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cablam

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Everything posted by cablam

  1. [Redacted] pats Eath'Lur on the shoulder as he takes the quill and signs the charter.
  2. This charter has been approved.
  3. Huh. Looks like we're back.

  4. Johannesburg Warzone In the warzone there are 5 capture points spread throughout the landscape. In order to capture them a side must stand on the 3 pressure plates surroudning the point for a bit and once the beacon switches to their respective color (Orange for Coalition, Purple for Oren). Rather than points being counted at a specific time, a timer will start at 5 p.m EST and score will be counted until 6 p.m EST at which point the time will be counted and the side with the longest time controlling the points will receive a point for the day. At the end of the week the side with the most points will get a bonus in the siege on Saturday (will be discussed with the respective parties beforehand). The timed capture points will begin tonight at the aforementioned times so be prepared! Regular warzone rules apply save for the ban on horses. In this warzone there will be 5 horsemen selected by the leadership of each side that will get to bring their horses into the warzone. These 5 will know who they are and if one is to use a horse in the warzone without being one of the 5 they will be removed from the warzone along with their mount. Repeat offences will result in harsher consequences. Building is complete! Huge thanks to Gucko, Zindran, Masterchef89, Kevinblabla7, ggteixeira and Woodenapples for their assistance building the warzone! PvP is enabled once again! Also a note, the time has been moved forwards an hour to better accommodate GMT groups.
  5. Update! Good news and bad news. Good news first! Bookshelves are now usable once again! Your books will not be instantly deleted upon restart. Bad news now. On occasion, seems to be partly due to lag, books will get deleted when you are attempting to put the book in the shelf similar to what occurred before the attempts at a fix. However, instead of the books returning on restart, the books will not reappear on restart resulting in the book being lost. What this means is you can use bookshelves however do so only if you have backup copies of books stored in chests. If you run into any issues down the line please contact me on the forums, in game or on skype (cablam64).
  6. DO NOT USE BOOKSHELVES UNDER ANY CIRCUMSTANCE! Bookshelves are currently very broken, resulting in any books that are put into one and left post the 1.11.2 update to be deleted permanently upon server restart. Books that were put into bookshelves before the update to 1.11.2 are fine to remain in the bookshelf, but if you remove the book from the shelf DO NOT put it back in one. For now, store any books not already within a bookshelf in a chest until a fix for the bug can be made. Apologies for any issues caused by this bug.
  7. I would recommend not storing your books in bookshelves currently. The shelves are more bugged than they were previously and now will eat your book completely on occasion and you won't be able to get it back. If you really need to use bookshelves, make copies before trying to put them in, otherwise just store your books in chests for now.

  8. Yes that is not the final decided upon time at all, I simply used it as an example for the discussion is all.
  9. The proposal isn't to make it 24/7. It will be so the timer will only run throughout a short period of time starting at a predetermined time that is best for both sides. So what would you suggest to fix the current system? Its not always super easy to fix as people will Min-Max, or get the most for the least effort, case in point the most recent warzone. If we implement it and make it an all day thing people will complain about having to be in the warzone 24/7, not being able to RP and losing sleep, not doing homework, etc. in order to show up to the warzone. I am curious as to any ways you think this dilemma can be solved. I quite like this idea, I'll keep it in mind.
  10. ^ This The timer will only be active during a set period of time, for example, 5 pm EST - 6 pm EST, in order to avoid the whole capping at midnight issue.
