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hex37

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Everything posted by hex37

  1. Pomegranates are, well, horrifying. I got 1-hit KO'd by the darn things, and because of lack of knockout I nearly lost everything I own because of the crypt plugin.
  2. Ahhhh, bring knockout baaaack! We need Post-combat RP so bad its not even funny.
  3. http://en.lichess.org/ PTAH, YOU DON'T NEED TO USE A HUGE GOOGLE DOC, JUST USE THIS: http://en.lichess.org/
  4. Regent Nienna Sintel nods happily. ((http://youtu.be/04854XqcfCY))
  5. Nienna Calm has created alchemically immaculate tea. The Perfectionist is going to cry tears of joy +u+

  6. I've successfully reasoned that you can eat Kha without a VA. *Brandishes tiny, trident dinner fork.*

    1. Show previous comments  5 more
    2. JtPv

      JtPv

      :o SO WE DON'T NEED VA'S TO EAT OTHER RACES!? (Fix this. Now.)

    3. -The Doctor-

      -The Doctor-

      Cannabilism is only a minor va, its not hard to get either way...

    4. JtPv
  7. ((What's the point of asking the pure elves to return to the motherland... on posters within the motherland? #logic))
  8. This just in, The Antagonists love chess.

  9. *Blows on the tip as if it was a smoking gun.* "Alchemy changes: addressed."

