them, slashing into the feral giant spiders and wolves of the wilderness. His brother called. He would answer.
  11. Hello once again friends and non friends! My last big lore release was the Black Language, and now it's time for another little thing I've been working on. Bear in mind, this magic here has some things from other magics. This is why I want feedback, give me your opinions on the magic below. If you are interested in learning the magic, wait a bit, I'll get to it. In the mean time, this all follows mechanical standard and I will be roleplaying the magic as it is. Basically, the lore behind this is that Ikuras has granted his followers this magic, to better serve him. The Ikuras lore is found below. How the magic works is filling yourself with the taintly power of Ikuras, and then speaking words in the Black Language (found below). For indeed, the Black Language comes from Ikuras! If you do not use the magic language to bind the spell together, it will destroy you. Literally, without using the correct wordage, the user's body will be torn apart by the raw power of insanity and fear. Why is this you may ask? Well, the power of Ikuras is uncontrollable in it's raw form. The words act as the reigns to a very wild horse. Ikuras lore: Black Language: Now onto the spells! al’Yfad zu’Calfaxngno (The Touch of Insanity) “Vireundzord al’gathan zu’Ikuras, o’kree do calfax.” This spell causes temporary insanity in the victim. This spell is performed by summoning the power of Ikuras into yourself for a short time, and placing a hand onto the forehead of your victim, while speaking the spell in the Black Language. Upon contact the victim will go insane. It is a fairly simple spell and a high proficiency Phobism user can perform five of these before becoming exhausted. al’Skaldn-nozlot (The Dark Fear) “O’razi al’gathan zu’skaldn, godar kuram ngalm’sek. Odol nuzk, adalm zu’durngo, undere hearr nuzk’sek uluar.” This spell, rather simple, is a defensive spell. It lasts five OOC minutes and creates a circle around the person who is using it. The spell causes anyone entering the circle to have a fit of absolute terror and flee. When they are out of sight of the caster the victim will lose the effects of the spell. The spell appears as a swirling vortex of void. It takes a lot of energy, and only one can be cast before growing exhausted. You cannot move or cast other spells while using it. Razi Tzekallion (Summon Nightmare) “Ikuras, gerrand nuzk do’sek veksals zu’pelosr, aldunr pa o’lijen brrynga undere godar do’sek veldaro.” This is one of the most important spells of Phobism, and can give a Phobism user an escape or an advantage. Only true masters of Phobism can do this, call upon a Nightmare to serve them. Nightmares are the embodiment of Ikuras’s power, and you must be granted Ikuras’s express permission to use them. They appear as spectral horses, with wisps of shadow that float off of them. Phobism users can ride them. Only one spectral horse can be summoned and the summoning spell takes little effort, though the binding spell takes huge effort. Zinr zu’Calfaxngno (Rune of Insanity) “O’varsku do, Ikuras, nuzk’sek adalm undere savurr, godar givvenpor re, undere hearr thur al’operium zu do’sek frerkhow.” This spell is the only enchanting spell in Phobism. It allows the user to place a rune on an object. This object is now cursed to drive those who touch it into insanity. Once one person touches it however, the rune is dispelled. This is a very high level spell and takes a lot of mana. Arvut zu’Nozlot-khow (Shard of Darkness) “Nozlot-khow! Radarm nuzk’sek zedr-ka!” This is really the only