  11. The middle ground is the system that I am proposing to have implemented in case there was any confusion.
  12. Hello there! Recently I have been brought onto the War Team in order to handle and manage the Warzone aspect of wars! So to start off my time here I am looking to get the community’s opinion surrounding all aspects of warzones with a focus on capture points and horses within the warzone. I will also be taking feedback on every facet of warzones so feel free to leave any additional critiques or suggestions below. Capture Points Currently the capture points are counted at a preset time and whichever side controls the most points at said time gets a point. This system works well in that it doesn’t force players to be apart of the warzone for an extended period of time, however it concentrates the fighting into an extremely short window, preventing those who can’t make the initial time from missing out. What I am proposing as an alternative is a mode where the side with the most time controlling each of the points within a time period of an hour or so wins the point for that day. The hope of this system is to allow more people to participate and try to make it more enjoyable for both sides. If the alternative is chosen, a test will be conducted beforehand to ensure the redstone/command blocks (still not sure which we will end up using) work properly and the result is what the playerbase was looking for. If you have any suggestions on how to improve this system, alternatives to the new system or any concerns please state so below. Horses Currently horses are not allowed at all within warzones however we are looking at changing this. Instead of allowing anyone to use horses we are considering allowing a set number of horsemen on each side of the warzone who will be designated beforehand. This number will likely be rather low, the initial suggestion being a single horseman per side but we are open to increasing that number a bit but we don’t want everyone running around on horses. If you have any suggestions as to how horses should be implemented, if at all, leave them below!
  13. The forging part of this lore will remain secretive and require extensive research to complete. The forging process itself is by no means easy nor is it cheap. The resources required to even prepare to create one of these items are difficult to aquire at best. As of me writing this there isn't really any risk involved in the making of the metal other than a waste of resources and time. However, I am considering adding in a few caveats to try and limit production of the material further. As it stands right now though, this metal will not be able to be mass produced and the forging process will remain rather quiet among the three of us to prevent it from becoming super widespread. The creation of the metal and the research behind it will remain heavily moderated as well, akin to thanhium. Additionally, although it is not written here, the metal has a number of uses outide of weapons and armour that we at the very least will be attempting to create IRP. The whole "if it breaks it can't be reforged" aspect was added in to also limit the production of the metal as if you break it then you need to create an entirely new one from scratch which, as stated earlier, is difficult to do. Sorry if this is all over the place I am writing this out on my phone, if anything needs clarification just let me know. Edit: We have decided to add in risks to the forging process, increasing the chance of failure and causing varying levels of damage to the surroundings depending on the type of failure.
  14. I understand where you are coming from here and I see your issue with it. The main purpose behind this metal is to provide a unique style of material that isn't super overbearing but still has interesting properties and to add additional flavour and levels to arcane engineering. I'm not sure if the one weapon slays all kind of thing is too much of an issue these days anyways considering how many people carry around both gold and steel weapons to begin with.
  15. To ensure it is RP'd properly as well as to ensure the research and process that the metal will be forged from is correct. Also to make it available to everyone should they attempt research.
  16. Arcanium - Alloys of the Void For quite some time metals infused with mana were but a myth amongst mages who constantly strived to create a metal with properties superior to that of their mundane counterparts. Unbeknownst to many, such a material had been created early on in Vailor by the Elder-Aengul, Gazadriel. Before the Harvesters began reaping souls for Gazadriel, he needed a weapon to bestow upon his servants that allowed them to carry out the tasks given to them. In order to enchant these weapons with the runes of power, granting them the ability to harvest souls that would be subsequently used to fuel the seal, Gazadriel needed a material that was able to hold such a powerful enchantment whilst not sacrificing combat prowess. He searched the common, mundane metals and alloys at the disposal of the descendants but none proved to carry the properties the Elder-Aengul needed for his followers. But he searched to no avail, and so the Elder-Aengul Gazadriel set out to create his own metal, with incredible success. With that, Gazadriel crafted the Harvester sickle, scythe and sword, all from his own creation the descendants