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  1. The Codex on Vikela Law · · ───────༺ ·୨୧· ༻─────── · · Foreword, The Kingdom of Vikela in all of its various appendages and holdings are bound by this codex of law. These laws are derived from the rule of the King or Queen and their lineage. The Kingdom is in practice of the law and the codex of all documented decrees of the Monarch. No exception or alteration to this Codex is to be made by any other than the reigning Monarch and their representatives to this Codex of law. This Codex overrules all current and previous laws held in effect over The Kingdom of Vikela. Ignorance of the law does not exempt one from the enforcement of the law. Rights of Vikela, All rights shall fall to any person within the sovereign grounds of the Kingdom of Vikela and are inalienable in nature, never to be infringed upon, so long as they are exercised in good faith to the Sovereign and its people. The Sovereign shall forever make every effort to uphold these rights as is their obligation to the people they serve. Acting in opposition to these rights shall not be tolerated by the people, shall not be Allowed by their leaders or contradicted by future authors of the law. Right to Trial All people shall be guaranteed the right to fair trial for all crimes not deemed Heinous or despicable in nature as defined by the Sovereign. Right to Privacy All people shall be guaranteed reasonable privacy of their own affairs which shall not be infringed upon without reasonable certainty of dangerous, seditious, or illegal practice. Right to Peace People residing peacefully within our sovereign land shall pass unmolested and unharmed by any other person without due cause. Right to Voice Citizens reserve the right to voice their complaints, ideas and suggestions to the King or Queen, as well as their agents or representatives, without fear of retribution so long as the words remain honest, honorable and bring no harm to Vikela. Right to Defend The right to defend oneself shall be retained indefinitely as well as all means to do so in order to protect home, family, the weak or Vikela should the call ever arise to do so. Table of Contents Legally Important Terms Defining Reasonable Punishments General Laws of Vikela Pertaining Acts of Theft Burglary Robbery Other Pertaining Acts of Violence Assault Murder Pertaining Acts of Malicious Intent Fraud Espionage Vandalism Kidnapping Aiding an Outlaw Undermining Authority & Defenses Poaching and Hunting Poaching Animals Dark Arts Darkspawn practices and Necromancy General Policy Littering Drug Use Taxes Pertaining Vassals of Vikela Pertaining to The Military Definitions of Legally Important Terms Citizen A citizen is defined as someone who legally physically inhabits some part of The Kingdom of Vikela. Citizenship is lost once someone permanently leaves Vikela land or The Kingdom of Vikela. For citizenship to be proven a record must be present in the Vikelan Registry, a document held by the Sovereign Government. Stewards Stewards are tasked with watching over the citizens of Vikela, they manage the basic day to day tasks of the city. This includes making sure citizens have housing, the city registry is updated and that empty houses don't have unapproved people living in them. Stewards can solve most citizens' problems or direct them to the proper people. Military Military Personnel are the citizens of Vikela that have taken the extra step in protecting the Kingdom and City. Led by the Warfare Ministry, the Military Branch of Vikela stands and defends the city's streets, walls, and gates. Tradesmen A tradesmen is any citizen of Vikela that sells goods from a named shop or enterprise, be it in a storefront, caravan, or from within their own home. Inalienable In the context of Vikela law means that if you are a citizen you retain whatever rights are granted for as long as you are in fact a citizen. Criminal A criminal is defined as anyone who breaks any law found within this Codex. Foreign Crimes do not automatically constitute someone's criminality in Vikela, but may be considered in context of one's citizenship in Vikela or a trial. Property An area of land in which one is allocated ownership under the crown's jurisdiction, paid for via mina or other means of labour. Defining Reasonable Punishments The Following Definition serves as a rubric on punishments which may be sentenced to those people who have been deemed to have committed a crime. No entity [Magistrate] shall issue a Punishment or Penalty greater than Listed below aside from The Lord Magistrate or ruling Sovereign. Those sentencing shall use a prudent hand in doling out all punishments, never meeting the maximum punishment without overwhelming evidence of heinous intent, disrespect, or lack of remorse. Those who fail to provide reasonable punishment may face charges equal to that which qualify. Class D Crimes Class D (Petty Crime): Fine of no more than 150 Mina, delivery of no less than 50 iron ingots or bread loaves, written and signed statement of apology. Class C Crimes Class C (Minor Crime): Fine of no more than 500 Mina, banishment of no longer than 2 years, delivery of no less than 100 iron