physical spell of Phobism, and it’s process is using Ikuras’s power to make a solid spike of darkness. Once it pierces the target it does physical damage as well as dissolving and poisoning their minds temporarily afterwards. It is a medium intensity spell. Uvund Skaldn (Discern Fear) “O’razi al’galthan zu’Ikuras, godar vokarl nuzk davu re’tzentir herlur.” This is another spell requiring physical contact. Upon summoning the power of Ikuras and speaking this spell, the user must place their palm upon the forehead of those he intends to use the spell on. The spell will reveal, in an image, what the target most fears deep within their being. Every person fears something. ~~~ And now one might ask, how does one progress through this magic in rp? It's fairly simple. The magic works on more of an unlocking system, with a spell being unlocked after a set amount of time. However, spells take longer to unlock if the user is being self taught. To be self taught in this magic, your character has to be insane. If you are not insane, you cannot use this magic. Ikuras will not gift its knowledge to you. If you wish to be self taught in this magic, you will have to PM me, and I will have to observe your role-play to determine if your character is truly insane and not just a little eccentric. Progression for normal learned: At the beginning: User can use Touch of Insanity spell, though it takes ten emotes to use. One week in: User can use Discern Fear spell, though it takes ten emotes to use. Touch of Insanity now only takes seven emotes. Two weeks in: User can now use Shard of Darkness spell, though it takes ten emotes. Discern Fear spell now only takes seven emotes. Touch of Insanity now only takes five emotes. Three weeks in: User can now use The Dark Fear spell, though it takes fifteen emotes. Shard of Darkness spell now takes seven emotes. Discern Fear spell now takes five emotes. Touch of insanity now takes three emotes. Four weeks in: User can now use the Summon Nightmare spell, though it takes ten emotes. The Dark Fear now takes ten emotes. Shard of Darkness now takes five emotes. Discern Fear takes three emotes. Touch of Insanity takes two emotes. Five weeks in: User can now use Rune of Insanity spell, though it takes fifteen emotes. Summon Nightmare spell takes seven emotes. The Dark Fear spell takes seven emotes. Discern Fear takes two emotes. Six weeks in: Rune of insanity spell takes ten emotes. Summon Nightmare takes five emotes. Self-Taught progression At the beginning: User can use Touch of Insanity spell, though it takes ten emotes to use. Two weeks in: User can use Discern Fear spell, though it takes ten emotes to use. Touch of Insanity now only takes seven emotes. Three weeks in: User can now use Shard of Darkness spell, though it takes ten emotes. Discern Fear spell now only takes seven emotes. Touch of Insanity now only takes five emotes. Four weeks in: User can now use The Dark Fear spell, though it takes fifteen emotes. Shard of Darkness spell now takes seven emotes. Discern Fear spell now takes five emotes. Touch of insanity now takes three emotes. One month in: User can now use the Summon Nightmare spell, though it takes ten emotes. The Dark Fear now takes ten emotes. Shard of Darkness now takes five emotes. Discern Fear takes three emotes. Touch of Insanity takes two emotes. One month and two weeks: User can now use Rune of Insanity spell, though it takes fifteen emotes. Summon Nightmare spell takes seven emotes. The Dark Fear spell takes seven emotes. Discern Fear takes two emotes. Two months in: Rune of insanity spell takes ten emotes. Summon Nightmare takes five emotes.