  10. A good solution, however muscles are very, very good at mending. Muscle strength is literally based on how often muscle tissue is broken and mended. If anything, using it like this would make it like a steroid. It would be more proper to state that, if they use it more than, say, once an IG year, it will have permanent, enfeebling damage on the body.
  11. Only thing that bears noting with this and all other proposed Alchemy changes is that, quite soon, a LOT of people are going to be unable to preform alchemy. The new plugin, as I understand it. essentially prevents it from being wide-spread.
  12. The whole flame oil/ frost oil thing I've found to be completely contradictory. One is cold, but is resistant to frost, and the other is quite incendiary, but also provides resistance to flames. To me, it would make a great deal more sense if the two resistant properties were switched. As for applications to Armor, it is most likely not going to be applied to metal. More often than not, frost/flame oil is infused with cloth and robes to make them unable to burn when handling things like alchemical fire. Alchemists, almost as a rule, are not very versed in upper-body strength, and more often than not will be not be pouring it on metal. One thing to also note is thermodynamics. Robes, armor, ponchos or what-have you have an inherent insulatory property to it that will most likely prevent burning until the insulation burns or is heated with sufficient temperature to start damaging the skin. For this reason, it would be more apt to say that a flame retardant, weather it be made of Flame or frost oil, can provide immunity to brief bursts of normal flame, like a standard wall of a Fire Evocationalist's flame. It would, however, be very susceptible to continuous burning, like what would be found when using alchemist fire, or extremely high-temperature flames, like a dragon's breath. On the topic of Clerity, I still hold that it should possess similar side effects to potions of strength. All things considered, it has a very similar effect.
  13. Alright. I'm going to begin by addressing a quote you made in your previous thread for retconning Alchemy potions. As a healer, I cannot stress how completely untrue this is. Nienna is easily the one of the best alchemical healers in Anthos. Even she, with the current alchemy system, has to shake her head in wonder at clerics and druids sometimes. I don't know where the idea that Alchemy currently equals clerical magic, because as far as I've seen, clerical healing literally blows alchemy away in every category. Now, why is this? Let me list a couple of reasons. Clerical healing is quick. When I do surgical RP, I can easily eat up an hour of time writing up fifty emotes to properly heal a broken bone. Clerical and druid magic, on the contrary, can do it in five. That's so fast that quite honestly it's scandalous. Clerical healing can fix things that doctors don't even know about. I've personally seen Clerical magic, still in only a few emotes, literally remove an entire tumor in the brain and replace the tumor with fully functional brain tissue. This couldn't be done with medieval methods. Heck, this couldn't even be discovered by medieval instruments, yet Clerics can fix these impossibly easily. Druidic magic is also capable of quickly replacing limbs and tongues with wood, and eyes with spider-eyes. While many of the non-MA holding druids got loreslapped for this practice, it remains possible for Healing druids like Savictus to preform still, as I understand. Clerical and Druid magic can also do Organs. If any single part of a player's organs are pierced, a player is more or less doomed without magic. This is especially in the digestive tract in particular, where digestive enzymes and bacteria will quickly cause Sepsis and death in the user when exposed to the blood stream. Clerics and druids can heal all of this, easily. Also, on the topic of poison, Druids and Clerics win again. I've literally seen Savictus prop my character up with vines and draw out all of the venom in my character's body in two short emotes. If a healer doesn't know the kind of poison a person is afflicted with, that person is basically doomed. Nienna herself retroactively collects information and samples of deadly poison for use in counteracting it. In fact, she has a 50 page Minecraft book she's acquired on every kind of poison she can find, for the sole purpose of trying to cure them all individually. In summary, Alchemy equals Cleric magic? Non. Not even close. Now, onto this post once more: Another point that needs mentioning is scar tissue. Mending potions do not create scar tissue, it prompts the cells in the body to begin dividing rapidly, thereby creating scar tissue as a result. Cells that divide for the purpose of forming scar tissue will be made of the same kind of tissue they were hewn from. Muscle tissue will divide to form muscle tissue, skin will divide to become additional epidermal tissue, Bone cells will divide to become bone once more, and Arteriole and capillary walls will divide and expand as far as they are able. There will be a brief period of instability, but once the body breaks up unnecessary tissue the body should return to proper, functioning order. I would recommend, instead, a minimum amount of time after a bone mending surgery in which a bone would be mended, but also hopelessly brittle. So brittle, in fact, such that any medium force could break the bone easily. This prevents characters from having to wheelchair RP for months on end, and provides a very visible weakness for them to contend with. Last but not least, don't replace pain with nausea. The entire basis of the lore is that it should hurt like heck when being used, so I don't see why that should change. P.S. An outdated argument on Bone mending, should it ever be brought up: Making bones unable to heal with alchemy will do two, very annoying things. First, without the ability to mend bones in a logical manner, healing RPers other than myself are going to start healing in a very visibly illogical manner. This seems like a rather slippery-slope fallacy, but judging by the amount of times I've seen a splinted bone considered as a healed one already, it's very true. Though, even in the case where healing RPers do not allow themselves the ability to mend bones, you start up a very trying process of the players either waiting for days as they search for one of the rare magical healers scattered about Anthos. This is incredibly hard, and I can Guarantee that a sizable portion will just start using the monks as an excuse for healing their injuries. It is of very definite note that any clerical, alchemical, or druidic healer can instantly be made inconsequential by a visit to the OOC monks. Not only is it incredibly easy, but lacks absolutely any RP. In my opinion, anything, anything at all that might cause RP reasoning to drift away from that of using monks to heal every Boo-boos is absolutely invaluable, and should almost never be tampered with. As for equivalent exchange? The amount of blood lost when opening up a person surgically is easily a good trade-off for less than a half-ounce of bone tissue. Anyone undergoing the surgery will be weak as a kitten for a good week after any surgery, and I tell my patients as such. P.S.S. If anything were to be done about nerfing alchemical healing, I'd instead suggest This lore in particular.
  14. Don't forget to highlight the second paragraph as red too. That's also a modification. I will respond to this with a proper assessment when I'm done raging about the focii lore.
  15. I'm done.

    1. Kairn.

      Kairn.

      But Hex, this is only just the beginning! Muhahahaha

    2. ~≈Panda≈~
  16. (( This rule doesn't apply anymore. The rules now dictate that you forget EVERYTHING about the event that led up to your death.))
  17. Question for clarification, where it says Does it refer to how much someone can physically lift, or magically lift?
  18. Also, one question. Is the OOC restriction on combat with domestic magic going to remain? The fact that it is largely pointless is besides the question, because lets be fair, it is. I'll be fine with whatever your decision on that is, so long as it's stated very clearly in the magic post.
  19. MC User Name: Helihat (Hex37 is my main, Hi!) In Game Name: Helga Witherrod Character Bio:((Optional, Would good too post though) Helga grew up on a pig farm, and she had a lot of bacon. A LOT of bacon. Helga, today, weighs easily 300 pounds. Your Specialty:Cooking, Consumption and the laws of momentum. What is your character Alignment?: Lawful Neutral Do you have a VA? if so what, for what evils?: No VA, though she might get one for Cannibalism.
  20. Now now, I think the stone skin lore is fine. After all, "Dyeing" isn't as bad as it sounds. Should it turn me purple or blue?
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