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Found 70 results

  1. *A letter is sent out to the mali of Caras Eldar, and the word spreads quickly.* “Oraelon Ignera” “Burn the corruption away.” Too long have I watched the blood of mali spill, and for too long I have watched brother fight brother. The Dominion has become a breeding ground for rot and corruption, sloth has gripped our council, and our city lies barren of the laughter of mali. I will not watch weakness grip my people any longer. I am Awaiti of Aureon and Lauvrea, and I denounce the Dominion of Malin. And you, Renn Vaeloryïs. You have failed your people. And worse yet, you have failed me. I will not watch my people fall to ruin. I will fight for my people. Will you? Face me, and defend your throne, maruthir. ((OOC NOTE: Duel will occur the 7th (Tomorrow) at 8 PM EST.
  2. TheDragonsRoost

    The Fall of the Phoenix

    Everything burnt to ash in a matter of seconds. The blade was dripping crimson blood as the black robed figure burned brightly with a fire in his eyes. It was slaughter of many rogue elves that had consorted with the humans and the orcs to engage in a war that was never to pass and the fire consumed the bodies of those that fell. He did not want any evidence of what transpired here to exist so that the evidence would be transported back to Okarn’thilln and exile him and his family from the silver city. He began to wipe his blade of the blood that once pumped through the veins of the elves and humans he slaughtered. Ironically, he wouldn’t even partake in the flesh of those he had considered impure so that he could not be tainted before setting the bodies alight. Once the job was done, the figure sat down and watched the place be consumed by the flames that escalated into a bonfire. He sighed as he felt pleased from this sight and began to mutter softly. “My job here is done.” He softly muttered, sheathing his blade. “May their gods look over them and send them to Iblees himself for their deception and betrayal. Now then, I must make my way to Atlas. I have business there to attend to...” OOC: Due to some things that are best not mentioned, I’m making this edit to say that this story is non-canon and is not endorsed by the LT. This story is only meant to be a entertaining piece, nothing more. Thank you.
  3. TheDragonsRoost

    The Ticking Clock (Character PK)

    OOC: Before you go commenting crazy, let me tell you that this was roleplayed in the Mother Grove in front of witnesses to the event. Nivndil, DaHazelWeasel, Archipelgo, and more have participated in this and here, I present “The Ticking Clock” which is Karren Mrysta’s “Eleventh Hour.” ~(+)=(+)~ Karren felt it once again, the feeling of one’s life slipping away. This worried him a lot as he was unsure of the regeneration powers of the Totem that saved his life so long ago, but one thing Karren did know was that it came with a cost. His own life was used up to keep himself alive for as long as he did, but even this seemed futile when faced with the memory of what had waited in the darkness. For this, he sought out the druids of the Mother Grove to help him end this suffering of eternal living death. They obliged, of course, but I’m getting ahead of myself. Let’s go back a few hours before his death so that it can be understood on why his life was taken from him. ~(+)=(+)~ 4 hours before death “Hello!” Myrr had shouted into the night. Karren heard distant shouting of his friend (and young human) Myrr. He never learned his last name. The young human that he was happy to serve alongside in the Kadarsi army sounded almost cheerful, though it can be difficult to tell for the high elf to discern. After a moment, Karren screamed out “Hello!” in response. “Hey Karren!” Myrr replied to Karren’s shout upon recognizing the voice. Most of the conversation was greeting each other and talking about the night as well as Myrr’s new mask that he purchased from Cloud Temple. However, things took a turn for both the human and Karren as the subject veered towards magic. “Trust me lad, magic of any kind always comes with a price. I've researched all kinds of magic from Voidal Evocation to Shade, all of them not worth risking your life over.” Karren said to Myrr, sounding serious. In this, he was correct as he both researched and experienced voidal magics. Myrr didn’t seem to be fazed as he replied “I want to learn magic. I need to learn magic. I feel it deep down, I don't know what it is, but I feel it in my blood, my soul. I need to learn it.” This turned into a one-sided argument, which Karren explained “You were lucky with losing your memory boy but you never felt death take hold of you and your life slowly and surely ebb away into the coldness of mortality. You were never affected by the dangerous form of death of oneself by oneself to only regenerate back to life at the drop of a hat. You want magic so badly but yet one has tried so many times and failed an equal amount of times.” Myrr began to sound angry, but what he wasn’t aware was that he had witnessed Karren’s life begin to decay even faster as his anger had made the Totem’s power of regeneration wane even more. “Leave me be. And do not call me boy. Kalí méra to you.” This would turn out to be the last time Myrr (or anyone in the Kadarsi Caliphate) would see or hear from Karren ever. As Myrr left, he felt his life slip away, reducing his lifespan to only a few short hours. Karren did not have much time left to live either way, and decided to go to the place where his life would end for the final time. To the place where his life began to turn into a downward spiral. To the Mother Grove. ~(+)=(+)~ 1 hour before death (Present Time) Karren had been breathing heavily as he made his way towards the biggest tree in the Grove, however as he made his way towards the group of druids that were talking, he collapsed to the floor as if his body had been aging rather rapidly. Nivndil and the others heard him fall to the ground and Nivndil walked in an elegant stride towards his body, not aware that Karren was clearly dying very quickly. The druids began to gather around the fallen high elf, seeing him breathe his last, but he whimpered softly that Nivndil had to get close to hear it. “My..... time........ is...... up........." He whimpers as he feels his life being taken away, his gaze becoming foggy and unable to see. "I...... didn't...... realize........ m-m-my...... T-t-time..... would...... b-b-be..... u-u-up....." Karren said more to Nivndil, practically begging for her to kill him so that he may finally die. She did grant his last request. With her pulling a knife and pressing it to Karren’s throat, Nivndil said to Karren “Hileia Mali.. be at peace.. think of home" in a soothing, gentle tone. This pleased Karren as he began to think of the good he had done in his life and with that, he felt his life finally end with the sound of his throat being cut. His last words to the druids were only told to the druids present at his death, but it was something beautiful for his last words or at least he had hoped it was beautiful. Now a spirit, soon to be departing the world of the living and join those in the afterlife, he stuck around for a moment to watch as his physical body was dragged and buried in an unmarked grave. He waved at Elenora, who handled his corpse, though it was a mere trick of the light to her. Finally, as he departed the world of the living to join those in the afterlife, he smiled as he flew into the astral Afterlife.... ~(+)=(+)~ The Will Nivndil was given a will that Karren seemed to have written up just a day prior by his old pet owl alongside a letter. In this will, which is released publicly as “The Will of the Madman,” the following was said: - In the event of my death, all of my worldly possessions would be turned over to the Kadarsi Caliphate to be used however they wished. My mina, however, would be given to the Mother Grove as compensation of my transgressions and to be used however they wished. - Upon my death, I wish to have my body cremated so that no defilement can be done by any kind of magic. My ashes should be given to the Kadarsi and spread upon the ground in front of their gate. ~(+)=(+)~ OOC: Okay, that finishes up Karren Myrsta’s story (for good this time) and from this, I’ll be taking a 3-day break from LotC and then begin my adventure as Sorelis Daevear. See you guys later!
  4. The Soulbound Servants: Didacts of the Forest Holy Ghosts of Druids An elven druid returns as a Soulbound Servant, watching over the forest with a careful eye. It is a well known truth among druii and those that study the aspects or their faith, that devout druids who die ascend to the realm of the fae, to serve out their days as Soulbound Servants. In the realm of fae, these spirits of passed druids are revered by all as wise men and oracles. Creatures of the fae flock from every corner of the realm to hear their words of wisdom. In the realm of fae, they are considered demigods, chosen of the aspects themselves. (The Fae Realm). In death, these sages reflect the souls of what they were in life. For those that sought the taste of battle in defense of the balance, they may find themselves as a spirit of fury, blessing those of the Twilight Bound. A gentler druid, a healer perhaps, may find themselves as a mending spirit of the Dayward Way. All these such spirits are revered amongst the fae creatures of the world. The servants can take the form of an incorporeal spirit, the physical body they had in life, or even as a reflection of their own spirit animal. Respected and revered by all races of the fae as the chosen vessels of the Aspects themselves, the Soulbound enjoy their afterlife by serving as wise men and priests. The most dimwitted of rock-creatures to the most cunning of Imps will travel across the entire Fae for the chance to meet one of the Soulbound and receive words of wisdom. Like all fae creatures, they possess the ability to traverse over one of the many thin threads that hold our realms together, through a fae ring. For one that may find themselves facing one of these spirits, they can expect only unbridled wisdom, for they gaze upon a fragment of the fae realm itself. However, while they were able to become corporeal in the Eternal Forest, their journey to the mortal realm has diminished their strength, and they hold but a fraction of the power they hold in the Fae Realm. A soulbound servant, in the mortal realm, is little more than a spirit of the fae. They cannot touch or interact with the world. They will never again feel the embrace of a loved one, nor the wind on their cheek. They are dead, lost to the world. Incorporeal beings that merely exist as a passer of knowledge, a wielder of the torch of druidic power. Even when their connection to the Eternal Forest is strongest, standing within the fae ring, they are unable to lay a finger on the world of the living. One may ask, why would a soulbound servant return to the mortal fold? What other reason than the one they hold in the realm of the fae. They serve as ancient teachers, passing on the wisdom of their many years. It is the primary mission of all Soulbound Servants to pass down their own knowledge of the balance, and to guide the druids of the world towards a heightened understanding of what their duty is, and how they might attain it. They serve as powerful guides to all that follow the path of the aspects. To dedicants, they serve to inform and teach. To Druii, they seek to offer their different perspective on the world and how it may function. And above all, to Archdruii, they serve as powerful advisers in the face of great adversity. But they are just that. Guides, advisers, wise-men. Vessels of knowledge. Due to the distance from the realm of the fae, and their diminished power, they are unable to use the gifts that they had throughout their lives as druii, but they still retain their ancient knowledge of the arts. To fulfill their mission, these spirits are able to pass on their understanding of the gifts into the druii of the world in several ways, detailed a bit later. In addition to this, the servants have access to a few smaller tricks from their time in the fae realm that they would use in pursuit of guiding dedicants, druids, and archdruii alike, without impacting the world on a physical level. Blessings of the Aspects Gifts From the Eternal Forest A druid completes a task with the oversight of the Soulbound Servant Soulbound Servants tend not to intervene in worldly affairs, beyond their task of guiding others, and serving the balance. Without the ability to hold a sword, or travel far beyond their fae rings, they take up a more guiding role, using their abilities to teach, rather than lead. Their time spent in the realm of the fae shows now though, and Soulbound Servants find that they have a few lesser abilities that they didn’t have before. These can be very straining for the spirit to perform, and only one may be used per day, that they might serve the spirit in guiding others. Greensight Soulbound Servants mimic many of the abilities of regular ghosts, being able to use their own version of Horrorchill called Greensight. With this ability, Soulbound Servants have the ability to reach out to attuned minds, and are able to incur visions of the past, things that the servant themselves have seen, or even things that the subject has seen. Through this, they can evoke calming memories, or through their own memories, lessons of the past. These visions can be as vivid or as vague as the spirit wills it. This ability, unlike horrorchill, only works on a willing subject who knows they are being affected. This only affects attuned druids, and those affected by fae rings. Oversight Similar to the talking host ability that usual ghosts have, soulbound servants are able to bind themselves to a druid for as long as they wish, seeing what they see, hearing what they hear, allowing them into their thoughts. However, this must be entirely willed on the part of the druid and the servant. During this time, the druid is marked with a fae rune upon their forehead, showing that they are a vessel of the spirit. This lasts until the subject no longer wills it, or the spirit decides to leave the body. If the host is killed while the servant is inside of the body, that spirit demanifests as they gather themselves again. In addition to these two abilities, Soulbound Servants can do several abilities like their ghostly cousins. Soulbound Servants may shift between visibility and invisibility at will, disappearing or appearing in a flash of their fae energy. Soulbound Servants can interact with the environment in limited ways, such as opening doors, or nudging objects. (In the same way that ghosts do.) Soulbound Servants may float (In the same way that ghosts do) Soulbound Servants give off a glow that reflects their fae energy. Soulbound Servants can change their appearance in a limited way, such as gaining fae attributes, or taking on the form of their spirit animal Due to their distance from the realm of the Fae, they cannot fully return to their physical form. However, when in the Eternal Forest, they can regain such a form. Instead of decaying life around them, and feeding on it, Soulbound Servants serve as a conduit of fae energy, and many may find the world around them blooming to life as the world is touched by the mystical energies of the Eternal Forest. Soulbound Servants do NOT have telekinesis, unlike their ghostly cousins. Guides and Redlines Soulbound Servants must have been at least a T5 in Control and Communion before their death to be brought back. Soulbound Servants require a CA to be played. Soulbound servants are the spirits of druids that return to the mortal realm to continue their duties as druids. In order to be brought back from the realm of the fae at first, the spirit must be guided back by a druid using transcendence. They cannot be forced back if they do not want to come back. If a druid already knows the Transcendence feat, they can bring themselves back. Soulbound Servants can appear as a manifestation of their former selves, or as a reflection of their spirit animal Soulbound Servants can interact with the environment in limited ways, such as opening doors, or nudging objects. (In the same way that ghosts do.) Soulbound Servants can no longer perform control, blight healing, or herblore, shapeshifting, unattunement, attunement, or powersharing. Soulbound Servants can no longer teach unattunement, attunement, or shapeshifting. Soulbound Servants can still teach druidism, including control, communion, blight healing, and herblore if they have a TA A servant doesn’t need to eat, sleep, or breathe; they may survive indefinitely without damage Golden Weaponry affects the spirits as a normal weapon would to a person, and cannot use any of their abilities on gold. To banish a servant to the Eternal Forest, one can summon a cleric, shaman, Fi’ user, or alterationist to perform an exorcism. This demanifests the ghost, but is not a Perma-kill on the Soulbound Servant. It is not necessarily possible to "kill" a Soulbound Servant, but they can be forced them into the Eternal Forest. This causes the Ghost to demanifest for 30 minutes, akin to death for other Descendants, and leave the area to go to the Eternal Forest for a prolonged amount of time. OOC Note: What I really tried to change with this rendition of the lore was the “how” one becomes such a thing, and the abilities. I really tried to trim down the lore piece from Shade lore levels of length to a nice, easily read piece. Short, sweet, simple. I’ve turned it into a lore addition, as a way to extend the ghost lore into other aspects of the server. I’ve translated a lot of the “horror” of the abilities into more Fae abilities. I wanted to create a way for druids to return as ghosts without relinquishing their connection to the Emerald Forest. So, druidic ghosts!
  5. NolandTheNovice

