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Found 89 results

  1. The Party at the End of War ”Rejoice! Rejoice! Peace has covered our lands!” yelled one of those indescribable couriers that roamed the lands, a letter delivered to all those Fennic or Friend ”To the good people of Arcas, I shall be hosting a party at the Silver Snowflake within the city of Fenn, there we shall drink, rejoice and relax now that our war is over, if you wish for narcotics I will have some on hand but I suggest you do bring your own if you want a larger stock, drinks are a mere three small mina so take a little purse with you too, we’ll also try to get some food on hand so you can leave happy with some potatoes!” ”Do read the rules though, I shan’t let vagabonds spoil this celebration!” ((Party will be Saturday 4pm est, 9pm for us brits, and uh yeah aussies good luck))
  2. THE NEKHABET & THE TRIBES OF MALI’ASUL & VALAH’HT Mali’Asul History & Society Asul and their human soldiers once were glorious in both might and beauty, their scrolls long since burned. A history once believed to be grand now lay in rubble far below the sands. The Pharmalin believed themselves to be the chosen people of a forgotten Daemon, for they believed their necromancy would allow them to rule and begin a war in the realms beyond, far away from their Mali’aheral brothers they toiled forging armies of dead in the sands. Their kingdom, if you could call a shambling mass of mindless undead fell into ruin as the necromancers fought one another in an vain attempt to grab power over the realm, A realm of little consequence to anyone else. However the sand swallows all in the end as would become a common phrase; the war proved to have no victor, and the art of their necromancy perhaps lost forever in the dunes. The only whispers of this story come from those who claim to hail from the hidden kingdom of the undead it’s name now gone. All that remains is the Nekhabet, Arak, & The Sun Elves of the deserts. Mali’Asul are known mostly for their desire for their aggression, instead of hiding in their homes they are known to instead nearly to a fault be ready to fight both at war and in single combat. For most of all might makes right in the lives of any tribe. Thus one cannot lead a tribe without both the wisdom & knowledge of a warrior and the mind of a leader keeping weak leadership out. Tattoos mark their skin, showing their accomplishments and titles etched in gold for their lavish nature still resides below a warrior’s strong ideals desiring to amass wealth and rule once more remains lingering in all Asul hearts believing themselves not only all deserving of great power but superior to their high elven breathen whom they often call Lowborn for their weak moral code and seemingly reclusive nature. Famous riders and horses are known to frequently come from the stock of the Asul being very numerous it is within their culture to not only honor horses but live beside them. For a Mali cannot rely only on their legs or strength of arms if they are to rule over those whom sit in their castles. The Nekhabet Tribe however have a renown desire for rare objects, scrolls, and gold being interested most of all in their ability to fight against the undead for while they Asul once wielded them, they too fought them. They most frequently share the traits of white hair and amber almost golden eyes Their Sister tribe the Arak however idolize combat to an extreme degree fighting for the simple joy of it, known also perhaps for their lustful nature. They most frequently share hues of gray in their hair, their eyes similar to that of the Nekhabet perhaps denoting a shared lineage. Nekhabet & Arak Behavior Mali’Asul Culture & Society Asul Architecture & Defenses Mali’Asul Tribal Faith The Tribes of the Sun Elves *In full detail Mali’Asul Tribal Virtues firstly are the virtues all tribes shared the Mali’Asul or Sun Elves followed, a strong set of virtues that govern their life since they lack a core religion they instead follow a strict code of honor written as their ‘Virtues’. It brings shame to those whom break these Virtues. Arak Nekhabet Interested in RolePlaying the culture? https://discord.gg/kzGwpZF is the discord. Please if you wish to actively help improve this post join!
  3. 𝕿𝖍𝖊 𝕾𝖞𝖑𝖗𝖎𝖈 𝕭𝖑𝖔𝖔𝖉𝖑𝖎𝖓𝖊 “𝔅𝔦𝔩𝔬𝔨, 𝔱𝔞𝔢𝔩𝔲, 𝔢𝔳𝔞𝔯.” To make, to learn, to protect. Personality & Culture Sylrics are known to be hardworking, determined and very focused at everything they do, whether that is being a soldier of the Ivae’fenn or taking up a role among the ranks of the Bilok’thuln. Thus, many would consider them more serious than other bloodlines, though one can note when asked a question, Sylrics tend to be rather blunt; straightforward and to the point. Despite their often brash or stubborn behaviors, Sylrics can be kind and respectful towards their kin. The Griffin, their sigil, perfectly reflects a Sylric’s state of mind: loyal, clear and determined. The Sylrics are very big on performing private wake ceremonies before a public wake or funeral. Additionally, if someone wishes to be married into the bloodline, they must first speak with the Patriarch of the Sil’siimah, as it would be of the utmost disrespect to wed one of their family without first getting their blessing. This is primarily due to their militaristic, patriarchal family lifestyle from generations of war. Professions & Specialties Because of their industrious capabilities, they can often be seen performing scholarly duties in the Library of Fenn, crafting wares for the general public, tending crops or lugging raw materials from the depths of Arcas. Alongside this reputation of being hard workers, the Sylrics have a reputation for being competent warriors and active in ‘fennic politics. Physical Traits & Characteristics With all their hard work, Sylrics tend to be muscular, with a strong, well-built frame to them. They typically have white to silver hair, but there have been some with blonde. Their eye colors have most notably ranged from grey to blue eyes, as well as the rare occurrences of emerald or amethyst. Style of Combat Because of their mighty physiques, they are often on the front lines during times of war. Their weapons of choice include Longswords, Greataxes or a Warhammer and a shield, though other types of weapons are also used. To stare down a Sylric upon the battlefield is no comforting feat, as their strong posture, large size, and choice of weaponry makes for an intimidating sight. The Sylrics have their own custom-made armor which boasts heavy steel and cleated boots to increase their time on the field of battle. Banner of the Sil’siimah Ceremonies Wryvun’ahern, the newborn ceremony When a new Sylric is brought into the world, a special ceremony is held called Wryvun’ahern. This ceremony celebrates the life of that individual, prayer be that they lead a healthy and successful life that they may join their kin and ancestors in Wyrvun’s realm of eternal slumber: Aira’fin. Bilok’ihnsil, the coming of age ceremony When a Sylric is welcomed into the family, Bilok’ihnsil is held to prove that they can return to their people as a true Sylric. Each participant must forge themselves their own personal weapon; gathering all the materials themselves and by themselves alone. No help shall be offered to them, as they must build their own forge and use what they knowledge and materials gathered to create a beautiful piece of weaponry, from the largest of Greataxes to the smallest of daggers. When they finish and feel that it is worthy of the Sylric name, they are to return to the Manor and present it to their Bloodline Head. Once approved, a hunt ensues to test the durability of the weapon. A feast is then followed provided by the spoils of the hunt. As the feast ends the patriarch approaches the child, presenting him the Sylric Insignia, to be branded on to their weapon as well as stitched onto their cloak. This is to mark that they are now a true Sylric. The Sil’siimah Brooch ((Anyone who wishes to join the Sylric Bloodline can contact the Bloodline Head via the forums, in-game, or discord [Maury#8922]. Applications are acceptable.)) Application Format [OOC] MC Username: Discord: Timezone: Application Type (Highlight): Member / Offspring [RP] Name: Age: Backstory (Optional):
  4. ThaniLawyers Defenceless in Prosecution? The new attorney group of Thaniparty will happily defend any vagabond no matter how big or small in the court of Fenn, for a simple price of 500 mina (can be debated!), we will argue and protect our clients with our utter willpower as long as they abide courtly duties, we will also go through with our clients our regulations and suggest to them feasible methods of avoiding severe punishments ThaniLawyers4U!
  5. [!] *Posters are placed all over Elven Realms among pillars and trees rests what seems to be a gilded paper, at least the ink would seem so* Courts of Mirasul We have rested long in our desert home of Korvassa, now nearly a year we send you all greetings, a formal announcement of our existence and gifts in the form of opportunity from our Gilded realm, we welcome all Elves whom seek not closed gates, nor weak defenses to come share in the peaceful desert walls of Mirasul. Mirasul Denounces the weak and idle rule of Kings We instead embrace a place where all might be nobles and lords based on what you can provide, not a culture of blood but one of gilded halls and strong warriors. For beauty, perfection is best born out of those most willing to seek it out. The glorious ambition of those who desire more. More than servitude to a lord, more than a humble lot in life as a civilian we offer that which only Mirasul has. A chance to grow, to become something more than a warrior in the battles of men, or a peaceful recluse of the hidden realms seeking to hide the glory of Elves from those undeserving of its glory. The grand road below Aegrothond now beckons you to our land; for Wealth, for power, for the true grace of Mali to be recognized under the glorious sun. [!] A stamp clearly made of wax and ink with some metallic mixture of gold hue rests below Mirasul seeks warriors, craftsmen, glory seekers of different creeds Mali, rest not in idle shackles servitude and weak leaders Glory to the Golden Realm of Mirasul (OOC) https://discord.gg/Hc7Mvwk For those interested in making a Mali’Mira(Sun Elf) or simply wishing to carry an existing character over or show interest please contact us through our discord.
