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Dtrik

Old Fart
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About Dtrik

  • Rank
    Only Black Dwarf
  • Birthday 12/23/1998

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    dtrik #2019
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    Dtrik
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    dougy98
  • Email
    Lol no

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  • Gender
    Male
  • Location
    Ohio
  • Interests
    You bby

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  • Character Name
    Dangren Starbreaker
  • Character Race
    Cave Dwarf

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  1. Dtrik

    From Ruination [FRP]

    Ninth Post Kingdom of Bulgar The men under the command of Crown Prince Daerin and Prince Hector meet with the fey within the realm of Darkyria. Thousands of lithborn, inexperienced in true war, rub their tired eyes and set their packs down to rest as they march into the siege camp. Daerin immediately leaves to convien with the Fey king, he was here to solidify the alliance between the two kingdoms, though he did not fully agree with the marriage being the reason why. Imperial Vice Commandant Prince Hector yells to the column of men, his command echoes down the line as each lithborn repeats the call, “Company Commanders Up!” Movement occurs as a few dozen lithborn nobles take mounts and ride up to the Prince. Once they all arrived Hector began to speak to them. “Captains, section your companies behind the fey encampment. Afterward, decide which company will be taking the guard shifts and which company will be the quick reaction force. When you are finished, have the men set up camp. This is going to be a long siege, have your men unpack everything they want, they will be here for a bit. Understood?” Each noble nodded as he replied, “Yes sir!” Daerin began walking through the different camp sections for the elves. He was not familiar and decided to walk into a rather large and magnificent looking tent to discern directions, there he saw a ginger fey noble but Daerin was unable to tell what degree of nobility he was… With Guwanti being a secured launching point for trade in the east, it quickly developed into being a town. Thousands of merchants flowed into the town as it focused trade from the nerds, d-bois, and 9 tailed fox. This year a new settlement would be established, it was set up in the more northern areas of the Lithborn kingdom. As a joke between many of the nobles, the town is named Equina though it is located within the woods with land unsuitable to raising horses. Factories continue to be constructed in the kingdom, doubling within the year as families move from the fields to the towns and cities for jobs. An invention of meat between two slices of rye is created called “meat bread”, with the inventor securing a loan to build an establishment called McMeaties. Within the year, he is expected to generate nearly 1,000 gold for the kingdom through his growing business. Soon many towns will have a McMeaties in them. “McMeaties, The Meaties You Can Trust.” The embassy request from The Fortress Libraries is denied, a message is returned back to them stating, “On perceived grounds of spying by a foreign nation, your nation’s request for an established embassy is denied. All further requests will be denied for an indefinite period of time.” Before Turn Population: 6,770,272 (7%) Cash: 71,000 (+1k from last turn) GP: 5k Eco + 3k cap + 3k city + 9k town + 19.5k pop + 12k merch + 4k trade + 2.5k The Last Rage + 7k manufactory + 4k Trade Deals + 2k Port - 1k mili = 70k p/t Military: 2500 light Cav, 500 Light Archers, 1500 M.Inf T2, 500 M.Inf T1 Building: 4 merchants guild, temple, place of worship, manufactories (7), Farmland (28), Market T2, Port Previous Research: Properties of The Last Rage After Turn Population: 7,244,191 (7%) Cash: 1000 GP: 5k Eco + 3k cap + 3k city + 12k town + 21k pop + 12k merch + 4k trade + 2.5k The Last Rage + 15k manufactory + 4k Trade Deals + 2k Port - 1k mili = 82.5k p/t Military: 2500 light Cav, 500 Light Archers, 1500 M.Inf T2, 500 M.Inf T1 Building: 4 merchants guild, temple, place of worship, manufactories (15), Farmland (29), Market T2, Port Previous Research: Properties of The Last Rage Farmland (5k) Guwanti becomes a town Settlement Equina 5k Factory 8 (60k)
  2. Dtrik

    From Ruination [FRP]

