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Cat Evocation

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Everything posted by Cat Evocation

  1. I just find it funny that doxing in any shape or form isn't perm bannable and can be excused lmao
  2. Yeah but the other issue lays with this community; They don't really care. They watch admins stab Thomas, and the second the put a rug over the body most people went back to acting like everything is fine.
  3. I mean its not like we can do much, You can bring up countless points and 501 will always just go "Oh well, I'm the admin so lol my choice is default (^:"
  4. Better than letting abusive situations get swept under a rug, I'd rather see repetitive topics resurface to make sure everyone's reminded whats going on.
  5. ITS OKAY THOUGH BECAUSE ADMINS HAVE FINAL SAY HAHA Fake mall cop, Im an actual mall cop ):
  6. idk if you guys mean to make the pictures look stupid for the announcement sliders but pls stop, I beg you
  7. "Dear Applicant, please come to the Enchantry for an inteview." -The Enchantry
  8. Fire Evocation >Origins< Long ago, the descendants discovered the element of fire. The main characteristics of this element were to produce light and warmth, while also offering protection and strength. For ages they wished to utilize these attributes, often dreaming of using the pure essence of flame to fend off their foes. The very first mages were determined to grasp such a power as their own. While it’s unclear what the first magic may have been in the early world, many scholars believe that Pyromancy was one of the first of the elemental magics; fire being one of the simplest elements to study. Early scholars sought to control the flame, and learned that one could conjure their own flames from the void. This finding conceived what was to be the beginning of modern Fire Evocation. Fire Evocation is the art of conjuring elemental flames from the void to be controlled at the will of its caster. The basic limitations being one's mana and basic casting principles on a weaponized magic which can be wielded to the casters imagination. The first flames conjured from the void were crude and simple, not easily controlled. Over time mages had learned to manipulate the flames, using their imagination to cast spells in different ways rather than the ability to launch a fireball through the air. After years of experience and adaptation, mages eventually became able to alter the intensity of the heat in their flames, as well as create blue flame. While there is great flexibility with elemental evocation, typically, there are set limits. One particular mage was daring enough to attempt heating their flames to white hot, ultimately leading to their untimely death. Any who tried to do the same were brought to their inevitable demise. This served as a lesson to other mages that there were boundaries that simply could not be crossed, at the cost of their life. >Modern Day< Gradually, the art was developed into more unique uses than merely lighting their foes ablaze with a well placed fireball. With different techniques being formulated, came the existence of “Heat Evocation”. This permits the caster to kindle the heat of their element rather than only the flames themselves. Another noteworthy feat of pyromancers was the revelation of “Smoke Evocation". As the name suggests, this brings forth the smoke of a Fire that may be used for self defense purposes without severely harming the other party. While the smoke may blind or hinder the target, it could not burn and cause them any long-term complications. Even if Fire Evocation may be one of the “simplest” magics to grasp due to the straightforward nature of the element, anyone can gain a variety of interesting skills with enough patience and aptitude. All thing considered, one must always remember they are playing with fire. Today's Fire Evocationists join the ranks with many mages and scholars in the voidal arts, Fire Evocation often being suggested to new mages as a beginners magic for its simplicity and various uses. The most heavily utilized capabilities for those that wield this evocation, are for those who enjoy a combative approach. There are multiple ways to use a weaponized flame: The simple fireball where one would brandish a ball of flame and toss it at their foe, Conjuring embers to collect at a location which expand rapidly into a fiery explosion(Not concussive), or simply using embers to light a fire. One needs to understand that voidal flames are dangerous and can ignite real flames upon the mortal realm, leaving behind a trail of destruction whether it be accidentally or purposely. One of the more emphasized lessons a teacher could push onto their apprentice, would be to exercise caution with such flame. >The Properties of Conjured Fire< Flames conjured by the void are just as volatile as real flames, but their temperature can become considerably warmer and