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Samsan99

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    686
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About Samsan99

  • Rank
    A aussie Riding his battle kangaroo
  • Birthday 09/14/1995

Contact Methods

  • Minecraft Username
    samsan99
  • Skype
    mathew.mckendry

Profile Information

  • Gender
    Male
  • Location
    Ridding his Battle kangaroo, Western Australia
  • Interests
    Roleplay, Gaming PC and board gaming, Supanova Australia, Reading

Character Profile

  • Character Name
    Freyr, Dolgan. Isle

Recent Profile Visitors

6,859 profile views
  1. I think the temple should be small and basic, clearly marked road to the nations or fast travel (( maybe free if the nation pays for it )). It doesn't need the library, massive grounds that take up a quarter of the map. Make travelling easily from CT to all Nations marked roads and routes. No resource pits, Maybe a resource island like we have a few maps ago with ways or shops to get the blocks you usually cant gather. Keep the farm is helps out the new players. I don't think the CT should attempt to be massive, grand or a significant hub of RP just a simple starting point for us on the new land and a place to re-spawn once we die.
  2. Why not a system that is more a guideline that only comes into effect if two groups cant agree, and make it light so to remove as many OOC blocks to RP as possible. Just have a 'guidelines' for recommended raid size, Defends vs attackers ratio, what makes a valid war claim for Conquest, pillage etc. Plus whatever other issues come up during wartime. Not everyone is going to get along that is just a fact, cant deiced on one bit of the raid sizes & CDS? Then both sides are forced to use the guideline limits, and that's the end of the topic. One side doesn't think the Reason is Valid? have a way for the attackers to prove it is valid, and once it is the claim is set in that way for war unless something dramatically changes. Are they going to war solely for aggression? Than have a set of guidelines for that if the sides cant figure it out. I believe too many rules, restrictions and limits on RP drains people drive to play and will make the system fail once again. Let RP be RP, getting in the way with OOC makes anger and even more hate between groups.
  3. MC Name: Samsan99 RP Name: Alia Tartarus Link to creature lore(Wiki and Creature Index if applicable): Screenshot Evidence(Of applying it to crystal and possibly knowledge): https://imgur.com/a/5WEOsXD
  4. RP Name:: Freyr Belance MC Username: samsan99 Discord: samsan99#1734 What Nation Are You Affliated With?: Paladins/North gate. Why Do You Wish To Come?: To assist my fellow Paladins What Skills Can You Bring?: Paladin magic, Fighting, medical knowledge & Craftsmanship
  5. At lest you put it to use man, been sitting around gathering dust for too long.
  6. Just here to help you member it luv, about what we talked about in discord.
  7. A weather dwarf walks up signing quickly with a short nod, " about time we made a comeback" he would mutter" -Rolgan, (samsan99)
  8. Ahh I do think that is a much better way to have it still not keen on the time but I see why it works but I do enjoy the middle ground there is no willing/unwilling gap.
  9. When you first join the magic they should know IC/OOCly they are giving apart of their characters soul to a deity and there are punishments for breaking it. Only punishing the strongest even though all should be taking his duty on in the same way apart from the few newest to his order. If it is done as a punishment I think t3 should be effected even if it isnt as much as a t5. they have been in the order awhile and should of know right from wrong when it comes to duty. If they just go "I dont want/cant do this" they would be getting Dc'ed willingly and wouldn't get as much as a punishment at lest the way it is now
  10. I disagree with the changes to disconnection and for that you should just go with Tsu's lore. Willingly leaves no effects and if it is against their will/punishment for failure the effects are perm and cant be escaped from even if you deity jump at most it should just lessen the effects.
  11. I have had this happen too in a region where the decay is on, seems to happen ever few trees or when they are grown/cut down too fast.
  12. If your just using your hands try use any hoe Im only legendary but I havnt had any issues with this.
  13. Nature of the bug: Putting a written book and a book and quill in your crafting square to make a copy doesn't work First occurrence: (Providing an exact time helps us locate the error messages, which can help in fixing the bug) Early EST today. Describe exactly all the actions you took leading up to the bug: Take a writen book, Put it in a crafting grid with a book and quill try to take copy does nothing and tells me 'You can't use those items to craft this!' What messages are/aren't you getting that you would/wouldn't get normally : (in the event of a crash, please also provide the error log) https://gyazo.com/c5c831a0d854688974df1e26c59185cf Frequency of occurrence:Every time I try Are you able to reproduce the bug: Yes
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