ingots/bread loaves or 25 leather, up to 20 lashes by whip upon the back. Class B Crimes Class B (General Crime): Fine of no more than 1,000 Mina, banishment of no longer than 10 years, delivery of no less than 150 iron ingots/bread loaves or 50 leather. Up to 30 lashes by whip upon the back, branding of a limb or other part of the body. Class A Crimes Class A (Major Crime): Fine of no more than 2,000 Mina, banishment for no less than 10 years, delivery of no less than 200 iron ingots/bread loaves or 100 leather. Pillory for no less than 24 hours, no less than 50 lashes by whip upon the back, branding of the body, loss of one’s limb or extremity, execution by firing squad or being hung by the neck until dead. Evading Punishment In the instance of a convicted criminal fleeing before their punishment is enacted, a manhunt will ensue in which a bounty is placed upon the head of said criminal for the people of Aevos to seek. Said bounty will be in correspondence to the mina fine owed, and the mina fine will double to compensate the Kingdom. Laws of Vikela Lands 01. Pertaining Acts of Theft 01.01 Burglary; defined as the stealing of goods from one’s property. 01.01.01 Minor Burglary (Class D) The theft of 200 Mina or less, in equivalent goods or coins. 01.01.02 Burglary (Class C) The theft of 500 Mina or less, in equivalent goods or coins. 01.01.02 Major Burglary (Class B) The theft of 700 Mina or less, in equivalent goods or coins. 01.01.02 Grand Burglary (Class A) The theft of greater than 700 Mina, in equivalent goods or coins. 01.02 Robbery; defined as the stealing of goods from one’s person. 01.02.01 Minor Robbery (Class D) Brandishing a weapon or threatening violence to achieve the theft of less than 200 Mina, in equivalent goods or coins. 01.02.02 Robbery (Class C) Brandishing a weapon or threatening violence to achieve the theft of less than 350 Mina, in equivalent goods or coins. 01.02.03 Grand Robbery (Class B) Brandishing a weapon or threatening violence to achieve the theft of greater than 500 Mina, in equivalent goods or coins. 01.03 Other Theft; defined as the theft of other goods, services, time ect. 01.03.01 Breaking Contracts (Class C) Violating a previously agreed upon contract (that has been registered and sealed by the King and/or Queen) between two parties, in order to boost profits or deprive the other of their labors. 01.03.02 Animal Theft (Class B) The theft or slaughter of any animal(s) belonging to anyone other than yourself. 01.03.03 Donation Theft (Class B) The misuse of any donated supplies meant for the city or the practise of conning into supporting false or misleading charitable causes. This includes and is not limited to anyone found accepting donations on behalf of House de Astrea and The Kingdom of Vikela without the approval of the King and/or Queen or their representatives. 02. Pertaining Acts of Violence 02.01 Assault; defined as physical attacks upon another. 02.01.01 Third-degree (Class D) An unplanned attack upon another causing minor injury, such as drunken brawls or bouts of passion. 02.01.02 Second-degree (Class C) An unplanned attack upon another causing minor injury. 02.01.03 First-degree (Class B) A planned attack of any form or upon an unplanned attack causing grievous or debilitating injury. 02.01.04 Assault Against The Crown (Class A) Any form of attack or attempted attack made against the Crown or direct heir to the crown. 02.01.06 Torture The Unlawful and purposeful harming of descendants be they a captured prisoner or layman with the intention of causing suffering or extracting information. 02.02. Murder; defined as the unlawful killing of one. 02.02.01 Attempted Murder (Class B) The unplanned attempt of taking another’s life and failing in doing so. 02.02.02 Second-degree (Class B) The unplanned killing of anyone's life within Vikela territory. 02.02.03 First-degree (Class A) The planned killing of anyone's life within Vikela territory. 02.02.04 Raiding (Class A) The attacking of Vikela forces, Citizens or lands in force regardless of justification. 03. Pertaining Acts of Malicious Intent 03.01 Slander; defined as spreading of false and damaging information 03.01.01 Defamation of Character (Class D/C) Actively harming one’s reputation with baseless claims. Usually only brought up if drastic. 03.02 Fraud; defined as deception for unlawful gain. 03.02.01 Petty Impersonation (Class D) Impersonation of a citizen, a guard, or a noble with petty intention. Outcomes of such are not severe, and do not result in the harm of others. 03.02.02 Impersonation (Class C) The impersonation of a citizen, a guard, or a noble with harmful intention. Outcomes of such are that in which result in harm of others, either physically or emotionally. See to defamation additionally if ones character comes to be harmed. 03.02.03 Petty Impersonation (Class D) 03.02.02 General Fraud (Class C) Purposely deceiving another for unlawful gain. (Does not include signed contracts) 03.03 Espionage; defined as the unwarranted spying upon another citizen 03.03.01 Peeping (Class D) Purposefully pressing oneself against or looking through the window of a property to peep inside their residence and spy on the inhabitants with no harmful intent 03.03.02 Minor Espionage (Class C) Spying upon a citizen to achieve unlawful gain or knowledge. 03.03.03 State Espionage (Class A) Spying upon a state appointed official to achieve unlawful gain or knowledge. 03.03.04 Trade Espionage (Class B) The unlawful gain of Vikela trade secrets. 03.04 Vandalism; the unlawful destruction of property 03.04.01 Minor Vandalism (Class C) Destruction of property totalling equal to or less than 200 Mina in damages. 03.04.02 Major Vandalism (Class B) Destruction of property equal to or less than 350 Mina in damages. 03.04.03 Grand Vandalism (Class A) Destruction of property totaling more than 500 Mina in damage 03.05 Kidnapping; the unlawful seizure or holding of another in one’s custody. 03.05.01 Kidnapping (Class B) Capturing/ holding one against their will unlawfully. 03.05.02 Grand Napping (Class A) Capturing/ Holding of any member of the House de Astrea Bloodline or Members of the High Council against their will unlawfully. 03.05.03 Slavery (Class A) The Keeping of slaves within The Kingdom of Vikela. Registration of visiting slaves. At discretion of the King and/or Queen for purposes of diplomatic negotiation an exception to article c is for foreign visitors from a land in which slavery is legal to register their slaves. Any and all slaves must be properly registered with city authority, a Steward or High Council member. Registered slaves will be compensated for services rendered while in the bounds of Vikela at current rates for any services rendered. Registered slaves will be granted legal protections of citizens even from their masters while in Vikela. Time limit on protections for owners of registered slaves. Registered slaves remaining in Vikela for over one week’s time will be considered freed, the protections of registration no longer applying. The same visitors may re-register slaves after an absence from the city of at least one week from Vikela lands 03.05.03 Slave Hunting/Capturing (Class A) The hunting or capturing of members of sentient races for the purpose of slave trading.. 03.06 Aiding an Outlaw; defined as granting aid or shelter to a fugitive of House de Astrea. 03.06.01 Petty Aid (Class C) Providing a fugitive sustenance or any means to escape capture. 03.06.02 Aiding (Class B) Providing a fugitive shelter or knowingly aiding them in escaping capture. 03.06.03 Accomplice (Class B) Knowingly helping a fugitive further commit crimes within Vikela or against House de Astrea before their escape. 03.07 Undermining Authority & Defenses; defined as knowingly acting against Vikela Interests interests 03.07.01 Circumventing defenses (Class A) Any act intended to or seen to diminish, divert or damage resources of the Military and the static defences of the city. 03.07.02 Undermining Authority (Class B) Undermining the authority of any member of House de Astrea hierarchy or the Vikela government through malicious acts or words in the aim of harming citizens. 03.07.03 Undermining the de Astrea Bloodline (Class X) Undermining the authority or any attacks or hostile action taken against members of the House de Astrea bloodline are an immediate life in prison sentence, or the death penalty as decided by the King and/or Queen. 03.07.04 Disobedience of Authority (Class C) Purposely disobeying instructions from the King and/or Queen or their agents and representatives within the Vikela Government or ranking a member of the Vikela Military. 03.07.05 Violating Restricted Area (Class B) Entering or being in or on any military Installation of Vikela without the authority to be in the area without an Authorized Escort. 03.07.06 Violation of Treaties (Class A) The Act of any Resident, Citizen or Visitor of Vikela that purposefully acts in a way that can jeopardize or conflicts with any Treaty signed and agreed upon by the Vikela Governance. 03.08 Acts of Discrimination; defined as purposefully Treating another unfavourable or poorly based upon an aspect of themself being different 03.08.01 Religion (Class C) Any act of Discrimination aimed at demeening or hurting someone based upon their chosen set of beliefs. Note: This does not entitle the use of religion as an defence against charges of Malicious Intent. Religion is not a justifiable excuse to harm other innocent civilians, residents or visitors to Vikela. Acts of sacrifice, harm, or chaos in the name of a religious figure is strictly prohibited. 03.08.02 Race (Class C) Any act of Discrimination aimed at demeening or hurting someone based upon their Race 03.08.03 Gender (Class C) Any act of Discrimination based and aimed upon and at their Gender 03.08.04 Sexual Preference (Class C) Any act of Discrimination based upon an Individuals sexual preference 03.08.05 Hate Crime (Class X) Any act that breaks a law within this Codex that is motivated by a Discriminative purpose such as Assault due to someone's beliefs or Race will be treated as having been committed at a Higher than Normal Class of Punishment. 