-
Posts
669 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Aesopian
-
~| The Approach of Autumn |~ The seasons turn. The September Prince's chamber has been unearthed, at [900, 90, -1020]. You know this information ICly. You can find the current stats of the September Prince in the spoiler below. The ancient chamber containing the September Prince has been opened. The stories say that the September Prince was a power, terrible and wicked, who crushed whole nations into tortured cobbles and mud-drowned citadels. He held all the strength of the Aspects, and the world was slave to his command. He was larger than the mountains, and capable of performing feats that would make the druids of today seem little more than gnats. Yet, for some reason, we have found him sleeping. In a chamber below the Wonkawood, within an amber chrysalis, royalty rests. Still, even as the descendants make an effort to pierce the amber shell in which he is encased, the prince remains asleep. After all, this is a magical sleep, not an afternoon nap! It will take much more than the efforts of a few men with swords, and a lack of sense, to wake the September Prince. In addition to the effect of the Turning of the Seasons, which will automatically raise the September Prince's wakefulness by 16.0% each week now that his chamber is opened, you can, yourself, intervene in the waking of the prince. This can take a number of forms. Artifact items, powerful magic, and particular eventlines will all potentially reduce or increase the prince's wakefulness. Should you have access to unique tools, you might be able to harm or heal the prince's body, even while it is still within the amber chrysalis. If you should have a question about whether you can use something, contact Aesopian (GE#1665) over discord, or through a private message on the forums. If you would like to know if an item can be used, please send a screenshot attached to your message. Feel free to organize a time to head over with a group to try something out! The nightmare seeds, strange artifacts which have cropped up over Atlas since the descendants first arrived, seem to have a connection to the September Prince. When brought to his chamber, they become destructible (-1% Body Integrity, +4% Wakefulness), but also display a curious attraction toward the amber shell in which the prince is encased (-2% Wakefulness). "So, this is what you warned them all about. And you knew they would do it anyway?" In the Far Glade, a ghostly man speaks to another figure. While the ghost is calm, the other, who wears a mask made of ashwood, is wringing their hands. "Of course I knew -- I'm not dense. It was as the old frog mani said, this was inevitable. The cat-god's prophecy said just as much. I only pray that they have taken my word to heart, and prepared." The figure masked in ashwood finishes speaking. They stand up, woven-grass cloak billowing in the breeze. The crown of branches they wear around their head crinkles and shakes. "Do you suppose they'll survive?" The ghost speaks slowly, deliberately. "I'd like to think so." "Oh. What of the rat-kind? Or the old lords of the deeproads, and the iron? The violet trees? Or, the great wall in the south, and the last vestiges of humanity's old army? I knew you played it by ear, but I didn't think you'd go that far." "We'll see." Take care, for when the September Prince awakes, for better or worse, this world will be changed. Previous Event.