at the time gave the name of Brightsteel. Gazadriel kept the secrets to the creation of this metal secret, leaving even their properties a mystery to those who wielded the weapons. Throughout the duration of the harvester conflict, all but the Brightsteel sword was lost to those that opposed Gazadriel. The sickle and the scythe seemingly disappeared from Vailor, finding their way into the possession of the Harbinger Orithur who kept them under lock and key within the vault of the Library of Dragur. Throughout their stay the enchantment upon them faded, Gazadriel seeing no use in continuing to fuel the enchantments of his creations that were taken from his followers. The weapons remained within the vault of the Library until one day when a curious Halfling, having taken them from the vault back on Vailor and transporting them to Axios, decided to experiment on the strange metal. He enlisted the help the two most knowledgeable people he knew, Avenel Synalli and Crumena Izalith. Through their combined efforts and expertise in arcane arts such as transfiguration, voidal feeling and cognatism coupled with the skills in blacksmithing and metallurgy, the three reverse engineered the weapons, dubbing the metal Arcanium, and discovered the secret to their creation. Mana. The Creation and Specifications of Arcanium Arcanium is not an extremely rare metal found deep within the ground or within meteorites like many had thought. Instead, it was merely mundane metals enhanced through voidal corruption. Bombarding the metal with copious amounts of mana throughout the forging process allows the mana to seep within the bonds of the metal, mixing with it and solidifying into a metal with the same basic properties as its mundane counterpart but also with a few boons. Once complete the metal takes on a purple hue and radiates with an ever-present dim glow about itself. The process is by no means efficient, requiring very large amounts of mana to be pooled into the metal over a short period of time in order to entwine enough mana within for the enhanced properties to be exhibited. List of Metals and their enhanced properties: Ferrum, Steel and Bluesteel Retain the properties of the metal prior to the forging. Due to the mana laced within the material the metal acts as gold would when interacting with beings that suffer from a weakness to gold, such as wraiths, archons, homunculi, etc., as well as voidal beings (Ex. Voidal horrors) in the same manner. Acts as Magegold when used for enchantments. Aurum, Magegold Retain the metal’s properties prior to forging including the softness of the metal. Acts as Magegold when used for enchantments. Allow for the more efficient channeling of mana from obelisks or mana gems. Affects Voidal beings (Ex. Voidal Horrors) like gold affects spectral beings. Slayersteel Loses the enhanced durability given to the gold when forging it into an alloy with steel. The effect the gold within the alloy has on beings which normally have a weakness to gold, such as wraiths, archons, homunculi, etc. and voidal beings is enhanced slightly, causing more pain to the beings when struck. Note, the extra pain is not substantial. It is noticeable to a point where the being would say “This is not regular gold” but it is by no means a way to ‘one-shot’ someone. Acts as Magegold when used for enchantments. Carbarum Retains the metal’s properties before forging. The metal acts as gold would when attacking beings that suffer from a weakness to gold, such as wraiths, archons, homunculi, etc. and voidal beings. Acts as regular Carbarum when used for enchantments. Can only be created if the one forging the item has a recipe for the Carbarum item or the one forging the item has received the MC item off someone. Magnetus Keeps the physical properties of the regular Magnetus. The magnetic properties are enhanced due to the increased amount of mana infused within the metal. Additionally, alteration has no effect on Arcanium as the mana is cemented within the metal and not tasked to do anything. However, prolonged exposure to Fi’ magic will remove the enhanced properties of Arcanium and leave the metal in the soft and brittle state, rendering it useless. Forging Arcanium The process of forging Arcanium is rather complex, involving a unique forge and large reserves of mana needed to successfully create the metal. Additionally, the metal can only be worked so many times before the mana overwhelms the metal and renders it extremely soft and brittle, not useable for anything practical. In order to research the forging process or anything involving the metal please contact @ArcanicFable, @Tahmas, or myself. The full process will be submitted to the LT lead and can be given to any LT member upon request. Shattering Arcanium As Arcanium is metal tainted and filled with mana it displays unique properties if shattered or broken into small enough parts. The mana within the metal will seep outwards into the surrounding area, saturating the air around it in mana. This causes any and all magic within the radius ((3 block radius)) to immediately be dispelled and becomes un-castable for a short period of time ((2-3 emotes)) at which point it weakens magic in the area for another short period ((2-3 emotes)) before the mana in the area dilutes enough to no longer have an effect. Credit to Jax for saying the picture looked good.
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