    Eighth Post Kingdom of Bulgar A port is built in the capital to allow greater travel up and down the Barrier. Several small merchant boats are slowly built by adventurous merchants to attempt to drive their own income higher. The borderland settlement of Steppton becomes a town as farmlands are established in the area allowing a population boost to occur while securing the land that was settled and guarded. In replacement of the town is a new settlement called Guwanti, located closer to the Chapel of Knauledge. Settlements seem to be focused eastward as 3 out of the 4 trade partners the kingdom has are in the east. Guwanti is established with 500 men-at-arms doing patrol routes to secure the new border. Several new smithies pop up in the country as armors have seen an increase of their wares being purchased outside of the kingdom. Merchants of trader nations and of no nations arrive to the lands of the Lithborn asking for arms and armor for distant realms, no effort is established though to search for these third party buyers. Local temples are paid to produce copies of works, driving a renewed market to read these expensive items as several kingdoms are paying thousands in far away places to have them. A delegation is sent to the Chapel of Knauledge to see what the history and religion is of their people. Before Turn Population: 6,327,357 (7%) Cash: 61000 GP: 5k Eco + 3k cap + 3k city + 6k town + 18k pop + 12k merch + 4k trade + 2.5k The Last Rage + 3k manufactory + 4k Trade Deals - 1k mili = 59.5k p/t Military: 2500 light Cav, 500 Light Archers, 1500 M.Inf T2, 500 M.Inf T1 Building: 4 merchants guild, temple, place of worship, manufactories (3), Farmland (26), Market T2 Previous Research: Properties of The Last Rage After Turn Population: 6,770,272 (7%) Cash: 1000 GP: 5k Eco + 3k cap + 3k city + 9k town + 19.5k pop + 12k merch + 4k trade + 2.5k The Last Rage + 7k manufactory + 4k Trade Deals + 2k Port - 1k mili = 70k p/t Military: 2500 light Cav, 500 Light Archers, 1500 M.Inf T2, 500 M.Inf T1 Building: 4 merchants guild, temple, place of worship, manufactories (7), Farmland (28), Market T2, Port Previous Research: Properties of The Last Rage Steppton becomes a town Port (15k) Settlement Guwanti is founded (5k) Farmland (10k) Factory (4) (30k)
  3. Dtrik

    From Ruination [FRP]

    Seventh Post Kingdom of Bulgar The economic plan known as ‘Coin Pusher’ is in full swing. The focus on subsidized farming is decreased and a greater focus on expansion both economically and spatially. Towns are now planned out further from cities to allow for a greater living space for lithborn. Tax streams from the broad populace are used to fund factory constructions which begin to produce larger supplies of arms which the government buys for its expanding military. In preparation for its border defense if the southern nations attempted transgression, the kingdom had begun to set up plans a few years earlier to slowly strengthen a possible war time economy. A call to arms had been sent by the Fey to the Lithborn in help against an unnatural threat against the forest. It was apparent to the court as to why the Fey had wished for such a fast wedding but that was apart from the current matter. High Lord Relis Korkus stood outside a simple wooden door with his second son Hector Korkus who was clad in golden armor and a purple cape. Hector had asked his father to accompany him to this situation as he had experience in handling a new responsibility in life. Prince Hector looked for his father for a moment, “Your Majesty, I thank you for coming to this occasion. I was unsure who would be able to offer me advice to this new…-” Hector’s words were suddenly drowned out by a scream and then a moan. Another scream and a deeper moan. Hector pawed at the door but his father blocked the handle with his hand. “I can offer you this advice my son, what is happening in there you do not want to see.” A deep grunt soon led to a scream, but it was not the original scream from before. Relis smiled to his son before using his hand over the handle to turn it, letting the prince enter. Within the chamber was the elven princess Elaenoria with her newborn son. Hector came over to his wife, kneeling next to her. Stroking the head of their son, the prince looked into the baby’s eyes and stated, “His name shall be Thalan.” The prince then kissed his wife and departed the room, outside of the palace was the army now under the command of Imperial Commandant Crown Prince Daerin Korkus who was waiting for Imperial Vice Commandant Prince Hector to finish up with the birth. A shout was heard and the army lurched forward, they were on their way to reinforce the fey to the west. The settlement of Steppton is built to the east, causing the borders of the kingdom to be redrawn from the rulership over the increasing size. Before Turn Population: 5,913,418 (7%) Cash: 51000 (+2k last turn) GP: 5k Eco + 3k cap + 3k city + 3k town + 16.5k pop + 12k merch + 4k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 50k p/t Military: 2500 light Cav, 500 Light Archers, 1500 Medium Inf Building: 4 merchants guild, temple, place of worship, manufactories (1), Farmland (24) Previous Research: Properties of The Last Rage After Turn Population: 6,327,357 (7%) Cash: 1500 GP: 5k Eco + 3k cap + 3k city + 6k town + 18k pop + 12k merch + 4k trade + 2.5k The Last Rage + 3k manufactory + 4k Trade Deals - 1k mili = 59.5k p/t Military: 2500 light Cav, 500 Light Archers, 1500 M.Inf T2, 500 M.Inf T1 Building: 4 merchants guild, temple, place of worship, manufactories (3), Farmland (26), Market T2 Previous Research: Properties of The Last Rage Built Farms 5k*2=10k Built Settlement Steppton: 5k Settlement Aquilla becomes a town Recruitment of 500 Medium Inf Built Market 17.5k Factory 15k
  4. Dtrik

