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Found 130 results

  1. The Redshore War

    [Continued from https://www.lordofthecraft.net/forums/topic/169694-the-shores-are-bleeding/?tab=comments#comment-1601208] It had been several months since Caras Eldar was assaulted by the droquar. The devastation of the farmlands and wall that Tokovolos caused in its wroth state had been mended after hands of druids and non-druids alike sweated to repair. The Descendant residents of the city had gone on about their business for the most part, priorities changing with the retreat of the draconic beast. But the fear was still fresh in many a mind, and the worry grew pressing. Morotokos' raucous arrival on the docks of the dark elven district was the advent of the conflict between the Dominion and formidable beasts of an ancient time, the first confrontation ending with the droquar's retreat into the azure depths with an obsolete eye, courtesy of an Ascended mage's fireball of overwhelming power and heat. With that came a lull in activity from the ocean waters, an extended amount of time passing before Tokovolos eventually waded onto the shore and delved further inland, towards the wall of the Dominion's jewel as if to avenge its comrades suffering. However, the Elven forces endured and repelled the greater droquar by means of a mighty rune cannon, causing a considerable chest wound which the droquar would now carry. Individuals of both government and Virarim had developed their own worries alongside the citizenry about the aggressive belligerents and the reality of the danger they were in while the duo continued to live beneath the surface of the ocean blue, prepared to strike at any time. Within little time and lacking argument, a decision was reached by those on high: a hunt would be held, for the safety and prosperity of the Dominion. Preparations for an expedition were to begin soon, to seek out the draconic fiends and put an end to their nuisance of an existence. As Elven minds toiled and hands went to work gathering materials and the means to slay mighty foes, the sands of beaches and tides that flowed in would gradually grow more crimson by the week. What these red messengers left behind on the shore were occasional bits of blubber, fish meat and heads, fins, and a variety of other half-eaten aquatic life. For miles out, the ocean shared by the Dominion and Enchantry's hue appeared noticeably rufescent. What floated to the surface were similar to what had washed up on beaches, some bits small, some comparable to the size of a raft fit for a seven. And beneath the depths of the bloody sea, mounds of layered sand became disturbed. Grand beasts had been roused from slumber. ((Event begins Sunday, 8 PM EST, 1/21/18, starting within Caras Eldar))
  2. Elf vs Halfling WAR!

    Role-play: (Establish the rationale with a brief summary of events leading up to this point.): Madeline would be strolling through the lands of Atlas, until she'd come across Caras Eldar, in the Dominion of Malin. She'd enter the city through the gates, and eventually comes across the festival that was being held inside of the city at that time. Curious, she walked up to the festival grounds, and noticed that shogging logs had been set up, and that the festival goers were watching some of the Elves shog. She watched, and watched, and watched, and watched, until it dawned upon her. These Elves weren't using the Proper Halfling Rules of Shogging(TM)! The shogs were 4 meters long instead of 3, none of the participants were wearing the proper Protective Pumpking Headwear(TM), and a minas prize was given out to the winner at the end! Furious at what the elves had done to her beloved halfling sport, Madeline Applefoot stormed back ALLLLLLL the way to Dunshire, where she mustered her halfling army for the upcoming battle. Side A: (The faction posting the warclaim) The halflings of Dunshire Side B: (The faction responding to the warclaim.) The Dominion of Malin Proposed Date & Time: (Example: September 17, 1787 @ 3 P.M. EST. ) To be decided Proposed Rules: (Suggest any unique modifications or restrictions for this warclaim.) This war is to be decided with a Proper halfling shogging match in Dunshire, the winner of the battle enforces their way of shogging upon the other. -Both sides must obey all of the halfling rules in shogging, which includes... -Wearing proper protection as you shog (a pumpkin helmet) -Not jumping onto the other log in order to knock your opponent off -Using a log that is THREE blocks long and not FOUR blocks long -No mercy is to be given, only shovels -Best out of 17 individual matches wins! Location: (Provide a screenshot of the area being warclaimed from the dynmap.) Discord: (Your current Discord username, example: Test#1234.) Gregory Nelson#2321
  3. His Majesty, Frederick Pius I of Marna, Apostolic King of Marna, Rhodesia and Waldenia, Duke of Senntisten and Defender of Rhodesia and the Faith, Brother of Saint Lucien In matters of international relations, it is often wise to tread with restraint, for that which is said in confidence and fair meaning may oft be construed in an ill light, and seen as a threat. Men, perhaps more than any other people, know the worth of defence and foresight- and it is for these compounded reasons that the political stage of Atlas was marred by potential conflict and grim intentions. For the part of the Elves in this misunderstanding, the High Council apologizes- for while our words were based in friendship and love for all Elvendom, it was easily interpreted as a speech heralding imperialist expansion for both our state and Aspectist religion. Let it be known now, for all Men and Elves to recognize as truth - the Dominion has no ambition for the domination of unwilling Elven peoples; we, like Malin before us, covet peace above all other things - for while our race is blessed with longevity, our lives are precious to us by virtue of our Iblaeic Curse. Our Dominion has indeed seen an increase in competence of its military as of late, but this is not due to any imperialistic ambitions; rather, it is the result of a fervent desire to defend our people, who only in the recent past have seen weakness divide them, and consequently have seen malicious forces infiltrate through the cracks. We shall not allow this to threaten our people again, and use this newfound prosperity with a noble purpose, to safeguard our kin from the corrupt and the malicious. For a long life and better days, and the honourable cooperation of our noble peoples, High Princess Awaiti of Caras Eldar, Sovereign of Sylvan and Fae, and Lady Protector of the Dominion -and- The Princely Council
  4. [✗] Dehila

    hello sir that reads this i am Rick i am 13 years old and i want to join this server because i love roleplay. i live in the Netherlands so my english is not Always the great. i am a boy and i am doing my first grade. i like the server (really good builds) i hope you accept this because i really want to play this gamemode and i wish you a great day Greetings Dehila (rick) the elf
  5. What’s your Minecraft account name?: TheWiseKing What timezone are you in?: NZDT (New Zealand) How old are you?: 18 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to apply): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: No Meta-gaming Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No I understand I used to play on The Heroes of Gladeron server and have played Dungeons and Dragons for years. How did you find out about Lord of the Craft?: Minecraft Role-playing Servers Link(s) to past Whitelist Applications (If applicable): N/A Have you logged into the server yet? : Yes Definitions What is Roleplaying?: Pretending you are your character and only making decisions based on what they would do or say. and only using knowledge they have What is Metagaming?: When you act using knowledge what your character does not have. What is Power-emoting (Powergaming)?: Power gaming is when you force a situation upon another player or character without letting them have any sort of decision on the outcome of there own character. In-Character Information Character’s name: Illithor Darkstrider Character’s sex: Male Character’s race: Wood Elf Character’s age: 94 Biography: I was born in 1552 (Vailor) I was born in the wild and raised by my Father my Mother died in child birth. I was taught to use a bow at a very young age as my father saw it a great necessity to always carry your bow and daggers I have always been on the road but I have never entered any city's as my Father says there all full of Corruption When i was young i wanted to become a mage but now I Wish to follow in my fathers footsteps and become a great bowman that can stand strong and defend those in need. Alto I have never entered the city's i have visited Linandria many times when my father needed to speak with someone. Sadly My father passed away 1 year 2 months ago and i have been wandering about the wilderness ever since. Personality Traits: I love being alone and have become accustomed to the darkness. Adores the memory of my father. Often makes tribute to his memory. Always leaves a seat for him at any meal. Ambitions: I would like to become an Amazing, strong Bowman, Just like my Father and Travel to the far reaches if the world Strengths/Talents: I am adept with a Bow and am very good at tracking animals. Weaknesses/Inabilities: I can use a sword at all and I find it hard to interact with others. Appearance: I am 5 ft 11". I have brown hair, light brown skin, Yellow Eyes and I weight 111 lbs I also have a large scar on my left shoulder blade from a wolf I once fought. Skin: See attached image file