    The Evar'okarn

    The Evar'okarn Preservers of the Oasis Overview The Evar’okarn is often described as the pillar of the Fennic government, and that which keeps the mechanisms of the state running from day to day. These functionaries tend to a number of professional matters that call for work of a more academic nature, and deal with core functions of the Princedom. Due to the nature of their work, those who wish to enlist in the Evar’okarn are subject to a high degree of vetting for competence, dedication, and loyalty. The Evar’okarn has three distinct branches, each led by their own respective Grand Council member. The rank structure is universal between the branches. Each branch is led by a Grand Councilor, its regular members are generally referred to by the rank of Functionary, and its newest members are referred to as Applicants. It is recommended that Applicants only pursue one branch of the Evar’okarn, though on occasion entrance into more than one may be permitted. It is recommended that only those who have ample experience in the Princedom apply. Justiciars - Evar’tirn, Preservers of the Law The Justiciars are a distinct breed of academic within Fenn. A hybrid of scholars and judges, Justiciars engage in research and scholarly pursuits, whilst simultaneously serving as the interpreters of Fennic law and arbiters of disputes within the Princedom. Thus, they are expected to be highly educated. The Justiciars serve these dual roles due to the roles’ shared necessity for intellectual rigor, and the fact that the experiences gained in each only serve to benefit one’s abilities in the other. It is the duty of Justiciars to know the law, suggest changes to the law, and to interpret the law in the courtroom in arbitration over Fennic trials. The Justiciars are also integral for maintaining the Princedoms’ records and histories, including those of bloodlines - giving them the duty of aiding Snow Elves in discovering what bloodline they may belong to. If interested in joining, applicants must undergo an interview with the High Justiciar. Led by the High Justiciar, the ‘Functionary’ equivalent is simply known as a ‘Justiciar’, and those who are new or in trial for the branch are known as ‘Justiciar-Applicants’. Diplomats - Evar’hileian, Preservers of the Peace The Diplomats are the face of the Fennic Nation, bridging the political gap between the icy elven kingdom and far away lands. These consuls act in the High Emissary’s stay, meeting with other nations, organizations, or parties when he is unable to do so. Furthermore, it is their duty to aid in the creation of diplomatic amendments, and general overview of Fennic foreign policy. For these reasons, Evar’hileia are chosen based on their political experience, loyalty to the nation, sense of propriety, and a degree of charm. If interested in joining, applicants for the Diplomatic Corps must also arrange an interview with the High Emissary of Fenn as a supplement to their application. The ‘Functionary’ rank is known as ‘Diplomat’, and those who are new or in trial for the corps are simply referred to as ‘Diplomat-Applicants’. These applicants are able to serve as aides to the High Emissary until becoming a full Diplomat. Stewards - Evar’lin, Preservers of the Home The Stewards are an integral part of the Princedom’s inner mechanisms. It is their duty to oversee all housing within the Princedom, but also, to see to it that those who travel to join the Princedom are adequately settled into society. The Stewards oversee evictions, taxes, house distribution, shop distribution, and other matters related to the Princedom’s vital infrastructure. If interested in joining, applicants must undergo an interview with the High Steward. They are led by the High Steward, with the ‘Functionary’ equivalent being ‘Steward’, and those who have not yet received training as Stewards being ‘Steward-Applicants’. Applications Justiciar Application [OOC] Username: Discord: Timezone: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?: Diplomat Application [OOC] Username: Discord: Timezone: Availability for RP Interview: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?: Steward Application [OOC] Username: Discord: Timezone: [RP] Name: Gender: Race/subrace/culture: Place of residence: Prior relevant experience: Do you swear obedience to the Princedom of Fenn, and to the Grand Prince?:
  6. sophiaa