    Always War RP Thread

    Always War 891 The world is cruel in its many workings, God favors some and not others yet to those who need him the most, he allows them to be swallowed in darkness. Why have the raids come again?! Only a century back had the raids started and ceased but yet the raiders, the Northmen, have come back. From distant lands of weak crop and heavy snow. The men even the Norse view as less Norse and more the creation of Loki. Giants of men with white beards and pale skin. Each took what they wished of the land and gave only blood of those that held it back. County of Dabington The movement of troops works in securing the money to reach the towns. An surprising factor occurs though, as several troops march they begin to see the movement of a group of men… and women? It had appeared that the raidings had forced many of those living in the Kent region to pick up their lives all together and leave. They lead carts of goods and animals, their entire life on their back. In front of the line are clergy holding up a silver cross with red rubies and blue sapphires. (Two actions can be taken: Attack them all with your soldiers and loot 1,000 gold OR acquire 7,000 new population to your capital.) Chiefdom of Hamgormany Thousands of Christians leave the city after the proclamation is given. They had not chosen to be the captive slaves to a Norse lord who believed his gods were better than GOD! Others who had married into Norse families begin to accept the proclamation and accept the title of being Norse, whether they truly believe it or not, only they would know. Nearly 10,000 Christians leave the land. The Druii could not care as the Norse gods were just another set of beings that nature created. They openly denied the Norse gods being superior though and continued their lives. Many Norse state they are Christians converting to claim the half taxes causing tax income to drop by 120 gold that year! A village to the south is scouted pulling reports of 13,000 refugees. Whether they are armed or not and the amount of wealth they have on them are unknown though. (Two actions can be taken: You can attack the 10,000 Christians leaving your land for 700 gold, or let them leave peacefully OR attempt to attack the 13,000 refugees) County of Nostrilville The soldiers seem relatively bored at their posting at Lugerton. Raiders seem to be heavily focusing in the eastern half of the island. With the peace though, some of the soldiers find time to speak to the populace of Lugerton and assure them of their safety. A force of 250 light infantry join the garrison in Lugerton as some people feel pride in their ruler for keeping them unaffected by the raiders. With the temple and shrine finished, there is an outstanding happiness in the realm as it seems that God favors the inhabitants of Nostrilville. County of Dundalk A noble claiming to be the rightful lord of Kent arrives to the court of the young King Daniel. “Your majesty, I was once a proud king like you but now my home and land is taken by the Norse men to the east. My people leave every day and I am without an army only a claim. I offer my daughter and heir to you, Princess Liana (18) in exchange for your help in the reconquest of my land. (Two actions can be taken: Accept the Princess and receive a dowry of 200 gold OR decline and keep searching)
  5. Dtrik

    From Ruination [FRP]

    Sixth Post Kingdom of Bulgar The groundwork for another farm push is laid out. An inner council plans on where the last section of massive farmland will be and begins to supply money to it. They expect this last push to get the population to be well fed enough to produce more, capable offspring. At the same time the council begins to plan a budget for the next year. A judge from a leading minor noble family spoke to the council, “Men, I believe we will need to figure out a cause for greater economic growth in the realm rather than continue on it greater farm output.” Several council members looked at the judge with questioning eyes before another noble who has benefited from the farm investments speaks, “Perhaps or perhaps not, if we continue our investments into the farmlands we will continue to provide a larger economic base. We need lithborn for any futures plans of industry.” “Yes,” spoke the judge, “but at the same time we will reach a capacity in which a majority of our populace will need jobs of higher caliber than the simple ones that provide current the current inflow of revenue.” The multitude of nobles discussed amongst each other what possible decision could be made. The murmuring ebbed for a moment allowing an old noble from the founding family of Highreach to speak, “From our economic reports we can predict that with another surge of investment for the farmlands we will reach our highest growth rate possible as well as afterward we will only need to supply a short percentage of taxes to them afterward. I can expect that by the years end and the starting of the new year beginning we can provide a subsidiary investment into the industrial sector.” Within hours a decision was made for the economic policy for the next two years. To the east thousands of warriors ride around the broken wall near Titanhold. The light cavalry force works with hit and run tactics while screening the advance of the medium infantry toward a mock enemy. The light archers position themselves above the wall shooting arrows allowing covering fire as each unit made its moves. A military garrison order is sent to the Imperial Commadant Lord Kizer Tornhand commanding the army to move southward and set up a base of security for a new settlement named Aquilla. Plans are laid out to provide supplies to the troops while there. The force of 4,500 immediately moves out from the training area near Titanhold to occupy the new land. (The trade request would be accepted next turn from Ulyadar) Before Turn Population: 5,526,559 (5%) Cash: 52000 (4k from last round) GP: 5k Eco + 3k cap + 3k city + 3k town + 16.5k pop + 12k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 48k p/t Military: 2500 light Cav, 500 Light Archers, 1500 Medium Inf Building: 4 merchants guild, temple, place of worship, manufactories (1), Farmland (15) Previous Research: Properties of The Last Rage After Turn Population: 5,913,418 (7%) Cash: 2000 GP: 5k Eco + 3k cap + 3k city + 4k town + 16.5k pop + 12k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 49k p/t Military: 2500 light Cav, 500 Light Archers, 1500 Medium Inf Building: 4 merchants guild, temple, place of worship, manufactories (1), Farmland (24) Previous Research: Properties of The Last Rage Built a settlement(Aquilla): 5k Built farms 5k*9=45k
  6. Dtrik