  6. The Silver Calendar of The Amber Cold, 1717 to Sun’s Smile 1718 Issued 1st of Amber Cold Marriage of Elisven Vallei’ibar and Illiran Drennan The Deep Cold Interwoven leather bound invitations would be hand delivered to those invited to the wedding: “The Blessed Silver Union of Elisven Vallei’ibar and Illiran Drennan will commence during The Deep Cold and the blessed citizenry of Haelun’or are encouraged to attend. Their union will be held in the Eternal Library and is to be celebrated afterward in the tavern with food and Drennan Wine. Those in attendance should bring gifts and thoughts to discuss the bearing of crotchfruit.” Signed, Okarir’tayna Caestella Valarieth Illiran Drennan Elisven Vallei’ibar [[ May 28th, 2019 4:00pm EST/ 21:00 CET]] Picnic in the Park Snow’s Maiden Delicately written notes would be handed to passerbyers via a ‘thill oem’ii are as shown: “Citizens of Haelun’or this is a formal invitation to a nation-wide picnic in Friendship Park. Guests are asked to bring food, drinks and their purest selves. There will be blankets, food, and drinks available and layed out for all.” Signed, Okarir’tayna Caestella Valarieth [[ May 29th, 2019 2:30pm EST / 19:30 CET ]] Fencing Competition The Amber Cold Sighs are hung in various social hubs around the city that state the following: “Vivacious Mali’aheral and Sillumir with a taste for fighting and competition, you are being formally summoned to Berr’lin’s first fencing competition. The fencing competition will consist of a friendly competition to show who is the best fencer and swordsman in all of the blessed elcihi'thilln. It will take place in the square of Berr’lin. The winner will receive a bottle of Visaj Red and one hundred minas. Afterwards, there will be a celebration in the tavern for the camaraderie of the participants.” Signed, Okarir’tir Elrion Visaj Okarir’tayna Caestella Valarieth [!] This is a pvp tournament not a combat rp. [[May 30th, 2019 4:00pm EST/ 21:00 CET]] Masquerade For Honor and Glory The Grand Harvest Invitations would be written in cursive red ink on silver paper as follows: “Dearest citizens of Haelun’or, you are formally invited to the For Honor and Glory Masquerade Ball. The ball is to celebrate the recent accomplishments of the Mali’thill’s maehr’sae hiylun’ehya. Guests are asked to keep the theme to Red and Silver and bring a masquerade mask. The event will be held in the newly constructed ballroom. There will be an endless supply of drinks and delicacies for the guests.” Signed, Maheral Iaria Elervathar Okarir’tayna Caestella Valarieth [[ June 1st 5:00pm EST/ 22:00 CET ]] maehr’sae hiylun’ehya
  7. Vinir Orothell Physical Information Height ⊸ 6’1 Weight ⊸ 150 Skin Tone ⊸ Pale Gray Eye Color ⊸ Green Hair Type ⊸ Short silver hair Race ⊸ Dark Elf Gender ⊸ Male Personality Information Strength ⊸ Very agile, has a strong goal to survive. Weakness ⊸ Ashamed of what happened to his parents, therefore he tries to not speak their name. Silver-Tongue ⊸ Has a very “persuasive” way of talking when he needs to. Ambitious ⊸ Vinir wants to do what is best for him and his companions, he will do whatever it takes to protect their bonds. Adventurous ⊸ Spends time walking around Arcas seeing what he could possibly find, whether it be bandits to kill, a target he is hired to kill, or even a friendly ally! Other Traits Political Stance ⊸ The people of Vira’ker Best Companion ⊸ Daichia Nimloth Job ⊸ Explores the Assassin Field-Military Closest Kin ⊸ Conall Orothell Story/Biography [1653-1698] Vinir was a young elf that was born into the Orothell family. He was born in Sutica in the year if 1653. When Vinir was a young elf, he would roam the streets and would always spend his younger days making makeshift weapons with his brother, Conall. Conall and Vinir would spar day after day just to better themselves for anytime that they would have to fight in the future. Vinir always wanted to be the greatest warrior in all of southern Arcas and he did not plan to let anyone stop him. Vinir’s life was going great, he got to spend time with his family, watch the guards march in and out of the city after doing their prosperous work of protecting the people that reside in Sutica. However, one day when Vinir was waiting to see the guards walk by at his usual spot by the bank, he noticed that the sun kept going down and down, and no guards where coming in. Vinir finally got tired of waiting for the guards so he headed to the nearest wall access, and climbed up the wall. Only to see that there was a conflict outside, that started to gather many people that seemed to be all dressed in the same uniforms. As Vinir was watching, he heard a man scream in pain out of the middle of the conflict only to then later, see him fall to the ground motionless. Vinir was young, but he still knew something was wrong. He quickly ran to get help at the nearest guard-post he knew of but found them all empty. Vinir kept wandering the city looking for help, but he was to late. He saw the vicious men from outside start pouring in the city, as almost as to save himself, he ran to the nearest dock and dove into the ocean. [1698-1707] Now, Vinir was not the best swimmer but however, he knew how to keep himself afloat. To the best of his ability he swam one direction, he became very tired and grew exhausted (which he later found out was West) he became very tired and grew exhausted eventually passing out from swimming so long. He lay, floating on his back drifting with the current. The current took him to a desert island that he has never seen, but one that he has only heard of in silly stories. Upon arrival Vinir only knew little of what his older brother told him that involved survival. Vinir ventured deeper into the island and even found a place in which he could harvest the fruit and drink from the water. At the time Vinir was 45, still a young dark elf, was ready to survive whatever the gods would throw at him. Vinir would go on to survive here for 9 years. He would sleep in a cave that held all the resources that he gathered, a bed of leaves to sleep on, and had a spring at the back of it that he had drunk water from since his time there. Now, Vinir did not plan to stay for long, he had a heart for adventure and wanted to cross the ocean and find the next place that he could. So he did just that. Vinir had so much faith that he left all that he had just to swim towards, what he thought was Arcas. [1707-1715] Vinir walked towards the ocean and started swimming, he began heading in a somewhat straight direction. However, this swim took him to a rather, interesting place. Upon arriving he was greeted by a man that towered above him in a dark black armor. “Welcome to the Principality of Vira’ker”. Vinir had happily entered the city upon being greeted, he spent time wandering around and even saw many eviction signs. Upon seeing one recently evicted house, it caught his eye. He then went to the local steward and even slept that night in his new home. Vinir would spend many nights here before seeing the man the greeted him at the gates his first day there. Vinir later became friends with this man and even found out more things about him. The mans name was Daichia, Hortiator of the Div’Cruan, later known as the Vihai’ker. Later on into their friendship Vinir would challenge Daichia to a duel. Being the agile warrior that he is, he was able to move swiftly around the towering man and even defeat him. Vinir would go on to impress many people with his great agility. Daichia saw Vinir’s talent as he was dueling the prince on the beach and he was even placed Vinir into the military, days later even made a Ordinator. [1715-Present] Upon joining the military, Vinir began to travel. He spent many times escorting citizens and royals to their locations. Upon arriving at one location, Vinir saw a rather familiar face, his brother. After being reunited, Vinir and his brother spent a very long time travelling down the road catching up with each others past lives. Vinir even invited Conall to join him at Vira’ker. The two brothers then stay together as much as they could, who knows what the gods have in store for them, but I guarantee, nothing will stop the Orothells.
  8. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  9. PACT OF STONE AND HAWTHORNE <=-<=-=>-=> “By Anbella’s grace, we shall keep good relations with our brethren whether they be close kin or the brethren of our father, Urguan.” -Unknown Prophet of Anbella, approx. Malin’s Welcome, 140 The pact as follows below shall serve as a lasting accord between the agreed signees and shall be adhered to by officials and populace of their respective nations. Should any point be broken by either participant of the pact a period of truce lasting at least three stone days shall ensue in order to fully investigate and re-evaluate the continued condition of the treaty. <=-<=-=>-=> Both nations shall adhere to a strict policy of conflict avoidance with one another. Should a potential conflict arise the aforementioned period of truce shall be invoked and the three stone day period shall be utilized to seek out a diplomatic solution. Both nations shall permit free, safe passage of the other nation’s citizenry throughout the borders of their land. The Under-Realm of Urguan and Crown of Elvenesse shall agree to establish the following borders: The mountain range to the west of the main circle of the King’s Road around Cloud Temple shall be recognized as dwarven lands. The Under-Realm of Urguan shall be recognized as to controlling the lands of the Autumn Tree and the surrounding caverns east of Kal’Varoth. The Crown of Elvenesse agrees to respect all parts of the Western Mountain Caverns and will not tamper with it nor create any entrances into it. The forests bordered by the southern coast, the dwarven mountains, and the southwestern portion of the King’s Road shall be recognized as the rightful lands of Crown of Elvenesse. This pact shall remain in effect so long as a legally elected Under-King sits on the Obsidian Throne. This pact shall remain in effect so long Feanor Sylvaeri remains holder of the Crown of Storms Dungrimm Bless This Just Union “The Just”, Under-King of the Under-Realm of Urguan, Grand King of the Grand Kingdom of Urguan, King of Agnarum, Az’adar, and Ord, Lord of Kal’Varoth, Kal’Azgaryum, Kal’Omith, Kal’Nikaer, Kal’Akash, Kal’Karaad, Kal’Agnar, Kal’Klad, Kal’Arkon, Kal’Ithrun, Kal’Azgoth, Kal’Karik, and Kal’Urguan, Defender of the Dwedmar, Beloved of the Brathmordakin, Elder of Clan Grandaxe, etcetc... Faenor Sylvaeri High Prince of the Crown of Elvenesse, Lord Heir of the House Sylvaeri, Forge Master of Sylvaen’s Hammer, Lord Protector of the Isles of Almenor
  10. SquakHawk


    Fire rained down and slammed unto Helena’s walls, the drums pounding in the distance as The Armies of Oren closed in. She sat above the walls, looking outward beside her preparing allies. Renatian archers strung their bows and prepared their arrows, knightly royalty and orcish berserkers readied to wet their blades upon the enemy. Uncertainty, filled her heart with the deafening silence. The week approaching had stenched of death, skirmishes and battles sided with grueling hours of aiding builders and smithing weaponry. Friends in Ves lost with the declaration, children and a lover separated, joining the enemy side. Illythia was alone, her battle would be by the side of Horens who she admired, knights and fighters she’d studied under and trained with, and friendships made with those who’d she found as her new brothers. Her kind were not an easy folk to talk to, often too stuck in their ways to make good listeners- good leaders. Such is why she found herself always at odds with them. Always did she try and make amends with her people, always did she fail. However, the spirit of A Warhawke is not so easily dismissed. She for a hundred and thirty years, had fought alongside Valah and their struggles. Against Norlanders and Courlanders, now fighting alongside them as if they were her own. The Ruriks and Stauntons had their conflicts, but set them aside when they had seen a greater threat arise. One threat that not only sought to ruin their union, but sought to destroy her home, and those she cared about. As The Dawn broke, the resounding sounds of a distant ram, and trebuchet fire broke the silence. Field commanders began shouting, and the bells began tolling. The attack would come, and today would decide whether she lay dead in the ground, or standing triumphantly over her enemies. She’d looked to those of The Legion around her, now nearly the oldest member of the organization, viewing all the faces she may never see again. She’d built a life here, in thirty years. Best of friends with Legionnaire Officers and High Command, she’d fought for two lifetimes – but not grown attached, to those around her. Such thoughts were broken when she laid eyes upon a soldier, who’d gotten struck directly moments after her gaze fell onto her by a trebuchet shot. Little remained of them, and little remained of her senses. Her heart sunken and formed into stone, and she prepared for the battle ahead. She turned, looking down to the charging soldiers that broke through her walls, their goal to raze her home and hang her from the gallows. Their day would not be today.