    An Exodus and Trial

    - Grasslands of Northern Atlas - A great trail of mali crossed the plains of northern Atlas. Every mile or so there would be a wagon train of three, being pulled along by a sturdy pair of oxen. On the sides of the caravan of people was an occasional guard, bearing a bronze shield and gilded spear. A clan of ‘ame trailed behind the mass of people murmuring blessings and chants to their ancestors, the Prince of Cervidae, and the The Great Eagle, banging on drums and keeping a rhythmic tone. Ahead of the march of people was their chieftess, Aelin Caerme’onn. She walked with grace as her green shrouded cloak covered her body. Ever so often a faint clink would echo from below her as her staff cracked a rock, and they trailed down the northern road onwards towards the hills of the northern half. The air was uninviting and dreary. The winds battered the Caerme’onn clan, as the clear skies became foggy with grey clouds. Distant roars of thunder were resounding in the distance, as a light shower of rain bore down on the trail of people. What was once solid ground became muck and grime, as it grounded wagon wheels to a halt. A few horses lost their footing and broke their legs as they became trapped within the consuming mud. It was then a mudslide occurred, slamming into the caravan, causing mass panic. People desperately attempted to find higher ground, as they clambered over the top of each other. Unfortunately several of their oxen and other animals were lost in the mudslide, being crushed under the weight of rock and earth. Boxes and crates of various wares and rations were utterly destroyed by the torrent of chaos, shattering heraldic icons and ancestral heirlooms. … In the afternoon of the following day, the same chants of prayer and festivities from the prior days were replaced by cries of mourning and dead silence from others. An air of dread had come over those who carried on. Aelin was troubled, had she lead her people in a vain attempt at a new life? Should they have stayed within the forests and lush greenery of the Dominion? Self-doubt had filled her mind, and the stress of the endeavour bestowed onto her was eating her very senses. It was then her thought was interrupted when a daunting horn blew. They had made their way into the Wonkawoods, dangerous territory for the mali, and disputed territory with their greatest foe, the Uruks. A raiding party of orcs surprised the Caerme’onn’s caravan, starting a bitter fight for survival. The outer guards were quickly overrun by the savagery of the orcs, butchering their sworn enemy from the days of the Loftywoods war. The last of the caravan made ready for a desperate last stand, using their coaches and wagons to form a defensive barrier. Man, woman, and any child able took up arms, their chieftess readying herself with gladius and spear, eyeing the rampaging orcs around them. It all seemed lost. They were all doomed to die. … A distant horn blew from within the trees, grabbing the attention of the orcish warband from their pillaging. It was then a hail of arrows struck and pierced the remaining beasts those of Caerme’onn had not downed themselves, followed by cries and hollers of what sounded like ghosts and banshees. Aelin’s surroundings were not that very clear, as those around her were cautious of what was occurring beyond their makeshift wall. Sounds of battle echoed around them as the canvas on the outer wall of the wagons were painted in a fresh coat of blood. Then there was silence. Had it ended? Aelin thought to herself. It was then she heard a tearing sound from the canvas wall, and with instinct, she stabbed her spear at the struggling figure. There was a surprised yelp as she tore the spearhead back from the wall, a retinue of her clan made ready with a spear wall, all pointing towards where the noise came from. “What a way to treat people.” was what a voice said from the other side. The figure popped their head through the opening, and with a collective sigh of relief, he was mali’ame. His traits rather wild compared to what many were used to. He sported a beard of black with a shaved head, save for a tied back patch of hair atop his skull. Blue markings painted the sides of the ‘ame’s head, similar to the iconography of clan Torena or Ithelanen. “Come on now, we dealt with the baddies, you’re safe.” The man offered an outstretched hand to Aelin, who at first was still distrusting of him. “An Ithelanen?” She asks curiously, a brow raised. The man seemed confused at first, before smiling, “Where are my manners, I am Orist of the clan of Ithelanen. You are within the care of the Avchirran ito Gladewynn.” he’d say, going to offer his hand once more. Aelin’s display of distrust slowly vanished as she listened to Orist’s words, before going to grab his hand, “Well met, Orist.” she nodded before going to lift herself out of the barricade. … The caravan had continued out of the Wonkawoods and now climbed up a mountain pass. The Caerme’onn clan had endured hardships throughout their travels, but now they approached a set of wooden palisades. They had passed several watchtowers along their trek up the pass, each had been manned by a guard adoring the armor of Gladewynn. Aelin had simply felt relief as she was lead by Orist in front of her. They had finally made it, to their new home. It was time to rebuild. Click me to learn more about Caerme'onn! (credit to the super duper awesome @Wolfdwg)
  7. OOC: While I may have left LotC, I still have work to do and thus have overturned my decision to leave LotC. This story is based on semi-canon portions, including what happens when one person uses magic not normally taught or found in LotC and will be a magic I’ll write in the future while I also work on my own project. I hope you enjoy “The Power of the Soul” by TheDragonsRoost. ~(+)==(+)~ Karren had lived many days within the forest where he gave himself the penance. For many days, he lived off of the land and the wildlife that roamed the forest, surviving off of the steak and pork that he collected from the wildlife. He had a lot of chances to leave the forest and be a part of the world once again, but he refused to leave the forest until he had served his penance through. Karren wanted to make sure that no trace of his former self remained and that it wouldn’t ever resurface. He didn’t have the magical power he wanted, but he had learned that some things are better off being done by one’s own hands than using magic. This included the irritating and unreasonable lust for magical power. One thing that his Regeneration had failed to get rid of all those years ago. The sun began to set and Karren, in his ruined clothes, had begun to set a fire near his tent. A small campfire that would become a small beacon to monsters that wished to claim his life. Not that Karren minded, but when he took his penance, he was not aware that monsters roamed the forest at night, willingly stalking their prey before killing them with sharp claws and pointy teeth. Over the years he served his penance, he had a few encounters with such beasts. Karren didn’t have much to his name, but he made do with his surroundings being his weapon. However, this night would turn out to be his last night serving his penance. As he watched the campfire blaze to life, Karren felt his soul warm up as if he could feel the emotions that ran so rampant during his Regeneration. He wasn’t sure why his soul began to warm up in this way, but he’d begin to feel his life slowly ebb away as if his own soul began to burn away his lifeforce, the force that sustains a person’s life. Karren began to feel his body slowly deconstruct itself with an amber glow, which made him scream in pain into the night. This kind of power he felt once before, when he held the Totem of Undying in his hands. It swallowed up his body whole and he became an Ethereal Light for a short time as he felt this strange power flow through him. While he was an Ethereal Light, he felt a strange, yet powerful force drawing him towards Cloud Temple. He knew he wasn’t dead, but this was something that couldn’t be overpowered. Karren followed this strange feeling towards Cloud Temple and once he arrived at Cloud Temple, he felt this power begin to fade and his body beginning to take form once more. He appeared as he did prior to his penance being served, but with some changes. He no longer felt the need for magic and he seemed to grow a bit. He also didn’t see the point in fighting or supporting the September Prince as he felt his mind begin to rewrite itself, almost as if it was reenergized beyond mortal standards. Karren also had begun to go through a massive wardrobe change as well, no longer wearing his green robes and normal clothing, but wearing something entirely different. “Well, this is certainly new...” Karren commented as he’d see his new clothes, completely unsure of what to make of them. Either way, he walked down the steps of Cloud Temple with the new wardrobe change and begin his adventures anew... ~(+)==(+)~ OOC: As I said before, this magic will be a Magic Lore Submission (presumably Deity or Dark Magic, though I’m leaning towards a different style of magic) and I’m thinking that Karren might like his new wardrobe. Anyways, I’ll be coming back to LotC within the next few months and I thought I’d get this started. Will be getting the skin for this made soon! Anyways, see you all in Atlas! -TheDragonsRoost
  8. OOC: This is a canon story to Karren Mrysta, my main elf character, and his personal journey through the world of Atlas. “Delving into the Dark” is meant to be the end of his second chapter and this marks him being shelved for an undetermined amount of time. Chapter Three will begin once I decide to unshelf the character. The premise of this story is to tell Karren’s transitioning into madness for magical power that has begun to take over his mind, consuming him to the point where not even the deity Zarelek would grant him the powers of Oblivion. Karren’s inability to accept who he is and forceful change has begun to make him go mad with lust for power, wanting powerful magics in order to stop the September Prince and yet has made him an outcast. Find out more in “Delving into the Dark” by TheDragonsRoost. ~(+)==(+)~ Karren Myrsta felt like everything was crashing down around him. The feelings he thought he was rid of during the Regeneration have come back in full force, tearing him up in his mind to the point that he began to suffer drastic physical changes. He no longer had beautiful wavy silver hair, instead had ragged and unclean silver hair that seemed to carry a great amount of stress. His eyes no longer had their vibrant emerald green color, but yet were prematurely growing dimmer. His clothes became dirty and unclean, making him look like a rugged homeless person than a proper high elf. In the short and brass terms, he looked like ****. In the growing dimness of his own campfire within the southern portion of the continent of Atlas, he started to reflect upon his choices that he had made that led him to what he was in the present time. Karren reflected upon his choices in the Mother Grove, Dominion of Malin, Haelun’or, and many other places to where he felt he had wronged himself and many others in his pursuit of power. He sighed as he stared into his campfire, which grew dimmer every minute that passed. “It seems that I have done a great many things. Too many things.” He said to himself, leaning over to his bag and pulling out a bundle of papers with a bunch of diagrams and mathematical equations. It seemed to be his research. “All for this. The most useless thing I’ve spent years to complete and I am no further than where I was at four years ago.” Karren looked over his research as he’d undo the twine that bound the papers together, slowly and carefully. He sighed as he poured over the papers and said simply “I wish I never started this. This has caused me too much heartache and has made me something that I could never be. Arelion was right. I’m not worth being taught magic.” He did not need more convincing than what he felt. He soon tossed the papers into the fire and watched as the fire grew a tad brighter as it happily consumed the research that Karren had given it. Karren, however, did not feel any better for tossing the papers into the dimming fire. He just stared into the fire as it produced more heat from consuming the papers, warming himself up from the growing coldness of the night. It would also be Karren’s last campfire for a long time as Karren decided to go into his tent and get some sleep. What Karren did not realize was that this led to him live in that same forest for a long time, hunting and feeding off the natural wildlife for years to come as a sort of self-induced penance for his “crimes” of lusting for power. ~(+)==(+)~ Zarelek watched through his Ethyrian Star of what Karren had done and he was outright annoyed. He had wasted that time on that boy just for him to burn his research to ashes, rendering him unable to learn his magic. Within the Realm of Oblivion, Zarelek nearly made his castle rumble with his anger and annoyance towards the high elf, but he caught himself and restrained his anger and annoyance. “That boy is smarter than I thought, destroying his research.” Zarelek said to himself, his voice echoing throughout the throne room. “But still quite idiotic. This decision has made me decide to best put my efforts elsewhere. Someone that has the same aura, but not wanting power or at least lusting for it like this foolish mortal elf.” Zarelek sighed as he used his powers to curse the high elf to stay within the forest for a time that he would let him free, punishing him for his lust for power and proving to be unworthy to wield the powers of Oblivion. He did not feel the slightest bit of guilt for keeping the boy locked up within the forest, but he was not truly angry with the boy. Once he casted the spell, he introduced a few clauses into the spell that bound him to the forest, and all of them were pretty simple. He only needed to repent from his ways of lusting for power, serve his penance for proving to be unworthy, and spend his whole penance in isolation from civilization. He wasn’t sure how long it would take for the boy to serve out his time within isolation, but then again, even he was not all-powerful or all-knowing. He leaned back into his throne, sighing a bit and saying to himself “Now, who in Atlas shall I distribute my efforts towards? The warring humans? The peaceful halflings of Dunshire, perhaps? No,” he’d say to himself, looking at his Ehtyrian Star once more. He had an idea brewing in his mind for a particular person he saw once. While observing the world of Atlas, he came across a particular mali’ker. He didn’t have the prismatic aura he was looking for, but he had this bright vibrant emerald green aura, almost the same as his own. He didn’t understand much about this mali’ker, but from he knew, this dark elf (mali’ker) was a bastard son of one of the tribes in the Warhawkes. His knowledge of the Warhawkes did not extend thousands of years, but he knew that they emerged within the last few hundred years. He stroked his chin while he thought of what this mali’ker was able to do. During one of his sessions, he spotted this mali’ker while he was talking to his young high elf boy, who seemed to be around thirteen solar rotations old (13 years old) and how he attempted to defend the child from the dark mage that altered the boy’s soul, granting him the power to set things aflame. Zarelek was aware of the spell used on the poor boy and he knew that it would last quite some time, but would forever alter the boy’s soul. This didn’t hinder the boy from learning much magic, but he wouldn’t be able to learn druidic powers even if he wanted to due to the soul being altered. Zarelek clapped his hands one time and rubbed them together, saying with a small amount of glee “This mali’ker is whom I shall oversee. Perhaps even attempt to teach him the magic of Oblivion, but however, I must keep my influence small lest I wish to have the boy notice that he has my attention. This means I cannot make the same mistakes I made with that high elf with this mali’ker boy. Let us see how this boy handles his daily life and its challenges...” This began Zarelek’s own round of testing the boy. Seeing if he will prove adequate enough to be taught the magic of Oblivion. ~(+)==(+)~ OOC: (For the LT) Even if Zarelek isn’t accepted yet, I feel like he is a good character to have in my stories and thus shouldn’t be considered canon to the deity’s story until being accepted. Also, this means that for the time being, Oblivion Magic (and the relevant instant t5) will go to my dark elf character if the magic of Oblivion ends up being accepted alongside with the deity. This isn’t meant to be one of those “oh your just making special magic for your characters to make yourself more powerful” situations, but merely a narrative of Karren’s and Zarelek’s story. (For everyone else) I hope you enjoyed “Delving into the Dark” as there will be more stories to come in the Creative Writing section.
  9. Melkor__