  6. Opinions from the Throne I The Elven Conundrum Issued and confirmed by his Majesty, Frederick I Pius, 8th of the Amber Cold, 1646. Greetings to the fair Human citizens of Marna, and Humans across Atlas, I, Frederick Pius, better known as “Mauer”, issue this document to the public in hopes of shedding light regarding the opinion of the Marnan Crown in this time of crisis. We humans are mortals, destined to live for an allocated period of time. A sliver in the lifespan of the other races. For a single elf, twelve human generations may pass before they too meet their maker in the nether. However, the short time allocated unto humanity as part of the curse of Iblees has had the reverse intended effect. Iblees hoped to corrupt humanity by making us mortal- an eternal punishment. Instead, this curse only made us stronger. It made our peoples active, aspiring and thirsting for greatness. As such, in the lifespan of one human, through their will, despite their lives being a mere sliver in time, the world could be changed forever for the good of humanity. History showed unto us the greatness of our third prophet, Godfrey, and his formation of Empire. We look to the deeds of Saint Peter, and how his order, alongside my ancestor, Horen the Black, sacked Malinor and brought humanity to the greatest power it had ever been. Thus, I must explain with absolute clarity, the graveness of the slight the Princess of the Dominion hath casted onto humanity. According to my wife, my dear queen Henrietta, her escort to the Elven coronation, and his Holiness himself, the elves seek an empire under the name of the Dominion. This empire would hold the factions of all elf-kin, and, reportedly, the elf Princess proclaimed the that the world was to be guided under the Aspects. This quest to spread Aspectism globally poses a major threat to Canonism and all the faithful upon Atlas. The Aspects, or spirits, as prescribed by the Exalted Owyn, are a paganic entity which elves falsely follow. Elves claim that they are real, and physical, which I’ve no doubt to be true. However, GOD too, is real. These aspects are not omnipotent, they are not omnipresent. They are deceivers, and should be treated akin to that of Iblees. And though the Dominion may permit the establishment of a Church, as stated by Prince Khaine, I trust in the words of his female diplomat moreso. The elves are guided by the aspects, and will never under any circumstance convert. This sickens me, for I am not only the Apostolic king, but also a direct descendent of Horen. The title of 'Emperor' is reserved for humanity and the heirs of the Prophets. Those who were not of Horen blood yet ruled over the empire of men did such only on the blessings of house Horen, as seen with Emperor Peter the Kaedreni being appointed by the spirit of the Prophet Godfrey. Empires that did not receive this blessing were crushed by those who shared the ideals of Horen. Let us not forget that before the Prophet Godfrey, the elves were the dominant faction on this plane. It was only humanity that had the metaphorical grapes to seize freedom from elfen-kin. Horen blood is divine, by right, and to even consider challenging the title of Empire before those of Horen and humanity is a slap in the face, if not a stab in the gut. Thus, I proclaim any attempt by the dominion to centralize and formulate a unified elven empire to be an immediate threat to the Canonist Faith, the Nations of Humanity, and, most importantly, Humans everywhere. Though they may act as pacifists today, once they grow confident, they will demand our conversion and territory tomorrow. If they seek peace, they MUST admonish their quest and rescind the goals of their Princess. To offset this centralization, I also call for an IMMEDIATE convening of the leaders of mankind to join blades in the formation of the COMMONWEALTH OF MAN. The time for a Human Empire has not come, nay, but unity in some capacity has. GOD wills it. God With Us, His Majesty, Frederick Pius of Marna, Apostolic King of Marna, Rhodesia and Waldenia, Duke of Senntisten and Defender of Rhodesia and the Faith, Brother of Saint Lucien
  7. Streaks of New Silver-1646 Progress and Health, the motto of Haelun'or and the symbol of our growth as a nation. For generations have we moved forward to achieve the progress of our people. Sohaer Cenwall Maeyr'onn would stand in the public square to address his people. "Citizens, it has come time for us to open our doors to new 'thill blood. Since the birth of our nation the people of Haelun'or have voted for those they deem worthy to represent them on the council and in todays age, the same sentiment is alive and well-- just as the creed of Maehr'sae Hiylun'ehya. I ask of any of you who are interested in joining Elheial'thilln to either put your name on the ballot board or directly send me a letter of admission so that I may do so for you. From there you will each be sorted into each respective role you wish to uptake and the vote will be made. I look for new ideas to bring breath into my administration and more importantly I look for those who can continue the security and peace I have obtained for our people. Ahernan, and may Larihei and purity guide you all." ay'Larihei maehr'sae hiylun'ehya Signed by, Sohaer , Cenwall Maeyr’onn ((https://www.lordofthecraft.net/forums/topic/169506-elheialthilln-the-silver-council/ All of the vacant Okariran roles are up for grabs).
  8. From the Princely Council to All Listed, Letters and announcements are shipped out to all orders and members listed, and notices are put up all over the Dominion, urging all mali to come! Dearest friends! In this great year of prosperity, the Dominion will be hosting the official coronation of High Princess Awaiti Aureon, a long overdue occasion. This event will occur in the city of Caras Eldar, before the Ironwood Throne Room. After the crowning, there will be a plaquing ceremony to commemorate the centre of elven unity in the land, a city founded on principles of brotherhood. After such, a tournament will take place before the High Princess, in order to celebrate and revel in the future of the Dominion. There will be games, fine food and wine, with juice for little ones! In return, we expect all to don their finest attire for this night of revels and ceremony. All intrusions will be promptly removed, and the night will go on. -=Schedule=- Gathering (2:30pm EST-3:00pm EST) Address from the High Princess (3:00pm EST-3:15pm EST) Crowning Ceremony (3:15pm EST-4:00pm EST) Plaquing of the Fountain (4:00pm EST-4:15pm EST) Tournament before the High Princess (4:15pm EST-5:00pm EST) -=Guest Invitations=- All citizens, and members of the Dominion of Malin. The Entire Druidic Order The Silver State of Haelunor All citizens, nobility, and faith of The Kingdom of Marna The Warhawkian Chiefdom The Azdrazi The Runelords of Az’Adar The Clerical Order The Entire Aureon Seed Seyer Reese and Family Quillian Serene and Family The Rieters Company ((Event starts this Sunday at 2:30pm EST! We hope to see you there))
  9. Federal Laws of the Elven Dominion Section I - Criminal Law Intentional bodily harm towards a citizen of the Dominion is prohibited, unless in self-defence with no other alternative. Range: Capital punishment, Whipping, Mutilation, Confiscation of Goods, Banishment. Theft, defined by the Dominion as the unlawful obtaining of any item not bought, traded for, or willingly given is strictly prohibited Range: Whipping, Mutilation, Public Service, Confiscation of Goods, Banishment, Fine. Public slander of nations and factions allied to Dominion will not be tolerated and will result in banishment. This includes posters, public speeches and other such crowd-riling acts. Casual conversation and private talks do not fall under this law. Range: Banishment, Confiscation of Goods, Public Service, Fine. Vandalism or other acts that result in the destruction, damaging or modification of any object or home against the will of the property’s rightful owner is strictly prohibited by Dominion Law. Range: Banishment, Confiscation of Goods, Public Service, Fine. Treason, betraying the Dominion, is strictly prohibited. Range: Capital Punishment, Banishment, Whipping. Interbreeding betwixt mali and non-mali is strictly and unequivocally banned in the Dominion Lands. Such acts both defy the laws of nature, and doom children to a life of two curses due entirely to the selfish actions of their parents. Offenders will be met with extreme prejudice. This law does not apply to the breeding between mali races. Range: Mutilation, Whipping, Banishment. Kidnapping, defined under Dominion Law as the asportation or confinement of a person against their will. Punishment for this crime will be determined by several factors, including the mental and physical state of such abducted persons, and the age of the person abducted. Range: Capital Punishment, Mutilation, Banishment, Fine. Sadistic and Sociopathic behaviour is strictly prohibited. While this goes without saying when dealing with fellow citizens, this law also extends to plant life and animals. The unnecessary torture of animals will be treated akin to the murder of an elf. Range: Capital Punishment, Banishment, Confiscation of Goods, Fine, Public Service. Desecration, tampering, destruction, or other disruptive activities in holy sites or areas is a serious offence. Range: Mutilation, Banishment, Confiscation of goods. Section II - Expectation of Citizen Conduct Underaged sex is strictly prohibited. No individual over the age of 50 years may partake in sexual intercourse with another individual under the age of 50 years unless such age gap is under 10 years. Range: Whipping, Fine, Banishment. No citizen is permitted to practice the dark arts. These include Shade magic, Necromancy, the magic of the frost witch, soul puppetry, and other such forms further expanded upon in section IV. Range: Capital Punishment, Whipping, Mutilation, Confiscation of Goods, Banishment. Ownership or sale of slaves of any race is forbidden. Constructs do not fall into this category. Range: Fine, Whipping, Confiscation of Goods, Banishment. No person’s identity may ever be hidden within the borders of Dominion and must be easily identifiable at all times. Hoods that obscure a clear view of the face are forbidden, and any form of the facial mask is strictly prohibited without a writ from the council. Range: Banishment, Confiscation of Goods, Fine. Public disruption, such as causing unnecessary actions or words that deteriorate public security. Harassment falls under this category Range: Capital punishment, Whipping, Mutilation, Public Service, Confiscation of Goods, Banishment, Fine. Section III - Housing, Property, and Labour Only full-blooded elves (Of any of the elven subraces) may own a home with Caras Eldar, however, exceptions can be made by the High Prince/Princess or District Leads. Range: Eviction, Confiscation of Goods, Restriction on Keys By owning a home you agree to contribute to society in times of prosperity and turmoil, failure to do so will result in confiscation of property. Range: Fine, Confiscation of Goods. By owning a business you