    Always War RP Thread

    Always War The year is 890AD, the Roman Empire has fallen long ago and the many culture of the land surrounding England have invade. The Danes, Celts, and Saxon tribes of the region were the initial invaders. For many decades the separate cultures kept to their original practices but over time, several began to blend with the populace. With the ambitions of rulers, raiding parties became settlers across the island. The Saxons were the first to fully integrate into England, becoming the Anglo-Saxons. Christianity hit with the influx of these new settlers causing several of these Anglo-Saxon tribes to forgo their initial pagan ways to that of God’s light. On the west the primary group of peoples were the Danes, being led long ago by Hulfgar the Red, claiming to be the descendant of Thor. This initial tribe having been broken into several chiefdoms under dozens of rulers claiming the title of Ruler of Danes. From the East invaded the Celts, warriors of blue paint and bare bodies. Being some of the first raiders, they found little interest in settling until later causing them to be some of the last to colonize the land. Under a united druid cult, the many celtic rulers often balance the worship of the forest and its spirits with their ambitions to conquer one another. A new times has come and the realm is changing. Will the new rulers of this age solidify their families claim to the rest of England? The year is 890 AD and several petty kingdoms laid claim to vast pieces of land across England. A majority of the populace was desidingly Christian but had several different cultural backgrounds. To the Welsh region, two major powers emerged, the counties of Nostrilville and Dundalk. Though their lands were extremely close, a long period of peace was sustained from their mutual faith in God. With new rulers for the these realms, time only can tell when that peace may break down. To the eastern coast laid the chiefdom of Hamgormany, fueled by a desire of conquest by their past leaders, these Norse pagans settled on the coastline most suited like their original lands. For the heel of the island was the petty Kingdom of Wessex. Ruled by a monarch with deep ties to the clergy but wrecked by several years of instability, only the future may hold an answer to the legacy of this kingdom. And finally to the north of Wessex was the county of Dabington. A fairly new regional power, also ruled by a christian monarch, they lay on the welsh gateway to the rest of the island. The gods seem to bless each ruler but only through their wise rule will they be able to build a legacy to stand the tests of time. RAIDS! Several dozen warbands are seen roaming the countryside on the southwestern tip of the island. Reports stream in of the raiders arriving in serpent shaped longboats carrying hundreds of men across the coast. Outlying villages seem to disappear overnight as the raiders loot and pillage to then burn what they cannot keep. Migrants stream into different counties as the peasants lose faith in their lords and seek new lands and gentry to work under. Not many are lucky to escape as primarily women and children are kidnapped and enslaved, working as oarsmen until they are either killed or sold back home or abroad. The Chapel of Saint Abselema A chapel located on the north western portion of the island known as Ireland, has been attacked! With a small fleet of longboats, Norse raiders under the banner of Harold Humtog attacked the fortified chapel of Saint Abselema. Reports had come in and several men had been gathered from that lived on the chapel grounds to repel the invaders. Nearly 200 men had come with pitchforks and knives in hand to repel the invading raiders but it was not enough. With nearly 300 well equipped vikings, it was not enough. The peasant levy had been routed in nearly the first half hour of combat with dozens of deaths on the Christian forces, many more were captured and led back to the boats to possibly never see their families again. Enough time though was salvaged to allow the local abbot to move the Finger of Saint Abselema from the chapel to a sloop provided for several years ago by a french bishop in Paris on his site seeing adventure of the isles. Abbot Henry Tatleworth took the sloop with a few of the monks and headed westward. They were moving the relic to a safer location as well as a small fortune of gifts and trinkets donated over the decades.
  7. Dtrik

    Always War FRP [OOC]

    Accepted
  8. Dtrik

    Always War FRP [OOC]

    Accepted! I will created an updated map in a bit containing your guy’s info!
  9. Dtrik

    From Ruination [FRP]