    A Prologue

    I've been flirting with the idea of doing my own writing thingy for a while but never did. I feel like I started this off really well and I feel like as time went on, the writing got more sloppy, but whatever. That's what running on 3 hours of sleep does to ya. Anyway I hope whoever reading this likes it or finds it interesting at the very least. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- The day was young. The sun shined bright over the forest. The grass that day seemed as green as ever and it was complimented by the various patches of vibrant flowers that were scattered about the clearing. There was a light breeze and with that came the calm rustling of the trees above. The wildlife was also quite alive that day. Squirrels and chipmunks scurried about through the grass and a family of rabbits had lived in a patch of bushes towards the edge of the treeline. Deer would often pass through for short times to graze and sometimes the occasional fox would also arrive. The birds above sang in perfect harmony. Robins, sparrows, cardinals and bluejays alike. Far down at the end of the clearing, one could see a gap in the trees that would show a beautiful scene of the Silver City far in the distance with the ocean at its side. Gray stormclouds lingered over the ever so distant horizon. The day was young. The day was beautiful. "Illiran!" A voice called. Illiran turned around when his name was called. He was relatively young Mali'aheral, with long silver hair that was well kept. He had bright yellow eyes with a look of confidence in his eyes. The look that all young men have in their early years. He was in his early two-hundreds, relatively young for a high elf. (though of course nobody that looked at him would be able to tell the difference). "Maln needs you. Come home, brother." "No." Illiran shook his head and turned away at that "I'm not coming home. Not after that." "Illiran!" His brother shouted before he'd be interrupted "No, Haldir. Just leave me be. I'm not coming back." Haldir would step forward, putting his hand firmly on Illiran's shoulder. Illiran would pull away, turning around once more to face his brother. "Don't touch me." "You aren't well, Illiran... you've been angry.. reckless, even. It's frightening. We worry about you. Please come home, brother." "No." He'd pause "Now get away from me." "I can't do that..." Haldir takes a few more steps towards his brother. The tension between them at that would get even stronger between them. Illiran sighs, glancing briefly to the ground and then back up. His brother would begin to take strides towards him and Illiran would immediately begin to rush forward, plowing into his brother. Haldir was brought to the ground as Illiran would begin to pummel him. The two fought for a few moments, Illiran having taken nearly equal damage. Ultimately, Illiran had found himself looking down on Haldir with his hands gripped tightly around his throat. He struggled to make his brother, Illiran, let go. He clawed at his face. And then at the soft grass below him. Illiran's psychotic eyes stared down. Haldir's blood ran cold. He was no more. Haldir was never seen again. The last person having saw him was the very man that took his life. His brother, just before he let the corpse disappear into the ocean. Illiran left for the road that continued on away from the Silver City. After some time, minutes, maybe even hours, another young 'Aheral would cross his path. She was quite small with long white hair, except she had light blue eyes. Many small scars and lacerations would be scattered all over her face and her arms. She'd smile up to him "Hello!" she'd say. "Ah, hello.." Illiran would reply "Are the gates in the city open?" He asked, looking up to him. He wouldn't comment on her scarred appearance. "No, I don't think so." He shakes his head "You seek entry?" "I do." She'd say rather plainly, "Anyway.. I'm Ro'ya." "I'm.." He'd think ".. Melkor.." He'd mutter out, reluctantly, knowing he'd have to travel under a different name so that his family may not find him. "Good to meet you, Melkor!" He smiles once more "Anyway.. I could be going now." The elfess would nod and continue off down the road "Van'ayla!" Illiran nods and also goes his own separate way. The day was coming to an end now. The sun was setting. The clearing in the forest was silent now. No squirrels or chipmunks or rabbits now lingered there. The storm clouds over the sea now drew closer. The night was quiet. The night was cool. It was beautiful.
  10. Moribundity

    A Winter's Ball

    ✴ 𝔄 𝔚𝔦𝔫𝔱𝔢𝔯'𝔰 𝔟𝔞𝔩𝔩 ✴ Credits: Wlop Upon the notice boards of many well known capitals was pinned a piece of parchment of a pristine white hue. Each was written in the same immaculately penned cursive handwriting. His Highness, Grand Prince Aelthir Tundrak II does cordially invite any persons within the boundaries of neutrality or an alliance, to a ball, hosted within his own palace, known as the Citadel in the lands of Fenn, to strengthen bonds in light of the new threats arising with every waking day. Hosted on (October 12th), at (6 pm est), the esteemed guilds, consisting of the Bilok,thuln and the Ivae’fenn that are responsible for the upkeep of our nation, shall provide the food and protection, respectively. To add to the appeal of such an event of such prestige, a competition for the best dressed, and best dancing pair, shall be held with rewards presented to each of the winners. Enclosed, are a list of guidelines that are to be followed, along with some rules and key terms of our culture, should you wish to truly impress. We hope to see you there, With Kind Regards, Katrina A. Atmorice Stewardess of Fenn Heiress to the Atmorice Bloodline Merialeth Tathvir Matriarch of the Tathvir Bloodline Almithara V. Annungilben Second-born to the Heads of the Annungilben bloodline. Cormil Drakon Below, a neatly written post could be found, in the same handwriting on the same parchment: Rules and Guidelines: Wear warm clothing. Do not go bare shouldered, or bare chested. Within Fenn, it is very cold. Stick to the roads on your journey to Fenn. The wilds are home to bears and Vaeyl, and thus we cannot guarantee your safety if you decide to venture off road. Do not break the law, while in Fenn. Our laws are based on common sense, but being a religiously inclined race of Mali’, we will not tolerate disrespect to our god, Wyrvun. Members of nobility are permitted to bring one armed, armored guard for their own protection. For the safety of others, everyone who enters will be searched for weapons and contraband. Those who are banished will not be permitted to attend. Past grudges between nations are to be left outside the gates of Fenn. This event has been planned to improve diplomatic relations between all who can be trusted. The Ivae’fenn retains the right to detain and punish any who violate our laws. (OOC: A huge thanks to SaltyTurtles, LadyOfArt and Axelu for helping to plan this. Y'all are fab-u-lous.)
  11. TheDragonsRoost

    [Story] The Peace of the South

    Karren Myrsta had lived a peaceful life within the town of Caras Eldar before he ultimately left the Dominion of Malin and ventured to the most southern regions, avoiding raiders and bandits along the road to a small human colony called Austrasia. He arrived to Austrasia, starving to death, when his friend Nenar came through the gates and gave him pieces of bread for him to feed upon and gain his strength back. He had a charismatic charm to his kind soul as if his soul burned with an intensity that allowed him access to a very special kind of magic that not everyone understands. This kind of magic cannot be taught by anyone or found in a musty old tome full of ancient diagrams and written words of those long past gone, but yet all the people know of it. It allows access to the greatest ideas and allows for innovators of both scientifical and magical origins to create things that no one has ever seen before. To allow for the greatest of heroes to be forged in the coming days of Atlas and even make things come from the parchment to life. From the smallest halfling to the biggest orc, this magic flows through all people of any origin or culture, unbound by the restrictions of magic and burns within the person's soul without being quenched by the darkness of Dark Magic or being amplified by those of Holy origin. This magic allows for new beginnings, creation of eras in both magical and scientific progression, and can even unify a people determined to live together in harmony. He never allowed himself to be down when it mattered. Karren had a special kind of heart that meant he could move the stars themselves in order to save his friends. He felt that power surge within him, even as he tried so hard to obtain magic to only never gain magic. As a young child, Karren was endlessly fascinated by the prospects of innovation and utilizing magical energy to help others than just himself. No matter how hard he tried to gain magic of any kind whether it be Shade, Voidal Evocation, or even Druidism, he never truly wanted that magic for himself. He never craved power just for the sake of power, but he craved power to help others. He didn't wish to cause others harm or let harm befall those he believed or knew were innocent. He wanted to be a role model for the children and to give them that sense of wonder he himself carries. He wanted to push beyond the cultural differences of the magical types and let his own self feel the magic that burned within his soul be his guide to being someone that he knew he could be. Now, he still hopes to achieve that goal. Even though he is now sixty-one years old, Karren still believes in the magic of Hope. [OOC] This is meant to be a creative writing story that is canon to my character's personal story, but not known in-character. Please do not metagame any of this information.
  12. TheDragonsRoost

    [Story] The Depths of Madness

    Sometimes you just don't understand. Sometimes you want to understand something that cannot make sense. This is what happened to Karren Myrsta one night while doing the calculations for the magic he was desperately trying to crack. His soul yearned for the powers of Magic, which seemed to repel all the divine attention from him, keeping their gifts far from Karren and lending him no aid to the unruly calculations. It seemed all hope for Karren doing these calculations would be dashed... ...Had it not been for one very odd dream he had some time ago. ~(+)=(+)~ He slept normally as he did in the small southern city of Austrasia, laying in his own bed within a small tent of his own making. He was exhausted of the day's events and slept hard and then it became odd from the start. He dreamed he was floating in a pit of nothingness, no light or sound. He couldn't see much or less feel. Well, thats would turn out to be a lie once he started to feel something put its eye on him as if it dragged him into this pit of nothingness. "You wish to make a deal?" Karren would hear in his mind. It sounded male, raspy or rough Karren could not discern. The voice seemed to be quite serious. Karren thought about it and before he could speak, he heard the voice in his head again. "So you wish for knowledge to crack your mathematics on your magic. I can offer that knowledge, but this comes with a cost you will pay for in the future." "What cost?" Karren quickly thought. "You shall find out. In time." The voice said and before too long, Karren woke up with a beautiful sight of the sun rising. ~(+)=(+)~ The mysterious voice stirred up a physical form in Atlas. He, of course, would not be visible to the Descendants or to the creatures yet as he longed for the boy to finish his calculations to which he helped seal the deal in his dreamscape. He offered the boy the knowledge he desperately required, but he had no idea that he had signed away something that he'd come to find out in the future which made the man smile a little. His physical form was always something he preferred the most to look like though he had no real physical form to speak of. The future of the research he had plans for, the man thought, would be destroyed once he completed it with the knowledge he provided him. At least thats what he planned for in reality. "He has no idea that he is beginning a whole new era of magic. Of Dark Magic." the man smiled as his vocal chords were fully formed once more, walking away from Cloud Temple with an aura of a chilling coldness that rivaled even that of Death itself....
  13. TheDragonsRoost

