The New Player Guide
Welcome to the Lord of the Craft!
This is the New Player Guide written by a focus group of the Community Team. This guide will include important information regarding commands, staff, roleplay, and anything that you may need to know in order to get yourself started on the server!
Updated as of May 2020.
If you are reading this guide, it either means that A: You have been accepted into the wonderful world of LotC, B: You’re reading up on how the server works to see if you want to apply, and help with your application. Or you’re just reading this because of how incredible this guide is. Either way; Welcome to LotC. This guide is designed to help new players understand how the server works, what to do, and generally make sure that you don’t end up confused and scared when you first log in. It may look like A LOT- but trust us- it’s a heck of a lot easier than it first seems.
LotC Discord: https://discord.gg/cdbbeJ4
Skin Archive: https://sites.google.com/view/skinarchive/home
Application Page: https://www.lordofthecraft.net/apply/new/
What is LotC?
By now, you’re probably wondering what LotC actually is, what’s it about and what makes it so special. LotC stands for Lord Of the Craft, the server itself being a Massively Multiplayer Online Role Playing Game, or MMORPG for short. In Lotc, players are able to assume the role of a character within the strange and fantastical world of LotC, playing diverse characters from Orcs to High Elves, each player being able to craft their own stories and give their characters depth as they grow and develop over time.
LotC is filled with unique and magical creatures, secret lores and powerful artifacts, with a deep and magnificent history of rich lore made by the players over the course of the last 10 years the server has been running, incorporating both medieval and fantasy elements into its Role Play!
In order to maintain our server and make sure we don’t end up in complete anarchy. If we didn’t have rules, everyone would be the son of the demon lord with one red eye, or the secret daughter of the queen of darkness who doesn’t want to be the queen but can’t control the darkness inside of her.
If you have any questions about the rules; feel free to contact any member of the community team or the Moderation team.
The core three:
Cassius Beli Rules
Siege Equipment Rules
One of the most important things to know before ANYTHING else in the server is- Roleplay! LotC is a Minecraft ‘Roleplay’ server, so it’d be pretty bad if you continued on without knowing how to roleplay or what roleplay is! So first here’s what you need to know about roleplay! Roleplay is where players take the roles of their own characters in a fictional world!
A Fresh Start
To begin with the creation of your new persona, there are a few things to know about the commands that go with creating a new persona. There are different commands that are for the creation of new personas, and also teach you how to add things to your persona card.
/menu - To begin your persona creation, you do this command to open up your menu. In your bottom right corner, there will be a set of heads. These will be the options to create your new personas!
These are the instructions on creating your new persona. You left click to select your persona, you SHIFT + Left Click to create a new persona, and you SHIFT + Right Click to permakill a persona.
Once you click to create your new persona in an empty persona slot, it will pull open a tab in chat where you begin to create your persona.
Type in your new Persona name, and follow the steps in creating your new persona. They have the choices of all races, and genders, and then you’re ready to take off with your new persona.
You’re not done yet!
Once your persona is made, when you do /card it will show you your character’s name, race, and gender after creation. Though there are more commands you can do with your persona card, that are for the cosmetic effect. Whenever your character is made, do /persona and a list of options will appear.
All of these will help you add more to your persona card, and make your character look amazing!
Chat Channels and Commands
A Summary of Chat Channels
To kick things off, I think it is important to note that there are many, many different chat channels within LotC. You have roleplay channels, local out-of-character channels - commonly referred to as ooc channels and then global ooc channels. I’m sure you are all familiar with the WS channel which is the one you lingered in before your application was (or needs to be) reviewed! The way to switch channels is simple, unlike many other servers we do not use backslashes (/) for chat commands but instead use the pound symbol (#). I’ll start off by listing each and every channel that there is for roleplay and follow up with useful chat channels for out-of-character banter as well.
#rp - The main channel you will be doing most of your roleplaying in, the radius is 20 blocks
#q - The second-most important rp channel, this is used for speaking in crowded settings or if indoors and may not be heard through blocks by other players, radius is 8 blocks
#w - Basically the same thing as quiet but only audible from 2 blocks away; use this if you don’t want another player nearby overhearing what you are stating
#s - Basically use this if communicating from a distance or shouting for help in a city. You can also use this to shout a farewell at someone if they’re already running off; the radius is 50 blocks.
#ooc - This is a global out-of-character channel that is just used for general conversation.
#debate - Pretty straightforward, this channel is used to debate anything at all.
#ws - The wandering soul channel, where all people who have yet to be accepted hangout!
