Alright. I'm going to begin by addressing a quote you made in your previous thread for retconning Alchemy potions. As a healer, I cannot stress how completely untrue this is. Nienna is easily the one of the best alchemical healers in Anthos. Even she, with the current alchemy system, has to shake her head in wonder at clerics and druids sometimes. I don't know where the idea that Alchemy currently equals clerical magic, because as far as I've seen, clerical healing literally blows alchemy away in every category. Now, why is this? Let me list a couple of reasons. Clerical healing is quick. When I do surgical RP, I can easily eat up an hour of time writing up fifty emotes to properly heal a broken bone. Clerical and druid magic, on the contrary, can do it in five. That's so fast that quite honestly it's scandalous. Clerical healing can fix things that doctors don't even know about. I've personally seen Clerical magic, still in only a few emotes, literally remove an entire tumor in the brain and replace the tumor with fully functional brain tissue. This couldn't be done with medieval methods. Heck, this couldn't even be discovered by medieval instruments, yet Clerics can fix these impossibly easily. Druidic magic is also capable of quickly replacing limbs and tongues with wood, and eyes with spider-eyes. While many of the non-MA holding druids got loreslapped for this practice, it remains possible for Healing druids like Savictus to preform still, as I understand. Clerical and Druid magic can also do Organs. If any single part of a player's organs are pierced, a player is more or less doomed without magic. This is especially in the digestive tract in particular, where digestive enzymes and bacteria will quickly cause Sepsis and death in the user when exposed to the blood stream. Clerics and druids can heal all of this, easily. Also, on the topic of poison, Druids and Clerics win again. I've literally seen Savictus prop my character up with vines and draw out all of the venom in my character's body in two short emotes. If a healer doesn't know the kind of poison a person is afflicted with, that person is basically doomed. Nienna herself retroactively collects information and samples of deadly poison for use in counteracting it. In fact, she has a 50 page Minecraft book she's acquired on every kind of poison she can find, for the sole purpose of trying to cure them all individually. In summary, Alchemy equals Cleric magic? Non. Not even close. Now, onto this post once more: Another point that needs mentioning is scar tissue. Mending potions do not create scar tissue, it prompts the cells in the body to begin dividing rapidly, thereby creating scar tissue as a result. Cells that divide for the purpose of forming scar tissue will be made of the same kind of tissue they were hewn from. Muscle tissue will divide to form muscle tissue, skin will divide to become additional epidermal tissue, Bone cells will divide to become bone once more, and Arteriole and capillary walls will divide and expand as far as they are able. There will be a brief period of instability, but once the body breaks up unnecessary tissue the body should return to proper, functioning order. I would recommend, instead, a minimum amount of time after a bone mending surgery in which a bone would be mended, but also hopelessly brittle. So brittle, in fact, such that any medium force could break the bone easily. This prevents characters from having to wheelchair RP for months on end, and provides a very visible weakness for them to contend with. Last but not least, don't replace pain with nausea. The entire basis of the lore is that it should hurt like heck when being used, so I don't see why that should change. P.S. An outdated argument on Bone mending, should it ever be brought up: Making bones unable to heal with alchemy will do two, very annoying things. First, without the ability to mend bones in a logical manner, healing RPers other than myself are going to start healing in a very visibly illogical manner. This seems like a rather slippery-slope fallacy, but judging by the amount of times I've seen a splinted bone considered as a healed one already, it's very true. Though, even in the case where healing RPers do not allow themselves the ability to mend bones, you start up a very trying process of the players either waiting for days as they search for one of the rare magical healers scattered about Anthos. This is incredibly hard, and I can Guarantee that a sizable portion will just start using the monks as an excuse for healing their injuries. It is of very definite note that any clerical, alchemical, or druidic healer can instantly be made inconsequential by a visit to the OOC monks. Not only is it incredibly easy, but lacks absolutely any RP. In my opinion, anything, anything at all that might cause RP reasoning to drift away from that of using monks to heal every Boo-boos is absolutely invaluable, and should almost never be tampered with. As for equivalent exchange? The amount of blood lost when opening up a person surgically is easily a good trade-off for less than a half-ounce of bone tissue. Anyone undergoing the surgery will be weak as a kitten for a good week after any surgery, and I tell my patients as such. P.S.S. If anything were to be done about nerfing alchemical healing, I'd instead suggest This lore in particular.