    The Burn of the Soul

    Karren had resigned from the Virarim. Karren had moved out of his house and began his work as a military guard for the human settlement of Austrasia to the far south, near the border of the ice cold weather of the South. He arrived, dying slowly of hunger from his weary travel, completely run out of food. Nenar, one of his friends from the Virarim, saw him laying down on the stonework just outside of the main gates, looking like he was weakened severely from the whole travel experience and she gave him some bread. He wolfed it down like a hungry man. But this was not the only thing that caused him distress today. The effect of the battle of his homeland had devastated him mentally and spiritually as it hurt to see his home crash and burn from the Prince's attack. He felt like there was nothing else that could strike at his core more than what the Prince had done, but as he did, he could not help but feel drawn more to the calculations he had begun work on so many years ago, feeling it be a challenge for the High Elf man to overcome and it would be one of many. Karren's soul felt like it was burning for the challenge to draw more and more of the High Elf's attention and capturing the creative mind, forcing his every waking moment to work on the calculations as much as he could to break the metaphysical mathematical barrier... The Burn of the Soul...
  14. ✗ ≬ ≬ ♏αɟεoℓog ≬ ≬ ✗

    ✦Clan Stormfist✦

    Clan Stormfist "Fin Faraan ko fin lok" “The Gold in the Sky” The Stormfists were a vassal clan of the Frostbeard. A clan of big, caring, white/grey fair-haired dwarves. created by the two youngest offspring of Baldin Frostbeard and the Snow elf Erniel. These two offspring were Exmord Stormfist and his younger twin brother Belrig Stormfist. The Stormfists were loyal to the Frostbeard Clan and the Clan Fathers of the Stormfist were expected to swear fealty to the Clan Father of the Frostbeard Clan. Exmord and Belgrig were the first Clan fathers of the Stormfists.. After the death of King Kerwyr Frostbeard, the Stormfist were unwanted by both Urguan and the Clan they served; the Frostbeards. Because of this they were forced into exile, living in the cold mountain tops trying to survive in any way they could. During this exile the Clan Father Exnord Stormfist died of starvation, and Begrig was lost in a blizzard. The surviving Clan members elected Exnord’s sons; Boreas Stormfist and his twin brother Notos Stormfist to become the next Clan Fathers. The dwed of Clan Stormfist did not hold a grudge against the Frostbeards, they saw holding such grudge only as a weakness that would hurt them in the future. Because of this, the second generation of Clan Fathers led their people back to Kaz'Ulrah where they expected a new beginning for his people, this time serving a unified nation. In Kaz'Ulrah Boreas Stormfist was granted a clan hall by V erthaik II Frostbeard. Their numbers grew but not fast enough, with time Edel Silvervein came with some silvervein men. His proposal harsh and unwavering; Give us the clan hall or we will put all your clan to the sword. Boreas Stormfist saw this and offered a counter offer to the unwavering Edel. Boreas told him, let us merge clans, take our culture, let my people join you, and merge our sigils, in exchange you will have the clan hall and more men. Edel though about it and agreed. Boreas Stormfist won the battle, he saved his people and their culture. With time the Stormfists became a decent number in the silverveins ranks, and the Stormfist way of life was adopted by many silverveins. With time Edel stepped down as clan father and Boreas Stormfist was elected. Sadly this was not long lived as many Frostbeards despised the Stormfists, and one day the body of Boreas Stormfist was found on the clan hall of the frostbeards. After that day the Stormfists where hunted down like animals alongside the silverveins until all the Stormfists living in the dwarven city were killed. During their time in Atlas the Stormfists thanks to the actions of Egoi Stormfists broke away from the SIlvervein Clan. This was done after Egoi and the Silvervein clan father of the time agreed to cancel the Blue-Silver Concordat. After Egoi's brother's death he stepped down as clan father out of depression, this led the way for the first Clan Mother; Lyra Stormfist. Lyra also became the first Clan leader that led alone without a co-clan Father/mother as its tradition. The Two Pillars of the Stormfists ⌭ Family The first pillar in Stormfist culture is family. To a Stormfist family is the most important thing in this world. Stormfists are always expected to be ready to die defending family. It is a common belief in the clan that when defending a fellow Stormfist the spirit of Wyrvun blesses them with strength to face any foe that threatens the bonds of family, be it physical or metaphysical. ⌭ Honor The second pillar in Stormfist culture is Honor. Because of this a Stormfist is forbidden from begging for anything, including their lives. When captured a Stormfist should not let himself/herself be executed, he should always face death standing. A Stormfist most not fear death as once they die they will be reunited with their ancestors. Lying and equivocating are both shamed upon by the Stormfists. Belief ⌭ Death Stormfists traditionally cremate deceased members on mountaintops. This is so the soul of the deceased can travel to Wyrvun’s embrace being granted a place amongst the stars and the remains can be one with the mountain once more. ⌭ Afterlife If a Stormfist has lived a good life it is said that Wyrvun would grant him or her a place amongst the stars. Thus being able to live eternally looking upon all the realms of existence and learning from them. It is believed that the stars that show in our skies are the Souls of great descendants who gained Wyrvun’s admiration so they were placed there as to show the rest of their kin how far they can go. ⌭ Children of Wyrvun As beloved children of Wyrvun the Stormfists are always ready to march to war against those who declare war on a nation that is also composed of worshipers of Wyrvun, such as the Frostbeards and the Snow elves. Trials ✧The cleansing Before starting the great trial a beardling must cleanse himself. To do so said beardling needs to make a pilgrimage to a shrine of Wyrvun. There he will have to give a sacrifice (minas, weapon, or blood sacrifice) and pray to Wyrvun. ✧The Great Trial Once blessed and cleansed by Wyrvun the beardlings would travel in a group to form part of a hunt. In this hunt they will have to assist in killing a Wyvern. If the beardling shows bravery during the hunt he will pass the trial. ✧The Grand Reward After they killed the Wyvern the beardlings have to remove the heart of the creature. After giving a prayer to Wyrvun and blessing the heart the beardlings are to eat it. ⌭ Art Stormfists appreciate all types of arts. This separates them from many of their kin as many dwarves do not tolerate a lot of music styles. But like most dwarves the Stormfists also see the beauty of dwarven arts and gems. Its common for Stormfists enjoy writing poetry, listening to bards, and admiring paintings. ⌭ Philosophy Stormfists belive in a constant evolution of things through struggle, in particular the body and the mind. The harsh environment of the mountain tops helps their body evolve, but their mind needs something else to be sharpened. To strenghthen the mind the Stormfists developed an extremely critical way to look at their surroundings and each other’s opinions. This allowed the Stormfists not to break appart when they have ethical differences, as for a Stormfist if an action can be reasoned to be good it is not an evil action. ⌭ Astrology The Stars, Moon, and Sun have great impact in Stormfist’s culture. They see the study of these astral bodies almost as a religious task. With this knoledge the Stormfists have been able to guide themselves through the mountains as well as knowing in what season they were. A Stormfist would not hesitate to learn more about these bodies and those that worship them. Immportant Stormfists Exmord “The Tall” Stormfist, Clan Father of the First Generation Belrig “The Short” Stormfist,Clan Father of the First Generation Boreas Stormfist, Clan Father of the Second Generation Notos Stormfist, Clan Father of the Second Generation Vestrig "mighty" Stormfist, Clan Father of the Third Generation Egoi "liberator" Stormfist, Clan Father of the Third Generation Lyra Stormfist, First Clan Mother and first sole Clan Leader ----------------------------------------------------------------------------------------------------------------
  15. TheDragonsRoost

    [Story] The Realm of Dreams

    Waking in a strange Realm is always shocking, but to Karren Mrysta, he was met with the complex thing in the world. He woke in a strange field of wheat on an endless plain, stretching from horizon to horizon where Time had little meaning. He was dressed in garb that seemed to be completely white as if it represented his purity of the soul and he felt like these plains had meant a lot to him as if the field of wheat meant the potential he had as a person instead of just a High Elf. With this, he did not understand what has happening until he began to notice someone else in the field of wheat with him. A man walks up to Karren, seemingly around the same age as Karren, wearing robes of a vibrant astral blue color with a golden trim in his cloak. He also has a black tunic with black pants and he also wears hard leather boots, however it seemed to Karren that this man looked like a High Elf, though not really. Karren wasn't sure who this stranger was, but he did have a familiar feel to him as if somewhere in Karren's mind, he knew him. Perhaps he had read about him from someplace? "Hello, Karren Myrsta," the stranger said to Karren. "Welcome to the Far Glade." Karren was speechless, but he would remain speechless for a time as the dream would seemingly take a long time before it would allow him to speak. What seemed like a half-hour of silence, Karren found his voice and spoke up. "Why am I here?" "Because there are mysteries that need solving, Karren. The Primal Schools of magic aren't to be tested, but however, in my Realm, I can tell you the only thing that your missing." the stranger told Karren. "You're missing Time." With that, Karren suddenly woken up and the world took a moment to snap into view as he felt like he slept so hard that he slept for two years...
  16. ChaseusBelli

    Talareh'sae, Spreading of Stone

    Talareh’sae, Spreading of Stone ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ An artist’s depiction of Talareh’sae, circa 1683. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Introduction Talareh’sae, Spreading of Stone in Elvish, is a large scale military outpost south of the Dominion of Malin’s Capital, Caras Eldar. It stands watch over the borders of the Dominion’s lands. Tall and proud on the cliffside, facing where the Uruk encampment ‘Fort Stronk’ once stood. It is governed by a sole Reeve (Formerly a Lord), who watches over the fortress, oversees production of siege weaponry, and maintains general upkeep of the institution. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ One of Talareh’s siege towers, prepared to march on San’Kala, before King Kairn Ithelanen ended the Decade Long War, Circa 1671. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ History of Talareh’sae Talareh’sae was built to oppose the Uruk-built ‘Fort Stronk’, and to stand guard over the borders of the Dominion. Spearheaded by Renn Calithil, along with Aewion and Arwenia Silma as head builders, Talareh was erected from the ground up, in an impressive four months. Upon the War for the Loftywood’s ending, with the death of Rex Morlak’lak at the King’s hands, the fortress Talareh sits patiently., overlooking the main road to the capital, standing watch over the edge of the Dominion’s territories. While the fortress lays in wait, it houses the construction of siege weapons for use by the Dominion of Malin. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Hierarchy The hierarchy of Talareh is as follows: Crown Monarch - The reigning monarch of the Dominion of Malin has full authority and final say over any decision pertaining Fort Talareh’sae. Reeve of Talareh’sae - The acting Reeve has full authority and final say over the military institution, provided a majority of the Council, or the Monarch does not disagree. The current acting Reeve is Evar’tir Ithelanen. Praetor - The Praetor, as the head of the full military and guard of the Dominion of Malin has authority within the Fortress, granted their actions do not cross against the wishes and or orders of the Acting Reeve. Virarim Halerir - The officery of the Virarim serve under the Praetor, and help enact their orders. While acting within Talareh, they are also under the Reeve’s command. Citizenry - Should any citizens decide to reside within the fortress, they would need to be accepted by the acting Reeve. While housed within Talareh, they are liable to assist in hard labour, such as: repairs, upkeep, and construction of siege weaponry. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A Virarim member taking aim upon the walls of Talareh’sae. (Credit to JasonTN on DeviantArt) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
  17. ThumperJack