    Fifth Post Kingdom of Bulgar Gold is shipped to the several leading merchants of Wilpont, they begin to establish a merchant guild within the city. Hundreds of Lithborn begin to be drawn to being merchants within the city. New merchants petition the crown in several delegations within the palace grounds… “My king, most noble of all lords, ruler of all Lithborn and First Magi of Grimsborith, “ spoke one of the merchants from Wilpont, “We have come, as heads of several merchant families to request a sponsorship from you.” The High Lord seated on a simple throne, rose his eyebrows at the merchant delegate, “And you have come to my court wishing for?....” the king spoke. “O’Lord we have come to request the sponsorship of your hand to delegate to us the title of gentry,” spoke the man, his head bowed to the high request. “We have returned the crown with profits unmatched by any kingdom known to us and hope to-” the merchant delegate is interrupted by the king.. “You have returned what the crown has gifted you, do not forget that most grateful trader.” The noble troubled, stumbled over his words, unable to speak until the king did so, “But I do understand your qualms, you have led your guilds well and have provided a return to the lands as well as the people with the wealth of your service. To this I congratulate you.” The merchant paused and thanked the king before the king continued, “As such, I will not grant you the title to be a full peer of the realm but I will grant you the noblehood of gentry. Continue to serve the realm and one day your families may seek a higher status amongst thy peers.” More farms are established across the realm to provide for the thousands of lithborn seeking food. Hundreds of food stalls are created everyday across the kingdom selling the finished harvests of potatoes, wheat, figs, sugar, carrots and other foodstuffs. Happiness remains constant and some of the gold provided to farmers to expand plots, are added as prizes to those who can harvest the most crops in the seasons. In conjunction with this growth, Titanhold becomes a town in which several new gentry establish themselves leading to a sudden influx of gold. Old noble ties repay their debts to the king and the coffers leading to the economic advancing of the kingdom. Before Turn Population: 5,263,389 (5%) Cash: 43000 (+2500 from last turn) GP: 5k Eco + 3k cap + 3k city + 15k pop + 9k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 40.5k p/t Military: 2500 light Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1), Farmland (11) Previous Research: Properties of The Last Rage After Turn Population: 5,526,559 (5%) Cash: 4000 GP: 5k Eco + 3k cap + 3k city + 3k town + 16.5k pop + 12k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 48k p/t Military: 2500 light Cav, 500 Light Archers, 1500 Medium Inf Building: 4 merchants guild, temple, place of worship, manufactories (1), Farmland (15) Previous Research: Properties of The Last Rage Built merchant guild: Wilpont (10k) Built 6 Farms: 5k*4=20k Titanhold becomes a town Recruitment of T2 Medium Inf: 1500 (9k)
  10. Dtrik

    Always War FRP [OOC]

    Always War The year is 890AD, the Roman Empire has fallen long ago and the many culture of the land surrounding England have invade. The Danes, Celts, and Saxon tribes of the region were the initial invaders. For many decades the separate cultures kept to their original practices but over time, several began to blend with the populace. With the ambitions of rulers, raiding parties became settlers across the island. The Saxons were the first to fully integrate into England, becoming the Anglo-Saxons. Christianity hit with the influx of these new settlers causing several of these Anglo-Saxon tribes to forgo their initial pagan ways to that of God’s light. On the west the primary group of peoples were the Danes, being led long ago by Hulfgar the Red, claiming to be the descendant of Thor. This initial tribe having been broken into several chiefdoms under dozens of rulers claiming the title of Ruler of Danes. From the East invaded the Celts, warriors of blue paint and bare bodies. Being some of the first raiders, they found little interest in settling until later causing them to be some of the last to colonize the land. Under a united druid cult, the many celtic rulers often balance the worship of the forest and its spirits with their ambitions to conquer one another. A new times has come and the realm is changing. Will the new rulers of this age solidify their families claim to the rest of England? Rules Cultures to choose from are: Danes | Celtic | Anglo-Saxon Religions to choose from are: Cult of Druii | Christianity | Norse Your culture is a general majority of your populace but does not constitute it as an overbearing majority. Each player is the status of a High Chieftain/Petty King. You can choose any culture and any religion. This game will be heavy on diplomacy between players. Areas not occupied are open territories that could possibly be filled by players or NPCs at a later date. Each player gets 1 city as their capital of your choice. Your city can be placed anywhere on the map within your territory. Each plot gets 5 towns to place anywhere with your choice of naming. Towns and cities do not produce gold themselves, instead the population of each determines their income, this equation is determined by: Population/1000=Income Investments into cities and towns are required to allow continual growth, you can also expand to create new towns at anytime but that can come at the drawback of easy raid targets. Your capital starts off at 200,000 population and towns have 45,000 population. Multiple builds can be built and contain different bonuses. Troops have their own block for costs and maintenance. Trading is a useful asset that provides 20 gold per partner that connects to their border. Navies maintain an upkeep based on the type of ships. As this is a pretty early time there are a few ship types. (Triremes, Longship, and Sloop) Triremes are good navy versus navy ship, Longships are transport ships that move troops and are the core of raiding, sloops are scout ships that can recon. Starting off you get 10 points to put into different categories to give you a start game bonus. -Gold: 1 point = 200 gold -Heavy Infantry: 3 points = 1 Heavy Infantry Unit -Mixed Infantry: 1 point = 1 Mixed Infantry Unit -Ship Package: 4 points = 2 Trireme, 5 Longships, 1 Sloop -No Unit Maintenance For First 3 Turns: 3 Points -Extra Population: 2 points = 25,000 Map (Scotland and Ireland are not available for picking) Copy the image, fill in your spot, and post it. Join The Discord Here Application Culture: Religion: County Name: Brief History: Ruler Family: -Crown Ruler -Crown Consort -Crown Prince/ess -Prince/ess Possible Internal Rivals (Please name 3) 1.) 2.) 3.)
  11. Dtrik