agree to contribute to society in times of prosperity and turmoil. Range: Fine, Confiscation of Goods. If another mali wishes to stay together in an already occupied home, the owner and new occupant must notify the Guildmaster or Stewards. Range: Fine, Confiscation of Goods, Restriction on Keys. If there is a child in the household, he/she is not required to be registered until they reach the age of 30. Range: Fine, Confiscation of goods, Restriction on keys Undocumented changes to homes, such as expansions, are strictly prohibited. In order to make such changes, a mali must go through a steward to get approval. Range: Eviction, Confiscation of Goods. Expansions that are deemed too big are strictly prohibited and one should listen to a steward about how big an expansion can be. Ranged: Eviction, Confiscation of Goods Squatting is prohibited. IE Living in a home or makeshift home without Steward or Higher approval. Range: Eviction, Confiscation of Goods. Any buildings constructed or structures dug without approval is prohibited. Range: Eviction, Confiscation of Goods, Demolition. Section IV - Magical Law and Regulation The usage of any void magic in the Forest District is strictly prohibited without express permission from a Virarim officer. Range: Whipping, Fine, Banishment The practice of magic with malicious intent is prohibited and should only be used in self-defence. This law applies still to the Virarim. Those members of the order who do not use magic in a manner that does not contribute to the safety and sanctity of Caras Eldar will be held to an equal standard. Range: Whipping, Fine, Banishment. Excessive, unneeded, reckless, or careless use of any types of magic is strictly prohibited. Range: Fine, Banishment, Whipping. Use of any kind of mental magic is prohibited unless the person has permission to use it on such persons they will be using it on, or a writ approving such action from the council Range: Fine, Whipping. Usage of all Dark Arts, including but not limited to; Necromancy, Shade, Mysticism, Dark Shamanism, Fjarriauga, Blood Magic, Puppetry, Soulbound Golemancy, and Fi’hiiran’tanya is strictly prohibited. This law does not apply to Fi’hiiran’tanya when used by the Order of Silence. Range: Capital Punishment, Banishment. Section V - General Dominion Army Laws Insubordination against any superior officer(s). Range: Capital Punishment, Whipping, Mutilation, Confiscation of Goods, Banishment, Fine, Restriction on Keys Harming innocent civilians or other innocent parties Range: Capital Punishment, Whipping, Mutilation, Confiscation of Goods, Banishment, Fine, Restriction on Keys. Being intentionally abusive to visitors or citizens. Range: Whipping, Mutilation, Restriction on Keys. Provoking fights with malicious intent. Range: Capital Punishment, Whipping, Mutilation, Confiscation of Goods, Banishment, Fine, Restriction on Keys. These five pillars form the basis of all law in every existing and future client state of the Dominion. District laws may be added by the council of lords to suit the changing times, but such laws must be built on the foundation of these pillars. Failure to uphold the common law of the Dominion by her states, and the client districts of Caras Eldar will result in an internal inquiry to be presented to the Princely Council and the Court of Lords. The Hierarchy of Law State law shall be passed by the Court of Lords. All federal law must be approved by all the High Prince or Princess of the Elven Dominion. All laws must be approved by the High Princess and the Princely Council before being sent to the Court of Lords for Drafting. A key role in national dominion law is the role of the High Prince or Princess. Included now is their station as Grand Justicar of the Dominion. They serve as the supreme judge of any guilty party in high profile cases that may determine precedent for the state of the dominion. They also handle larger, interdistrict disputes, ensuring that the common law of the Dominion is upheld to the highest standard. While the High Prince or Princess serves as Grand Justicar, some cases do not need to be brought before them. In these such cases, or in times when the High Prince or Princess is not available, the case may be brought to a panel of 3 Justicars on the Court of Lords, appointed henceforth by the High Prince or Princess of the Dominion. Otherwise, all matters dealing with instances of unlawful activity will be settled by an officer of the Virarim on-site, that justice may be delivered swiftly to protect the sanctity of the Elven Dominion Determinant Factors of Punishment Given that cases of applicable law will determine largely on a case by case basis, the justicars or officers of the Virarim will be able to use a range of potential punishment as stated in the Codex. The Justicar will then consider certain "aggravating" or "mitigating" circumstances to determine where precisely in the prescribed spectrum that a particular offender’s punishment should fall. Common factors that can be considered by judges include: Whether the offender is a "first-time" or repeat offender. Whether the offender was an accessory (helping the main offender) or the main offender. Whether the offender committed the crime under great personal stress or duress: IE, being controlled by an outside force. Whether anyone was injured in the course of the crime committed, and whether the crime was committed in a manner that was unlikely to result in any persons being injured, Whether the offender was particularly cruel to a victim, or particularly destructive, vindictive, etc as determined by a Justicar. Victims of the case pleading for leniency for perpetrator Whether the offender is genuinely contrite or remorseful if offenders are highly unlikely to commit such crimes again Other instances described within laws. When meting judgement, the justicars shall always reiterate the factual sequence of events, and then lay charges according to the local laws of the province. If the crime was conducted outside the walls of a state, they shall be subjected to the victim’s home state law. If the mali offender and/or defendant does not reside in the Dominion, they shall be judged still under the laws and customs of the dominion for all intents and purposes, based on these such common federal laws. Punishment Types and Ranges Capital Punishment The most severe punishment of all, used in the most extreme cases. It. involves the execution of the guilty. This will effectively also banish said guilty from the Dominion should they live, with a permanent blacklist to all territories of the Dominion until lifted by order of the High Prince or Princess. Mutilations The act of desecrating the guilty’s body as result of their crimes. Includes maiming, branding, or simply scarring. A very severe punishment should be only considered if the offence was severe. Branding acts like whipping, a scar for public shaming. Whipping More of a public display of humiliation than a painful punishment, it’s traditionally a punishment in the military ranks but has since been a symbol of the deterrent from causing a public disturbance. Should only be issued if the offence was moderate. Confiscation of Goods or Other Property Used in such cases where persons have come into possession of goods in an unlawful way, or in such cases where a person has been evicted from their housing within Caras Eldar. Such confiscated property henceforth becomes the property of the government of the Dominion until such a time that the guilty wishes to appeal to the council for the return of the confiscated property. Even in this case, goods may not be returned without an official writ from the High Prince or Princess. Banishment Banishment comes into three groups, district, state, and national banishment. District banishment only applies to a single district or region within a state, where the offender is disallowed entry to that area. State banishment will label the guilty as a criminal but are free to live amongst the other states of the Dominion. Nation banishment means that the criminal is not free to live or visit any of the territories belonging to the Dominion. Usually only issued for a moderate-severe crime. Fine A mina fine, usually issued to petty offenders or improper use of magic in the halls of Caras Eldar. Fines should range from 100-1000 minas, depending on the severity of the crime committed. Magical offences and vandalism are by default a mina fine 300 minas. Eviction An eviction is classified as removal of a person or family from such person’s housing. This includes a removal of keys from such citizens. This means the person shall no longer own their home or be a resident, in addition to having their keys being revoked from the citizen doors. Public service Public service is not a recommended punishment, usually due to the uncooperative nature from both the carer and the participant. Setting tasks such as planting flowers, transcribing books, and other petty works of manual labour should be considered. Follow up on checking the criminal’s progress should be done regularly. Issued only for petty offences. “For there is but one essential justice which cements society, and one law which establishes this justice. This law is right reason, which is the true rule of all commandments and prohibitions. Whoever neglects this law, whether written or unwritten, is necessarily unjust and wicked.” Law is what binds society together, attaching itself to social expectancy as a line not to be crossed. But problems arise when everyone’s morality demands a different course of action, each time. Should a murderer be hanged by the guards? Should the victims be allowed to take vengeance for their losses? Should the murderer be tried to reform first, instead of immediate capital punishment? Everyone will have a different idea of what ought to be the correct consequences of transgression, therefore a uniformed response should first be established within the Dominion. Within this document is contained a draft of a Federal law to be enacted among the Dominion and its territories; how the law and courtroom will operate; and finally how punishments are meted out. Be it enacted these laws of the Dominion. Let it be henceforth known throughout the land, in all territories, cities, and districts, that law reigns supreme in the Dominion. - High Princess Awaiti Aureon, Henceforth Grand Justicar of the Dominion.