    The Silma

    The Silma - Keepers of the Hearth ___________________________________________________________________________________ ((Art by Numirya ^)) “We are dedicated to the betterment of elvenkind. Keep a strong heart in the face of danger, keep a strong mind in the face of hardship.” Siol’Igne Silma, the last Keeper of Malin’s Flame For centuries, Mali had found themselves facing constant dangers. Whether it be from the heavens above or the very world they tread upon, the precious lives of each elf is a gift that must be maintained. The elves were once a peaceful people, these dangers have caused them to grow and adapt into powerful and competent warriors without equal. While many have taken up arms in the defense of elvenkind, others have taken up the defense of faith and beliefs held close to each of Malin’s children. House Silma holds each elven life above all else and are willing to sacrifice what it must to ensure the survival of Malin’s Flame. The Flame itself is not a literal entity, but rather a metaphorical representation of elven blood and culture. As the world has aged, so too has the beliefs and lifestyles of the elves. With the rebirth of House Silma in the modern age, the family has taken on the responsibilities of cataloging and maintaining what makes the elven people who they are once more. The Silma - Ancient History ___________________________________________________________________________________ Siol’igne, the Last Keeper of Malin’s Flame in Ancient History, Progenitor of House Silma Siol’igne was the founder of House Silma and first Keeper of Malin’s Flame. The responsibilities entailed by the role were unknown, due to his departure after Malin. However, the youngest of his two living sons, Sae’kel Silma, carries with him the tale of his father’s greatest sin; the event which birthed House Silma and the position of Keeper. Siol was a capable warrior who served the elven people on the field of battle. In his time, he was without peer, both feared and respected by his fellow elf. This eventually got to the young elf’s head. From tempered and disciplined, he became prideful. With this pride came rage and other negative qualities that eventually drove him to abandon his position on the battlefield, seeking greater glory. Due to this, dozens of elves fell in a battle lost to time, the blood of many on his hands. After this battle, Siol laid down his blade and took an oath of eternal peace, dedicating his life to the memory of the elves who fell that day, as well as the culture that which surrounded his people. During his life he met and married the mother to his two children, Viehl Silma. From their marriage two children were born. The firstborn was Loriens Silma, chosen to succeed his father as the Keeper of Malin’s flame. The boy was taught of elven customs and culture, to wield the quill as well as any blade, but above all else Loriens was taught discipline and responsibility. His upbringing was stern and strict, years of his life dedicated to the betterment of his people. It left a taste for more in the young Mali’s life. As he came of age, Loriens abandoned the duties left to him by his father to not only find himself but find his place within the world. Centuries later came Sae’kel Silma, the final son of Siol’igne and Viehl. Unlike his elder, Sae’kel was raised primarily as a warrior, the duties of his father cast to the wayside. Siol gifted his lastborn with a letter to be delivered to his elder brother before departing with his wife, Viehl. Siol sought the last and greatest king, Malin, in hopes of continuing his duties and finally fulfilling his oath. The Silma - Modern Day ___________________________________________________________________________________ A depiction of a festival held by House Silma, welcoming all of Malin’s children to gather and celebrate what it means to truly be Mali. While the Silma of old bear very similar appearances, fiery red hair, fair skin, eyes of golden pools; the modern family is lacking in such. Due to Loriens’ and Sae’kel’s birth, they do not fall into any of the subraces that have evolved into existence. However, the House has opened their doors to any who would seek entry. Whether it be Mali’aheral, Mali’ame, or Mali’ker. House Silma does not seek to maintain purity of body, but instead purity of the mind and culture. Already, the modern House has accepted those of this day within it’s halls and aims to maintain a proper cataloging of culture, faith, and beliefs within its library. With Mali’ker and Mali’ame living in the Silma Sanctuary, the elders of the House believe it best to maintain open doors to the public. Whenever sanctuary is needed, the Silma offer it to any who seek it. There is only one such time that the doors to the Sanctuary would be locked and closed to the public. The doors would be mirrored by the Flame maintained by the House being extinguished. In times of great tragedy, the death of a family member, or death of an honored elven individual; the flame would be allowed to die and the doors would remain closed to the world. Each member of House Silma is tied together by one joining factor; an Ilmyumier. While it was initially adopted and designed by the Ancient Seeds of the Mali’ame; both Loriens and Sae’kel believed adopting it into the house would aid in both the family’s assimilating into modern culture as well as the representation of such culture in this day. The Silma Ilymyumier is a powerful oak tree that runs up the back, the tree itself aflame. It is to represent the importance of flame. The burning foliage represents the literal rebirth and metaphorical rebirth of House Silma. The oak is to represent the power of elvendom as a whole. The elves came from the forests, there they must stay. The Silma - Beliefs and Traditions ___________________________________________________________________________________ Silma Trials Trial of Beauty Create a work of art (Any kind of art) that you believe symbolizes and describes Malin’s Children. Trial of Roots Learn about the various cultures made by Malin’s offspring, then bring back what you have learned to your overseeing Elder. Trial of the Hearth Speak to the Keeper and Elders of the seed, ask them about a defining moment in their life or fond memory. Trial of the Immortal Commit a heroic deed in service to Malin’s Children. It can be anything from saving a life through medical prowess, or slaying a beast that threatens Mali lives. ___________________________________________________________________________________ Credits to Loriens and Dromui for creating the traditions and history
  18. Aureon - Seed of Nature and Kin My soul breathes the life of the Mother and my body preaches the strength of the Father. The seeds of the Dominion of Malin are the core of the very tradition the mali’ame hold dear today. While some may boast of lineage and others of power, the Aureon’s boast neither. As the founder of the Aureon seed, El’Annil Elvrohir Aureon, being the last of his lineage, he sought to breathe life back into his seed with indoctrinating outsiders of the same mindset and beliefs. While few of the Aureon’s are related by blood, their bonds are no less stronger. Each member proudly calls the other brother or sister, and treats them as no less. Holding the title of a Noble Seed and bearing a seat on the Council of the new Dominion, the Aureon’s influence within the Dominion remains. Made up of a vast majority of skilled Virarim warriors, dedicated Naelurir druidic priests, and skilled craftsmen, the rich tradition of the mali’ame courses through the very life blood of the seed. Founded by Elvrohir Aureon, the Aureon Seed is currently governed by the chieftain, Guyden Aureon, a longstanding priest of the mali’ame since the days of Axios. With a firm hand, and kind heart, he leads and guides his family in this ways of their people and culture. Ancient History Elenwë, the First Maiden of Malin While the world was still young, Malin lead the elven people, and a particular mali’ame woman held his favour. Elenwë, a fearless and honourable warrior strove to help guide her people in the ways of the forefather. Her skill with the blade and eye for the bow outranked many of her compatriots, establishing her within the sights of Malin himself. Pleased with her skill, he bestowed upon her his own spear, encouraging her to continue leading her people with a firm hand. With the disappearance of Malin and the division of his people, Elenwë remained in the location of his disappearance, along with the people entrusted to her. Choosing instead to rest in one location, they were the first of the seeds to live in a non-nomadic lifestyle. Her, along with others, then began the formation of the seeds. Settling into permanent lodgings, a concept unheard of in this time, Elenwë, and a few steadfast individuals, supplemented their life to hunting and gathering with the blessing of the Aspects. As the years passed on, they mastered the art of tree harvesting. The Home Trees provided them with shelter, the Iron Barks produced superior hunting bows, and the fruit trees bore a surplus of food. This artificial forest, called Ame’lie, grew in tune with nature, and served the Aureon Seed well. And in this way, they existed through The Era of Seeds. Elenwë, Chieftain of the Aureon Seed, resided over her people for many years, sustaining leadership even when her strength and vitality had began to fade. She was a beloved grandmother to her kin, and no one could find it in themselves to question her. Unfortunately, the Uruk did not share this affection. Now despite being exceptional hunters, the Aureons were not soldiers. When the time came, they could do little against the ironclad Raiders of the Uzg. Elenwë died in battle, and her spear was taken, leaving the Aureons without a leader and without a mother to guide them. When Prince Artimec Camoryn called upon the mali’ame people to remember their Seeds and rebuild them, the Aureon people were one of the first to answer the call. They strove to bring back the life the forest sustained them with