#help - This channel is used to ask any questions related to plugins, locations or anything else!
#looc, #qooc, #sooc and #wooc - these are the local out-of-character channels, you can type in these by either doing the pound symbol (#) and typing away or by simply typing (( and then inputting a message afterwards, useful to ask any questions/talk to people nearby out-of-character!
Those are all the general commands listed above, however it can get rather confusing when it comes to how to do actions as well as dialogue. I’ll talk a little more about this below!
Emoting is generally described as being an action that involves speech or without it! There are two types of emotes. Character emotes and environmental emotes! Character emotes are done by simply adding an asterisk (*) at the end of any of your typing and your character’s roleplay name will always be included without you having to type it. For example if I typed out - looks around in bewilderment at all the different colours of the bazaar.* - it would appear in chat as this: Monk Glur looks around in bewilderment at all the different colours of the bazaar. If you wish to add any sort of chat into an emote, you can do so by simply surrounding your text that you wish to be speech with quotations. If I typed out - looks around in bewilderment at all the different colours of the bazaar. “Wow, this place sure does look exotic!” - would appear as being this: Monk Glur looks around in bewilderment at all the different colours of the bazaar. “Wow, this place sure does look exotic!” It’s important to note that you do not need to use an asterisk if you have speech involved in your emote. To speak without any emoting all you have to do is type what you wish to say!
There are many different races that you can play as on the server, although some of them you may have to apply for through a Creature Application after you get accepted. There are five races that you are allowed to apply for upon joining, each with their own unique subraces.
It’s important to know that each Elven subrace has their own unique physical appearance compared to other races of Elves. For example, Wood Elves have darker hair colours and tend to be darker in complexion compared to other Elven races. There are 4 Elven subraces in total, the High Elves (Mali’aheral), the Wood Elves (Mali’ame), the Dark Elves (Mali’ker) and the Snow Elves (Mali’fenn). Elves in general are the wisest of the race’s as they live far longer than any other, some of the Elven races also tend to hold the other races as being inferior to their own. Physical characteristics across the board are that Elves can live to be upwards of 1000 years old, are typically anywhere between 5 and 7 feet in height and typically weigh between 100 and 250 pounds. They also have pointed ears, which is a fairly common trait across all sorts of fantasy universes.
They’re typically very short and have a few subraces such as Cave Dwarves, Mountain Dwarves and Forest Dwarves. Dwarves are typically 3 to 5 feet in height and weigh anywhere between 70 and 200 pounds. They’re known to be greedy creatures and mostly live in the dark places of the realm with the exception of Forest Dwarves who live close to their kin but on the surface. Mountain Dwarves tend to have grand cities in the depths of the mountain and Cave Dwarves. Dwarves can live to be up to 600 years old, although it’s rare that a Dwarf ever reaches that age.
There are three subspecies of Orcs: Uruks, Goblins and Ologs. Goblins tend to be shorter than an Uruk in size but have an intellect much higher than that of the common Uruk. They tend to be the engineers within the Orcish realm. Ologs are a huge subspecies of Orcs, although you may not apply to the server as one. They tend to be 10 to 12 feet in height and are very unintelligent creatures. Uruks are the main subspecies of Orcs and tend to be the most common as well. They can be anywhere from 6 to 8 feet in height and are very muscular creatures. Their skin tones can range anywhere from green to red and their hair colour is almost always dark brown or black. They possess an intellect similar to that of humans but are known to be very blunt and brash.
Humans are the most plentiful race on the server. They have established mighty Empires and Kingdoms but are one of the only races on that server that consistently squabble amongst themselves. Most of the last major wars were started by Humans and usually pull other races into the fray as well. Humans are intelligent beings, growing to be anywhere between 4 feet and 6 feet 4 inches tall. They weigh anywhere from 100 to 250 pounds. They have a few subraces as well, such as Heartlanders, Highlanders and Farfolk. Their cultures are vastly different depending on which city you visit and they often have different dialects of speaking. Heartlanders are typically found within large cities, whereas Highlanders are often found living in the rural settlements of the realms of man. Farfolk is simply a descriptive word used to describe any other race that cannot fall into the first two categories above. Farfolk typically have a darker skin tone similar to that of the climate in the lands from which they came from. Humans only live to be at very most 150 years old.
Halflings are very small people and are very peaceful in nature. They are 30 to 100 lbs in weight and only reach a height of 2 feet 4 inches to 3 feet. They typically reside in a small village in which they live out their lives undisturbed. However some Halflings have left their small village to reside in the larger cities of the realm. Halflings typically live to be 150 years old and usually have the same hair and eye colour as humans would be seen having.