  11. The Evar'okarn Preservers of the Oasis Overview The Evar’okarn is often described as the pillar of the Fennic government, and that which keeps the mechanisms of the state running from day to day. These functionaries tend to a number of professional matters that call for work of a more academic nature, and deal with core functions of the Princedom. Due to the nature of their work, those who wish to enlist in the Evar’okarn are subject to a high degree of vetting for competence, dedication, and loyalty. The Evar’okarn has three distinct branches, each led by their own respective Grand Council member. The rank structure is universal between the branches. Each branch is led by a Grand Councilor, its regular members are generally referred to by the rank of Functionary, and its newest members are referred to as Applicants. It is recommended that Applicants only pursue one branch of the Evar’okarn, though on occasion entrance into more than one may be permitted. It is recommended that only those who have ample experience in the Princedom apply. Justiciars - Evar’tirn, Preservers of the Law The Justiciars are a distinct breed of academic within Fenn. A hybrid of scholars and judges, Justiciars engage in research and scholarly pursuits, whilst simultaneously serving as the interpreters of Fennic law and arbiters of disputes within the Princedom. Thus, they are expected to be highly educated. The Justiciars serve these dual roles due to the roles’ shared necessity for intellectual rigor, and the fact that the experiences gained in each only serve to benefit one’s abilities in the other. It is the duty of Justiciars to know the law, suggest changes to the law, and to interpret the law in the courtroom in arbitration over Fennic trials. The Justiciars are also integral for maintaining the Princedoms’ records and histories, including those of bloodlines - giving them the duty of aiding Snow Elves in discovering what bloodline they may belong to. If interested in joining, applicants must undergo an interview with the High Justiciar. Led by the High Justiciar, the ‘Functionary’ equivalent is simply known as a ‘Justiciar’, and those who are new or in trial for the branch are known as ‘Justiciar-Applicants’. Diplomats - Evar’hileian, Preservers of the Peace The Diplomats are the face of the Fennic Nation, bridging the political gap between the icy elven kingdom and far away lands. These consuls act in the High Emissary’s stay, meeting with other nations, organizations, or parties when he is unable to do so. Furthermore, it is their duty to aid in the creation of diplomatic amendments, and general overview of Fennic foreign policy. For these reasons, Evar’hileia are chosen based on their political experience, loyalty to the nation, sense of propriety, and a degree of charm. If interested in joining, applicants for the Diplomatic Corps must also arrange an interview with the High Emissary of Fenn as a supplement to their application. The ‘Functionary’ rank is known as ‘Diplomat’, and those who are new or in trial for the corps are simply referred to as ‘Diplomat-Applicants’. These applicants are able to serve as aides to the High Emissary until becoming a full Diplomat. Stewards - Evar’lin, Preservers of the Home The Stewards are an integral part of the Princedom’s inner mechanisms. It is their duty to oversee all housing within the Princedom, but also, to see to it that those who travel to join the Princedom are adequately settled into society. The Stewards oversee evictions, taxes, house distribution, shop distribution, and other matters related to the Princedom’s vital infrastructure. If interested in joining, applicants must undergo an interview with the High Steward. They are led by the High Steward, with the ‘Functionary’ equivalent being ‘Steward’, and those who have not yet received training as Stewards being ‘Steward-Applicants’. Applications Justiciar Application [OOC] Username: Discord: Timezone: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?: Diplomat Application [OOC] Username: Discord: Timezone: Availability for RP Interview: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?: Steward Application [OOC] Username: Discord: Timezone: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?:
  12. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  13. As of today, The 14th of The First Seed, 1715, any medical practitioner seeking to operate in the clinic of the Princedom of Fenn must receive a license from the Fennic head medics, Rothilion Tathvir and Velatha Sylric.This license must be issued and signed by both medics before use of the facility may be granted and if usage is performed without proper documentation, punishment will be dealt accordingly in accordance with the princedom’s laws. In order to apply for a license, complete the following application and submit to either of the head medics. After the application has been reviewed you will be asked to come for an in-person interview, upon successful completion of this interview your license will be added to the records and will be good for a trial period of four years. After which point, usage will be reviewed and the license may be subject to removal if it is unused or misused, however can be reinstated with a new application. ~ Velatha Sylric, Ivae’Fenn Vanguard and Quarter Master, Fennic Clinic Head Medic ~ Rothilion Tathvir, Ivae’Fenn Vanguard and Fennic Clinic Head Medic Application: RP Name: Race: Allegiance(s): What training have you received in the medical field? Include your tutor(s), texts do not count. Have you practiced in similar medical institutions prior to now? How many years have you been practicing? What are your qualifications and specialties? OOC What days/times work best to schedule the interview? Discord Username?
  14. Treaty of Guise, 1715 A Conditional Military Alliance Between the Holy Orenian Empire and the Princedom of Fenn May the Creator Bless Our Efforts TREATY OF ALLIANCE The Most Serene Grand Prince of Fenn, Aelthir II Tundrak, and the Godsent Holy Orenian Emperor, to wit, His Imperial Majesty Joseph I Marna, having this day concluded a Treaty of amity and goodwill, for the reciprocal advantage of their Subjects and Citizens have thought it necessary to take into consideration the means of strengthening those engagements and of rendering them useful to the safety and tranquility of the two parties, particularly in the case of dealing with the rogue State of Haelun’or and the Pertinaxi pretenders and their resentment towards such connections and good correspondence between strong, sovereign realms; his Majesty Aelthir II Tundrak and His Imperial Majesty Joseph I Marna have resolved to join their Councils and efforts against the enterprises of their common Enemies, after the most mature Deliberation through their respective Plenipotentiaries, concluded and determined on the following articles. ARTICLE I During the continuance of the present War between the State of Haelunor and their Pertinaxi allies against the Princedom of Fenn and the federated sovereignties under the Holy Orenian Emperor, his Majesty Aelthir II Tundrak and his Imperial Majesty Joseph I Marna shall make it a common cause, and aid eachother mutually with their good Offices, their Counsels, and their forces, according to the exigence of Conjunctures as becomes good and faithful Allies. ARTICLE II The two contracting Parties shall each on its own Part, and in the manner it may judge most proper, make all the efforts in its Power, against their common Enemy, in order to attain the end proposed— to annihilate the State of Haelun’or and the Pertinaxi pretenders, and their bandit army. ARTICLE III Neither of the two Parties shall conclude either Truce or Peace with the State of Haelun’or or the Pertinaxi rebels without the formal consent of the other; and they mutually engage not to lay down their arms until the security of either state be assured safe from the grasps of the State of Haelun’or and the Pertainxi rebels. ARTICLE IV The contracting Parties declare, that being resolved to fulfil each on its own Part the clauses and conditions of the present Treaty of alliance, according to its own power and circumstances, there shall be no after claim of compensation on one side of the other whatever may be the event of the War. ARTICLE V The most serene Grand Prince of Fenn and the Holy Orenian Emperor agree to invite or admit other Powers who may have received injuries from the State of Haelun’or and the Pertinaxi pretenders to make common cause with them, and to accede to the present alliance, under such conditions as shall be freely agreed to and settled between all the Parties. ARTICLE VI The present Treaty shall be ratified on both sides and the Ratifications shall be exchanged in the space of six months, or sooner if possible. In faith whereof the respective Plenipotentiaries, to wit: on the part of the Grand Prince of Fenn, Crown Prince Aelthos Tundrak, and on the part of the Holy Orenian Emperor, Baron Henri de Guise, Imperial High Marshal, have signed the above Articles in the Common language, declaring Nevertheless that the present treaty was originally composed and concluded in the common language, and they have hereunto affixed their Seals. Done at Guise, this second day of Malin’s Welcome, one thousand seven hundred and fifteen. Joseph I Marna, Holy Orenian Emperor, Fidei Defensor Henri, Baron of Guise, Imperial High Marshal Aelthir II Tundrak, Grand Prince of Fenn Aelthos Tundrak, Crown Prince of Fenn
  15. **•̩̩͙✩•̩̩͙*˚Wren Vanvir Ashwood ˚*•̩̩͙✩•̩̩͙*˚ ♡ Given: Name Wren Amyuli Vanvir ♡Marriage name: Wren Vanvir Ashwood ♡Nicknames and titles: The wanderer, Bookworm, little bird, Love, Laurir’evar,Clan leader, Clan mother, ♡ Race: Full Dark elf ♡Gender: Female ♡Year of Birth: 1521 ♡Birth place: Enclave of Ker'nor ♡Voice Reference: Dodie clark: ♡Theme song: ♡ Build : 5’7 Short for an elf, and skinny. ♡Hair: Snow White hair flows down to her shoulders, a trademark to ful ‘ker. ♡Eyes: Tanzanite eyes. A blue purple that are filled with a glimmer of knowledge. ♡ Scars: Running down her spine are little knife marks. Burns running up her arms. Her throat laced in a clean motion of head chopped off. ༶•┈┈⛧┈♛Personality♛┈⛧┈┈•༶ ♡ Alignment:Neutral good. ♡ Political Alignment:Vira’ker ♡ Main Character Strength: The sympathy vote. ♡ Main Character Weakness : to trusting ♡ Religion : Vellulli and the ancestors ♡ Clumsy: Wren often get lost by not paying any mind to where she going. She has found weird villages by trying to go a simple Five minute trip. ♡ Free Spirited: Wren believes that everyone deserves a chance, even a runt like her. ♡ Trusting: Wren hold very few hard feelings towards anyone, she feels she should be able trust everyone at least once. Once that trust is used thats your problem. ♡ Oblivious: Wren is oblivious towards any and all type of flirting. Its wonder how she is married. (often having to roll to see if she understands) ✧・゚: *✧・゚:* Goals   *:・゚✧*:・゚✧ ♡ Find a house she can stay in. CLEARED ♡ Get married and have kids CLEAERED ♡ Find a Ker’wolf to train ♡ Finish the Council CLEARED ♡ Watch her kids get married ♡ Have a book written about her ♥Fears ♥ ♥Watching the death of a lover again♥ ♥Burning books♥ ✧༺♥༻∞Realtionships✧༺♥༻∞ ♡Marital Status: Married to Xavis Ashwood ♡Past lovers:Issarnoss of Norengrad ♡Parents: Fyre Vanvir & Brython Vanvir ♡Friends: Xavis Ashwood, Zatanaes, Mayan, Emelia Horizon, Ashlynn,Avon horizon. Hearth underson, Mhel Underson, Varan atmorice,Nilth, Barbarossa the bard, Dak’ineDex’nox, Morgana, emmalyn, Alfius elpyne, Annabelle, Paisley, Mustfasa, Fyme’saphf (Family, Good friends,Friends acquaintances,) 。o°✥✤✣ Current Home(s)✣✤✥°o。 Fenn (1 tathri ave.) Principality of Val’kir Ashwood house. Norengrad (15 Ruthyin way) if its still standing Warhawkes Nyfe’andria teh entirety of the land. **✿❀More info ❀✿** ♡Pets:Wren bird named Solstice, a little brown bird that will sing the lullaby of the moon when delivering a message, ♡ Languages :Common Elvish ♡Favourite Food: Mushroom stew like her mother used to make ♡Favourite Drink: carion black (FOR THOSE WHO GET THAT JOKE) ♡Favourite animal:The Quetzal ♡Favourite location: Sutica its so lively ♡Favourite activity: reading and listening to stories ♡Favourite flower: Foxglove ♡Favourite gem: Tanzanite ( the gem of her clan)  ♡Favourite color: Tanzanite This character Has been declared DEAD. If you have a “Wren” quote please do add it, She says some great things, and i have quoted on many occasions I love playing as her!
