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Tadmonster

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    Hjolron of the Woods
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    Forest Dwarf

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  1. We need to remove the /bread plugin...it makes it extremely unprofitable to be a farmer, handicapping a profession that historically over 60% of the population participated in. We can't do /iron or /wood, we either have to get it ourselves or find someone to sell it to us, why should food be any different? Or at least make /bread give you like 3 bread so you can survive until you buy more food. We have no farmers, bc we have no need for them, but in any working civilization (that doesn't use large machines to farm), the majority of the population is in agriculture. Remove /bread>more food needed>more farmers>more peasant and field rp>more dynamic and rich experience.

    1. Show previous comments  4 more
    2. Tadmonster

      Tadmonster

      It is worth noting that a couple things have been done to make the profession more worthwhile. These two things namely are the addition of caskets as a discoverable item from gathering professions, and the spoiling of food, which forces nations to not simply stockpile loads of ready to go food forever. That being said, haybales can be stocked forever (I've got a double chest myself), so starvation is hardly a problem. 

       

      I won't argue that the plugin doesn't have it's uses, and I often find myself eating through more than my monkbread in a day, but I think it could be scaled to balance the usefulness of professions.

    3. Elfen_

      Elfen_

      Eating in any survival game, getting the food is usually nothing but a chore. With /bread and the fact so many people are chef/farmers, food is easily accessible and never really been profitable. Maybe in the sense where you help supply a quota of farmed goods to a nation as a way to pay to live there, or giving back to it's community(basically not living there for free)

    4. BrandNewKitten

      BrandNewKitten

      I like it! ^_^ 

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