and to this day, continue to do so. The Seed of Today Bound by Honor, not Blood After many decades and having borne no offspring himself, Elvrohir established a wide diversity of malii within his seed. While the Aureons of old were striking in appearance with their longer than average ears, light russet skin tone, vibrant green eyes, and reddish-brown hair, the Aureons of today share a wide range of characteristics. As the beginning members of the seed consisted of Aelthus, a fair skinned mali’aheral, Veravia, the elegant sister counterpart to the ‘aheral, Fawynn, a bronze skinned mali’ame, and Katar, a copper haired wood elf, the diversity was already in the works. While some bear the tell tale blonde hair and violet eyes of the mali’aheral, others show off their dark locks and deep set brown eyes. Most, if not all, come from various backgrounds and traditions, but one thing unites them all: their devout loyalty to one another. Due to the events of the Bronze rebellion, many of the Aureons have been scattered to the world. Some can be found in the far reaches of the world, still yet devoutly practicing the beliefs of the culture and of their family. Though many yet remain within the crown jewel of elvendom, Caras Eldar. And there lies the current chieftain, Guyden Aureon. Though however far apart members may be, they remain family. Ilmyumier The Aureon seed marking, Ame’lie As the ancient history of the Aureons spoke of their ties to the Ame’lie, it held a deeper meaning to them. For the Aureons, the Ame’lie meant the difference between surviving and perishing. Without the Ame’lie, they would have had no homes, no food and no means of continuing on. And so, the Aureon’s became known as the protectors of the Ame’lie, helping guide their forest in tune with the Balance of Nature. The Balance relays the cycle of life, of existence and death, of fruitfulness and rot. And thus, the illmyumier of the seed relates just that message. Traditionally tattooed in a visible area of the body, the Aureon seed members bear their markings with pride, telling the tale of how their ancestors helped keep the life growing, not only in the Ame’lie, but within themselves too. Core Beliefs and Initiation While the Aureon seed is a notable and honorable seed, tradition is held highest among its members. With the ever growing family, it came to the attention of the wife of the chieftain, Lady Steward and Naelurir Archdruid Arahaelth Aueron, that those wishing to incorporate themselves into the fold would need to prove themselves to the existent family. After many years of delving into the ways of the seeds and teaching her dedicants the Balance and Aspectism, she created a structured manuscript detailing the key values of the seed, along with how aspiring members would prove these values to the Aureons. These values and trials are as follows: Faith - The culture of the mali’ame is deeply rooted within the teachings of the Aspects, Cernunnos and Cerridwen. While many of the wood elven people are at least aware of the deities of the forest, many more are ignorant to the tradition. With this, the druii are the most reliable source of teaching. With a number of Aureon members being attuned druii, the aspirant is required to be taught the mali’ame ways from one of said druii. Once the teacher is pleased with the aspirant’s intake of knowledge, the are required to sit with Archdruid Sister Sparrow and relay all they have been taught. Should they succeed in pleasing her with their new found knowledge, they may continue on with their trials. Should they fail, they will be required to continue their learning and will be re-tested. Kinship - Family ties run deeper than blood within the seed. And thus, it is required for an aspirant to prove they can meld with the life of a family. Along with the observation of the elders, the aspirant will need to prove, through action, word and deed, that they can set family before themselves. Should brother turn on brother, or sister turn on sister, the whole family suffers. As the aspirant begins their initiation within the seed, they will be kept under continuous scrutiny by all the existing members, with all reports returning back to the chieftain, Katar Aueron. Honor - Reputation and dignity go hand in hand with the Aureons. With many of the members being dignified soldiers of the Sirame, reputable clerics and even political figure heads, the way an Aureon is viewed by outsiders is of the utmost importance. While the aspirant will not only be looked upon by the Aureons, most civilians and other seeds will scrutinize. As with the Terins, Caerme’onns, and Calithils, and others, should the aspirant be viewed as dishonorable to the seed by the aforementioned, along with the people of the Dominion, their chances of entering the seed are drastically lowered if not obliterated. This includes breaking any of the lawful standings in the cities of the Dominion (Ker’nor, Norseth’onn, and/or Linandria). Cohesion - Without unity, there can be no community. And with no community, relationships can not be formed. That being said, it is well routed within the ways of the mali’ame that working together is the most prosperous and efficient method of getting things done. For the aspirant, they will be pushed to many limits in order to prove that they can, in fact, work together with their counterparts and establish cohesion with their brethren. Depending on the aspirant, their first of many trails in this value may consist of harvesting and bringing the family a fallen tree (accompanied by at least one other member), hunting large game, aiding in the teachings of the Aspects (should they have completed the trial of faith) or any other trial deemed appropriate for the aspirant. While it is important for the aspirant to be tested, both physically and mentally, the Aureon’s are not cruel and will help find a balance when it comes to the position of the individual. Self Worth - Personal integrity is an important aspect to the uniqueness of an individual. It is this uniqueness that makes each malii their own person. With this value, the aspirant must demonstrate what makes them who they are. While many of the Aureons are established craftsmen, a common method of proving self worth is to construct an object of importance on their own. Should an aspirant be an unskilled artisan, there are other methods such as transcribing stories, learning old elven ballads or even inventing new ideas and concepts for architecture, weaponry, battle strategies and the list goes on. No one is without individualism, and this characteristic is important to creating a sense of self and belonging. Knowledge - While some may argue that the traditions of the mali’ame and the ways of the Aspects are one, the Aureon’s do not believe this is so. Just as the druii must be educated when it comes to The Horned Lord and The Green Lady, any aspirant of the seed of the Dominion must be educated in the culture and history of the people. In this trial, the aspirant must not only research and study the mali’ame, but they must also go out into the city and interview the notable figures, asking to learn in the ways of oral tradition. While it is not limited to these individuals, a select group that would be wise to ask for include: Brother Hawk, Artimec Caerme’onn Brother River, Calius Terin Sister Hurricane, Awaiti Aureon While these values are held high and are considered of the utmost importance to the Aureon household, they are many others that the aspirant may be required to prove. While initiation into the seed may take time, the time that they spend and the devotion they put into it will be taken into account and be appreciated by all. The Aureon Seed In no particular order or fashion, below consists of the current members of the Aureon seed: While the Aureon seed is a lively and plentiful family, they have not gone without loss. As honor is a core value for the family, that applies also to those who had passed on. For the seed, they honour and respect the family they no longer have the chance to experience the joys of life with. Veravia Aureon, having not been heard from in many decades, is presumed to have perished. While not known to many of the seed, she still holds the title of an original member and asset to the Aureon seed. With El’Chirr Aelthus and Fawynn Aureon, both original members have moved on from this realm and into that of the Aspects plain. Having served the seed dutifully in it’s building stages, they will always be remember within their seed. But there was one Aureon, one without a name, that did not get to experience the joys of family. An unborn child of Arahaelth Aureon did not get to breathe in the sweet scent of life. Taken to be with the Aspects too soon, the babe is also honoured by the seed, as not only a past family member, but a precious mali child. She was followed by her mother, Arahaelth after. Many others have fallen as well. Wistari Aureon. Meri Aureon. Nathan Aureon. Katar Aureon. Many of the blessed brothers and sisters of the seed have fallen, and there will be more to come. The remaining Aureons remember them dutifully, in all they do. Oath of Initiation Once an aspirant has successfully completed their given trials, they will be sworn into the Aureon seed by declaration of an oath and sealing said oath in blood. Not unlike that of a Naelurir dedicant agreeing to pursue in the tasks of a student, the aspirant will promise their life unto the seed through words and through the offering of their life source in the sight of the Aspects. The oath, transcribed by Leo Aureon, is as follows: Let the blood that hisses within these flames be my word. Let the flesh that I tear bind me to the troth I make today Nay, be the blood, for the troth runs deeper. My body is the shield of my kin. For my brothers and sisters I will lay down my being if need be. With passion in my heart I strive. I strive to protect my family. My bow stays true for the Father. My heart stays true for the Mother. Here, I become an Aureon. Here, I become one of Elenwë. Kae halere; I swear
  19. Gaia_