  16. Clan Caerme’onn of Elvenesse - Piety, Nobility, Honour The ink in my flesh, the ochre on my skin, these are the things that bind me to my ancestors. Caerme’onn is a Seed of predominantly Mali’ame of what is wildly accepted as the Irrinite culture and people of that race. Split apart and scattered for many years being caught up in the events of the dissolution of the Dominion, the rise and fall of Gladewynn and its successor Alderyn and finally a scion of the Clan settling once more in the lands of the Crown of Elvenesse. The scion in question being Artanis Sa’roir of Caerme’onn the son of Abelas Sa’roir of Caerme’onn the Elvenking and High Prince of the Dominion of Malin, in an attempt to gather the remaining members of the Seed together and induct new initiates. Caerme’onn has a history of producing many leaders and notable elven figures in recent history be them born from the progenitor bloodline of Camoryn or from the later bloodline of the Clan known as Sa’roir. Names such as Artimec Caerme’onn the founder of the modern faith and High Prince of the Dominion, Abelas Caerme’onn a famed Druid, Priest and later High Prince and even named a King among the Elves in the Dominion. With such pedigree of the seed it has seen its highs and lows of membership both in blood and individual members. The name Caerme’onn itself is derived from the Bloodline of Camoryn which itself is the founder of the Seed but in modern times there are two bloodlines that are attached to the Clan with their own Elder representation, the Bloodlines being Camoryn and Sa’roir. History The real origins of the Caerme’onn seed are shrouded in mystery, like the history of all seeds. However, what is known is that the name itself as born of a unity between two clans of proto-elves during Malin’s time. A band of elves from the far away continent of Aeldin had migrated away from their homeland for unknown reasons, they landed in the forests of Aegis and soon came into contact with their racial cousins, a Seed whose name is lost to time. This nameless Seed had been close to Malin while the forefather still walked the earth. They held his teachings very closely and revered the Aspects over all else. They took the Aeldinic pilgrims under their wing and taught them how to live by Malin’s code and the Aspect’s teachings. The Aeldinic elves adapted to the Aspectist faith, they bred into and adopted the traditions and lifestyles of Seed life, they learned to hunt and to plant their own ame’lie. In return, the nameless Seed adopted parts of the Aeldinic elven language. A new seed was born of this union, Caerme’onn. ‘Caerme’ being Aeldinic for ‘destiny’, and ‘onn’ translating into ‘born of’ in Malin’s ancient tongue. This new seed of Caerme’onn, born of destiny, flourished in the ancient Aegisian forests, the golden age of the ancient seeds. They traded, married and occasionally fought with other ancient Seeds like Beloun, Chirr, and Aureon. During this time they grew to be master hunters, felling the largest and most ferocious of beasts in the name of the great god Cernunnos, the Aspect of the hunt. All the while, they held onto a shred of their Aeldinic roots, speaking a dialect of ancient elven influenced heavily with Aeldinic words. Names such as ‘Caedwen’ and ‘Faeinn’ were commonplace (white forest and flame, respectively in the Aeldin tongue). Like with all Seeds, Caerme’onn made the great migration to the first city of Malinor: Laurelin. It is unknown why this great migration occurred and why the culture of the nomadic Seeds came to an end. Caerme’onn soon faded into obscurity, like all the Seeds did. However, even as its descendents grew more accustomed to city, stationary life across the lands of Aegis and Asulon, they never forgot their roots. Oral tradition was passed down from elf to elf so they would never forget the proud tribe they had once been. The oral tradition became more strained as the wood elves suffered through Anthos and Athera. The race had almost lost all of the culture and traditions they once had, forgot Malin’s true teachings and forgot the Aspects. The same was true for the many descendents of Caerme’onn, who had assimilated into the general elven crowd, their bloodlines diluted into the sea. Except for one. Artimec was ‘Camoryn’. He was lucky, unlike most descendents of Caerme’onn, his family at least kept the bastardized name that Caerme’onn had gradually evolved into as the elves began speaking the common tongue exclusively. Artimec was a patriot and a nationalist. He had clung onto the decrepit nation of Malinor in its dying days, trying to salvage something of a respectable elven homeland even as individualism and voidal horrors ruled the streets of its rotten cities. He had founded Lenniel, a town meant to be a rebirth for the wood elven people, only to watch it be flooded by outside races and made into another melting pot, his people and their culture lost again to time. Failure after failure occurred. Artimec was kept down under the regime of Kalenz, when wood elves lived under high elven oppression, unable to shape his people’s culture in any way. Malinor before that had been far too individualistic, filled with mages and selfish men who cared nothing of nation or culture, plagued with constant raids from humans, spooks and orcs. Artimec took up leadership of the newly founded nation of Laureh’lin after it was formed in the fires of a rebellion which overthrew high elven power. A few more wars passed, mostly fought against the high elves of Haelun’or. Finally, under the stability of the Orenian Empire, Artimec found the peace he needed to finally bring Malin’s way and the Aspect’s teachings back to the wood elven people. It took patience. Patience, persistence, blood, sweat, and tears. Eventually Artimec developed a core group of acolytes willing to re-learn ancient Seed culture. This group grew until eventually a majority of the elves of Laureh’lin were Aspectist, following something close to what Aspect worship had been in those tribes of old. Artimec himself became a druid and formed a druidic order dedicated to being priests of the wood elven people- the Naelurir. The religion had been reformed. Artimec was content, but now he had to revive the seeds themselves. He encouraged wood elves everywhere to rediscover their roots, remember their oral traditions, revive their Seeds they were descended from. Of course, not before his own. Artimec knew his seed had once been proud. His father had passed down the oral traditions to him, after all. He knew his ancestors had once bore the mark of the crimson stag, the icon of Cernunnos. So, he inked his own skin with the jagged scarlet patterns of a stag’s antlers, and did the same to his children. He formally founded the Camoryn Seed. Symbolically, Caerme’onn had been reborn. The Camoryn seed spearheaded the revival movement, with many other elves following its example and reforming their own ancient seeds or forming their own, such as Torena, Calithil, Terin, Aureon and Athri. Despite this, the Camoryns true name had been lost to time. This would not be forever though, as the man from the seed born of destiny met the hawk-eyed elfess Salhassan by fate. Salhassan was a seed-elf, one of the few descended from those who kept to the forests and did not give up their traditions over the millenia. The pair fell in love, and Salhassan taught Artimec of many old traditions lost to most elves, but still known to her and her kin. She spoke of old tribes such as Beloun, Chirr, and of course, Caerme’onn. The connection was made fairly quickly. While glad to know his now flourishing seed’s ancestral name, Artimec was reluctant to abandon the surname he had been born with. Tragedy would soon strike with Salhassan’s untimely death. In mourning, the Camoryn seed fell into decline and its members dwindled as even blood-relatives like Toren- Artimec’s son found their own names and own paths. With the great migration to Axios, the revival movement of the Wood Elven people was now near complete. Artimec had been given the title of Prince for his longstanding leadership of Laureh’lin and the new wood elven city was a shining example of a home built in accordance to the Aspect’s way. The old ame’lie of the seed way. An elf named Valor had been a longtime friend and comrade of Artimec. His own seed, To’las, had recently been disbanded. This was the catalyst which led to the final rebirth. Taking Valor under his wing, Artimec decided no longer to sit complacently as his own Seed dwindled while others he had inspired to grow flourished. It was time to regrow his tribe, to weed out the unworthy and integrate the strong. This time, he would bring back his true roots. Camoryn was put aside. Caerme’onn was formed once more and lived through the ages of Vailor as that continent was abandoned becoming the Princely Seed for some time and in the years of Axios the Chieftain Artimec became High Prince of the Dominion of Malin for a time before abdicating in favour of Tristan Tresury in the face of renewed conflict between the Dominion’s allies in the Fifth Horenic Empire and dissatisfied human rebels supported by most nonhuman nations in the world. During the Seeds years in the continent of Axios a newly inducted Naelurir Priest known as Abelas Sa’roir would be inducted into the Clan being subjected to the many trials that those not of the Bloodline of Camoryn were expected to undergo, eventually rising to becoming one of the Elders of Caerme’onn and becoming the effective leader of the Naelurir due to his experience in practising the faith and upholding his Druidic vows, being highly respected amongst the greater Druidic Order at large. It was during these years in which the total number of the Caerme’onn would fluctuate however the Seed itself would remain among those considered Noble during the later years of Axios. The Seed itself maintained mostly neutrality with the two most prominent members being Artimec and Abelas staying out of the Bronze Rebellion that sought to unseat the Aureon Hegemony that had taken seat in the Dominion. Kairn Calithil of Clan Ithelanen had lead this conflict with many prominent Elven figures behind him, it almost threatened to spiral out into an international conflict but cooler heads prevailed and the Dominion was made whole once more with the recognition of Awaiti Aureon as High Princess. Caerme’onn simply remained on the sidelines and practised and preached the faith as they had done so for centuries, avoiding the complexity of the Elven Court. As the Dominion transitioned into the age of Atlas it found itself growing into a state that had not since before seen for Elvendom, perhaps surpassing the days of Malin himself. In this time Abelas would find himself rising in political prominence due to taking an active role in having the faith influence the morality and government of the Dominion. Though he was considered a moderate by many when it came to his religious morality, he was gaining the attention of Awaiti and her later successor to the Ironwood Throne Belestram Sylvaeri. Abelas put himself forward as a candidate to be a successor to the High Prince though he himself wouldn’t find support outside of the Lady of Irrinir the former High Princess Awaiti, the two other candidates