    From Ruination [FRP]

    Fourth Post Kingdom of Bulgar A massive celebration occurs in the city of Wilpont. The hundreds of thousands of residents cheer as a noble council has deemed them worthy of the designation as a proper city. Thousands of gold pieces were invested in the town by both the crown and the nobles to strengthen the realm economically. An annual report of taxing states that the city now produces a decent amount of gold back into the crown’s coffers as well as potential areas of interest in the city for expansion. Several adepts from the royal court arrive in Wilpont doing minor acts of faith. Simple farm expansion continues as the populace demands more food from its sudden growth. Nearly every lithborn seems to be content with the new treatment as food seems to be one of the few issues the common lithborn can ignore. New jobs are created from the population expansion allowing the Kingdom of Bulgar to be the first kingdom to hit a population of 5 million and have one of the largest economies of the world. Hidden to the north and relatively isolated, the people of the kingdom often live peaceful lives enjoying the natural beauty of the northern plains. Slowly the burgeoning empire enters into a golden era under Relis. A new settlement by the name of Titanhold is established on the eastern border. The populace is kept close to allow for quick transportation of goods as the north is open for movement but also open for bandits and raiding. Before Turn Population: 5,012,752 Cash: 37500 GP: 5k Eco + 3k cap + 3k town + 15k pop + 9k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 40.5k p/t Military: 2500 light Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1), Farmland (8) Previous Research: Properties of The Last Rage After Turn Population: 5,263,389 (5%) Cash: 2500 GP: 5k Eco + 3k cap + 3k city + 15k pop + 9k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 40.5k p/t Military: 2500 light Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1), Farmland (11) Established Wilpont as a city Previous Research: Properties of The Last Rage Expanded Wilpont to a city: 15k Built 3 farms: 5k*3=15k Built settlement Titanhold(4): 5k
  12. Dtrik

    From Ruination [FRP]

    Third Post Kingdom of Bulgar Priests from across the nation celebrate the finishing of the temple at the capital, through worship and chance, Relis Korkus is granted simple magical powers as the first magi of the Kingdom of Bulgar. Power surges through his veins as the rightful ruler of all lithborn. With new power granted to him, he tests his powers out across the kingdom. Holding his hands out above the temple grounds, he begins to speak in ancient tongues. The High Lord’s words seem to flow like honey from his mouth into the hearts of all lithborn within the kingdom. The distance between the words of the king and the subjects of the realm seems to weigh nothing as his words bleed deep into their minds. An impulse is seeded in each lithborn throughout the realm that they act upon. Five adepts sing his words in reverberance, echoing his command. Each lithborn repeats the words as if being controlled by the god that changed them. Thousands of newborns arrive into the world under the king’s command displaying slightly different features from the magic. Some of the children have a blend of green and other skin tones as the magic changes them. Many adolescent lithborn are instantly put to work building several farms across the kingdom to continue to bring food to the kingdom. A lesser financial minister arrived to meet the High Lord. He bowed his head and knelt to the monarch. “My most highest of lords, you keep few coin in the treasury, we fear that-” The king cut the man off. “You should not worry of that right now as Grimsborith has openly blessed us as well has granted me magical guidance in leading the kingdom.” The financial minister nodded and turned to leave, having given his advice. Before Turn Population: 4,774,050 Cash: 40000 (4k left over from last turn) GP: 5k Eco + 3k cap + 13.5k pop + 9k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 36k p/t Military: 2500 Light Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1) Previous Research: Properties of The Last Rage (3000/???) After Turn Population: 5,012,752 (5% growth this turn) Cash: 0 GP: 5k Eco + 3k cap + 3k town + 15k pop + 9k merch + 3k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 40.5k p/t Military: 2500 Light Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1), Farmland (8) Previous Research: Properties of The Last Rage (3000/???) Built 8 farms 5k*8=40k Wilpont becomes a town.
  13. Dtrik

    From Ruination [FRP]