- 16 replies
-
13
-
~| The Approach of Autumn |~ A single word to break the tides, a single king to reign them. From his hands the future hides, the princeling that will chain them. "Diz... diz cannah be." The chieftain of the wonks is squat before a pool in the lowest levels of the caves, his hands clutched around the bottom of his face. It is flush with life, with ornate offerings scattered all around its side-passages. Lilypads float in the still waters, and the dim luminescence of mosses glisten off their scummy surface. Yet, there is one thing missing. A great, colossal frog, which used to occupy the middle of the pond. The princess of peel frogs, a Mani, who protected the wonks when they were in their darkest times. Now, she has vanished, disappeared with nary a trace, and with not a clue as to her whereabouts. "Iz az mi blahed, cheef." says the a wonk warrior, poking the waters with a long stick. The chieftain bats the warrior's staff away. This is no time for levity. They had been celebrating -- it had been a joyous time. Khurmt had just been defeated, and the wonks were free to begin expanding beyond the caves they had occupied for so long. The wonk chieftain had seen the sun dance across the Wonkawood lakes, how wonderful it was in its beauty. He had longed for a free people, and now they were free. Then, their god left them. "Dat tha openin of dah deep gate came... iz no coincidence. She left because of them. How long before the gate fully opens?" "Few weekz, zum months, at most." "Prepare dah ladeez and tadpoles. Soon... we may need to depart." A gust of wind blows across all of Atlas, spreading out from the Wonkawood, smelling of embers, wood, and greenery. The seal on the Deep Gate has been broken, by the actions of the elf Elenora Zytiaear, the human Olgierd, the dwarf Vosirk, and the orc Zhag'Yar. Within the next several elvish days, it will open completely, allowing anyone outside to plunder its depths. And allow what is within, out. Note: You don't ICly know who opened the deep gate. Only that it has happened. WAKE ME
-
~| Wonkawood |~ Summers turns to autumn, and with it comes the fall. Anyone can participate, come at the appointed time, and you can aid in the great battle against Khurmt! Khurmt is known by the wonks as the dark frogod, is a malevolent and powerful entity. His exact nature is unknown, with some theories suggesting he is an apparition, a corrupted spirit, or the spawn of Iblees himself. Long ago, when the ruins of this land were fresh, the wonks were a wondrous and bountiful people. They lived throughout the entire Wonkawood, and were on the verge of spreading out across all of Atlas. This was, until, Khurmt came to them. He twisted their beliefs, corrupting their elders. Ultimately, it was by his influence that most of the wonk population were tricked into committing mass suicide, with the remainder trapped deep underground. Reports suggest Khurmt takes the form of a massive, red, bipedal frog-like entity. He has mastery of dark magics, the undead, and if rumor is to be believed, demons. Eight hundred mina and two wonk tokens will be given for each Idol of Khurmt a player turns in, to that player. Additionally, three sets of Fallingwood armor, three Fallingwood swords, five bugpuff red, five ponderlot, five glorping slime, five blemfort mushrooms, and five pudge tatoes, to be distributed at random among the party members. Finally, players will receive artifact weapons, artifact magic items, and other items from the bodies of Khurmt, and his elite forces. In the depths of a jungle, below lilypads and cattail, a power stirs. An ancient, evil power, built on a mountain of death, and a history of suffering. There is a wisdom to carnage. It knows the men of this realm draw close. So, let them come. They will join the rotting corpses on which I stand triumphant. A call goes out from the wonks, to all the descendants across Atlas. The final battle against Khurmt is at hand! Many months of events have led up to this final point. Already, groups of players are clambering together to assemble their Idols of Khurmt and prepare for the final confrontation with the dark frogod. It is the last chance to join, and become part of this defining moment. WAKE ME
-
~| Wonkawood |~ Elder Mekko is saddened by the death of many young tadpoles at the hands of Khurmt. If you have an Idol of Khurmt, or are a nation leader seeking to participate, post below to join up, stating the number of Idols you are brining. This message is free knowledge to all descendants. Threat level: Very Hard Required party number: 30+ Description of beast(s): Khurmt, who is known by the wonks as the dark frogod, is a malevolent and powerful entity. His exact nature is unknown, with some theories suggesting he is an apparition, a corrupted spirit, or the spawn of Iblees himself. Long ago, when the ruins of this land were fresh, the wonks were a wondrous and bountiful people. They lived throughout the entire Wonkawood, and were on the verge of spreading out across all of Atlas. This was, until, Khurmt came to them. He twisted their beliefs, corrupting their elders. Ultimately, it was by his influence that most of the wonk population were