  10. A Passing of The Torch

    A Passing of The Torch The 21st of Snow’s Maiden, 1646 On this day I am sadly here to announce, that Erolas Ba’ikana, Protector of the Bokolos, Patriach of the Ba’ikana Clan, Rightful Prince of the Mali’ker kin and most importantly Chieftain of the Warhawkes. has stepped down from his position as Chieftain, but fear not, for I Lockezi Ba’ikana, Adopted son of Erolas Ba’ikana has risen up to become the new Chieftain of the Warhawkes, as requested from Erolas himself, Inaction of me stepping up, I have decided to take action in adding new additions to the Warhawkian Council, changes to the Tahorran’okar and information about the Den mothers, that will be listed shortly, In light of Erolas stepping down, I have many new ideas and plans to bring to the Warhawkes, such being having more events open for all to come, such as festivals, hunts and to have more community meetings, reason for those meetings would be to hear the Warhawkian community and listen to everyone's suggestion and changes that should be made, As a new change, every four years a conclave will be held, in that meeting it will be decided on what major changes should be made, such as having important events or even adding someone to the council or even removing someone. Finally, we are going to get into the Council and the Tahorran’okar or known as the Hawks Guard, and a bit into Den mothers, First let's start with the Tahorran’okar, as of this day I remove three rankings out of the six, leaving the most important and useful in the guard force, A guard force is a thing of tradition in the tribe, the duty originally only given to the Ba’ikana of exceptional skill, known for their strength and scouting ability. The Cosmic Guard were the original guard of the Warhawkes, not something written onto paper but a tradition passed down by generations. Knowing this, the leaders of the Tahorran’okar place the Cosmic Guard at the leadership of their ranks, The weapons of the Tahorran’okar are the traditional tomahawk, sword, or bow. Guards will have all of these available to them. _____________________________________________________________________________________________ Ranks of the Tahorran’okar (In order starting from Vira’khel) Vira’khel - The Vira’khel is a step up from Elokar’ii, they are the more seasoned guards of the bunch and tend to know how to handle most situations. They keep a watchful eye on the Elokar’ii and teach them what they can. A veteran Vira’khel can understand and follow orders with little to no help.They’re a stepping stone to higher positions in the Tahorran’okar. Elnealuir - These are the second highest rank in the Tahorran’okar, their job is to assist the Cosmic Guard in trialing the recruits, making sure they are fit for service. In addition, they are to make sure the guards do their duty in protecting the nation and the city, a job similar to an overseer. These soldiers must also carry out the same duties as the Elokar’ii. Cosmic Guard - The final say in the Tahorran’okar, these men and women report directly to the Chieftains for their orders but order the lower ranks of the guard to do their daily routines. The Cosmic Guard is a selective rank only fit for the most competent leaders and warriors. Den Mother Lore Before a Den Mother dies, a ceremony is held for a young woman to take her place. This woman has to be from the family. Den Mothers would teach their daughter the role(s) they hold so they can one day take on the title. Den Mothers have a specific role in combat as well. Some will stay behind and take care of the wounded with the head medic Tamiche, giving them food and bringing them away from the fight. Others will be in action with the combat leader Eris, fighting alongside the males as equals. The Den Mother's main role in combat is to make sure that none of their fellow Warhawkes die. Den Mothers can answer any questions you have about the Warhawkes and direct you to where you need to go. They don't just help Warhawkes but anyone who comes into the city with need. Den Mothers don't just protect their own family, but everyone. It is against all rules for a Den Mother to do anything but good to another Warhawke. If they do something other than good, they are provoked from their title and cast out, Each Den Mother is given a main role to help out with the community, some having more than others but that doesn’t make them any more important than the others. The Den Mothers use their skills to teach the kids at Little Feather Academy. After going in depth about the Tahorran’okar and the Denmothers lets talk about the changes and additions to the Warhawkian Council, I have saw it fit to remove some members off the council and add some, along with a few new roles for people take up, I’d like to welcome a few new Warhawkes to the council, starting with Alydril Daemyr, head of the Tahorran’okar taking the role of Cosmic Guard, Smano, a relatively new Warhawke, but often a large help being given the title of Grand Steward, and Erwin, coming back as Steward with a plan to to help the community and make decisions with the rest of the council, also welcoming Goulal Pyreshard, Wordsmith of Warhawkes, keeping track of all information so we don't go crazy. Last but not least Nerrin Delevoye, promoted from Taskmaster to Cosmic Inquisitor, secondary leader of the Warhawkes, right under the Chieftain. ___________________________________________________________________________________________ Council Ranks Chieftain: Lockezi Ba’ikana (_Lackless_) Cosmic Inquisitor: Nerrin Delevoye (CelluLoser) Taskmaster: Empty (N/A) Cosmic Guard: Alydril Daemyr (EagleEyeKK) Ambassador: Arabella Delevoye (TheCheshireNeko) Grand Steward: Smano (MyNameIsMason) Steward: Erwin (OtakuPan) Wordsmith: Goulal Pyreshard (JagerMaster) Head Shaman & Priest: Thalrian and Elinor (Fury_Fire and Voidal) Chieftain Importance: The Leader of the Warhawkes and the top of the Chiefdom Hierarchy. They hold all the power and makes the final decisions for the Tribe. Said decisions can only be vetoed by a majority of the council. Cosmic Inquisitor Importance: The Leader of the Tahorran'Okar, The Guard Force of the Tahorran Chiefdom. Second-in-command when the Chieftain isn't present. Taskmaster Importance: The head of the Task Givers; those who give jobs and tasks to possible future Warhawkes to prove their worth before they are given their trials. Ambassador Importance: Maintains diplomatic relationships with foreign parties in order to ensure alliances and treaties are followed thoroughly. The face and chair of the Warhawke Diplomatic Committee. Cosmic Guard Importance: The final say in the Tahorran’okar, these men report directly to the Chieftains for their orders but order the lower ranks of the guard to do their daily routines. Grand Steward Importance: One person at the head of the team that ensures that the stewards meet their given job's expectations, and gives the final say in any matter related to the stewards Steward Importance: an appointed individual that looks out for the well being of a town's citizens, and assigns those in need of housing to a house Wordsmith Importance: They are scribes that would record information and keep track of all things numbers like stocks of food and weapons and armor, take care of the small things, mostly an information gatherer and knowledge keeper Head Shaman & Priest Importance: a Warhawke Shaman is not so much of a mage, but some do possess the ability to use Lutamancy, a form of Shamanism, The Priest performs funerals, marriages, and other holy events, and usually create new customs with the crazy ideas that they think of. Though they may seem crazy, most of them are gifted with a wide amount of wisdom. Signed by Lockezi Ba'ikana
  11. What’s your Minecraft account name?: RiTheRaven What timezone are you in?: PST How old are you?: 20 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to apply): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: Nobody can force you to permanently kill your character. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No How did you find out about Lord of the Craft?: Friend Link(s) to past Whitelist Applications (If applicable): N/A Have you logged into the server yet?: Yes What is Roleplaying?: Pretending to be a character and acting as that character What is Metagaming?: Using knowledge you know as a person but your character won't know What is Power-emoting: Forcing people to make changes to their character that they might not want. For example you say you cut off their leg instead of leaving it as an open question for them to answer Character’s name: Ri Character’s sex: Female Character’s race: Dark Elf Character’s age: 132 Biography: As a child Ri was abandoned in a forest by her parents and left to die. The animals in the forest fed her and raised her. Now the forest she once called home is being destroyed by the kingdoms of man and other races for wood and her animal friends are being hunted to extinction. She now tries to defend her forest by seeking out the local druids in order to teach her their ways. She does not know it but she is actually in the large forest North East of Renatus. The humans near there have demolished a large portion of the forest before they mysteriously stopped it seemed. She believes it may have been due to the greed and hatred of men. She also believes that the best chances of finding a druid that can help her would be venturing into civilization and asking around as a traveling wanderer. She plans to walk to cloud temple. Though she does not know the name of it as of yet. Personality Traits: Loving, Timid, Scared, Wise, Natural, Reliable, Open, Modest, Kind Ambitions: Ri wants to help animals survive in the rapid expanse of civilization, trying her best to stop the rapid killing of species and destruction of forests. Strengths/Talents: She often times is able to find her way through any forest and interact with animals. Surviving through hard conditions is one of her greatest strengths. Weaknesses/Inabilities: Ri often has a hard time interacting with people and much prefers the company of animals. Appearance: Ri has purple grey skin, purple eyes, and long white hair. She tends to dress in long dresses and wears gold jewelry since it compliments her skin tone. Skin: https://imgur.com/a/IePLV