being Loriens Silma and Kairn Ithelanen. Loriens won by a small margin and by having the support of the Bureaucracy of the Dominion with the Treasurer and Stewardry voting for him. Abelas returned to the duties in the Naelurir though had earned the scorn of Loriens, Kairn left the Dominion itself in something of an outrage due to frustration he and many others had in the succession system set in place and the apparent plans to strengthen the bureaucracies grip on Government. However this would not last as it would seem Loriens blundered himself into diplomatic embarrassment and insulted a Prince of Renatus in their own Capital and found himself wounded in his escape from them. It only took but a few days for the Naelurir influenced by Abelas and many prominent citizens to call for Kairn to return and so he did, effectively ending Loriens reign as High Prince in all but name until it was decided Kairn would become High Prince in the face of renewed conflict with the Orcs of Krugmar. The conflict was long and brutal not due to the amount of decisive battles but by in large due to the fact that both sides refused to commit large armies to the field, small scale skirmishing and the construction of border fortifications. Abelas and Artimec found themselves fighting for their people once again, though the former was taking a more active role in planning defences, being the main advocate for building the massive Castle of Talarehsae the first line in the defence of the Dominion. The Conflict drew to an abrupt end when after a long line of Rex’s from Clan Lak met their ends at the blade of Kairn Ithelanen, the last of which died in a duel that decided the fate of both nations. Kairn declared himself King of the Dominion and of Elves and named Abelas as his High Prince, bringing Caerme’onn once more back to the Princely status it enjoyed under Artimec and most citizens of the Dominion assuming that Abelas was being groomed to become the next leader of the Dominion of Malin. During this time Kairn would lead the armies of the Dominion and Abelas would be the dutiful administrator, organising the Council and Priesthood of the nation effectively leading to the nation becoming De Facto Aspectist aside from the Dark Elves. It would appear that peace and prosperity reigned over for the Elves of the Dominion with their stalwart defender in Ithelanen and their ruler in Caerme’onn. So much so that Kairn abdicated his throne and a Kingsmoot was held in which Abelas was unanimously voted in to become the next Mortal King of the Dominion, though he styled himself as the Elvenking rather than the King of Elves as not to offend Malin whom his Seed had looked up to in the many centuries of its existence. Outside of banditry and human fanatics that would attempt to attack the Dominion there was almost no war to speak of. Re-enter Sylvaeri, the former High Prince Belestram had returned to the Dominion after a long absence, though his son Faenor had remained and diligently served in the Military. Seeking to become prominent he would petition the Court to form a diplomatic corps for the Elves, while seemingly a noble motive his presence resparked old political elements of the Elven Court and divisioned began to be sowed between factions within, however Abelas managed to keep them united and most importantly peaceful as not to shed blood in the sacred halls of Elvenesse. Belestram Sylvaeri had began weaving his diplomatic skills to begin the foundations of an alliance that itself would reshape the fabric and dominance of the political players in the world. Seeking to create an alliance like none had seen in centuries between the Urguanite Dwarves and Elves of the Dominion in seeking to dismantle the Mountain Monarchy of the Frostbeards and restore Urguan to power, with the help of the armies of Elvenesse. King Abelas and many Courtiers were weary of re-entering a state of war after decades of fighting the Orcs, with even Kairn Ithelanen unwilling to go to war despite his prowess in command. Abelas told Belestram in plain terms that the only way he can consider this alliance and going to war again would be to secure either Renatus’s support of this cause or at least its neutrality along with another strong Military ally to ensure a quick and decisive campaign. Belestram managed to bring a strong ally to the fold in the then independent Kingdom of Haense and then stated to the Elven Court that he had indeed secured Imperial Neutrality in the conflict, ensuring that it would be a war between Frostbeards and whatever Orcs of Krugmar they could attain. The Pact was signed and Belestram basked in a glorious moment of diplomatic triumph while the Caerme’onn Elvenking would sigh knowing he had ensured his people would once more see the horrors of war. The elation of the Pro-War camp in the Dominion was however short lived as Sylvaeri had awoke the Dragon and it was made clear that Belestram had never even met an Renatian official. In light of communications with the Court in Renatus the Elvenking Abelas immediately bypassed his ambassadors and secured a pact with the Frostbeards, effectively dissolving the Elder Alliance Pact that Belestram had toiled over. Urguanite Dwarves made their way to the City to petition the Elven Monarch to reconsider his decision, some of which were armed and it is suspected Belestram let them in this way. After heated debates within the Palace of the Dominion a Dwarf challenged Abelas to a duel to settle this apparent grudge, the Royal champion Cassius Ithelanen stepped forth to accept but was told to step back, as the King wished to fight the duel himself. After a long battle in the Elven throne room with Dwarven spectators and horrified Courtiers the King died at the end of Dwarven steel. But not before Belestram Sylvaeri told the Dwarf who had the Caerme’onn King at his knees “Do with him as you will” sparking the fuse that would cause a schism between the ‘ame. So the Caerme’onn’s era while short lived as Royalty came to a close, with their King leaving behind three sons and a legacy of peace. However the death sparked a schism that itself lead to an Elven Civil War for the ‘ame which itself did not see an end for many decades. The Seed itself was left in tatters as a result of this, split apart and weakened, Aelin Caerme’onn became the Chieftess and would bring the Clan together for a time joining the Dominion Successor State of Gladewynn in which she attempted to rebuild what was lost in the years of chaos after Abelas’s death. Successful in many regards she managed to increase the Seeds membership and won herself an honoured place with the Ithelanens in Gladewynn and later its own successor of Alderyn. The Seed would find itself as the second most prominent in these States behind its ruler in Ithelanen, however both states were in decline as the Elven Schism would worsen and the wounds that divided the Wood Elves deepened. While they would enjoy a position of luxury and prominence in one State it was still seen as something of a decline. Chieftess Aelin would marry her counterpart in Ithelanen and create something of a Union between the Seeds, though many in both camps weren’t happy with the arrangement. This Union of the Seeds would break apart when Chieftess Aelin’s Husband would leave her at the behest of the Elders of his Clan and divorce her when he took up the mantle of Prince of Alders. This act distressed the Caerme’onn Chieftess to a great extent, her love, her children all cast aside due to family politics. When Alderyn formed the Elven Union with all the other Elven States barring Haelun’or it had upset the diplomatic power structure the Empire of Mankind had established and caused Imperial aggression towards Alderyn, with Aelin naming herself the rightful Princess of Alderyn along with her bloodline. This act itself effectively shattered the Clan once again, splitting many opinions, to be loyal to the Chieftess or to the wider Wood Elven people. Artanis Sa’roir of Caerme’onn the son of the Elvenking would join up with the Crown of Elvenesse lead by Faenor Sylvaeri to attempt to reform the remnants of his Clan and perhaps grow once again, hoping to keep his people safe from the political machinations of the oncoming war. He would establish Caerme’onn in Elvenesse as a separate Branch from the Alderyn Faction and hope to work from there. Present Day The Greater Seed finds itself scattered and divided, with Artanis in Aegrothond attempting to gather those who would be loyal to an independent and free Wood Elven people and creating his own Branch of the Clan, separate from Aelin. Values and Culture Patron Mani of Caerme’onn -Amaethon- Amaethon the Prince of Stags, representing fatherhood, justice, compassion and royalty under the Wild Faith’s Pantheon. Being the Stag he represents the head of the Herd which reflects Caerme’onn as stalwart defenders of Elven society. Not outwardly aggressive or hostile, but ready to defend the herd when provoked. Values The elves of the Caerme’onn seed hold some values above all else. While only Artimec and Artanis’s Bloodlines claim ancestry with the clan, all those who hold the Caerme’onn name are expected to uphold the values their ancient counterparts once lived by. Piety. “Our gods are the Aspects, for they are the sea and the sky, the great mountains and the wide plains, the forests and all the beasts that roam within it. They are all, and we are beholden to their will.” Aspectism is extremely important to all elves of the Caerme’onn Seed, and all elves within it are expected to be devout followers of the religion. The Aspects hold a huge part in Caerme’onn life, with both elders being druids of the Naelurir- priests who guide the wood elven people. The Caerme’onn Seed practices ritual offering to the Aspects, leaving many a gift to their gods before the sacrificial braziers and shrines erected across the wood elven city. These offerings are left before a hunt, before childbirth, and other situations that require diefic blessings. Loyalty. “A wolf is a fearsome beast, a proud creature. It has reason to be proud, for it is one of Cernunno’s apex predators. Yet, a lone wolf will quickly find itself starving. Wolves may be haughty, they may be fierce, but they know that the strength of their kind is in the pack.” Elves of the Caerme’onn seed must first care for the seed, and the elven people as a whole, before any one individual. To jeopardize the safety of the seed or the nation for the sake of one man is considered selfish, and elves of Caerme’onn are expected to know when to sacrifice themselves should their lives come at the cost of the pack. The traditions, culture and prosperity of both the Caerme’onn and the wood elves as a whole must be protected at all costs, and no elf of Caerme’onn is above this duty, even if carrying it out leads to their death. Leadership. “We are the shepherds.” Initiative is a key trait of the Caerme’onn. Leadership is highly valued, as Caerme’onn is considered to be the spearhead in the revival movement of all ancient seed culture, at least in the eyes of its own members. After all, Caerme’onn was the first Seed to be formally re-founded during the beginning of the cultural revolution in early Vailor. All elves of Caerme’onn are expected to provide