  12. ​It was mid afternoon when the cleric and the ranger answered the call of the Lethani. They arrived separately, Hosper Blackthorn and Arnarion Earendil, on boats they had crafted themselves, to the silent isle. They each beached their boats and struck up a conversation, each knowing why they had been summoned. The Four were on their way. With strategy in their mind and willpower to enact it, they set in motion their plan, wondering at the absent state of the island's usual inhabitants. Each took up their positions in the cavern, as the crystal key, the prison of Ikuras, floated gently on its pedestal. They waited. ~~~ Meanwhile, in the vast island of the Wilds, Four figures converged on a predetermined point, near a large rock spire. Wordlessly they turned north from the spire, heading to the beach. Two of the figures climbed into a boat made of fine wood, while the other two merely descended into the ocean depths, walking upon its sandy floor. Hours later, while the sun was still shining, they converged upon their target, the island of the Lethani, the prison of their master. ​"Stay here…" whispered their leader, Kknotos, to the figure of a female elf, clad in a wooden mask. His iron mask shone as his eyes lit up with green lightning. ​"It appears that our opponents have fled…" he stated, cracking his knuckles. The lich by his side nodded, skull joints cracking. "They have. Cowards." Kknotos began walking forward to the central building, descending down into its depths. "Then let us continue… Come Kraal, Vorrul…" The Dread Knight and the Lich nodded their assent as they followed Kknotos into the caverns. The elf stayed above, as instructed. Meanwhile, below, the cleric summoned up his magic and the ranger his sword, as they heard the voices from above. They hid behind the stairway, their ambush set. Kknotos stared ahead, his gaze focusing on the key, floating tranquilly on its pedestal. ​"Kraal… Go and fetch the key…" spoke Kknotos, enraptured by its beauty. Kraal nodded, starting forward towards it. His robes waved behind him as he spoke. ​"Be sure to have the metal scout the area…" Kknotos looked at the armor of Vorrul, who creaked as he moved forward into action. Kraal continued towards the key as Vorrul began his circuit through the cavern. Things flickered at the edges of Vorrul's vision, and he turned, following what he had seen. He stepped into the space behind the stairs and looked down at Hosper, beholding the cleric. Vorrul let out a metallic roar, shaking dust from the ceiling. Suddenly, Arnarion dashed out from behind the stairs, charging at Kraal. Kknotos hissed, heading to the side of the Dread Knight, his eyes crackling with green electricity. Hosper chose this moment to unleash his cleric magic, which blinded Vorrul immediately. The Dread Knight let out another roar as he swung his newly drawn sword wildly. Meanwhile, Arnarion plunged his sword into the back of Kraal. Kraal turned, the sword lodged in his ribs. His eyes lit up with flame as he regarded the ranger. He summoned a fireball, holding it in his fist as he punched out towards Arnarion. It was a direct hit, and Arnarion's eyes widened as he was burned, realizing what his opponent truly was. He backed up, cradling his burned face. Kraal stood there, watching. Meanwhile, Hosper had fled around the staircase to the other side. Vorrul was blinded badly, and it was up to Kknotos. Kknotos circled around the pillar, watching as Hosper summoned glowing light. The masked fiend's body crackled with emerald lightning as he faced the cleric. "What are you?" asked Hosper, continuing to feed mana into the golden light. Kknotos tilted his head, speaking. ​"I am Kknotos… I am… Death." and with that, Kknotos unleashed his lightning, the bolt speeding towards Hosper. The cleric conjured a shield of glowing holy light, which exploded under the force of the blast. But the cleric was unharmed. He began to summon more holy magic while Kknotos shouted. "Siggourdnbad!" Vorrul recovered from his blindness, stalking towards Hosper. While this was going on, Kraal was summoning another fireball. Then Arnarion did something unexpected. He fished out a line and hook from his pockets, throwing a grappling hook at the Lich. The hook lodged steadily in Kraal's ribs. Arnarion yanked the Lich to his knees, and the fire magic was dispelled. Kraal hissed as Arnarion stepped over to him, sword in hand. Then the scene was interrupted by the sound of distraught wailing. An elven female, with a wooden mask, stumbled down the stairs. Arnarion looked over his shoulder for a moment at the female, and warned her to get away. The ranger then turned back to his skeletal opponent, but too late, the Lich had taken advantage of the momentary distraction, plunging a heated dagger into the Ranger's shoulder. Arnarion