tricked into committing mass suicide, with the remainder trapped deep underground. Reports suggest Khurmt takes the form of a massive, red, bipedal frog-like entity. He has mastery of dark magics, the undead, and if rumor is to be believed, demons. Location: The swamp in the middle of the Wonkawood (-980, 55, -1230). Requirements: Eight Idols of Khurmt Rewards: Eight hundred mina and two wonk tokens will be given for each Idol of Khurmt a player turns in, to that player. Additionally, three sets of Fallingwood armor, three Fallingwood swords, five bugpuff red, five ponderlot, five glorping slime, five blemfort mushrooms, and five pudge tatoes, to be distributed at random among the party members. Finally, players will receive artifact weapons, artifact magic items, and other items from the bodies of Khurmt, and his elite forces. Logistics: Players with Idols of Khurmt, and their nation leaders, should post below to become part of this event. Remember to state the number of Idols you are bringing! Additional Idols after the first eight will be used to weaken Khurmt, reducing his starting hitpoints. Nations which do not have Idols can still post below to join the event, and we will try to get a time that works for you, but you won't receive priority. A chat will be made on discord by Aesopian (GE#1665) in order to organize a time amenable to all for the summoning and battle to take place. These Idols will be handed in prior to the event in order to ensure smooth flow of the event. A thread will be created after Khurmt's defeat to organize player rewards. At least thirty players are needed in the party to take this bounty. Players in the party will have friendly-fire turned off via wonk dust. Fighting Khurmt: Khurmt has a divine armor class, and so only takes damage from siege weapons (must be assembled and hauled to the Wonkawood prior to the onset of the event, message Aesopian to conduct this, he'll move your siege weapons for you, or get you region perms so you can construct them there -- you can also build camps, move galleons onto the lake, etc.), high-level magic (every five tiers of a magic possessed by the party grants one attack), and artifact weapons (message Aesopian over discord with a screenshot of the weapon at least one day before the event, and he will approve/deny it. You'll likely get only one attack using it). Combat will primarily be a mix of PvE (fighting Khurmt's minions and the dark wonks), and RP (attacking Khurmt himself). "Dah final battle iz at hand. Mi can feelz it in mi throat-sak, latz peep." The wonk chieftain is sharpening his spear with almost maddening persistence. His name is Croek, and it is his duty to lead his people, and create a future for the wonks. It is with a mote of surprise that he suddenly feels someone pat his shoulder. "Now, now. It is not our place to fight him. You'd be torn to shreds by Khurmt's magic, or turned against the descendants. Don't go off trying to help them." Elder Mekko steps away from the chieftain, resting heavily on her staff. Her skin sags like she were wearing a burlap sack, a testament to her age. Her soft eyes are hidden underneath a tremendous brow. "Mi kno... just, mi weesh we cud be out dere, helpin em. Iz nut fare tu put dah fayte of dah wonkz on dem." "Believe in them. They've not failed us yet, and here, when it matters the most, they will be our deliverance. The descendants are a great force for good. Orcs, humans, elves, and dwarves alike, when they are together, they can do the impossible. We are lucky enough to be witnesses. May the blessings of nature and the spirits be upon them." "Ribbit." A call goes out from the wonks, to all the descendants across Atlas. The final battle against Khurmt is at hand! Many months of events have led up to this final point. Already, groups of players are clambering together to assemble their Idols of Khurmt and prepare for the final confrontation with the dark frogod. It is the last chance to join, and become part of this defining moment. WAKE ME
- 10 replies
-
12
-
THE TREATY FOR WONKISH FREEDOM, 13th of Snow’s Maiden, 1671 In light of the atrocities committed by Khurmt, the Kardarsi Sultanate and the War Nation of Krugmar have seen fit to agree to a set of terms in order to combat and ultimately achieve victory over those who who wish to see harm to the wonk people. As such, the treaty for wonkish freedom seeks to establish a martial relationship between the Kardarsi Sultanate and the War Nations of Krugmar as a means to bring about an end to wonk bondage. The Terms, agreed upon by both nations, are as followed: The Kadarsi Sultanate and the War Nation of Krugmar agree to the basic tenets of Non-Aggression in the Wonkawood. Neither party shall intentionally harm civilian or military personnel possessed by the other in this region. The Kardarsi Sultanate and the War Nation of Krugmar will share all relevant information that would possibly provide benefit in the war against Khurmt and the dark forces that serve him. The Kardarsi Sultanate and the War Nation of Krugmar will pool together Khurmt Idols for the purposes of summoning and defeating Khurmt. The Kardarsi Sultanate and the War Nation of Krugmar will pool together