some leading role in the wood elven people. They can do this by joining the Naelurir- elven priests that teach the commonfolk of the Aspects, by working their way up the ranks in the warriors of Sirame, or taking up other highly sought after societal roles such being the head of a healing clinic. Caerme’onn tribesmen and women must know when to stop and listen, however. Leadership is as much knowing your betters and seniors and respecting the chain of command, as it is guiding those younger and lower in rank than you. Strength “We must be swift as a coursing river, with all the strength of a force typhoon, with all the strength of a raging fire, mysterious as the dark side of the moon.” The elves of the Caerme’onn Seed value strength in all its forms. Naturally, all its members must learn to be proficient in combat. The men must learn the way of the blade, the spear, and the tomahawk. Women are expected to learn to be deadly with a knife, although swordplay is not discouraged. Both are required to master marksmanship and hand-to-hand fighting. A Caerme’onn’s physical strength is often judged by their prowess in the hunt. The larger the game, the harsher the terrain, the more honour he brings himself and his seed. Women are less pressured to hunt, instead being asked to show mental strength. Calm minds and calm hearts as they serve as diplomats, healers and mothers. Indeed, strength of the mind is equally valued in both men and women of the Seed. All Caerme’onn are expected to carry themselves respectfully, to not bend to petty insults nor dole them out themselves, to be mature and refrain from acts of heated emotion, to have a cool, calm and sensible heart. Initiation Trials When the Clan was first founded only those of the Camoryn Bloodline could join, though when Artimec refounded the Seed in the Dominion of Malin he allowed those who were not otherwise born into the clan to join. Now the Clan is for all Elves to join so long as they can prove themselves enough to a Chieftain. Most undergo trials, though Elves of particular renown and skill can be immediately inducted into the Clan. Trial of Faith The initiate is taught rigorously of the Aspects, what they stand for, and why their worship is so critical to the seed and to the wood elven people. The initiate must pass this trial by offering up an item of great value to the sacrificial brazier, burning it in the name of the Aspects and explaining the significance of its sacrifice to the Seed Elders. The initiate must also swear an oath to always worship the two gods of nature and never hold any deities above them. Trial of Tradition The initiate should endulge on the things that the Mali’ame have been raised from. It is required that they raise an animal from birth to be their companion. Craft their own weapons. Find or create their own shelter. Erect a shrine in the name of the Aspects. It is up to the initiate to decide what old tradition to show prowess in, and the elders to judge if their efforts are worthy. Trial of Knowledge The initiate is encouraged to talk to Elder elves, to learn of the history of the Mali. Then write a thesis on a significant period of elven history of his/her choice and explain the lessons learned from it. Trial of Endurance The initiate is taken to the base of a high mountain and given a pack full of stones. He is to climb that mountain under the watchful eye of an elder. If he falters or gives up, he is not worthy to join the seed. Trial of Hunt The initiate is sent off into the deep forest in search of a monster or beast of extravagant notability. To succeed this trial, he must behead it and bring it back as a trophy. The other parts of the beast must be put to use, its hides worn, its bones sacrificed to the Aspects. Wastefulness will lead to the failure of this trial. Trial of Fear The initiate’s mind is warped with the drug of cacti or nightsap, and left at the peak of a mountain with absolutely nothing but a bone knife at his side. He will be watched carefully by elders, and must survive for a week while disoriented and far from wilderness. If he is unable, he will be collected and returned home, but deemed unfit for the Caerme’onn. Trial of Pain The initate must show his capacity to endure physical suffering for the Seed, and is chained to a post and flogged with a baton, the elders judge how worthy he/she is by how much pain he can endure. At any point, the initiate can call for the beating to stop, but if they call for it too soon, they are deemed unworthy. Those who endure the pain until the elders themselves decide to halt earn their place in the seed. Trial of Worth The initiate must defeat on of the Elders in one on one combat. This is the final trial where the initiate proves his newfound strength and his passion. If he is able to defeat the elder, he finally earns his place among the Caerme’onn. The Initiation Ceremony Once the trials are passed, the new tribesman of the Caerme’onn seed is taken to sacred ground. Usually, this means a fae ring or a site of Aspectist shrines. There, their skin is injected with crimson ink in the shape a stag’s antlers- the crimson horns are the ilmyumier of the Seed. The tribesman is allowed to choose where they wish to bare their tattoos, but to bare them in a place out of view or commonly covered up with clothing is considered highly disrespectful. To have the tattoo be too small and insignificant is too. Traditionally, most Caerme’onn wear the inking on their left arm, which is kept sleeveless so it can be displayed. Bloodlines and Bloodless The Bloodlines are those who descend by blood from significant members of the Clan in regards to its history and the impact they’ve had on Elven society though focused on their positive influence. In the Elvenesse branch of the Seed the Bloodlines are required to have one Elder Representing their interests in a trinity, with the third Elder being selected among the Bloodless to ensure that those who are not born or are otherwise adopted by a Bloodline are represented within the Clan. The two Bloodlines are: Camoryn - The Original Bloodline of the Clan, Princes, Priests and Warriors alike. Sa’roir - A later addition with Abelas being the solidifying figure to make this bloodline a relevant one in Caerme’onn. A lineage of Kings, Princes and Princesses dating back to Old Malinor. Current Members of the Elvenesse Branch Artimec Camoryn - Elder of the Greater Clan and of the Elvenesse Branch Artanis Sa’roir- Chief of the Elvenesse Branch of Clan Caerme’onn, head of the Sa’roir Bloodline Asra Songbird -Spouse to the Chief of the Elvenesse Branch of Clan Caerme’onn Esme Songbird - Adoptive Daughter of the Chief of the Elvenesse Branch of Clan Caerme’onn Allora Caerme’onn - Full member of the Seed. Chi-Chi Caerme’onn – Bloodless member of the Seed. Should You Join? To join Caerme’onn can be an arduous task for the bloodless to undertake and it can only be completed by only those who have enough determination. Though a Chieftain can sometimes waive the initiation trials for those of particular renown or skill that the Seed might require. Otherwise those else can be born into the Seed through its two bloodlines or via direct adoption. For members of the Clan promoting the cultural values of the Wood Elves is paramount, ensuring the religion, tradition and values of the people do not die out. It also means defending whatever home the Wood Elves find themselves in, proving themselves in battle but by in large as defenders not conquerors. Seeing themselves like the Stag at the head of the herd, guiding it through thick and thin and defending it from those who would deem to prey upon the herd.
  17. The day would be a happy day, a saints day before the Ashwood Ball, meeting an old friend she thought was dead. With war approaching, she did not think anything could go wrong. Her family thriving with every day, the memories of them all together dancing around her mind, Fiyem being born the dark tuft of hair and the giggle from the blossoming shy girl. Watching her grow into a beautiful, caring young girl, Her black hair and jewel-like blue eyes a perfect mixture of the both of them. The day she meets her loving husband, laughable in Sutica of all places. Where he taught her weak little self how to fight and have fun. Walking the roads with Ozayis, a smile on her face as they passed the trees. The thought of Mayan and her mother in her head, How they became so close, she'll never know. The Angry puffball that would snuggle against her, ‘Maybe I shall visit her later. I haven't seen Mayan in years.’ she thinks her smile upturned, as the two of them walked in silence, content. Passing the Fenn sigh she thinks to all the snow elves that gave her a home for fifty years. Her odd, yet comforting friendship with the Prince Aelthir Tundrak, her sibling-like relationship with Varan Atmorice. Glad they also found happiness. Her thoughts paused, her eyes narrowing a group of heavily armoured figures. Ozayis skittering pass, Looking around quickly to find the best way to move past them. Her hand on her sword, as she went to sprint past. The group followed her, clad in Purple and black. A man running behind her quicker then she would be in a skirt. Another grabbing her. Pain shot through her skull her eyes blurring, and everything going black. The voices echoing her mind gruff and unfamiliar. Her body jostled as it was heaved. In the darkness, it was quiet. Peacefull, her mind screaming at her that she was in danger... But alas her eyes were heavy and pain still caught her in urges of darkness. Her body hit the wood, of something hard. Screaming Screaming was all she could hear. Chanting.. “Next up the other darkie!” A terrible voice called into the dreadful darkness. Her body jostled her head striking wood. Her burning eyes barely opening to see with regret a sea of valah. Blinking she could overhear their voices, yet no one looked familiar.Flashes of everyone she loved coming across her eyes. The orcs and goblins who she had fun with, Vir'ker and all the memories they accompanied her, Fenn and the snow elves, her adopted family of the Uialbens, Mika and eve especially, The Averns, her first real friend Zatanaes and her children Mayan, The very few humans she trusted and adorated. And finally the face of her clan and family, her last thoughts of Fiyem'sapf growing up without a mother... To defend her from war, to witness her get married, to see her grow up.. she was soo young. Her mind thinking of how heartbroken they would be. ‘no… No. no.’ Wrens's voice could not come out, hourse in panic, her classic vanvir blue eyes flooding with salty tears, every face unfamiliar to her. She never liked valah. She had good reason not to... She was right. They only caused harm and destruction in their wake. “Flip the switch!” someone in the crowd yelled, her eyes wide in terror her body still sluggish. “SCHLING” the sound the ultimate thing she heard as chants for her death and cheers could be heard. ‘Wren’ amylui Vanvir ashwood, head cut clean off her body rolled to the floor. Her flower crown falling off along with her hopes and dreams. Her dying wishes “I hope my family, knows I love them. nae il'kae narna kento, Maylui?" 1521-1712 ‘wren’ Amyliu Ashwood A loving mother, friend and clan leader.
