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Event Actor
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About Aesopian

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  1. _,.,-~"~"~-,.,_,.,-=~´"-~-"`~=-,.,| The Merchant Shatanti |,.,-=~´"-~-"`~=-,.,_,.,-~"~"~-,.,_ _,.,-~"~"~-,.,_,.,-=~´"-~-"`~=-,.,_,.,-~"~"~-,.,_,.,-=~´"-~-"`~=-,.,_,.,-~"~"~-,.,_,.,-~"~"~-,.,_ Over the course of a few weeks, many nations find letters tacked to their notice-boards purporting to be from a travelling, seafaring merchant. Written on papyrus paper in a colorful purple ink, they offer the chance to host the merchant and his crew, and in exchange the merchant will grace that kingdom with his stall and the business it will attract. Ancient relics from distant lands! Rare trade goods, and powerful weapons. Exploding powder. Druidic trinkets. Troll skulls. The scales of dragons. These, among many other items, can be purchased from Shatanti, for a price. Put simply, in this thread you, as a nation leader, can place a bid for Shatanti. When the event ultimately happens (1-2 weeks from now), the winning bidder's nation will receive a visit from Shatanti. He and his crew will set up a stall, and sell their goods to whomever seeks them out. The leaders of the winning nation will, additionally, receive a 10% discount on all items purchased, and will be welcome to pry Shatanti for any rumors he has heard on the seas. You can find some examples of the wares Shatanti will be carrying below. This is simply a sampling of the kinds of unique items he might bring. He will, in fact, be bringing many more items than just this sample, including standard rare resources such as gunpowder and dragonscales. Several nations receive bid modifiers. These represent Shatanti's affinity for particular environments, races, and national policies, as well as past interactions between Shatanti and the residents of those locations. These values are automatically added onto the bids made by the nations seeking Shatanti to visit them. Kingdom of Courland: 1000 (+1000 Largest Nation) Grand Kingdom of Urguan: 500 (+500 Dwarven Greed) The North: -500 (-500 Embroiled in Conflict) Kingdom of Lorraine-Savoy: -500 (-500 Embroiled in Conflict) Warhawke Chiefdom: -750 (-750 Tribal Nation) Dominion of Malin: -350 (-350 Green Nation) Mardon: 0 Undead Realms: -4500 (-4000 Undead Nation, -500 Violent) Silver State of Hael'unor: -500 (-500 High Elf Superiority) Sultanate of Haria: 750 (+750 Desert Nation) Federation of Sutica: 1600 (+1250 Mercantile Nation, +350 Peacemongering) Princedom of Fenn: 0 War Nation of Krugmar: -500 (-750 Tribal Nation, -500 Violent, +750 Desert Nation) Farthing of Haysend: 0 Horde of Dunamis: 0 (-500 Embroiled in Conflict, -500 Violent, +1000 Mercenary Nation) Druids: 250 (-350 Green Nation, +250 Independent Guild, +350 Peacemongering)
  2. MC Name: Aesopian Character's Name: Juniper Brambleblood Character's Age: 90 Character's Race: Halfling What magic(s) will you be learning?: Communion and Control Teacher's MC Name: Mitt0 Teacher's RP Name: Valor Caerme'onn Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: No
  3. Grinding and MC mechanics win warclaims, not RP. This is a factions/PVP server.
  4. (( The issue is that Squirt and their allies are hardcore grinders, unlike much of Haria, making them immensely rich. If you press this issue, they'll probably just buy Dunamis and Urguan's loyalty, and any other nation they want to. Plus, no one can produce that much dscale. Think, Faiz. Says Ti'gobser.
  5. Minecraft Name: AesopianDiscord: GE #1655Time-zone: ESTDo you, or have you held, any other staff positions: Event Team on Rise of Kings. Where do you grab inspiration from: I mostly draw inspiration from old forum roleplays and random D&D resource packs (Goblinpunch and that ilk). To a lesser extent I draw inspiration from old RTS games, such as WCIII and Starcraft.What are your current list of characters, and are you willing to sacrifice any: Current characters are Ti'gobser, Imatul Ordl, and Juniper Brambleblood. I'd sacrifice Imatul for pretty much whatever. Juniper would be replaced under particular circumstances. Ti'gobser, is, of course, off the table for PK. What race, or group, do your events best cater to: My events cater to the public at large. I would especially like to run some for Halflings, and to the nation-groups generally left untouched (e.g. Haria or Sutica). I tend to shy away from Kharajyr events since I can't get their accent. What do you believe are the key factors for a successful event: The key factors to a successful event are mystery (usually), challenge, and reward. Barring the conclusion of an eventline, mystery should always remain about the story's future, and its principle characters. This drives exploration. Challenge and reward, as factors, are very intertwined. They make the players feel as though they have overcome something, and feel as though, beyond just pride, they have achieved something for it. Challenges don't necessarily have to be through combat -- puzzles or roleplay tasks also work. Rewards don't have to be functional -- relics or simple trinkets of times past can also be offered.What strengths would you bring to the team: I have multiple years of minecraft event team experience. I'm very dedicated when it comes to ensuring events come off high-quality, and are accessible to most. I have a decent understanding of a few types of lore, but my largest knowledge-base is probably for those lore pieces I wrote myself.Why do you want to be part of the team: So, right now, when I help with running any events, I need to screenshot the permission of the event manager I'm helping so that the GMs will do things I tell them to do. It'd be nice to not have to do that anymore. Create three distinct event scenarios based on the servers lore that you would organize: As per my discussions with Final and aerial, my first and second event scenarios consist of the Awaken My Hate and travelling merchant events, which I was closely involved with the creation of. My third event scenario deals with the enormous skeletons scattered in eastern Asul, though it can be adapted to work in Tahn's deserts or mesa as well. Simply put, this is an excavation. Players can provide resources and labor (likely through a warp sign to the mines), which contribute to progressing the excavation. At certain thresholds of labor and materials gathered, the excavation site can be deepened into the earth, with the addition of scaffolding and other flavor structures. Over time, players may begin to uncover ancient ruins, battlegrounds, etc. This provides the opportunity to deliver to those players event item trinkets or ancient texts, offering background to other ongoing eventlines, or for Axios at large. How long do you plan to be able to work on the team: I plan to be able to work on the team over the summer. This is during the weekdays from 5PM onward, and during the entire day on weekends. I may be sporadically active during the semester, but less so than during the summer. Tell me a joke: arockstar is the ET lead.
  6. Why is Aesopian so cool?
  7. You should still rename it from balance to something else. Too easily confused with the Aspects. 'Cycle' might be better, considering her duty is to make sure we repeat history.
  8. Are you writing them now or are they old stinky ones?
  9. This should be up to a maximum number of chests, e.g. one per raider. Also, doesn't this basically defeat the purpose of heists?
  10. I have signed items from him but they're from the PLAYER, not the ET. So, he must go back on the ET. Otherwise I can't use them!!
  11. We should really have just one thread which outlines all the pseudo-Druidic nature creature variants.
  12. I do like some delmodan with my morning tea and biscuits
  13. Can I purchase a summer home there, asks Ti'gobser.
  14. @Final So, those event items suddenly shot up in value 5000%.