Conflict in Roleplay
Conflict is an event in roleplay that you’re eventually bound to encounter. Here on LotC we have rules created by the Moderation team that will govern what’s acceptable and what isn’t in combat, but let’s not get ahead of ourselves here. Generally what the most likely conflict scenario you’re going to see are raids, these are usually a group of 3 (( This can change depending on if War was declared and rules made decided by the leaders of the warring nations, these rules will be made public and vary from conflict to conflict, example here)) players from another nation or player group who wish take hostile action against the opposing player groups. The procedure for raids usually goes along these lines; the defensive side rings their bell, to ring the bell one must do 3 emotes ringing the bell, after that you may use the bell to rally for their defense. It will then show a message in the settlement's discord like so. After this, they’re free to ping @everyone and rally. Failure to follow these steps is metarallying and against the rules. Following the defensive side being rallied, should the situation be under 10 people, the defenders can choose CRP or PvP. CRP is a lengthier process of where the combat is done through emotes rather than fought via Minecraft’s combat system, which is commonly referred to as ‘pvp default’. After the method of combat is chosen, there is no concrete step after, as in the common case the two sides must say that they’re ready for pvp, if it was chosen. When the two sides are ready, a countdown will commence that looks like this Countdowns are done via /countdown, these are also used for if PvP is called in other non-raid circumstances such as banditry, or just random fights. It should be known that like raids, in banditry and villainy in general both sides must agree to being ready. When in group pvp, you’ll often be told status. Statuses are used to get the people into their respective player groups, and will also stop a group of people from accidentally killing each other in the large moshpit-esque fight. Status can be put on via /status, and will put a symbol on your name based on what status you put after /status. The example below is of /status crippled. There’s many statues such as; frozen, mounted, and affectionate. So you don’t have to worry about running out. Statuses are also used to distinguish teams in the warclaims, which is our next topic about conflict in roleplay. Warclaims are usually large scale battles that can range from 50 vs 50 to over 200 vs 200. Most commonly a warclaim will be a field battle, meaning it will be a large battle that takes place in well… a field, in a fort or even in a city. These warclaims are usually done with a goal in mind, most of the time they’re done as a way to attempt to end a war, or simply weaken their enemy. Other Info A bell is represented by a beacon which a Moderator places in a settlement!
Warclaims are always made in a forum post by a settlement or playergroups leader. A while forum post may contain fluff but will always contain the format in it, this format explains their Casus Belli, their goal to achieve in the war, where, and when.
In a conflict situation, if the two sides cannot agree or one is being troublesome and a modreq has been made, a GM may call pvp default and a countdown at any time.
You can look at a list of all statuses via /status list.
Character Death Eventually you will die, in roleplay that is! On LotC, we have a few rules and policies surrounding death. These are done to ensure that people don’t just continually return to the same spot after death, and avoid retaining rp memories of someone’s actions of killing them. As you may know, when you die in Minecraft you respawn, on LotC the same thing will happen! ((Unless you choose to permanently kill [or PK] your character)). However upon being “revived” at the Cloud Temple, you must forget the last 30 OOC minutes of rp, and any memory surrounding your death, acknowledging it will result in a forceful PK by a GM. PKing, short for permanent killing, is the term used for when a persona will die, for good. Note; you will never be forced to PK a persona unless you break the 30 minute memory rule regarding respawning. However, PKing can also be a powerful tool for advancing a narrative, perhaps a long-time warrior with many friends can finally get their rest? Or maybe a powerful villain was defeated after a long fought battle! Or perhaps just a humble community-servant who’s beloved, or perhaps even the most importantly a leader being killed in battle by their nemesis, crippling their nation. Or perhaps, none of this happens, as PKing is always optional, unless you break a rule.
Resources, Building, & Soulstones
By taking the closest right just as you walk down the stairs of Cloud Temple, you will be led to the resource pits. Most resources in forms of blocks can be found when in the resource pits. However, if you are unable to find the resources you seek for in the pit, they most likely would be sold in the shop just to the left of the temple. If the resource pits were to ever run out of resources, you may call in a mod to help by creating a ticket, using the command “/modreq”. Iron and gold are resources that can be found in the mine, located on the very right of the resource pits once you walk inside. A farm is also just down the stairs of the temple, and you will be able to collect wheat there after purchasing a ‘Wilven Hoe’ in the shop located next to the farm.
Building on the server is allowed, but only to areas named the ‘Wildlands’, which is far outside the cloud temple and can be found using the server’s map. All buildings in the Wildlands are allowed, as long as they are reasonable and follow the freebuild rules.
