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Pyrias

Creative Wizard
  • Posts

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  • Joined

  • Last visited

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4 Followers

About Pyrias

  • Birthday 06/09/2003

Contact Methods

  • Discord
    nerdyalpacas#7897
  • Minecraft Username
    nerdyalpacas

Profile Information

  • Gender
    Female
  • Location
    Michigan, United States
  • Interests
    A few of my interests consist of building on MC, reading, occasionally writing, drawing, and petting cats.

Character Profile

  • Character Name
    Laeanna Valarieth
  • Character Race
    Mali'thill

Recent Profile Visitors

3000 profile views
  1. Thank you fren. You did well too, though! Was a cute yeti ❤️
  2. Cheers, friends. Unfortunately this is the only real photo I could take before I became occupied with the holidays, but here you go!!
  3. I quite like the current concept of CT, but I do think it should be more centralized. It serves as a spot people can reliably go to for basic necessities, and also serves as a pinnacle point in terms of monk lore. Although, I do think that the markets should be managed in some way that it's items that cannot be easily gotten elsewhere. It takes away from the player economy in some ways. Would def like to see the CT support player ran economies more!
  4. IGN: Pyrias Discord: Lyressi0887#7897 Likes: Cute stuff, animals, building, plants, cats, pastries, tea blends, medical ointments, curious/odd trinkets (useless but neat) Dislikes: Unoriginal novelty gifts, gross things, inconsiderate thoughts
  5. Here’s my ongoing submission for building ? (Credits to Azilerle for assisting me with editing the roof when I was dead inside.) MC Name: Pyrias Category: Building Content:
  6. Banditry is a situation where I feel as if nobody will ever be satisfied, but I do agree that it should inherently be more roleplay-based rather than getting jumped and having to PvP. Not everybody is skilled enough to PvP, as they’re here for roleplay, not to be PvP’d and stolen from. In my opinion, if you’d enjoy doing that, factions might be more suitable for you. Traveling along the roads and facing the possibility of being stolen from is a good experience that I feel as if many roleplay servers lack, as it comes with risk and unhappiness (for some people). Due to this, I don’t see why it isn’t objectively looked at in a more “realistic” manner. Bandits learned routes and jumped groups all the time, but were disguised, so they couldn’t be identified. They’d rob their victims and leave them to whatever dangers they might face going to the nearest town to recover. Being a bandit on LotC and killing everyone just for the sake of them not remembering is rather.. dry. If you’re immediately robbed, killed, and revived, where are the consequences for the bandits? You couldn’t tell the guards anything about the criminals because you don’t remember, and the bandit gets away scot-free. Meanwhile, you suffer a larger loss just because you wanted to seek out roleplay in another place. Of course there’s the risk the bandit would be overpowered and then they face consequences, but what are the chances of that? Some may argue that with genuine roleplay going into robberies, “meta squads” can roll up, but that’s just a rule-break that can be reported. And if they fear groups stumbling across them whilst a robbery is in process, then that’s to be expected; they’re roads that people use to traverse between settlements. In my opinion, that just encourages bandits to be more smart and swift about their robberies. Of course, people could stall with responses, but that’s also a rule-break in the way of avoiding roleplay. If bandits really needed to incapacitate their victims, knock them out. Make them unable to move efficiently, tie them up. Killing should be a last resort scenario, or seen as a more brutal choice. Not a, “Oh well, I can kill this person and get away with the robbery, so that’ll be my best choice to do.” To me, that’s just skipping over valuable roleplay development and giving way to dry interactions and PvP scenarios in an immersive roleplay environment. But that’s just my two cents on the matter ^^
  7. Pyrias

    Pyrias

    A small, wood elven Seed that ultimately decided to move to a more secluded and accepting area. Abandoning their humanized ways in the human-inhabited lands, they fled to the coniferous forests to be left alone and practice their old ways. Becoming nomadic and following livestock, the Mariunaem’s started to adapt their beliefs to be more aligned with humanity's influence on civilization. However, to them, the Aspects remained a pinnacle point of their principles. Alongside the Aspects, the Mariu’s believed in the forefather, Malin, as well, due to his everlasting impact and guidance to their ancestors of yore. Within their practices came the belief and ultimate respect of nature, which gave birth to the path of herbalism and traditional medicinal healing. Accepting and understanding of the importance of herbs allocated throughout our realm, the small Seed began to study botanty and herbalism. Some of the wood elves found themselves to be accepting of it, while others in the Seed decided to dismiss it and pursue a path of hunting instead. Clinging to their old ways, the Mariu's continued to practice their traditions; regardless of humanity's encroaching influence. As appalling as it is to humans and other elves that have accepted humanity, the wood elves remaining in the Seed find it to be the norm for them. Some of the members have abandoned their fellow wood elves and have moved into humanized society, forever being shunned out of the Seed unless they undergo a severe and dire ritual for rejoining. With time, however, the Mariu’s have slowly turned to modernized society for interaction and trade. Unable to completely avoid society’s progression around them, they’ve accepted the fact that they need their assistance with matters. But surprisingly enough, the Seed stubbornly refused to integrate themselves into the city of Caras Eldar, even if it meant the best for the Mariu's. Boldly of a few of the members, two wood elves by the name of Ilithanyae and Liwelldwyn spoke up and argued that the Seed's nomadic ways were no longer sufficient enough to survive. By the two wood elves speaking up and revealing the ignored truth, the Mariu's members were split and contemplating a hard, cold reality that was upon them. Of course, elder wood elves in the Seed refused to listen, but younger ones were more accepting and open-minded. With this taken into consideration, the majority of the Mariu's came upon a compromise for future integration into society. The terms of the compromise were that Ilithanyae and Liwelldwyn were allowed to remain their status with the Seed, and could also safely move to Caras Eldar with the sole purpose of deciding whether or not the location was suitable and ultimately best for the Mariu's abandonment of nomadic movement. Thus, the path of adventure and exploration was birthed. Ilithanyae, being the more outspoken one of the two, took to socializing and managing external views and issues that arose in the city. At times, her sharp tongue got the best of her journey, but she tried to mend her mistakes and attempted to make the most of what came from it. Dearly caring for her sister Liwelldwyn, Ili always was looking out for her and making sure she was behaving.
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