The Enchantry
The Enchantry is a Guild of established mages, coming together to share both passion in the arcane and assistance to further our knowledge in the field. Together the Enchantry finds itself as a more neutral Guild, keeping to self preservation amongst all else. The guild finds itself seeking out powerful artifacts to study and lock away to keep safe and assisting those who seek out the Enchantry for assistance with the arcane.
Hierarchy
<First Enchanter>
Head of the Enchantry
<Grand Enchanter>
A member of the council of seven
<Enchanter>
Officer of the Guild
<Magi>
Member of the Guild
<Inductee>
New Member of the Guild.
((Credit to Elder Scrolls for the rank pictures, From the mage guild))
Upon entry to the guild, all mages will be given a two year period as an Inductee, in which they will be carefully watched and observed until the time is right where they will become Magi. Enchanters are members of the guild who have excelled loyalty to give their all to the guild, and assist with such. Grand Enchanter's is a council to the First Enchanter, in which there are six. (2nd Enchanter - 7th Enchanter)
The Enchanters Codex
I. Respect your fellow mage; Do not steal from, wound, or put down a fellow mage. Punishment is case dependent.
II. Follow established laws; Do not break laws in other lands as a member of the Enchantry, doing such will be tried by the council of seven and if reasoned, you will be handed over to the authority of where ever you broke such laws.
III. No Forsaken; dark and deity aligned members (Whether purposeful or not) are to not be allowed within the ranks and are dubbed ‘forsaken’. (Undead, Ascended, Clerics, Wraiths, Etc)
Magi Standards
The Enchantry recognizes all mages, in which they will be given a title for their mastery in the arcane. These are Enchantry standard scale and may be used where ever, on any mage to describe their ability. This scale only measures arts, not feats.
Apprentice:
1 or more Arcane art, not mastered. (No T5 magics)
Journeyman:
1 Arcane arts mastered at least. (1 T5 Magic)
Evoker:
2 Arcane arts mastered. (2 T5 magics)
Conjurer:
2 Arcane arts mastered, one sub mastery. (2 T5 Magics, 1 T4)
Master Wizard:
2 Arcane arts mastered, two sub mastery. (2 T5, 2 T4 Magics)
Arch-Mage:
2 Arcane arts mastered, two sub mastery, one extra art. (2 T5, 2 T4, 1 T3 magics)
Joining
Joining the Enchantry requires one to be at least a Journeyman in the arcane arts. After the mastery of your first arcane art you may apply to the Enchantry using the following format:
((OOC))
MCName:
Click here to join our Discord
((RP))
Name:
Reason to Join:
Please list your Magi Standard (Journeyman, Evoker, Etc):
Have you read and understood the Codex: