Minecraft account name:
Sifhalla
How old are you:
22
Time-Zone/Country of Residence:
Mountain Time Zone, USA
Do you have a good grip on English grammar and the English language?:
I wouldnt necessarily say I have a good grip on it, but rather add that I have the expertise to properly roleplay in English.
Have you had any previous experience in roleplaying?:
Does Munchkins count as roleplay?
Have you read and understood and agree to the rules?:
I do.
How did you hear about the Lord of the Craft?:
My coworker
Have you posted this application on Minecraft Forum?
I have pasted this application on the forum page.
Definitions
In your own words, define what the act of roleplaying is:
Roleplaying is the act of creating a being, and filling its shoes with character, a purpose, and goals. The roleplayer is the person who's second identity, is the one which he/she created, breathing life into them and making it a part of the world surrounding them.
In your own words, define what the act of meta-gaming is:
Metagaming is the act of using already acquired knowledge to act in character, what your character doesnt already know, before the scenario takes place. Metagaming is an out of character cheating act that makes it seem as if your character can predict what is coming ahead.
In your own words, define what the act of power-emoting is:
Poweremoting or Powergaming, is the act of creating an unfair advantage to the opposition, interacting with your own character. A powergamer may create the best scenario for his/her character, leaving the other person in shambles, unable to win or result in a draw. The powergamer always has the upperhand and does not give in to equality or being fair to others.
In-Character Details
Character Name:
Sif
Character Race:
Human
Character biography:
Sif was born, Sifhalla of Adunia (Human Kingdom) on Itnan, 9th of Malins Welcome, Year 50. Abandoned in brush and prairie, she was brought up by the Monks of Wilven and sent out on a carriage to the county of Ildon, where she will grow to be the character described below:
Sifhalla appears to have a semi-fair complexion and always seen to attract the eyes of the people wherever she goes. She always wears a green robe around her body, and a hood to match. Sif tends to be an outgoing girl who loves to impress people. Having a young heart, early to maturity, but glowing with passion, Sif could be an early icon to the world around her.
Sif has grown into textbooks of fiction and nonfiction material at the young age of 6(56), indulging herself to wizards, magicians, and spells. She has grown fond of books without pictures and overcomplicated formulas, finding them to be fascinating, if not phenomenal. She passes time by tinkering and playing with mild explosives,
She seldom wears armour and enjoys the bloodshed of her enemies. At the age of 10(60), she enrolled in the Mages Guild, but was turned down due to her lack of previous qualifications. Determined as she is, Sif embarks on a mission to acheive acceptance, and living the life she'd always wanted.
What are your characters ambitions?:
She wants to acheive acceptance into the Mages Guild to begin training as an Apprentice. Sif wants a family to grow up in, and to look back at all of her hard work. Denial into the Mages Guild would severely demoralize her, and the effect will show in Sifhalla.
Is there anything else you would like to say about your character:
She asks a lot of complex questions, even the higherups cant answer without looking it up in a textbook. Sif can see from far distances, but is tone deaf to her surroundings. This may be due to her constant interaction with explosives.
Open-Response-Questions
Sifhalla was in the Cloud Sanctuary late at night, when a large orc began to threaten a nearby dwarf. The only present monk was fast asleep, and the situation looked like it would escalate into violence soon. Courageous to stand up to the bullying orc, she calmly asked if they took this matter in a less violent way, offering to reconcile for the situation that could have ended in catastrophe.
Upon entering the Mighty Human City of Arethor, Sif came across a shop-keeper calling out to sell his wares to passerby. The shopkeeper was not a Human, he was a poor dwarf looking to make a living in a new city. Sympathetic to the dwarf, she asked him of his current hardship and offered her appreciation to selling his product. She secretly slid an envelope containing a mina note of high value, into his logbook. The mina note does not mention who gave him the money, but only has this written below:
"Good people, look out for each other, regardless of their hardships and needs."
She smiled to the merchant and departed with an open heart.
Whilst walking down the road to Arethor, leaving, Sifhalla stumbled upon an old man. His walking stick, looking dilapidated and brittle. She notices this as immediate as the stick that shattered below the man. As he fell, a bag of coins fall to the ground, and burst open. As she sees this, a group of kids watch and laugh, eyeing the golden prize laying scattered abroad the road. Sifhalla rushed to the man, over the money, which the kids have meandered over to collect. She aided him to his side, finding a place of refuge for them to settle. During his rest she goes to retrieve the money, the kids took. The money which was recovered, she doubled out of her generosity, and placed it firmly back in the old man's pocket. The next morning, Sifhalla and the old man, go to a local blacksmith, and buys him a staff no sword can break and chip.