In cases of charters and nations, you would need to be added to the region by the PRO/RO to modify your character’s house. Any other modification outside of that would require further PRO/RO permissions.
The soulstones are one of the most important aspects of LotC when it comes to travelling, as it practically allows us to warp between settlements. Your soulstones will have a limited amount of slots which you can increase by voting. Here are the commands and actions that you can do to help you properly use the soulstone:
/ss claim Spawns a soulstone in your inventory
/ss bind [slot #] When facing a pillar, this command binds it to a slot
/ss release [slot #] Releases a slot that is bound to a pillar, freeing a space up
/ss block This command is used to block others from accessing their soulstones. In no circumstances should you ever use this, unless a player attempts to OOCly escape due to a dispute.
/ss study Gives you a list of members bound to the pillar you are facing
/ss banish [IGN] Banishes the player from a pillar you own
/ss revoke Removes the soulstone from your inventory. You may also revoke it by simply throwing it out of your inventory. To gain it back, simply type /ss claim.
Time is enhanced on LotC for purposes of aging in roleplay. One IRL day is equivalent to one in-roleplay month. One week IRL is equal to one in-roleplay year. There are seven months to each roleplay year and each roleplay month has a name, those being:
Wednesday - Snow’s Maiden
Thursday - Malin’s Welcome
Friday - The First Seed
Saturday - The Grand Harvest
Sunday - The Sun’s Smile
Monday - The Amber Cold
Tuesday - The Deep Cold
Some examples you will see when people in-roleplay specify IRL time passing are players who play elves using the terms “Elven Day”, or “Elven week” while players who play humans refer to IRL time passing as “Saint’s Day”, or “Saint’s Week”.
LotC staff is condensed into five well organized teams. Each team has their own responsibilities and Core Duties. Each team is broken into its own sub-section, who handle their own specific duties. However, this does not mean a team member is not incapable to help you just because it is not their direct role. You are free to ask any member of staff for help if needed, because if they cannot help you correctly, they will pass you along to a fellow staff member who can. For more information, head here: https://www.lordofthecraft.net/forums/topic/189472-staff-team-guide/.
LotC’s staff teams are as follows:
The Administration Team is the topmost staff on LotC. They can be identified by their bolded red prefixes before their names. The Admins ensure everything runs smoothly on the server and leads their own respective staff team. An Admin should not be a player’s go-to staff contact, they should first reach out by filing a request to the respective team the issue falls under.
The Community Team is dedicated to the community. They can be identified by their bolded pink prefixes before their names.The team has a wide range of responsibilities and duties. These responsibilities include applications, new player guidance, representing and advocating for the LotC community, maintaining and managing the LotC Discord, and focus groups.
The Moderation Team is in charge of many day-to-day tasks and duties on the server like moderating the forums and LotC Discord. They can be identified by their bolded blue prefixes before their names. Primary responsibilities of the Moderation Team include conflict resolution (including wars) and basic in-game server moderation. Their secondary responsibilities are to keep the rules up to date.
The Story Team is in charge of and dedicated to making content in the forms of events and lore. They can be identified by their bolded green prefixes before their names. Their duties include: hosting events for the playerbase, creating and updating lore, reviewing lore submissions, and helping players with tools on how to make their own lore and events.
In charge of day to day maintenance of the server, keeping track and fixing bugs, and certain features on LotC. They can be identified by their bolded orange prefix before their names. At times they will also be in charge of troubleshooting server-side issues as well.
The World Team is in charge of world-building/map development. They can be identified by their bolded cyan prefixes before their names. Their responsibilities include: organizing CT shops, nation allocation, land management, resource nodes, helping organize builds for the map, and handling player requests.
Voting is a helpful way to contribute to LotC’s growth and public image. It is also a great way to benefit yourself in-game. Every time you vote, you gain twenty (20) mina (LotC’s in-game currency). In addition to this, the first vote each day gives you free Monk Bread to help you on those long journeys from city to city. As you vote consecutively, you will start to earn voting milestones, which give you more mina per day. Issue ‘/vote’ and ‘/vote milestones’ to help out LotC and yourself!
Project Overseer: @armajesty
Persona Creation: @Epistile
Chat Channels and Commands: @Shmeepicus
Playable Races: @Shmeepicus
Conflict in Roleplay: @Evonpire
Resources, Building, & Soulstones: @DigestiveSeed
Time Progression: @LotsOfFish
Staff Teams: @LotsOfFish