    Second Post Kingdom of Bulgar High Lord Relis Korkus stood at the forefront of the temple. Dressed in gold sewn purple cloth garb he held a knife above the chest of a beleaguered man. His hands were bound to together as well as his feet with his back arched against a stone altar. The king lifted the cupped knife before slowly inserting it into the man’s chest. Ripping open a gash in the dying man’s chest, two high ranked priests aided in widening the orifice. With the help of his priest the king slashed the connective tissue surrounding the heart and turn toward the crowd below. Heart in hand, still beating, he lifted it toward the sky. An great fire had been set up next to the sacrificial altar and in went the heart as the High Lord threw it. Carts of goods travel through the Greenthroat, new items of lithborn design and old items of ancient empires go with as well to the kingdom hidden in the leaves. The Kingdom of Fyr-Darrick is approached for a trade route through the forest. Plans are established should they accept in using the many river systems and forest pathways for immediate trade. Cavalry forces are sent along the southern border in screening movements for the archers. Hundreds of light infantry archers and light cavalry shift across the great plains in military movements. Across from the military movements are onlookers from the many great families of Bulgar. Thousands of high nobles and courtiers applaud from the shifts from the show of force. High Lord Relis Korkus, in golden armor and purple clothes stands as the primary observer from a constructed wooden deck. He pointed to his second son explaining, “We are a peaceful people my son, but we must always be prepared for war. I would rather never have to see a lithborn die in a false cause but I fear that kingdoms are changing around us and we must reignite the warrior culture of our ancient past. These men are cavalry, the most noble of the military’s men. Upon each horse is a lesser noble.” The king brings his son closer and points to a location off in the distance, “Look out in the distance for a short banner. Each lithborn carries a symbol of his house on him somewhere on his armor.” Before Turn Population: 4,635,000 Cash: 34500 GP: 5k Economy + 3k capital + 13.5k population + 9k merchant guilds +2k trade deals - 1k military = 31.5k p/t Military: 2500 Light Cav, 500 Light Archers Building: 3 merchants guild, place of worship After Turn Population: 4,774,050 Cash: 4000 GP: 5k Eco + 3k cap + 13.5k pop + 9k merch + 2k trade + 2.5k The Last Rage + 1k manufactory - 1k mili = 35k p/t Military: 2500 Med Cav, 500 Light Archers Building: 3 merchants guild, temple, place of worship, manufactories (1) Research: Properties of The Last Rage (3000)
  14. Dtrik

    From Ruination [FRP]

    Kingdom of Bulgar For decades the Kingdom of Bulgar has retained power over the northern territories in silence but with a growing economy, half breed lithborn spread to other kingdoms in search for trade partners. With many of them born of other humagi decent, they focus on their efforts on them. Taxes from the millions are set aside for a merchant guild, the ground breaking in the capital for the new establishment. Orders ring out across the kingdom as the surrounding cities also create their own branches of merchant guilds. High Lord Relis Korkus is seen to be expanding the economy of the nation for a growing populace. A diet of noble lithborn are assembled with the king speaking to all so he does not have to repeat himself like in many of his meetings. “It is time for expansion, to fuel the growing populace’s desire for a greater kingdom, we will be establishing merchant guilds in each of the cities as well as I am sending the crown prince to establish a third settlement. The world changes around us and we will need a strong border as well as securing of the mystical locations in both the east and the west. Upon the next year we will be developing the military. Each noble is ordered to draw men up in preparation for the up and coming conquests. The mysterious wall to the east will be examined and if suitable manned with a guard force for eastern securities.” Thousands of men and women sign up for an expedition of settlement near the northern lands. Crown Prince Daerin Korkus leads the lithborn in the new settlement, his advisors being the lesser nobles of the capital hoping to achieve a higher status in this new city. A proud lithborn stood at the foot of Daerin Korkus, crown prince of the powerful kingdom of Bulgar, his stance kneeling before him. “Lord Prince, the expedition has gathered and are ready to set off as your command. One thousand of the Enforcers of Bulgar have been properly assigned and are collecting the final pieces of their equipment.” The Crown Prince nodded to the noble and grumbled out, “And of the path way? Has it had the guards stationed out to secure the area before the settlers are moved?” “I have had the guards informed that 200 of them are to lead in a vanguard a few miles ahead of the group and leave sentinels along the road to guide us while the remaining 800 are to guard your Lord Prince’s presence as well as the nobles of the initial settlers,” spoke the kneeling noble. Daerin smiled as he had planned this with his father and was finally able to execute the power his birthright gave him. “Good, I will be finished handling some affairs. Ready all final implements, we will set off in one hour.” Investments: Merchant Guild in Grimpoint(Star) Merchant Guild in Ikarus(1) Merchant Guild in Tufhan(2) Establishment of a new settlement occurs in the northern regions, Wilpont(3). Recruited 500 archers. House Blackmarrow is approached for a trade route. The True Chapel of Knauledge is approached for a trade route. The Eye is approached for a trade route. The Sehmon Remnants is approached for a trade route. Start of Turn Cash: 37500 GP: 5k Economy + 3k capital + 12k from population = 20k p/t Military: 2500 light Cav After Turn Cash: 1500 GP: 5k Economy + 3k capital + 12k population + 9k merchant guilds - 1k military = 28k p/t Military: 2500 light Cav, 500 Light Archers
  15. Dtrik

    From Ruination [FRP] [OOC]