screamed in pain, bringing the sword down upon Kraal's skull. It cracked some. Meanwhile, Siggourdnbad ceased her crying, unsheathing a dagger as she went over to the ranger, readying to plunge it into him. The ranger brought his sword down upon the Lich's skull again, beheading him. The fire in the Lich's eyes died, going out. On the other side of the cavern, Kknotos and Vorrul stalked towards the cornered Hosper. Vorrul had his blackened steel sword out, readying to obliterate the cleric. Kknotos summoned up more lightning, giving it great charge. Then, suddenly, Hosper yelled in fury, releasing a wall of clerical magic at Vorrul. The Dread Knight stumbled to his knees from the physical shock. Hosper scurried behind the Dread Knight, blocking Kknotos's line of vision. Kknotos hissed in anger as Hosper prepared a lance of light, which began to take shape in his hand. Vorrul got to his feet as the Cleric prepared his lance, and layed his hands upon the Cleric's shoulders. Hosper looked up, more surprised than fearful. Kknotos saw his opportunity and unleashed his lightning, volts of electricity coursing through the Dread Knight and into Hosper. Much of it went through the floor, and Hosper was instead rendered unconscious. The ranger looked at his beheaded foe, turning to the female stalking towards him. She grasped her dagger tightly, plunging it towards him. With practiced combat skill, he jumped back, whacking the girl flat on the head. "I do not want to kill you." he said as she slumped to the ground, seemingly unconscious. Her hand still tightly grasped the dagger. Then Arnarion turned, seeing Hosper limp in the Dread Knight's hands, and threw his sword. Not at Vorrul, but at Kknotos. The sword impaled him through the gut, and he sank to the ground, coughing up blood, before going unconscious. The Dread Knight let out a roar as his leader fell, stuffing Hosper inside his chest cavity. He stomped towards the ranger, who was now left without a sword. Arnarion scooped Siggourdnbad up and over his shoulders, making a run for it. He retained his noble intentions, not wanting to kill her. The Dread Knight gave chase, Hosper clanging inside him. Vorrul followed the Exile up to the beach, where the Ranger tossed Siggourdnbad onto the raft, before leaping over himself. Vorrul roared in frustration, it seemed all would be well for Arnarion. Then Siggourdnbad rose up, as the Ranger glared at the Dreadknight. She sank his dagger into his skull, putting all her force behind it. Arnarion's eyes rolled up into his head as he collapsed on the deck, finished. Siggourdnbad dove back into the water and swam back to shore. Vorrul fished her out of the water as evening fell, night coming fast. He pulled Hosper out of his chest cavity, holding him out towards the female. "You… Do… The honors…" he said in a grating, rusty voice. Siggourdnbad nodded, wiping the brains off her dagger. She then carved into the cleric's forehead the symbol of their master, the dread Four Pointed star. Vorrul then cast the man into the raft, alongside the dead ranger, and shoved, setting it adrift. The cleric would be left alive to spread the fear. The Dread Knight set about collecting tinder for a fire as Siggourdnbad ventured back below the cavern, to the side of the fallen Kknotos. She bent down, pulling the sword out of him. In unconsciousness, he shrieked in pain. The elf gathered up a poultice from the garden of the Lethani, applying it to the wound. It stopped the bleeding, but the masked fiend was still downed. The Dread Knight came down and carried him up the stairs, to the outside air. ​"Bring the key to me…" whispered Kknotos to the female, coughing up some blood. Siggourdnbad nodded, rushing back downstairs. She clasped the key in her hands and ran back up, to the side of Kknotos. He stared at the key, enraptured, as she handed it to him. And then he smiled, chuckling. Vorrul set fire to the monastery behind them on the beach. Kknotos's chuckling built, turning into a laugh of one insane. His mad cackle pierced across the still waters of the ocean. The Key was once again in the hands of its servants. End
  13. Life of Pi was really good.

    1. SortedJarhead

      SortedJarhead

      I know the author IRL he comes to my school a lot

  14. ~~OOC Information~~ Minecraft Name: Watyll Skype (optional): Watyll97 Time zone: EST Have you ever been banned? If so, why? No ~~Roleplay~~ Name: Roshar Valar Age: 263 Race: Snow Elf Gender: Male Profession: Icesmith Choose a class -Regalty: -Archonship: -Citizenship: This I guess? ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for applying. Lord Chancellor Aranel will review your application and send a bird back to you.
  15. Amazing event with borgtrek7 and hosper.

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