  12. Multitudinous leaflets, printed upon sturdy reams of parchment, are distributed across the lands of fair Elvendom. Upon them, written in flowing Elvish script beneath the embossed Seal of the Dominion of Malin, the following verdict is issued: -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=- Following his arrest at the Norseth’onni Ball of Grand Harvest 1645, the Mali’ame Ac’Aelu Tinuvial is convicted by the High Council of crimes against the People of the Dominion of Malin. Having been found guilty of the willful garrison of paramilitary forces known as the Order Absolute, the harboring of dangerous voidal magics, and intended harm upon members of the High Council, he is sentenced to the following punishments, which are issued with the full authority of the Her Majesty's Government: -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=- The title of Lord Arcanist, as well as the implied control and jurisdiction over the Caras Eldari District of Norseth’onn, is henceforth stripped from his person; he is removed, also, from any and all held positions upon the Lord’s Court, and will no longer be counted among the recognized nobility of the Dominion. The golemic spike which has been lodged in his person shall remain therein, and he shall be permanently barred from teaching the craft unto any further students. The Order Absolute is disbanded as of the issuing of this verdict, and their membership absorbed into the rightful Shield of the Elves, which is known in the Dominion as the Virarim. All weapons, armour, and other ordnance, as well as artillery and constructs, shall be deactivated, confiscated and yielded unto the latter authority. A moratorium shall be established upon the creation of ANY magical contraptions or artifacts within the bounds of Norseth’onn, including BUT NOT LIMITED TO golems, atronachs, magical artillery, arcane blades, and other such works. This moratorium may be appealed before the High Council after a grace period of three (3) Elven weeks. The convicted person shall join into the ranks of the Nae’lurir as they labour to mitigate the damage and corruption caused by the voidal effects of Norseth’onni manipulations, and aid in the removal of such areas (and others). The length of his tenure with the Druids shall be left to the discretion of the Oracle of the Nae’lurir, Artimec Caerme’onn, who shall release the convict when his debt to Wood Elven society is deemed to be paid in full. With consideration as to the gravity of the crimes committed, as well as the high level of public unrest inspired by his machinations, it is ruled that the convicted is to deliver a written and spoken public apology to the Council and People of the Dominion within two (2) Elven days of this ruling. -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=- Pending the ignorance (or transgression) of any of the above terms, or further uprising by the remnant splinters of the defunct Order Absolute, the convicted person and the perpetrators thereof will be subjected to silencing, banishment, and summary execution. The Dominion Prevails. -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-
  13. Elheial’thilln - The Silver Council As published on the 22nd of The Amber Cold 1645 CONTENTS I. Council Structure & Positions II. Councillor Appointment & Challenging III. Talonnii - Noble Bloodlines of Haelun’or IV. State Approved Guilds I. Council Structure & Positions Elheial’thilln - The Silver Council The Silver Council, or elheial’thilln in the ancient tongue, acts as the governing body of Haelun’or. The council itself comprises six positions including the Sohaer, Maheral, Medi’iran, and the Okariran. The Okariran (guardians) are democratically elected by the pure citizenry to preside over certain areas of the state. The Sohaer (ruler) is determined via a vote by elheial’thilln. The Sohaer may choose up to two Medi’iran (helpers) to assist them with their governing. Finally, the Maheral (most blessed) is determined by the Heial’laurir of the Talonnii. These councillors collectively oversee the Silver Sohaerate and deliberate to make the most suitable decisions to ensure the continued prosperity of Haelun’or. The positions are further detailed below: Sohaer - Ruler of Haelun’or [@DustyDune] Description Duties of the Sohaer Maheral - Guide of Haelun’or [@CaptainSheepy, @Talias_] Description Duties of the Maheral Medi’iran - Helpers of the Sohaer [@Aviers, @VACANT] Description Duties of the Medi’iran Okarir’sil - Guardian of Sword [@VACANT] Description Duties of the Okarir’sil Okarir’maehr - Guardian of Knowledge [@VACANT] Description Duties of the Okarir’maehr Okarir’leyun - Guardian of Beauty [@TitanOfTheDepths] Description Duties of the Okarir’nor Tilruiran - Servants of the Elhieal’thilln Description Duties of the Tilruiran II. Councillor Appointment & Challenging Appointment Sohaer The process by which the Sohaer is appointed is outlined in detail within the “Ikur’onn Sohaer System - For Peaceful Transition of Power”. https://www.lordofthecraft.net/forums/topic/158648-for-peaceful-transition-of-power/ https://www.lordofthecraft.net/forums/topic/169503-amendment-to-the-ikur%E2%80%99onn-sohaer-system-1645/ Maheral The process by which the Maheral is appointed is outlined in detail within the “Talonnii Act of 1645”. https://www.lordofthecraft.net/forums/topic/169505-talonnii-act-of-1645/ Medi’iran The two Medi’iran are hand picked by the Sohaer, generally from the members of elheial’thilln, as they are to act as his or her direct assistants. Okariran The Okariran are the democratically elected members of elheial’thilln that oversee specific areas of Haelun’or, whether it be the military, housing, or knowledge. When a position becomes vacant, a First Class Citizen can nominate themselves for candidacy with a speech. Should more than one individual desire a specific position, the First Class citizenry will vote for the candidate who they believe is best suited for the role. Tilruiran The Tilruiran are servants or volunteers who serve underneath the various Okariran. Each tilruir is hand picked by an Okarir (an Okarir can have a maximum of two) to assist with them with their various duties - unless given explicit permission from the Sohaer. Candidates are any member of the general public who are loyal to the state and have displayed a keen interest in helping the Sohaerate in some form. Challenging Of the seats upon the Silver Council, it is only the Okariran who can be publicly challenged by any First Class Citizen for their position (the Maheral, Sohaer, and Medi’ir are decided by the methods aforementioned). Challenging is generally done when a First Class Citizen is unsatisfied with the work or effort of an Okarir and believes they could better perform in the role than the one who currently holds it. The process for how a challenge is to be conducted is as follows: Process for Challenging a Councillor The challenger must publicly declare a motion to challenge a specific Okarir with the intent to replace him or her. The Okarir who has been challenged must either accept or reject this motion. If the motion is accepted by the Okarir, they are to immediately resign and are effectively removed from power. In this case, the challenger assumes the role. If it is rejected, the challenger must defend their objection by engaging in formal public debate with the Okarir in question. If the challenger can win this debate (by referendum judgement), he or she will replace the Okarir. All citizens are duty-bound to observe, and listen to the debates. During the debate, citizens are encouraged to pose questions towards the two contenders. After the affair is complete, and the citizenry have no other questions to pose, they are then obliged to vote between the two. Voting for a Challenger / Incumbent All citizens have the right to select one of three votes: Pro-challenger. Pro-incumbent. Abstain. Simply, the one with most support is considered to be the victor. However, if the majority of citizenry have chosen to abstain, then it can be concluded that the citizenry has no confidence in either candidate. Should this be so, then there is an open election for the specific Okarir position. Process for Ejecting the Sohaer If the Sohaer is seen as unfit to govern over Haelun’or they may be ejected via the same way they came