  18. THE ELVEN UNION ________________________________________________________________________________ As of the 8th of The Grand Harvest, 1711, the Princedom of Fenn, the Principality of Aegrothond, the Sable Principality of Vira'ker and the Principality of Alderyn shall stand together in defense of the Elven peoples. We agree to terms of mutual non-aggression, cultural sovereignty and to stand together in defensive alliance against all those who would threaten our peace. The treaty shall persist for the duration of a single Elven month, upon which renewal will occur unless elsewise contested by a signatory withdrawing from the pact by the date of renewal. The signatories shall enforce agree to avoid conflict with one another, entering into a state of non-aggression; be it militaristic, economic or cultural in nature. The signatories shall henceforth enter into a state of defensive alliance. In any circumstance in which one of the signatory partners comes under attack by foreign or internal entities, or elsewise being placed under duress by force of arms, all signatories shall endeavor to support them to the fullest extent of their military capability, and to enforce the rightful sovereignty of all signatories in any circumstance that they would come under threat, to bring a decisive end to any conflict that should arise. The signatories hereby establish a common notion of Elven cultural sovereignty; to recognize the primacy of each signatory partner over their relevant and distinct peoples, and to respect the cultures and values of each signatory partner within their relevant sphere of influence and to recognize no others as usurping that sovereign right. _________________________________________________________________________________ His Highness, Prince Myathilen Ithelanen; Prince of the Alders, Sovereign of the Alder Clans, Protector of the Irrinites, Lord of Lathadlen and Heir to Fang-and-Fury. Harbinger of the Ichorian Way, Favored by Morea. His Highness, Avurak I of Clan Syllar, High Prince of the Sable Principality of Vira’ker, Protector of Mali’ker and the Onyx Path, High Laurir of Harlond, Verna’ker and Nyfe’andria, Son of the Ancestors. His Eminence, High Prince Fëanor Sylvaeri, Lord Heir of the House Sylvaeri, Forge Master of Sylvaen’s Hammer, Lord Protector of the Isles of Almenor His Majesty, Aelthir of the Tundrak Bloodline, the second of his name, Grand Prince of the Princedom of Fenn and of the Mali’fenn, Patriarch of the Tundrak Bloodline, Protector of the Idhren’tirn, Protector of Hesin’fin, Commandant of the Citadel of Acael, Protector of Tahu’lareh, and chosen by Wyrvun
  19. Elsillumiran ‘The Weeping Blades’ In the time of Larihei was formed an order whose purity and loyalty went without question. These stouthearted individuals are the enforcers of the rule of law, protecting Mali’thill from all manner of threats, foreign and domestic. In times of war they are our army, and in times of peace they are our guardians. They don armour and masks as to remain anonymous, avoiding the great shame that would otherwise befall them for actions unbecoming. No matter the circumstances, we remember and adhere to the greatest of philosophies, maehr’sae hiylun’ehya. It is that phrase that guides us all, it is that way of life that is ever safeguarded by the Sillumiran. Code of the Sillumir Oem | I live and die for the Silver Enclave of Haelun’or. Niut | I will protect the innocent against deception, the weak against oppression and intimidation, and the peaceful against violence and disorder. Hael | I will not risk the life of another to safeguard my own. Vailu | I will never permit personal feelings, aspirations, animosities, or friendships to influence my decisions. Kulin | I will not fall prey to weakness, insubordination, or disloyalty. Banih | I will remain anonymous, from now until the end of my life. Echelons of the Sillumir Eldivkinal’ir -- The Amaranthine Okarir’tir | Lawkeeper and administrative leader of the Sillumir and Amaranthine. They are a member of the Silver Council and the authority on purity regulation, second only to the Laurir and Maheral. This individual is the only member of the Sillumir who does not adhere to the sixth code. Tilruir’tir | Hand of the Okarir’tir and the field commander of the Sillumir. Their authority to command the Sillumir is absolute, second only to the Okarir’tir. They are responsible for training, discipline, armaments, and promotion of the Haelrir. Eldivkinal | An officer of the Sillumir and member of the Amaranthine. These are the elite senior members whose adherence to the strictest definitions of purity and loyalty is without question. Whether in-city or on the battlefield, these individuals possess the authority to issue orders to all Sillumir. Elsillumiran -- The Weeping Blades Sillumir | Full-fledged melee-focused members of the Sillumir, tasked with enforcing the laws, regulations, and purity restrictions of Haelun’or. In times of peace or war they are eternally tasked with safeguarding the citizens of the Silver Enclave. Diraar | Full-fledged magic-focused members of the Sillumir, tasked with enforcing the laws, regulations, and purity restrictions of Haelun’or. In times of peace or war they are eternally tasked with safeguarding the citizens of the Silver Enclave. Haelrir | Unlearned and unproven. These individuals are the recruits of the Sillumir, held under great scrutiny as they progress through these initial stages of acceptance into the order. Alternatively, in times of war, this rank also refers to auxiliary members of the Sillumir, those creatures of lesser races. Identification All Sillumiran can be identified by their identical half-plate/chain-mail armour. Application All applications are to be submitted privately to the Okarir’tir Out-Of-Character Minecraft Account: Discord Name: Ban History (if applicable): Average hours active daily: In-Character Given Name: Surname: Age: Gender: Are you a citizen of the Silver Enclave of Haelun’or?: Briefly describe your martial ability and training, if any: Briefly describe your magical ability and training, if any: Briefly describe your education, and any special skills you possess: - Those of unsound mind, or impure origin, need not apply -
  20. Commend Alaion Miravaris for Okarir’tir [!] Notices are handed out and pinned around Elcihi’thilln for all of the Blessed Citizenry to review, the neat papers displaying the following message: “Dearest Citizenry of the Silver State of Haelun’or, It is clear that the position of Okarir’tir is not to be taken lightly. The holder of such must be one of pure blood, mind and intentions, who can bear the burden of upkeeping all purity. It is to be held by a Mali’thill with high standards, that can uphold Maehr’sae Hiylun’ehya in even the most difficult of situations. I believe that only one who has a drive to contribute to the state, with wishes to only further the progress of Mali’thill, can be tasked with such an essential placement. Lliran, I shall not gloss over the truth. The current state of the Sillumiran is indeed not ideal; Haelun’or is constantly plagued with impurity and annoyances, caused in most part by unwanted visitors. Our silver gates are far too often left completely open to disgraceful outside interference and numerous intruders. This has led to not only the kidnapping of the Maheral, but even the death of one of our most pure citizens. The Sillumiran itself has certainly fallen in standards: with a constantly changing leadership, it has slipped into a state of almost degeneracy. The Sillumiran, as originally run, was a group of anonymity. A force to safeguard Haelun’or, to defend Mali’thill, to protect Maehr’sae Hiylun’ehya. Those in it did not reveal their identity, did not seek glory and renown for their actions. Instead, they silently took on the great burden of defending, and even shedding blood, for the wellbeing of Haelun’or and their kin. The Sillumiran of recent seem to be nothing similar to this. They wear our armour while showing their face, certainly something that they should not be proud of. They open the gates to any passerby, be they Valah, Bortu, Uruk or even Mali’ata and the Undead. In practical terms other than moral, the standards have also slipped. Training has not occured in elven weeks and though we have many new recruits they are mostly unorganised and untrained for the jobs they must undertake. We have accepted lessers and outsiders into the main force of the Sillumiran rather than as simply auxiliaries and rely far too heavily on our allies to come to our aid in times of need rather than having the ability to defend ourselves from simple threats. Such a situation is clearly unsatisfactory. As Okarir’tir, I would hope to raise the standards of Haelun’or, to return us to a time where we prospered. I wish to reform the Sillumir to its previous standards and policies. I especially would like to implement a much stronger gatekeeping system, to avoid any further incidents and to protect the cleanliness and purity of elcihi’thilln. Too many times have we seen grimy, uneducated filth enter our city and dirty the pure air with their presence. A return to the systems of old should be greatly desired, where only the most worthy lessers might enter our city. To enter the Enclave should be an honour bestowed upon only very few individuals who do not follow Maehr’sae Hiylun’ehya, solely those of the highest intellect and who bring something to contribute to the silver state, to further progress. I would also wish to further training and rigidity of the Sillumir. Such loyal ‘thill, making this sacrifice of their own welfare for that of others, should be further educated on how to serve and protect fully. The main force must be fully comprised of ‘thill, with a seperate auxiliary sector for those who are not of pure Mali‘thill blood. When on duty, the Sillumir shall be masked, to hide their identity. They should not speak their name to others while on duty to remain anonymous. This is of course for the best, as the blessed citizenry need not be burdened with the knowledge of whom it is that is enforcing the laws and regulations of Haelun’or and protecting them. Is that not the way that this institution was intended to be? As one with knowledge of the current Sillumiran, with all its faults and flaws, I believe that I could amend the Sillumiran to far higher standards than that which they are currently held to. I hold experience in combat, strategy and tactics that I would certainly be able to put to greater use in the position of Okarir’tir. I would wish to involve myself in the making of further laws and regulations for the protection of our Citizenry in addition to upholding such principles. Many times in past have I willingly put my life on the line to protect the city and I would never hesitate to do so again. My loyalty to following Maehr’sae Hiylun’ehya is unwavering and my goals are only that which leads to progress for the city. To further the future of Mali’thill, we must be far stricter on these potential threats to eliminate any chance of future catastrophe. In my belief, the first step for this would be to significantly increase the standard of gatekeeping. I am sure that you would all agree, the safety and wellbeing of the blessed citizenry is essential and of high priority. I thank you all for reading this self-nomination. I do wish that it should spark further interest for progress and inform readers of the current situation, as well as the changes that need to be made. It would truly be an honour to serve the blessed citizenry as Okarir’tir and I hope that you would all support my aptness for this duty.” -AY’MAEHR’SAE’MALI’THILL- -For the progress of the pure elves- Commend Alaion Miravaris to uphold purity and progress for our blessed enclave. //<warning: peeveepee is big nono because skygod cant do le clickity clicks, but alaion is supposed to be an ok fight boyo. Would be very happy for another to assist in pvp training aspect, as I very much need it also…….. *skygod sweats*>//
  21. Support Darcassan Auceps for Okarir’tir *following his public nomination, a series of hand-written fliers would be passed around, placed around, or hung around the Silver City* Okarir’tir is a post of paramount importance. It is a position designed to be held by one Mali’thill whose purity and loyalty go without question, held to the most rigorous of standards. It is a position to be held by one whose interests lay indubitably with the people of Haelun’or, and with Maehr’sae Hiylun’ehya. Elsillumiran were once a position taken on by those who were willing to sacrifice in the name of Haelun’or; to don silver and crimson in the name of the Maehr’sae Hiylun’ehya. They did not serve for glory. It was the Weeping Blades who donned masks to disguise themselves, that the citizenry need not burden themselves with the knowledge of those who made that sacrifice to fight and bleed for Haelun’or. The Sillumiran of today are a perversion and mockery of everything it stood for in its founding. It is a wretched body, polluted with lesser beings who are befitting of auxiliary positions; not service in our sacred martial traditions. They were once a shining example of Haelun’or’s prowess, who strode towards purity above all other things. An order befitting of its duty to safeguard the lives and well-being of the Silver State and its citizenry, yet now the mantle falls upon the likes of orcs and lesser elves who’ve been accepted into a position they are not fit to uphold. This incompetence and failure has continually made itself known through the utter disregard afforded, by and large, the sacred laws the Sillumir are tasked to uphold. They have been witnessed permitting entry to armoured and masked demons, bearing horns of red and purple. They have been witnessed breaking the peace of our city to spar openly in the square, giving not a care to the well-being of passersby. They have been witnessed disregarding the well-being of the Most Blessed, standing idly by as he sat alone with by one Mali by his side as a troupe of Mali’ker, armoured and armed, met with him. Only to arrive late, making a mockery of order by running amok, and permitting one vile goblin within their rank to rest within one of the marble thrones. Through the education of my adolescent years, to the many decades I spent alongside my father in service to Haelun’or of Axios, I have come to achieve an adept understanding of combat both tactical, and physical. I have too held positions of power within our great nation here on Arcas, serving for many months as Medi’ir of Laurir Visaj, and taking her place as Laurir for a short time following her departure, aiding not only with work clerical but with work martial, having fought willingly and without hesitation against Shades, Ghosts, and all manner of vile magi who sought to harm the citizens of the Silver State. PURIFY THE SILLUMIR Support Darcassan Auceps to usher in a new and glorious era for our military.
