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The best way to play an antagonist is to fight by the same rules as the players have to abide by. Siege them as they would siege you. Be their opposite yet their mirror image. Also allow the possibility of winning, if you demand blood off the bat in an event, the group loses ooc moral to continue. (
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Only if you do not take volunteers. People will turn coat on a separate persona to fight for the antag. Not everyone wants to constantly play the good guys against the antag. I allow volunteers in my undead raids and both sides have loved it. Besides staff have mobs to fill in areas where antag bodies need to be shot at. People dislike the theme of an overpowered staff antag, players can help in ending that idea by temporarily being the antag.