military forces, and accordingly, conduct joint military exercises for the purposes of attacking Khurmt and the dark forces that serve him. This treaty will be dissolved upon the death of Khurmt, or otherwise, the release of the wonks from bondage. Signed, Sultan Auda Kharadeen, Son Of The Second Sultan Fakhri Kharadeen, grandson of the first Sultan Arlen Kharadeen, great Grandson to the Mighty First Caliph Faiz Kharadeen, Protector of the Farfolks, Sword of Allah, Defender of Faiths, Al-Mahdi, The Reclaimer of Honor, Ender of the Farfolk oppression, Defender and Follower of Al'liman Rashidun, Defender of the Kadarsi Sultanate, Returner of Homelands, Unifier of Tribes, High Commander of the Kadarsi Army, the Returner of Justice, The Chosen one, Sultan Of Al-Damashq, Supreme Leader of the Qalasheen, The Returner of the Caliphate. The war-craving Rex, and zealous Swampgoth of clan Lak, Morlak’Lak Wonk Chieftain Croek
-
The Independant Barony of Oakdale
Aesopian replied to shortchangehero's topic in Atlas Roleplay Archive
Ehsawp says something about pebbles. -
~| Cloud Temple Monks |~ "The Cloud Temple Monks are an institution unchanged by the passage of time. A brick may crumble and be replaced, but the righteous edifice remains intact." "Monk Torlan is missing." The chief librarian tells you, taking off her spectacles. "He was the leader of the early exploratory mission when we were first travelling to Atlas. It was his duty to chart out the land, identify areas of interest, and pick out regions for settling. He was good at his job." She rubs her temples. She looks tired. "When he returned, he was adamant to lead an expedition south, to the Great Wall. I'll be honest with you: we have absolutely no idea what it is, how it got here, or what's beyond it. Torlan was determined to answer those questions. He said that, from the moment he saw it, he could feel it calling him, that it was his 'destiny' to see what laid beyond it. Really, I thought he had spent too much time in the sun, and had just started to go mad." The chief librarian rolls her eyes. "But, he was persistent. Eventually, the archmonk relented, and allowed him the resources for an expedition. After he went south of the Frozen Pines, we never heard from him again. Not a single peep. He could've been slain by the forces of the Vaeyl... but we would've known. We are the Cloud Temple monks, you know? The only possibilities are that he is still alive, or that his soul is somewhere else. I worry for the young neophytes we sent with him." The chief librarian sighs, and stands up from her desk, walking to the bookshelf just beside it. She takes out three leather-bound notebooks. They seem hastily assembled, with yellowed paper, and signs of crumpling. When she opens them, you can make out hand-written logs within. "When Torlan was exploring Atlas, he created logs of his journey. We've managed to recover these three, but they represent a small fraction of everything that he's written. We'd like you to recover the rest, and bring them back to us. They might be able to provide us some clue as to what possessed Torlan to explore the wall, and what might've happened to his final expedition." She begins cleaning her glasses with a lilac-colored cloth, turning away from you, and staring into space. "He... he said things. He told us there were ancient peoples in Atlas, once. Long ago. He said that he hadn't pieced everything together, but that when he did, he'd tell us everything. He wanted to make an entire anthology for it, I'd have to devote a whole shelf to it in the library! He told me that there was an ancient battle between the gods, that decimated the world. A war between spirits and mani, a prince and an amethyst." She turns back to you, placing her spectacles back on. "Regardless. We'll reward you for the logs you bring back to us. I wish this place was just frog-men, rat people, and purple trees, but, at least if we can find Torlan, we might be prepared for what comes next." You can find logs of the Travels of Monk Torlan all over Atlas, tucked away in all corners of the world. Inside are relics, tokens of Torlan's travels, which the first player who uncovers them may take. Every unique region (e.g. sleetfells, west peak, loftywoods) has one log. Individual players may turn in a maximum of three books. Work with your friends to turn in more. If you are the first to recover a log, bring it to the Cloud Temple Monks! Message Aesopian (GE#1665 on discord), or a GM, once you have reached the Cloud Temple library. They will place the book away in the Cloud Temple library for others to read, change the sign so that it is 'found', and message Aesopian with your name so that you will receive a 250 mina reward. If a GM doesn't know what to do, just direct them to the sentence before this one. Remember to take only one of the books from the chest. Once particular books have been recovered, hidden lore may be revealed, and those who have returned relevant unique books will be the first to know about it! All logs will have these signs and text beside them. Logs which are already found will be added to the Cloud Temple library. There are thirty-eight logs in total. Previous Event.