    The Path of Paths

    The Path of Paths: A Model for the Reformed Process of Dedicancy The dedicancy of an aspiring druid is a path that varies greatly between circles, and even between kindred druii. All of our brothers and sisters have been birthed from these various dedicancies, and many great druids have been birthed from it. Yet despite these successes, we’ve been failing our students. I’ve seen two extremes of our failure within the Naelurir. Our students become mindless sheep, unable and unwilling to explore the deeper mysteries of our world. They cannot act until they’re ordered to, and are often the victims of sloth. They do not carry out the tasks required by our priesthood. And the other side are the independent minds. The ambitious ones with their own agenda in mind. The ones that seek power before faith. These are the dark ones that come from our order. We are responsible for them, for their actions as an order. We’ve always blamed them, their own passions and shortcomings, but we’ve never pointed a finger to ourselves. There is great fault in our teachings, a lack of tempering for these minds that leads them to search elsewhere for better answers. Thus, I put forth this reform to our teachings, that we may solve some of our shortcomings. Path of an Acolyte To further prove dedication to the Aspects themselves, and to prove the prowess of the self, dedicants must serve the Naelurir as unattuned persons, assisting their guides in protecting the balance through whatever means are required. Whether that be defending a druid during their travels and in their duty, or witnessing a conversion. Through their time as an acolyte, a dedicant should learn how to act as a priest, and how a priest must carry themselves. Faith Studies During their path as an acolyte, a strong foundation and understanding of the Aspectist faith is important when fostering a deeper understanding from which they can truly become independent thinkers. To pass through the trials, one must have these foundations prebuilt, that they may fully utilize the tasks they’ve been given. Therefore, before tasks can begin, a student should have in depth instruction on at least the following topics, if not further. The Core: Cerridwen, Cernunnos, The Balance, The Mani The History of Mali: Taynei’hiylu, Irrin Sirame, Seed Era, Modern History Survival: Medicine and Combat Religious Studies: The Eternal Forest, Rituals, Prayers, and Offerings The Insight of Creeds To search for deeper insight. This is the purpose of examining the three creeds of the Aspectist faith. It is one thing to know your duties, to perform them to the best of your ability. It is another to fully understand why you do them, and to find a deeper meaning in them that may echo in all of your actions. A creed is not something to tell you how to live your life, nor to tell you how exactly to do your duties. They are simply ways for finding a deeper understanding of druidism and Aspectism in your life, and connecting the self to the balance in ways unheard of before. Thus, it should be required of all dedicants that they examine each of them, learn from their heralds about each of them. If they find one, they can begin to follow it. If not, it is still important to have learned under a creed. The wisdom found is invaluable. The Trials After an acolyte has taken the path, and shadowed a priest, the priest overseeing them will announce them to be ready for the trials. The priest must present them either before two archdruii, or two oracles to be judged if they are worthy to become priests. If found wanting, they will be returned to the path of an Acolyte. If they have been judged worthy, they will begin their trials to ascend to priesthood. Which trials to be taken are up to the priest overseeing their acolyte. If one has joined a creed, then they may follow the trials of the creed. If not, a teacher may start them on their own trials. If a teacher has not developed their own tasks, they may follow the ones below. Trial of Knowledge: The acolyte must write a thesis on the lessons of Aspectism to show your understanding and provide a new perspective on either of the three to show critical thinking. If they can find another way to show what they have learned, they may show it that way. It will be left to the judgement of the priest overseeing. Trial of Steel: An acolyte must show great courage and bravery, be it through fighting a great enemy, or facing down against a great evil. Defeating a dark creature, or fighting in a war. Any great feat of bravery must be shown. Trial of Endurance: An acolyte must endure great hardship, struggle, pain, or loss. Be it through battle, or the rending of flesh. Battle scars may suffice. If an acolyte cannot endure loss, or pain, how can they be expected to uphold their own character, and that of the order? Trial of Reflection: Give dedicant peyote or other drug that makes him disoriented. Then, drop him off on a mountain nearby with a dagger and nothing else to learn about Cernunnos. Like, to feel that longing for food and the grit of the hunt. They must come back with a kill. (For this one, make them write a short story about their character’s experience, like a forum post, as making them emote at nothing while they’re on their own in a forest is boring.) Trial of Faith: Perform a public ritual (Wedding/Last Rites/War-painting/Leading a group offering), with an elder Naelurir to oversee. OR an acolyte may bring two other mali into the fold of Aspectism and direct them to a priest for indoctrination. Either will do. GRAND TRIAL: Acolyte comes up with what they want their grand task to be. The overseeing priest must approve. Attunement “Gifts do not make the priest. The priest maketh the gifts.” - The Hurricane Druid After their path has been taken, and their trials complete, it has come time for a priest to be attuned. Before this can take place, however, the acolyte must choose their place among their people. Priests of the Mother Those that excel at the healing arts, and those that seek to devote their time towards uncovering the mysteries of the fae. Scholars, healers, and philosophers. Priests of the Father Those defined by their martial prowess, their ability to defend the faith, both through the sword and their words and actions. After they have chosen a path, they are to be attuned, finally. After such, they are proclaimed as fully indoctrinated priests of the Naelurir [!] The proposition is sent out to all priests of the Naelurir on the wings of a bird "I seek your criticisms, and your views on this proposed system." - Oracle Awaiti Aureon
  20. Dangren assembles a group of dwarves together, his intent to declare his candidacy for king. Dwedmar, Citizens of this land, and Clergy: Many of you young dwedmar do not know me. Some of your clan elders may know me. Your clan fathers should know me. I am older than much of you and have seen the dwarven people through many troubles. From the initial stone summer peaks to the fall droughts, I have witnessed the change that occurs with the dwedmar activity during these seasons. Our leaders are often pulled by supernatural forces to be unable to dedicate all their thoughts to leading the peoples during these times of drought. We attempt to change politically during these times to maintain a semblance of power but we often know it is for naught. Should I become your king I will attempt to lead our kind through this time by promoting the arts and engaging in talks unsheltered by hidden rooms. It is true I have little clout in the political realm as it changes by every ruler, but do know that should I become your king I will not seek to make drastic changes. My rule will be of little conquest, political change, or ‘industrial development’. The goal of my rule would be to establish a lasting peace within and outside the realm while also being an organizer of activities for dwarves to have fun.
  21. Time. It is the endlessly complex force of all of Creation that cannot ever be killed or destroyed. But somehow, it can be manipulated. Karren Myrsta had met his biggest fan of the club called the "Grand Undying," a mysterious club that centers around Karren Mrysta and his research into Balance Magic, a magic that transcends the magics of Voidal, Deity, and Dark, in the Dominion Square. Somehow, this biggest fan of his seemed to be knowledgeable of his past and what Karren would not realize was that this encounter would trigger a loop in Time where his biggest fan and himself were trapped in. Not even Balance Magic could manipulate this loop, but this had prompted Karren to delve back into his research into Balance Magic and keep trying to obtain this magic, but however that alone has come with dark costs. Once Balance Magic was released into Atlas by Karren Mrysta, he would not realize that researching such a powerful force of magic would place a curse upon his bloodline that would last all the way until the End of Time. For every firstborn child of his bloodline, they would slowly become a Balance Elemental and cannot revert back into Descendant form for extended periods of time. The Myrsta Bloodline would be cursed once Balance Magic was released. Starting with Karren Myrsta's own firstborn and the curse would not manifest until the child themselves achieved the highest possible tier in Balance Magic. Balance is Forever. --- "Sir, the boy's timeline has fluctuated!" a strange voice would say out into the depths of the Transcended Realms. A man in black robes and silvery hair with Emerald Green eyes would come walking towards the sound of the voice. He would seem to be extremely powerful, too powerful for the world of Atlas. He'd begin to speak with a neutral tone to the strange voice "How did it fluctuate?" "A strange wood elf spoke to him. It seemed to accelerate his timetable for researching the magic of Balance by at least a few elven weeks." the strange voice would reply. "Should we allow this change?" "Let it stay. If the Prince causes any more damage to Atlas, the boy will need the magic. Especially if it can grant him the ability to forge godslaying weapons." the black-robed man would say and then the scene would fade to black..... ---
  22. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Birds perched up in the branches up above chirped lightly, sunshine filtered through the trees. The sound of leaves being crushed could be heard with each step the cloaked figure took. He heard rustling in the distance, halting his movements in response. One of his gloved hands quickly moved toward the quiver at his side, two fingers pressing against the end of one arrow's haft - just above its feathery fletching. Slowly he took a few steps forward, narrowing his eyes slightly as his gaze darted from one tree to another. The rustling continued, and he turned toward his left to see where the sound was coming from. What was he looking for? A stag, a stag that he was to hunt and take a trophy from. There it was, a stag simply minding its own business, eating fruits that fell from their branches only recently. He brought the arrow up, nocking it against his bow's bowstring. He murmured a faint prayer beneath his breath, bringing the longbow up and pulling back on the string. He pulled the string back to where the feathers of the arrow's fletching brushed against the right side of his face, just below his right eye. He brought the arrow up just a bit more, taking into consideration the distance between himself and the creature - the arrowhead pointing toward the a spot that was a few inches above the centermost part of the stag's side. After several seconds, he released the arrow, letting it fly forth. The arrow hurtled through the air, burying itself into the stag's side. The stag let out a bleat and stomped its feet, then turned away from the hunter, bounding away toward the direction of a stream to their south. He hurried after the stag as it fled, following the trail of blood that it left and certainly not concerned with being quiet now. After several minutes of chasing, he finally found the stag near the stream. The stag seemed confused, as though it wasn't sure as to whether or not it should cross the stream, an arrow still embedded in its side. Once more he took an arrow out from the quiver at his side, nocking it against the bowstring of his bow. He lifted the bow up slightly and drew the bowstring back to where the fletching of his arrow brushed against the side of his face once more, aiming the arrow at the empty air just above the neck of the stag. Once more he waited for several seconds to pass, then letting go of the arrow. The arrow flew forth from the longbow, sailing through the air with a whistle and straight toward the beast's throat. The broad-head arrow buried itself within the throat of the stag. Not even a second after, the stag stumbled over and fell on its side, blood pooling around it and seeping into the stream's waters. He lowered the bow, other hand moving back toward his side. His fingers wrapped around the leather-bound handle of the sheathed dagger attached to his belt, drawing it from its sheathe. He pushed his hood back, revealing pale gray skin and dark gray hair. The Dark Elf let out a small sigh as he walked toward the the stag, or what was now its corpse. He kneeled next to the corpse and set the bow down nearby, bringing the dagger up and then bringing the pommel down against the lowermost part of one of the stag's antlers. Repeatedly he struck that part of the antlers with the dagger's pommel in an attempt to break it off - as inefficient as it seemed, it would do the trick. He'd then do the same with the other antler, eventually breaking that off as well. He sheathed the dagger, staring at the corpse of the stag for a few moments, then the stream for another few moments. The howling of wolves could be heard in the distance, yet another sigh coming from the Elf. "How wonderful." Aerith said to himself, his head turned toward the direction of Caras Eldar, though the view of the city was obscured by the towering trees that loomed up above. "Suppose it's best I start heading back . . . And take its heart. Just wonderful." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  23. TheDragonsRoost

    [Story] Karren's Ether

    Everybody lives. Everybody dies. Stories End. Stories Begin. Karren Myrsta felt the cold and unyielding grasp of the Reaper, living to tell the tale of the Regeneration to those he'd call friends. Feanor, Arwenia, Leolin, Ally moon, and even the Praetor himself were just a few people out of the many who began to hear the tale of the Regeneration and the man who rose from the cold icy grip of Death, wielding knowledge of the powers of the Dark Magics that govern over the dark creatures and users of the magic. He begun to see how death worked to fuel their spells and in many ways, this added to his already accumulating research on the new type of magic he wanted to try and learn. In this magic, the users of the magic are able to understand the balance between all things, living and not. They are able to pull the weaknesses and strengths of the various schools of magic, forging them into powerful spells that can be used to attack multiple enemies or even just one enemy at a time, forge barriers strong enough to keep enemies at bay, and even cast healing spells upon those who the caster deems an ally. Even then, with this magic, dangers come knocking. The question is if Karren can protect the one thing that was given back to him. Can he protect Karren's Ether?
  24. Gaia_

    The Ironwood Armada

    [Art credit to the wonderful Nummy] In an age long past, the Armadas of Emerald and Bronze came together for the first time aboard the Adriante. The vessel of hope. And from it, the lands of Malin’s kin flourished. In an age long past, the Armadas of Emerald and Bronze stood separately. But darkness has fallen on the shores of Caras Eldar, and the drums of war thunder once again. In an age long past, Malin’s folk may not have been able to withstand the tides of war. But this is not an age long past. And the Dominion stands defiant against the coming storm. Rise up, Mali! Take to the seas! With Queen Calithil’s orders read, the dock boomed overnight as thousands of workers flocked to the shipyards, eager to build up their legacies in the naval theater as skilled shipbuilders. In the distance, two figures watch from a balcony. One in a coat of emerald, and another with a coat of crimson. With their hearts full of pride, Lady Admiral Awaiti Aureon and Vice-Admiral Evar'tir Ithelanen watch the builders work tirelessly to construct the greatest armada the Dominion had ever seen. The Ironwood Armada
  25. "The boy. How has he progressed?" A strange figure would say. Strange sounds are heard throughout the cavern as if it was ethereal in origin, almost as if it was trapped between instances of time. This strange figure would seem to be extremely powerful, equal to that of a semi-divine as if the figure had ascended to their current position through Regeneration and acquiring the powers they have, though it seems that the rules of the world bind this figure to this ethereal plane, unable to ever interact with the mortal world. "He has been brought back to life, sire. Through the use of a Totem of Undying." A lingering voice would say from deep within the cavern, rough and masculine. "The boy still has no idea of his destiny and how he shall hold the power to unite two warring worlds. He should still be unable to realize this destiny for the time being." "Then he shall remain ignorant until such a time when Fate intervenes," the strange figure replied to the voice in the cavern, sighing a bit. "So, when will he begin his research on the magic?" "His research has already begun, sire. He has started making headway in such things and gathering the information he believes that shall help him learn of the magic." the voice replied. "He will still need to find his own way to knowing the magic." "That is left to the natural course of Time. For the time being, he shall enjoy this time he has because he is starting a new chapter in his life soon enough." the strange figure would say to the voice. "With the events that is to come, he will need to be prepared. There are dark days coming for the boy, even with the Prince spawned in Atlas." "Of course, sire. I shall update you further once the boy stops grieving for the fallen King of the Elvenesse." the lingering voice would say to the strange figure, sounding neutral in the matter. "A pity the King fell to a dwarf whose own power was corrupted and corroding to the Natural Timeline. The powers of messing with the natural balance of Life and Death can do that to anyone who wields its power, regardless of what magic or weapon the person wields..." the strange figure would say as the scene began to fade.... ((OOC Sidenote: These little Transitions between the chapters are meant to be told in this form in a way of personifying the OOC perspective between a mysterious figure and a mysterious voice that will hold no influence on the Realm of Atlas. It's a new concept of creative writing I'm working on to help with the personal story of Karren Myrsta and maybe even all of my characters on Lord of the Craft. I hope you guys enjoy the reading and perhaps I will make more Transitions and add more indepth storytelling...))
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