into power. The whole council must agree to it, including the Maheral, to legally impeach the Sohaer from their position of office. III. Talonnii - Noble Bloodlines of Haelun’or https://www.lordofthecraft.net/forums/topic/169505-talonnii-act-of-1645/ IV. State Approved Guilds The Silver Sohaerate of Haelun’or is home to, and endorses, a number of guilds. These guilds are of varying variety, but ultimately work within Haelun’or Law and have a vision which coincides with the maehr’sae hiylun’ehya. These guilds often work closely with the Silver Council, assisting it in some manner, in order to further strengthen the state. Elheial’thilln may also choose to sponsor the endeavours of a particular guild should the outcome prove advantageous to Haelun’or and her people. The state-approved guilds are as follows: *~* The Celestial Order *~* Founded by Arcane Mage Iatrilemar Elervathar, the Celestial Order is home to some of the greatest arcanists the realm has to offer. The majority of the order’s members are known as Celestial Arcanists, practitioners of Arcanism who have reached the pinnacle of the art - their intrinsic auras having transcended to that of a greater aura. The Order seeks to bathe the realm in the blessed light of the Arcane Mage’s gift and to ensure the prosperity of all, regardless of national affiliation. https://www.lordofthecraft.net/forums/topic/155896-the-celestial-order/ MAEHR'SAE HIYLUN'EHYA Drafted on the 20th of The Amber Cold, 1645 by, Sohaer Cenwall Maeyr’onn Maheral Ceruberr Asul’Ailer
  14. Ol' Black Croc

    The Sail of an Ol' Black Croc. Many moons ago, in a faraway land We met an old man with a hook for a hand He showed us a map that lead to treasure untold He said, "I'll give ye the map, if ye give me some gold" Not so far away, from the barren sees, where you cease to be, sails a boat with a message in it. Not a letter, or a note. Not a messenger giving a quote. A simple sign of a Santegian flag covered in blood. At the event of The Grand Harvest 10th, 1645, a group of outlaws broke into the docks of the city of Presa de Madera and crook one of the Santegian battle frigates. Unfortunately, there was no guard force to stop them, since the last and most loyal guard, Arhur the Half-Orc, was in the numbers of the thieves. The frigate with black sails raised up, and a crocodile skull on it's bow, plows the free waters of Atlas ocean. Loud and drunk shanty would be heard: "King is a Fool! We hate him so much, oh Devil, let Us step on his Hunch!". Sung the rebels and deserters of Santegia. The Black Sails were spotted at the sees near Norland and Haelun'or, recently. However, no one have seen them to moor anywhere else. Perhaps only The Brave ones would dare to find the crew of Ol' Black Croc!
  15. I'm looking for someone to play as a daughter of a cleric and a shaman. Her name is Vermth Kaldasa Uuthlini, and her parents' names are Alakagh Uuthlini and Z'raeth Oussana. She also has a brother who's an adult by elven standards named Maladem Uuthlini. The Uuthlini clan members usually dye their hairs blue and currently reside in the dark elven district of the Dominion of Malin.
  16. Hi my name Is Jorzia I am 6 years old and I'm a Elf I was born from a forest but I had no family so I took care of myself but I want to have family one day~ just one day
  17. The Gathering of Who?

    The Gathering of Who? ((This post is to get interesting, new, families into the capital of Santegia, if you wish to play any of the characters mentioned either PM me on the forums or reply on this post!)) Sitting in a warm tavern - a busy tavern - sat an array of unfamiliar faces; they toasted within each segment of their own and smiled at the jokes they told amongst each other. The bartender, Ademon Trouton, looked about, nodding in affirmation that he'd done a good night's work. One man, an old man admired a fairly newly painted painting of a young woman and her family. ((Speak to each house individually if you wish to play a member of their family)) Opposite one of the mas, was a lesser-known gfamily, though of course was still growing in prosperity: The Millers. They had a nicely sized house in the district recognized as Veilport, where the House Matriarch, Reneta Miller, and her husband, Arthur Miller, had two children. All of which were good at heart. Their money came from their farming skills; they provided most of the grain and produce from the farms outside of the city, and in return were granted a place to stay for as long as they wanted. (Humans) ((Reneta: Vacant Arthur: Vacant All Children Vacant)) Further down the warming tavern, sat the Beatrices. A wicked family that stretched fairly far back into the History of Santegia. In Axios, they had been the centre of attention – somewhat – for their scandals on vision of money. The Patriarch, Adelmeir Beatrice, always dismissed the claims that rumoured his daughter was a ***** of the lands. Of course, though, not many believed this and his daughter was mocked and jeered. Despite this embarrassment that lingered over the family, Adelmeir had two other daughters and one other son. The Family shared a house in the upper classed district of the city; bought through their vast family fortune, inherited three generations ago from a property investor in the family. (Humans) ((Adelmeir: Vacant All Children are Vacant)) ((There were a few more houses that have been undisclosed as of now, however, once the families/houses listed are played I will be submitting another post similar to this one.)) ((ALSO, none of these people have been enobled and were never noble in the first place! I don't know where it says this.))
  18. The seas of Axios held no same comfort of past waters our People have sailed before; the path of the Elder Kin laid across lofty whitecaps, through wicked storms and against misty winds of gray. Cleaving through the watery, murky abyss below Elvish ships of bronze and emerald swept from the despair of lands doomed to a frozen tomb to stranger, sweeter shores. One treaty, Adriante, Our Last Hope, shines still as the sun strikes our new tides, for our sanctuary has been found. A new land has been graced to us, filled with good and green fields, long rivers, and a pleasantly rich air. Atlas is the name that has been laid upon it. The blade has been exchanged for the chisel, the hammer, the staves of the druids. Rich soil beckons the growth of elder trees, tall and regal. Walls will be molded and carved from the rich stone of our mountains, wrought from the living rock and stood as a bulwark to those that would hinder our progress as the Elder Kin. The time of bloodshed has ended, and from adversity a brighter sun shines. And with choir long not heard since elder times, heavenly song fills our forest halls once more. Linandria, A Leyulin! (Linandria, Leyulin) Lye llume! (Llume) Nae il’fenn fetaehya ullre (Ullre, feta) Ito eltennallar lye avere (Tennallar, avere) Nae’leh ker’ante suliere Ehya Atlas, A Caras Eldar! (Atlas, Caras Eldar) Lye len biloke! (Len biloke) Taliamean’tahu iheiuhanmira’ehya ito nae (Iheiuhan’mira) Eltennallar’onn lye avere (Tennallar, avere) Biloke fikarin! Linandria, O Leyulin! (Linandria, Leyulin) We mourn! (Mourn) You wither with ice and cold (Wither, cold) To the Ocean we wander (Ocean, wander) Seeing your last sunset! But Atlas, O Caras Eldar! (Atlas, Caras Eldar) We sing! (Sing) Your trees are tall and winds warm (Warm winds) From the Ocean we wander (Ocean, wander) Forging a sunrise anew! A new capital stands tall, with a forest worthy of inheriting the residence of Malin’s children. A forest that glimmers with the light of a cloak of starlight beckons. And it shall be named... Caras Eldar ~*~ City of the Elves ~*~ Jewel of Elvendom on Atlas
  19. The Night Watch

    The Night Watch ~+~ Guardians and Santegians themselves, sirca 1639. The Nights Watch are a new, developing branch of the Vertillian forces, who's task reside in the capital of the Santegian Nation. Join today and accept respect. Join today and be toasted by many to come in the future. Join today and be gifted with the finest of armour and weapons. For those who are unable to defend themselves, but seek the safety of a welcoming home, thoughtful nobles of Santegia formed a militia and gave it a name: "Guardia de La Noche", which stands for "The Night Guard". Founders of the regiment are Prince Demetrios, Arch Chancellor of Santegia and Lady Ceona, the first Captain of the Force. Together they worked on the formation of a force that can work under the light of both the sun and the moon. A force that welcomes any living being. A force that protects a Sanctuary. That is the Night Guard. Members of the Night Guard are in charge of the protection of the City. They are tasked with guard duty, patrols, merchandise and personnel transportation, and combat. They are equipped with whatever equipment is best suited to the individual among three categories: Infantry, Cavalry and Archery. At the same time, they are public workers, tasked with assisting the citizens. They must know the structure of the city to give directions, locations and popular attractions. They have access everywhere except a few restricted areas so that they operate quickly and effectively. Hierarchy Guardia de La Noche, Guardia Noche for short, take their orders from the Lord Marshal