-
[Final Update] The Turning of the Seasons
Aesopian replied to Aesopian's topic in News & Announcements Archive
The prophecy has been completed. -
[Final Update] The Turning of the Seasons
Aesopian replied to Aesopian's topic in News & Announcements Archive
A hint has been added. Look among the roots of trees, somewhere on the path toward the Lobster Isles. -
[Final Update] The Turning of the Seasons
Aesopian replied to Aesopian's topic in News & Announcements Archive
One fragment remains. I've taken the liberty of destroying the sites of the already-found fragments, so you folks don't get too confused. Also, helps reduce map build pollution. -
[Final Update] The Turning of the Seasons
Aesopian replied to Aesopian's topic in News & Announcements Archive
Three fragments remain to be discovered. -
[Final Update] The Turning of the Seasons
Aesopian replied to Aesopian's topic in News & Announcements Archive
Four out of sixteen texts have been recovered so far. Explore! Find them fast before someone else can find them first, and return them to the Wonk village for tokens. -
~| Wonkawood |~ The completed prophecy can be found in the spoiler below. "Ah, so that's what you want... mhm, well, old Sorkek has always wanted to recover the prophecy. I don't think it's too much a worry to let you know of it." The wonk elder taps the bottom of her crooked staff against the rock. She is so heavily wrinkled that she more closely resembles a green jellyfish than a frog, and her sunken body speaks to a powerful exhaustion, but her eyes still glint with great wisdom. "It would be many generations ago, not long after we became trapped in these caves. There was an ancient, abandoned village of our people here, and we were still restoring it. One day, a strange cat-woman came to visit us-- oh, they're called Kharajyr? Well, the Kharajyr told us that she was a traveler from a distant land. She told us that she was wandering the world, and was traversing Atlas, to reach the western seas. She said that her goddess could grant her visions of the past and the future, and that in exchange for our hospitality, she would give us a vision." "We were curious. We were also not cruel creatures, and she had thrown herself upon our mercy. So, we found no issue with letting her stay with us. It was agreed that she would be allowed the time until the next full moon, and in exchange, she would give us one of her visions." The wonk sighs languidly. "Things were well. We taught her our culture, about the spirits of the swamp, and of the beauty of nature. She did her best to carry her weight. On the night of the next full moon, keeping true to her word, she sat down in the center of the village, and prepared to have her vision. She called it 'moon-gazing'. Taking out tablets of chalk, she wrote down what her vision told her." "Apparently, something went wrong shortly into her trance. She began to scream, horribly, as though she was in great pain. We tried to wake her, but it was no use. Our warriors could not keep hold of her, and she scrambled away, through the caverns and out onto the surface. What happened was horrifying. It was like the moonlight burned her, blistering her skin, charring her flesh... we could not save her. It was less than a minute before she collapsed onto the grass, a pile of smoldering ashes. We shattered the tablets she had been writing on, and cast the fragments in the rivers." She raps her staff against the stone once more. "It was several years later when one of our scouts reported that they had found carvings in a stone cliff, and taken an impression of them. The elder at the time, who had seen the Kharajyr's writing before the tablets were shattered, recognized the carvings the scout had recorded. They were the same. Not just the same language, but the same words. The prophecy... it is out there, somewhere. Somehow." "Find it, and bring it back to us. Whatever it is, it is better that we know it than it be hidden on some mountains in the wilds. You will be rewarded." You can find fragments of the Turning of the Seasons all over Atlas, tucked away in old corners of the world. If you are the first to recover a fragment, scribble it down! Bring it to the wonk village, located somewhere in the Wonkawood, and you will be rewarded with two wonk tokens, and an additional token for every other new fragment you recover. These tokens can be turned in for items, shown on the list below. An example of a fragment can be found in the spoiler below. All fragments will have this sign and text beside them. Fragments which are already found will have a sign added with [FOUND] written on it. If you have trouble finding the wonk village, make sure to thoroughly explore the Wonkawood! Keep your hearing sharp for their tell-tale ribbits. You can find a map showing the Wonkawood's location in Cloud Temple. You can find the Wonk Item Listing here, which details the number of tokens you need for particular items: https://www.lordofthecraft.net/forums/topic/172006-wonk-item-listing/ Previous Event.
-
Wonk Items Please find below the item listing for the wonk tribe, detailing the items they offer. This information is considered general knowledge for those who have visited the wonk village. Speak to the wonk chieftain to exchange tokens for items. Currency: Wonk Token [Wooden Button]: A poorly-crafted fungiwood token. It is coated with fungiwood resin. An image of a wonk, looking triumphant, has been carved into the token. Common Items (2 Wonk Tokens Required): Pudge Tato [Poisonous Potato]: This is a ripe harcad potato. Unprocessed, it is mildly poisonous to most races, inducing vomiting, except wonks and orcs. It tastes bitter and feels mushy. It can be mashed and fermented to form a weakly alcoholic ale, which loses the toxic properties. Fallingwood Helm [Iron Helm]: This is a finely-crafted fallingwood helm. It is encrusted with amber opal and aventurine, and menaces with spikes of tetrahedrite. It is decorated with cave lobster shell and crayfish shell. It is adorned with fungiwood fiber rings, which have been dyed green using green slime dye. Glorping Slime [Slimeball]: This is a ball of slime wrapped in a fungiwood fiber bag. It tastes bitter and putrid, and smells of fat. It is highly adhesive, and bouncy. Fallingwood Boots [Iron Boots]: These are finely-crafted fallingwood boots. They are encrusted with amber opal and aventurine, and menace with spikes of tetrahedrite. They are decorated with cave lobster shell and crayfish shell. They are adorned with fungiwood fiber rings, which have been dyed green using green slime dye. Fallingwood Sword [Iron Sword]: This is a finely-crafted fallingwood sword. It is encrusted with amber opal and aventurine, and menaces with spikes of tetrahedrite. It is decorated with cave lobster shell and crayfish shell. It is adorned with fungiwood fiber rings, which have been dyed green using green slime dye. Ponderlot [Sugarcane]: This is an eel scale bag, containing powdered ponderlot petals. It smells sweet and clawing, and tastes like pomegranate. It may be inhaled, smoked, or eaten, to produce psychotropic effects. These manifest as visual and auditory hallucinations, hypersensitivity, and a sense of ‘oneness’ or ego-death. It is commonly used in druidic circles to bring one closer to nature. Its effects last for two Krug’s hours. Bugpuff Red [Rose Red]: This is an eel scale bag, containing powdered bugpuff hyphae. It smells pungent, and tastes bitter and meaty. It may be smoked or vaporized to produce psychotropic effects. These manifest as laziness, increased appetite, relaxation, and sleepiness. It can be used to aid in Farseer spirit-walking, and is often used as an offering to the spirits. Its effects last for two Krug’s hours. Potion of Worm’s Delight [Potion]: This is a stone leaf vial, containing potion of worm’s delight. It smells of jungle soil and decomposing vegetables, and tastes powerfully bitter and earthy. Whoever drinks this potion will attract worms to themselves within one-hundred meters, for one hour. Tonic of the Lizard [Potion]: This is a stormstone jar, containing tonic of the lizard. It smells pungent and earthy. It is viscous. Whoever applies this tonic topically to their skin loses their ability to regulate their own body temperature and will automatically hibernate in cold environments, for twenty-four hours. Fungiwood Idol [Armor Stand]: This is a superiorly-crafted fungiwood idol. It is encrusted with aventurine and fortification agate, and encircled with bands of fungiwood and swamp weed. It is adorned with rings of swamp weed. It is decorated with cave lobster shell, eel bones, and cave spider silk. Blemfort Mushroom [Brown Mushroom]: This is a blemfort mushroom. It smells of spice, and tastes earthy and hot. It is usually fried or baked as a side, or an extract produced from it to add to meats or