  22. [!] A large poster framed with safely sealed thanium is nailed to the Haelun’or notice board, the writing would be comparable in neatness to that of an Orenian Emperor My name is Omar Grimmer’Lak. Some of you may know me, some not. I have nominated myself for the position of Okarir’tir because I truly believe that I can ensure Haelun’or’s safety and military prosperity. I’ve spent years and years of my life in Krugmar, manufacturing great weapons of war, eating delicious gunpowder, and, well that’s about it. My experience in great war machines led to me becoming an officer in the Imperial Legion during the reign of Philip Frederick. I produced fantastical weapons and guided my soldiers on how to use them. Until Philip’s reign came to a gloriously explosive end! Some of the Sillumir may have already seen or used my weaponry, they know what I’m capable of, the Human’s know what I’m capable of, EVERYONE knows what I’m capable of. So I implore you, help Haelun’or by helping me, and as Okarir’tir, Haelun’or will see power that it has never seen before! Omar Grimmer’Lak for Okarir’tir 1710
  23. Lye Lent An ancient creed, rekindled. To Overgrow. As the children of Malin toil to rebuild from the desolation of Atlas, perhaps more than ever they stand divided. Gladewynn, Aegrothond, Haelun’or, Fenn, and Vira’ker. In the shadow cast by bickering and division, the Mali are made weak, and when stagnation sets in, it rots all to the very core. Monsters, beasts, and dark forces. In recent times, it was the September Prince and the Veyl Order, but the divine and ancient are not the only threats, for beasts can take many forms. Arcas is untamed, wild, and unexplored, and as the scattered Elves work to recover and spread resources thin, those who wish our kind ill-will fester. It is times such as these that our Elder-kind requires unity and strength. With these words, the Vigil of old is reformed. Come fellow Mali, and all who would be our allies. We seek the cunning, the wise, and the strong, for the evils that lurk in the deepest corners of Arcas must be brought to light. The Vigil is presently gathering its numbers in the lands Alderyn. All those would work for the betterment of all Mali should seek us out there. ~.-Our Noble Purpose-.~ The Vigil shall work to pacify the untamed wilds and forgotten threats of the world. The Vigil shall hunt those who wield the dark arts and oppose such corruption wherever it surfaces. The Vigil shall lend its strength to the defense of all Mali, for the blood of Malin is precious and our prosperity paramount. The Vigil shall study the workings of the world so that it may effectively fulfill its duties. ~.-An artist rendering of Revin a notable member of The Vigil, Circa 1559-.~ ~.-Ranks-.~ Elvalmuel - The Purple The purple is the leader of the order of The Vigil and deals mostly at an administrative level, dictating the movements and message of the order as a whole. However it is rare, the purple is a fierce opponent and can be seen fighting alongside The Vigil when duty calls them to do so. During times of peace and war it is Elvalmuel who guides, preserves and remains Vigilant in the face of any and all threats. Elvallel - The Blue The blue are the officers of the Vigil, organizing its operations when the Elvalmuel is unavailable, and they are often the ones to lead small groups warriors into battles. They are also tasked with seeking out new Mali to join the ranks of the Vigil. Elmiruel - The Red Elmiruel are considered the elite and most competent elven warriors of the Vigil. The grizzled soldier has proven themselves repeatedly in battle and hold the battle line— inspiring their fellow Vigils. When Elvalmuel and Elvallel are not in attendance the Elmiruel are expected to lead the Elibar and Eltaynei not only with fine example but also with experienced judgment to enact the goals of the order of The Vigil. Elibar - The White Elibar, The White, are the first true-members of the Order. No longer mere initiates, but not a ranking member of the Vigil, it is Elibar who heed the order of those of the upper ranks— and guide and train the initiates. Through demonstration of quick wit, able-body and dedication— it is the White who will continue to advance through the ranks of the Vigil. Eltaynei - The Green The Taynei are the elves who have first joined the Vigil. It is these elves who are considered little but initiates in the eyes of the Vigil and its members. It is through dedication, and discipline which the Taynei will make their way to the rank of Elibar. ~.-Vigil History-.~ The order of The Vigil’s history is a rather new one, being founded originally on the landmass known as Vailor. The prominent group started as a reactionary movement to the division within the Elven Realms at the time. Prominent founders were Uhier and Arche Raell, who wished to unify the elven identity with one goal in mind-- to protect the divided and weak elven states and by doing so aiding in the healing of such states though that protection. Through a massive recruitment campaign and the efforts and progress shown with the actions of the founders the numbers of the order blossomed and at its peak, The Vigil could rally 20,000 to 30,000 men alone. These numbers would be put to work in the Silver State of Haelun’or where a schism left them without a military to protect them from the rouge High Elven state of Celien. They offered to serve in place until the state could afford its own military restored. The Vigil were at the head of such projects as restoring a unified Elven state with the Wood Elves of Laureh’lin and the Dark Elves of Ker’nor known as The Dominion of Malin. They even succeeded in ending the schism that plagued the High Elves, eventually toppling Celien. However over time the order lost numbers, a clear goal and a leadership that could generate interest in the group. Eventually throughout many decades of decay, The Vigil finally departed the Silver State as the self-proclaimed Silver Exodus until ultimately disbanding on the landmass known as Axios. ~.-Vigil Code-.~ 1. A Vigil must remain loyal, without question, to the Order and its ways. 2. A Vigil must not take the life of another member. Murder is for lesser beasts such as wolves and bears. 3. A Vigil may not steal from their fellow brethren, for to do so is unbecoming of both an elf, and of any descendant. 4. A Vigil must remain stalwart in their preservation of the ways of elfkind, not perverting their ways with the influence of the other races. Interbreeding is to be avoided, for it dulls our long-lived blood. Application: *Credits for creation: DustyDune, Aviers* *art of Revin by keem, art of warrior by VCepesh, and art of Vigil flag by MagicPastry*
  24. Name: Rivádh Daeynore Race: Wood Elf Gender: Male Age: 83 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Description: Rivádh stands roughly five foot seven, with deep bronze colored skin. While his normal hair is a dark auburn, Rivádh chooses to dye it an ivy shade of green in devotion to his wooded homeland. Eyes of gold, some elven merchants have claimed due their resemblance to two shining coins. His usual attire consist of an long indigo tunic, matching hood decorated with black feathers just above the ears, two gold bracelets, and pair of well traveled tan leather boots. On his shoulders, Rivádh carries large back pack that contain his tools of the trade, and basic traveling supplies. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* History: Rivádh grew up in Dominion of Malin with his father and mother. His childhood for the most part was a pleasant one, except for time he fell ill from handling a poisonous tree frog by mistake. Now he refuses to handle any form of amphibian, and tries avoid them in general just to be safe. During his youth, he would watch his parents come and go from their sacred duties at shrine of Kwakwani. Rivádh’s father worked tirelessly as one of the watchman for the shrine, while his mother was an acolyte there. When not serving at the shrine his mother spent much of her time making pottery to sale in the local market place. As he got older, Rivádh helped his mother with glazing and painting the unfired pottery. Though he enjoy this greatly, yet he soon found his true calling. Raising his brush to canvas, he began his journey of painting people and world around him. Even with some nature talent, it took Rivádh several years to earn some level of mastery in his craft. After the Dissolution of the Dominion of Malin, he left his hometown to further study of the lands and people beyond. Returning only recently to his homeland, visit his friends and family there. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Other Notes: Tends ramble on when intoxicated. While not a heavy drinker, he will not turn down a drink offered by a friend. While he doesn’t hate dwarves, he finds many of them to be uncouth beings. Though he won't openly admit it, Rivádh does greatly admire dwarven architecture. Suffers from Ranidaphobia (fear of frogs).
  25. [!]A poster hangs on the bulletin board in front of the town’s cavern entrance. All other notices have been moved aside, leaving this singular post in the center.[!] A large, vivid sketch of a human takes up most of the page, drawn neatly and carefully. Residents of Vira’ker, be on the lookout for the above human. He has been positively identified as the man who recently enslaved one of our own citizens, who would still be, presumably, under his capture had it not been for a resident aiding in her purchase and freedom. Speak to Vas Vincrute or Xavis Ashwood if you have any information that could lead to his capture. You will be rewarded. More information regarding the other accomplices will be posted as they become apparent. Signed
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