and the Officers of the Vertllian Regiment. Additionally, they can take orders from the Judicial body to arrest criminals and deal out punishments after a trial. All members swear loyalty to the current leader of the Vertillian regiment. But there is still a hierarchy to be followed, for the better distribution of work and prevention of crime. The ranks are divided into three sections: Officers, Enlisted and Specialized Ranks. ~+~ Two officers of San Adrian guard force. Officers The officers are tasked with leading the men into battle, handling promotions, leading squads, monitoring progress making sure the Guard force operates effectively. There are two ranks: The Captain and the Sergeant. Captain (Currently Vanderlise V. Rothchild) The Captain is the leader of the Guard force, holding the final word in every situation, unless the High Command steps in. He is a capable leader, gives out the promotions and organizes task groups to handle missions. He is also responsible for the equipment of the military and must make sure supplies and provisions are always plenty. There is only one Captain. Sergeants The Sergeants are the Captain’s assistants. They are capable squad leaders, leading men to missions, suggest promotions, monitor the progress of members and hand out jobs. They are capable of ordering any member of the Guard force. The number of Sergeants is determined by the number of Guards. Enlisted The enlisted members are the normal Guards of the military. Their jobs per individual vary, but all are responsible for guard duty, patrols, accomplishing missions and defending the city. There are four ranks: Recruit, Footman, Man At Arms and Master At Arms. Master At Arms These Guards are the Veterans of the Order, men who have tasted the hardships of battle and time and have endured through it all. This rank is given to experienced members of the Guard Force who lack the necessary skills to become an Officer. However, in the absence of one, they are perfectly capable of assuming command over groups. Man At Arms These men are the skilled soldiers of the Force, always the first to charge into the fray. They have been in the force for many years, handling various tasks with the trust they have gained over their tenure. The Man At Arms is often the last rank a soldier can achieve in times of peace. Footman These guards form the Bulk of the Force. They handle the majority of work around the city from gate duty, to patrols, to handling directions. They have spend time in the Guard Force, but by no means are they experienced. Recruit This is the rank given to the newest members of the guard. They are young and inexperienced, so they need to be molded into shape quickly. Thus, they are treated slightly harsher than footmen, to quickly become accustomed to the life in the Guard. However, that is only temporary. ~+~ Guardia de Noche at the Night Join the Guardia de Noche, a soldier, an elf, an uruk, a kharajyr or a usual citizen of Santegia, every man is needed! OOC: Sign down below if you wish to join, or contact the current leaders, Vanderlise (Crushems) or Arthur ( BeingDepressed ). 1
  20. The Night Guard

    The Night Guard ~+~ Guardians and Santegians themselves, sirca 1639. The Nights Watch are a new, developing branch of the Vertillian forces, who's task reside in the capital of the Santegian Nation. Join today and accept respect. Join today and be toasted by many to come in the future. Join today and be gifted with the finest of armour and weapons. For those who are unable to defend themselves, but seek the safety of a welcoming home, thoughtful nobles of Santegia formed a militia and gave it a name: "Guardia de La Noche", which stands for "The Night Guard". Founders of the regiment are Prince Demetrios, Arch Chancellor of Santegia and Lady Ceona, the first Captain of the Force. Together they worked on the formation of a force that can work under the light of both the sun and the moon. A force that welcomes any living being. A force that protects a Sanctuary. That is the Night Guard. Members of the Night Guard are in charge of the protection of the City. They are tasked with guard duty, patrols, merchandise and personnel transportation, and combat. They are equipped with whatever equipment is best suited to the individual among three categories: Infantry, Cavalry and Archery. At the same time, they are public workers, tasked with assisting the citizens. They must know the structure of the city to give directions, locations and popular attractions. They have access everywhere except a few restricted areas so that they operate quickly and effectively. Hierarchy Guardia de La Noche, Guardia Noche for short, take their orders from the Lord Marshal and the Officers of the Vertllian Regiment. Additionally, they can take orders from the Judicial body to arrest criminals and deal out punishments after a trial. All members swear loyalty to the current leader of the Vertillian regiment. But there is still a hierarchy to be followed, for the better distribution of work and prevention of crime. The ranks are divided into three sections: Officers, Enlisted and Specialized Ranks. ~+~ Two officers of San Adrian guard force. Officers The officers are tasked with leading the men into battle, handling promotions, leading squads, monitoring progress making sure the Guard force operates effectively. There are two ranks: The Captain and the Sergeant. Captain (Currently Vanderlise V. Rothchild) The Captain is the leader of the Guard force, holding the final word in every situation, unless the High Command steps in. He is a capable leader, gives out the promotions and organizes task groups to handle missions. He is also responsible for the equipment of the military and must make sure supplies and provisions are always plenty. There is only one Captain. Sergeants The Sergeants are the Captain’s assistants. They are capable squad leaders, leading men to missions, suggest promotions, monitor the progress of members and hand out jobs. They are capable of ordering any member of the Guard force. The number of Sergeants is determined by the number of Guards. Enlisted The enlisted members are the normal Guards of the military. Their jobs per individual vary, but all are responsible for guard duty, patrols, accomplishing missions and defending the city. There are four ranks: Recruit, Footman, Man At Arms and Master At Arms. Master At Arms These Guards are the Veterans of the Order, men who have tasted the hardships of battle and time and have endured through it all. This rank is given to experienced members of the Guard Force who lack the necessary skills to become an Officer. However, in the absence of one, they are perfectly capable of assuming command over groups. Man At Arms These men are the skilled soldiers of the Force, always the first to charge into the fray. They have been in the force for many years, handling various tasks with the trust they have gained over their tenure. The Man At Arms is often the last rank a soldier can achieve in times of peace. Footman These guards form the Bulk of the Force. They handle the majority of work around the city from gate duty, to patrols, to handling directions. They have spend time in the Guard Force, but by no means are they experienced. Recruit This is the rank given to the newest members of the guard. They are young and inexperienced, so they need to be molded into shape quickly. Thus, they are treated slightly harsher than footmen, to quickly become accustomed to the life in the Guard. However, that is only temporary. ~+~ Guardia de Noche at the Night Join the Guardia de Noche, a soldier, an elf, an uruk, a kharajyr or a usual citizen of Santegia, every man is needed! OOC: Sign down below if you wish to join, or contact the current leaders, Vanderlise (Crushems) or Arthur ( BeingDepressed ). 1
  21. A working map of Asulon?!?

    https://drive.google.com/open?id=1wA2BcdWkzoCjkwBG8c3K_MDZ5pYxMaw1 This map has been given to my by @Fyrste, he unintentionally saved much of Asulon onto a singleplayer world when he only meant to save Branborough, the halfling village. Here's the coords of places in the download: https://imgur.com/a/ZFisY
  22. A letter sealed in purple wax dotted with a rather strange symbol would be found in the possession of several leaders of nations penned in fine Gothic and swirling patterns, as you break the seal and unravel the letter you would find within: ((Why not take the opportunity that now without fast travel present, we could actually make use of Minecarts/railways to actually build something pretty interesting and friendly to the idea of travelling using a system of tracks that could take one from one nation to the other through a series of stations etc that people would have to pass through. Something like this however would pretty much require the better part of the server to get on board with the idea of a railway though because quite often than not in the past when a railway was proposed it always never really got of the ground properly because one person or one group of people don't have the ability to get all the nations on side or otherwise the resources/ drive to build across entire continents alone. It would be a massive project in order to get it done but one I think with a bit of teamwork and effort could be pulled off by the nations.))