stews. Rare Items (4 Wonk Tokens Required): Brokenblend [Purple Dye]: This is an eel scale bag, containing powdered bugpuff hyphae, powdered ponderlot petals, bog decoction, and cave lobster blood. It smells sweet and savory, and tastes like rotten meat. It may be smoked to produce psychotropic effects. These manifest as hallucinations, relaxation, hypersensitivity, and reduced libido. It is commonly used to spirit-walk, and as an offering to nature spirits. Its effects last for four Krug’s hours. Fallingwood Leggings [Iron Leggings]: These are finely-crafted fallingwood leggings. They are encrusted with amber opal and aventurine, and menace with spikes of tetrahedrite. They are decorated with cave lobster shell and crayfish shell. They are adorned with fungiwood fiber rings, which have been dyed green using green slime dye. Fallingwood Chestplate [Iron Chestplate]: This is a finely-crafted fallingwood chestplate. It is encrusted with amber opal and aventurine, and menaces with spikes of tetrahedrite. It is decorated with cave lobster shell and crayfish shell. It is adorned with fungiwood fiber rings, which have been dyed green using green slime dye. Ultra Items (10 Wonk Tokens Required) [OFFERING CANCELLED]: Icon of Truth [Emerald]: This is a masterfully-crafted tetrahedrite emerald. It feels warm to the touch. It emits a soft green glow. This artifact can be given to the mani of the wonks in exchange for an answer to any question the bearer asks.
- 1 reply
-
7
-
~| The Far Glade |~ Enter the Dream Click the link above! Please see the spoiler below for bug fixes and changes, and the FAQ. Remember to refer to this if you want your character to bring up anything IRP that they hear in the dream! Atlas is an ancient land. It lay untouched for ages before the children of Malin, Krug, Urguan, or Horen ever set foot on its shores. Misty bogs played home to countless creatures, buzzing in the air and prowling the mud. Proud snow-capped mountains, bare and beautiful, rose from the plains. Their existence glorified creation. Ancient powers have made this place their battlefield, more than once. Discarded as pawns in those conflicts, the ruined civilizations of the first descendants who came here litter the landscape. The Far Glade, the greatest of the dreaming realms, has especially close ties to Atlas. For it is here that, long ago, one of the Far Glade’s greatest champions came to rest. Now that the descendants have arrived once more, the Far Glade stirs with new vigor. The throne of the champion has long been empty. It is time for a new paragon to claim the title, and the power and responsibility that come with it. A prince of autumn lays in this earth. All over Atlas, as the descendants lay down their heads to sleep, they find themselves dreaming of a forest below the world. An enigmatic figure calling themselves March Ash offers to guide them. They are immersed in dreams of ancient prophecy, terrible evils, and thrones. There is much to learn in this dream, about Atlas and the future of the descendants. If you are very lucky, you might find clues that will help you in the wars to come, or stories that will give you an insight few possess. In this dream, names are powerful things. For those who particularly lust for knowledge, they can search through Atlas for five locations where sacred names have been left, which can be used to divulge more information from the dream. Good luck. Please keep responses in-character. If you wish to make OOC comments, add them to your in-character response. Please contact me over discord at GE#1665 for any bug reports, text errors, or any other issues with the content – I might even give you some hints if you help me fix a few bugs. If you are still reading this and have no idea what the game is suppose to be, click the link below the ash tree image.