the physical form more controllable. There are three different colors of flame, each with their own category of temperature. The greater amount of heat one brings to their flame, the more mana they burn in the process. In order from coolest to the hottest are orange flames, blue flames, and white flame. Orange flames are simple fire, the easiest to conjure from the void. Blue flames, being more difficult to conjure and even hotter than lava, should be cast such with extreme caution. It’s to be noted that blue flames should only be attempted by well practiced pyromancers. Finally, white flames are thought to be never achieved; for every attempt has ended in death. These flames drain the casters mana very rapidly before fully formed, and if one was to manage to cast a white flame it would be too hot to handle. The heat exposure will surely kill them and those in close range. Voidal flames can influence the world around them and thus can light other flammable materials ablaze, or heat metal / stone, so forth. These flames mimic the properties of real fire, so it has all the weaknesses of such. Flames will always require air and space to thrive. Sand or water will suffocate and extinguish them. >Progression< As any magic, Fire Evocation is broken down into five tiers of mastery. The following is an explanation of ability with each tier-- Tier 1: This stage the caster studies fire and begins to learn how to cast it. Tier 2(1-2 Weeks): Caster is now able to cast weak flames, and will work on their ability to do such. Tier 3(1 Month): Caster now has better control of their flames and it’s temperature, and can make crude shapes with them. They will have have much better control of their flame. The pyromancer can now conjure heat on it’s own, as well as flames. Tier 4(2-3 Months): Caster increases their control to near mastery, and begin to explore the fields of smoke evocation and blue flames. Tier 5(4-5 Months): Caster is now masterful of their magic, and have no trouble with simple spells. Red Lines: Fatigue must be emoted, Even at T5 be sure to express fatigue that fits your characters experience in the magic and how much they’re casting or it’s powergaming. You cannot control real fire. The casters are only able to control the elements they have created from the void. Molding a flame is something that shouldn’t be done until the beginning of tier three has been reached; even if it is just a crude shape. Do not control flames to a fine degree unless you combine this art with the art of primordial conjuration. Make sure you roleplay appropriate casting time; The farther away you are from your target location and the bigger the spell, the longer it will take to evoke that element. I.E. Don’t emote instantly summoning a flame underneath/atop of someone. Blue flames drain a vast amount of mana in a short amount of time, one should only cast with caution and if needed; And white flames are practically impossible, the drain would kill a mage instantly and if not, the heat would. As any evocation, you are not able to evoke in areas you cannot see. Fire Evocation cannot make concussive explosions, only rapidly expanding fire explosions. (On its own at least.) Thanks to Gladuos for helping me write this.
  9. ((wouldent these be better being LT/MT signed rather than some GM who isn't an official on creatures/magic?)) An Archon would walk by noticing such, snickering. "Claims to hate magic, imbues tools with magic.. Oh Roy you amuse me, perhaps we'll see each other again soon."
  10. idk man in rick and morty the council actually admitted they were wrong, it might not be very accurate (^:
  11. Shut it down before Thomas turns us into DateFactions
  12. >Not intentional haha >We didnt put him cause he was lead >Doesnt know the meaning of Intentional >Trashes Thomas's entire project >All the love to thomas teehee xd
  13. Its like months of ideas and progress out the window huh Okay like two months. Still months.
  14. Debate subforms a mistake, have fun though.
  15. @z3m0s no love for thomas? Not like he built the entire team or anything (^:
  16. Simpler to stick to a flat roll system, the more alterations we get the more DND we might as well go. (^:
  17. I mean all it would be doing is emoting the door being twisted with pressure from a magical force and rolling for forced entry. And to the update: Why the **** would you just take all the lockpicks and rehide them?! That doesn't fix anything lmao
  18. Ah so it ended up as more so administration and moderation were confused as why he was banned because of lack of communication about his self ban?
  19. *notice I have permission to disclose this from Thomas himself. The issue is mainly the fact of how it was handled entirely.
  20. I believe he requested this with several people and such an issue was raised higher than your self. More so a question for people above you at this rate.
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