  23. Vailon Hel’Spire ---<General Information>--- Name: Vailon Hel’spire Gender: Female Race: Dark Elf Age: 21 Other Names: Vail, Valior, Titles: None ---<Personal Information>--- Birth date: ??? Birth Place: Somewhere outside of San’Torr Likes: Alcohol, Friends, Lich’s, Racial Equality Dislikes: Racistem, betrayal ---<Mental Information>--- Languages: Common Tongue Alignment: Lawful Chaotic Hoppies: ---<Social Information>--- Emotional Stability: Mostly very stable can take almost everything you throw at her, that’s a almost though. Sense of Humor: Very sarcastic, Sometimes dark. Reputation: N/A ---<OOC Information>--- Goals: I wish too Vailon have a very intense rivalry with her sister. Also sometime be turned into a Lich, Pale Knight, or a Golem and lead a undead legion. Very odd and hard goal but it’s a bit different then my usual personas . Username: Apolleyen Skype: Rivside Talrift
  24. [✗] LOTC Application

    What’s your Minecraft account name?: GemMine What timezone are you in?: PSF How old are you?: 15 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to be apply): Yes, I am aware. Have you read and agreed to the rules?: Yes, I have read the rules. What’s the rule you agree with the most?: When gathering resources, you must clean up any floating leaves or stone when chopping trees or mining. I agree with this rule, because blocks should not just be left up in the sky. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No, they all make sense to me. How did you find out about Lord of the Craft?: Some videos on Youtube. Link(s) to past Whitelist Applications (If applicable): N/A Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes Definitions What is Roleplaying?: Roleplaying is pretending to be someone or something else, when you're not. What is Metagaming?: Metagaming is the act of using OOC knowledge to your advantage, while your character would have no way of knowing what you as a person know. What is Power-emoting (Powergaming)?: Power-emoting is the act of forcing a situation, where the other party is unable to resist to what you're doing. If an enemy were to come up to me and just do something like "I cut off your head instantly", with no chance for me to retaliate, that would be power-emoting. In-Character Information Character’s name: (what do you want your character to be called?) Kipp Northwind Character’s sex: (male or female?) Female Character’s race: (you can find all the playable races here.) Elf, Highlander Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 19 years old Biography : (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) As a young girl, she was very curious, any smells, sounds, or things she didn't know of, she would go and investigate it, as she grew up, she started to adventure more and more around her village, finding small caves to explore, walking deeper and deeper into nearby forests, and even killing the odd rabbit or two. At the age of 11, a group of bandits attacked her village, killing almost all of the men, and torturing the rest. Kipp was out exploring during this time, and as the smell of ash enters the air, she decides to come back to see her village lit ablaze, and in the village square, there were countless villagers being beat by the bandits, as she looks, her mother spots her and gestures to run away, one of the bandits notices her gesture, and spots Kipp, she immediately turns around and starts to run as fast as she could in the opposite direction. Being a relatively fit child for all the exploring she did, she was able to run quite far, but to no avail, as the much stronger and bigger bandit was able to catch up to her and restrain her. Kipp started to retaliate, trying to kick the pursuer as she, and was able to nail a bandit in the throat. The bandit she kicked was very annoyed at this act, and decided to take her by the throat and started to strangle her, squeezing as hard as he could to hurt her. At this time, a nearby hunter was coming across the village, trying to investigate the razed village, and as she arrives, she notices Kipp being strangled by a bandit, and as she assumes the worst, she precisely aims her bow at the bandits head, and fires an arrow straight into his skull, knocking the bandit on the ground, and running over to Kipp and taking her away from the burnt village. The person who saved her lived alone in a house off in the forest, and became her mentor until she turned 16, as Kipp set off on an adventure that would guide the rest of her life. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) My Character hates cats, tea, vikings, and bandits. She has a soft side for people she loves but is mostly straightforward to people she has just met. and is a righteous person, but if people threaten her or her friends, she won't be afraid to fight. Due to the bandit that nearly strangled her to death when she was young, she has trouble speaking, and prefers to only answer in short messages, nothing more than what is necessary for the moment. Ambitions: (what does your character aspire to be?) My character aspires to be someone that can be looked up to as a mysterious hero or savior, maybe not to a whole civilization, but even just one person that she could save from a situation, like how she was saved by her older brother when she was young, she wants to save somebody else and and let them keep on living, as well as being a hero hardly any person knows about. Strengths/Talents: (what is your character really, really good at?) My character is very good at archery, and sword fighting. She also has a slingshot she made as a child, which she is skilled at as well. She also has a talent of taming wild beasts. Weaknesses/Inabilities: (what is a skill that your character needs to work on?) My character really needs to work on her communication. She really only opens up to people she is well, really close to, like family members, etc. She also needs to work on her attention span. She is known for walking off in some situations, or just getting side-tracked in general. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) character is 5`6 (66in, 167cm), 109lbs, green eyes, blonde hair. She has a scar on her left eye, that goes across her cheek, which gives a lightened effect on her left eyes color. As well as a scar which goes down right hip, and on her right side of her torso.
  25. [✗] LOTC Application

    What’s your Minecraft account name?: RinIsAnError What timezone are you in?: PSF How old are you?: 13 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to be apply): Yes, I am aware. Have you read and agreed to the rules?: Yes, I have read the rules. What’s the rule you agree with the most?: When gathering resources, you must clean up any floating leaves or stone when chopping trees or mining. I agree with this rule, because blocks should not just be left up in the sky. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No, they all make sense to me. How did you find out about Lord of the Craft?: Some videos on Youtube. Link(s) to past Whitelist Applications (If applicable): N/A Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes Definitions What is Roleplaying?: Roleplaying is pretending to be someone or something else, when you're not. What is Metagaming?: Metagaming is the act of using OOC knowledge to your advantage, while your character would have no way of knowing what you as a person know. What is Power-emoting (Powergaming)?: Power-emoting is the act of forcing a situation, where the other party is unable to resist to what you're doing. If an enemy were to come up to me and just do something like "I cut off your head instantly", with no chance for me to retaliate, that would be power-emoting. In-Character Information Character’s name: (what do you want your character to be called?) Kipp Northwind Character’s sex: (male or female?) Female Character’s race: (you can find all the playable races here.) Elf, Highlander Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 19 years old Biography : (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) As a young girl, she was very curious, any smells, sounds, or things she didn't know of, she would go and investigate it, as she grew up, she started to adventure more and more around her village, finding small caves to explore, walking deeper and deeper into nearby forests, and even killing the odd rabbit or two. At the age of 11, a group of bandits attacked her village, killing almost all of the men, and torturing the rest. Kipp was out exploring during this time, and as the smell of ash enters the air, she decides to come back to see her village lit ablaze, and in the village square, there were countless villagers being beat by the bandits, as she looks, her mother spots her and gestures to run away, one of the bandits notices her gesture, and spots Kipp, she immediately turns around and starts to run as fast as she could in the opposite direction. Being a relatively fit child for all the exploring she did, she was able to run quite far, but to no avail, as the much stronger and bigger bandit was able to catch up to her and restrain her. Kipp started to retaliate, trying to kick the pursuer as she, and was able to nail a bandit in the throat. The bandit she kicked was very annoyed at this act, and decided to take her by the throat and started to strangle her, squeezing as hard as he could to hurt her. At this time, a nearby hunter was coming across the village, trying to investigate the razed village, and as she arrives, she notices Kipp being strangled by a bandit, and as she assumes the worst, she precisely aims her bow at the bandits head, and fires an arrow straight into his skull, knocking the bandit on the ground, and running over to Kipp and taking her away from the burnt village. The person who saved her lived alone in a house off in the forest, and became her mentor until she turned 16, as Kipp set off on an adventure that would guide the rest of her life. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) My Character hates cats, tea, vikings, and bandits. She has a soft side for people she loves but is mostly straightforward to people she has just met. and is a righteous person, but if people threaten her or her friends, she won't be afraid to fight. Due to the bandit that nearly strangled her to death when she was young, she has trouble speaking, and prefers to only answer in short messages, nothing more than what is necessary for the moment. Ambitions: (what does your character aspire to be?) My character aspires to be someone that can be looked up to as a mysterious hero or savior, maybe not to a whole civilization, but even just one person that she could save from a situation, like how she was saved by her older brother when she was young, she wants to save somebody else and and let them keep on living, as well as being a hero hardly any person knows about. Strengths/Talents: (what is your character really, really good at?) My character is very good at archery, and sword fighting. She also has a slingshot she made as a child, which she is skilled at as well. She also has a talent of taming wild beasts. Weaknesses/Inabilities: (what is a skill that your character needs to work on?) My character really needs to work on her communication. She really only opens up to people she is well, really close to, like family members, etc. She also needs to work on her attention span. She is known for walking off in some situations, or just getting side-tracked in general. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) character is 5`6 (66in, 167cm), 109lbs, green eyes, blonde hair. She has a scar on her left eye, that goes across her cheek, which gives a lightened effect on her left eyes color. As well as a scar which goes down right hip, and on her right side of her torso.