- 48 replies
-
30
-
what the **** tythus made a post?
-
god bless
-
Hua-Jiao: The Path to Enlightenment
Aesopian replied to WuHanXianShi14's topic in The Děngyú Monastery
"But can you also be a Canonist?" asks Ti'gobser. -
start one of those crowdfunding campaigns
-
I want the plugins from that one guy's app for our events can ET get the power to build everywhere or something plz rate aesopian as an ET out 10 hunting&fishing or hunting alone
-
Wanted: Rabbits They breed! And eat everything! Threat level: Low Suggested party number: 2+ Description of beast(s): Rabbits. Oh my god they are everywhere. On the ground. In the trees. In the sky! They are eating all our crops. You have to help us. They gang up in big groups, and kick you in the shins. Oh god, I can hear one beating my wife, please help us! And now they're in my eyes! AAAAAHHHHH! Location: Near Veris Rewards: 200 Mina Message Aesopian to schedule this event.
-
Well, I mean, it's better, sure, but I meant more along the lines of God being the supreme creator of all things. The aenguldaemons, be they aspect or otherwise, are merely the caretakers of creation, not its ultimate creators. I mean, if God really was some sort of master creator, wouldn't he have made creatures able to reproduce? Rather than have them be things made by the Aspects. I mean... what else are the descendants going to eat, if not plants and animals? My own version of yours would roll something like this: In the beginning, the Creator gave birth to all things, and most precious among them was life. The power of lifeforce. A gift so sacred that three Aenguls took notice of this mortal realm and descended down upon to watch it flourish. Three of them were chosen to become its curators. The plants and animals brimmed with life and energy. They would reproduce, and adapt to new environments. The kind and gentle Cerridwen was taken by this sight, and entranced by the beauty of new life. She became the curator of birth and growth -- hers was the blessing of beginnings. The Aengul Cernunnos observed life flourish, becoming abundant, and witnessed its ultimate end. Animals and plants would succumb to to the harsh realities of nature, the whipping winds and tearing waters, even the ravages of time. It became a piece of him. His would be the blessing of endings. Finally, there was the Aengul Nemiisae. She saw the beginnings and endings of nature collide and shift about in a chaotic manner. The rise of predators and the exhaustion of prey. The starvation of hunters and the expansion of the hunted. A crude balance formed at first, slowly becoming steady with time. A hardened, darker truth to some; to others a necessity. Toxins, claws, fangs, defensive attributes and predatory tactics to cull out the weak. This touched the deepest parts of Nemiisae's soul, and to hers became the blessing of Culling. Thus, with this final piece in place, the trio of Aspects were complete, and they would work forevermore to maintain the natural order of creation. This is no skin off you again, Delmo. It's just I really goddamn hate the Mathic cycle lore.
- 18 replies
-
1
-
- fairy rings
- elder trees
-
(and 2 more)
Tagged with:
-
I still don't think you should be having all this 'dying god' crap. It's worthless garbage which does nothing but overcomplicate the server when a new player is trying to apply. You know what is simple? 'ah, the backstory is the same as Christianity'. It's that simple. One sentence is literally all you'd need for the creation story. Look. You can have your neo-spiritualism bullshit, but put it AFTER the creation story. Maybe Iblees killed him, maybe he fell off a cliff, maybe god had a stroke after eating too much beef, idgaf, but the creation story itself should be incredibly simple. Everything else is good though -- no skin off Delmo, this lore is of admissible quality. It's just this paragraph below I goddamn loathe with a passionate hatred. I'd post an edited version, sure, but it'd change it to be inline more with the traditional ancient history, rather than the mathic cycle bullshit, so I can't really do changes to help.
- 18 replies
-
2
-
- fairy rings
- elder trees
-
(and 2 more)
Tagged with:
-
Per new rulings by the administration, you cannot sign up.