    Kingdom of Bulgar BRIEF History: The people from the Kingdom of Bulgar were once normal humans trapped in the forests of the Greenthroat. Originally of ice tribes to the extreme north, they were offered a new existence by a demigod known as Grimsborith. The few ice tribes that were able to escape the Greenthroat through the sacrifice of their kin spread across the world but the ones that were trapped took the offer of Grimsborith in those sacred woods. Binding his flesh to the first human turned lithborn Humagi was Chieftain Tiber Korkus then his family. The people of the northern tribes were never the same, with their skin changed to the green forest that trapped them and their facial features mimicked to be that of Grimsborith (Elder Soul). Grimsborith offered these gifts to the Lithborn in exchange of eternal prayer to him, accepting his boons, the Lithborn began to increase in population and power soon moving from the northern icy woods southward to the ocean coast of the Delmatic. The people under the command by the established ruling family of 'Korkus' settled in the river basin near the Greenthroat. Several human and humagi were either conquered or massacred in the name of Grimsborith and his boonful light known as the War of Three Tribes, the War of Spite, and the Reclamation War of The Greenthroat Trees. Nation Culture: Lithborn Humagi Human Or Humagi (Describe Humagi): Humagi, created from the wild magic of the Greenthroat, these humagi known as the 'Green Devils' or 'Lithborn' have lived in the border areas of the Frozen Gulf before they travelled southward to the Delmatic Ocean. Led by a monarch known as the High Lord, the Lithborn were told by their god, 'Grimsborith' maker of Greenthroat and slayer of frost giants, to travel southward till they hit the coast, from there to wait till he sent an envoy to direct them again. It has been over 300 years since the recorded history of that initial event happened and it is now that they control a large portion of land which they use to trade and travel. The lithborn are normal humanoid shaped but their characteristics change with every Lithborn. Some Lithborn can show horn protrusions crowning their head while others will have long tails ending in a spike. All Lithborn have extremely sharp teeth as well as angular features. They are able to breed with any human race but these creatures do not carry the same rights a full blooded Lithborn may have. The lithborn pride themselves on their lineages, while the monarchs pride themselves purely on their god blood they say was derived from Grimsborith himself. Nation Government System: Absolute Theocratic Monarchy With the king as the head of both religion and of the kingdom, he retains all power he was granted by Grimsborith in the initial blessing. An aristocracy works under the royal family handling projects throughout the city and manage sections of the kingdom in the Crown's name. A lesser nobility run high ranked positions such as the courts and banks as well as are the primary members of the acting church. A gentry of commoners promoted to lesser nobility exists but are few and far between, ultimately being a goal every lithborn may wish to achieve. The commoner class of farmers, merchants, and artisans work as free men and women as slavery does not exist in the kingdom but exceptions occur for battle captives and conquered peoples. The lowest of the people are half borns, either born from lust or spite, these halfborns are treated as lesser than lithborns and often act as middlemen between trades with other foreign nations. Economy: x5 A primarily self contained economy, the people of the kingdom provide all of their wants and needs within their own land. Their needs being simple and their wants little. Education: x2 A majority of the populace live as simple humagi with little to no knowledge of the outside world. Size (include rough area on map): x8 A large population of 4 million, the kingdom rarely has a humangi power shortage and an even larger base for prayer to Grimsborith. Military: x1 (2,500 T1 Cav, Enforcers of Bulgar) A ruling elite keep the private military of the kingdom small until expansion is required during war and unrest. The primary job of the military is to enforce the court orders and the crown orders within the kingdom. Mysticism: x4 Unrest is short lived in the kingdom, with dogmatic and zealous belief in the ruling family and the Grimsborith's ever blessing hand, the people have little to fear beyond a possible bad harvest due to lack of faith. Key Figure 1: High Lord Relis Korkus Leading the kingdom for nearly 25 years, the king of age 45 is still in surprisingly fit condition as he prepares the kingdom for military expansion and with him at the head of it. Key Figure 2: Crown Prince Daerin Korkus A renown hunter of the border areas of the Greenthroat, the crown prince of 21 is next in line to achieve the throne, following his father everywhere as if his shadow. His two younger brothers (17)(13) often read the notes he leaves behind after hunts and council meetings so they understand the workings of the growing kingdom. Key Figure 3: Lord Oracle Taper Greenhand The second to the High Lord as the head of the church, the Lord Oracle (35) and the High Lord often engage in lustful actions with each other as the king has claimed no queen but many suspect the two to become married soon enough. Unique Unit: Warriors of Grimsborith These legendary units are the best warriors coming from the Kingdom of Bulgar. After consuming a rare mineral in a mystical ritual the body of the warriors change, forming into 10ft green devils. Armor is specially made for these changed beings that are inscribed with mystic markings of praise to Grimsborith. The warriors of Grimsborith are unable to be controlled once they engage in combat, only able to be stopped by the direct command of the divine Grimsborith or when battle ceases completely (Either in their death or everyone is dead). Few reach the position of becoming a Grimsborith and many only undertake this ritual when coming from non-nobility attempting to achieve fame or fully dedicating their existence to Grimsborith. Hidden Fruit: Lichi Dadi Location: Starting cash: 37500 Gold Production: 5000 Economy + 3000 capital + 12000 from population = 20k p/t
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