03.08.05 Harassment (Class C) Any harmful actions taken with the intent to annoy, alarm, or alert another person in a negative manner. This includes, but is not limited to - Physical contact, tailing a person in a public place, communicating by message anonymously or through a third party, repeated communications at inconvenient hours that interferes with a person's private life or property, AND/OR repeated taunts, insults, challenges, obscene comments, and words spoken in any manner to provoke a violent or otherwise disorderly response. 03.08.06 Stalking (Class C) The repetitive actions of following, targeting, garnering information regarding, and otherwise tracking and spying on an individual without legal cause or justification, in a manner that is meant to be harmful or sway control of said individual. This includes sending malicious content to an individual by anonymous or third party means, with the intent to intimidate after discovery, as well as loitering and otherwise entering their property in regards to levying manipulation and fear. This covers targeted attacks against a citizen of both 03.09 Poaching; defined as the hunting of animals in House de Astrea territory without permission granted by the King or Queen 03.09.01 Petty Poaching (Class C) Unlawfully hunting & slaughtering any animal in amounts no more than 200 Mina. 03.09.02 Grand Poaching (Class B) Unlawfully hunting & slaughtering of any animal totalling more than 200 Mina. 04. General Crime 04.01 Littering; defined as making any public place untidy with rubbish or a large number of objects left lying about. 04.01.01 General Littering (class D) The throwing of any non hazardous goods on the ground or into the waters around Vikela. 04.01.02 Hazardous Littering (class B) The throwing of any hazardous goods that can affect the lives of citizens on to the ground or into the waters around Vikela. 04.02 Drug Use 04.02.01 Public Drug Use (Class D) The usage of any non medicinal drugs within public grounds or non designated areas is prohibited. 04.02.02 Public Drug Dealing (Class D) The Public selling or advertising of drug sales. 04.03 Trespassing; Defined as entering a location unlawfully without permission given explicitly or implicitly 04.03.01 House Squatting (Class D) The moving into any open or used house without the permission of a steward, the King and/or Queen or the rightful owner(s) of the house. 04.03.02 Trespassing (Class D) Entering or being on or in someone's property without their express permission or after being asked to leave. 04.03.03 Trespassing on Clan property (Class B) Entering or being on private property owned by the major clans and families in Vikela without express permission. 04.03.04 Breaking and Entering (Class C) Purposefully trespassing and breaking or causing damage to property in an effort to enter a property within Vikela. 04.03.06 Reckless Magical use (Class C) The Use of Deific, Voidal or Neutral magics in public in a way that could bring harm to other citizens and visitors of Vikela. 04.03.07 Threats and Intimidation (Class C) The use of actions or words in a manner that is meant to scare, intimidate or threaten an individual. This includes verbal threats of harm as well as acts of intimidation such as the unlawful brandishing of weapons. 04.04 On recruitment; Defined by the recruitment of Vikela’s Citizens 04.04.01 Foreign Recruitment (Class C) In which a foreign entity, not approved by the crown enters, without permission, in order to recruit members to a group or organization without any ill intent or national affiliation 04.04.02 Malicious Foreign Recruitment (Class A) In which a foreign entity, not approved by the crown enters, without permission, in order to recruit members to a harmful group, an outside military force or when any group targets children or other vulnerable groups 05. Dark Acts and Creatures 05.01 Dark Worship; defined as the unlawful worship of the Dark Gods, Undead or dark magic creatures 05.01.01 Worship (Class A) Conducting any cult activities related to or to empower Dark Gods, Undead, Voidal entities, or powers that belong to them, Or the aiding of those that do. 05.02 Dark Arts Practice; defined as the unlawful use or Practice of dark arts related to the Dark Gods, Necromancy or other forms of Dark Magic. 05.02.01 Practice (Class A) The practice of any Dark Magic’s within Vikela such as Mysticism, and the summoning or creating of dark powers that may pose a threat to the city or its citizens. 05.02.02 Public Summoning (Class A) The Public summoning and use of any form of dark or demonic creatures within the Kingdom of Vikela is forbidden. 05.02.03 Mental Assault pertaining to Dark Arts (Class A) Any mental injury or assault caused by the committing of Dark arts in any way shape or form will be treated the same as if the assault had been physically performed upon the victim whether intentional or not. As such the class of Crime is determined as per the classes of each tier of assault. Furthermore any fines that were to be levied are to be paid directly to the victim to help finance their recovery. 05.03 Dark and Dangerous Creatures; defined as creatures of Undead, Dark, Demonic or Voidal Nature. 05.03.01 Dark Creature (Class A) Any creatures that are considered dark in nature or Darkspawn. This can include Dark mages that have transformed beyond their mortal form or any other being corrupted by dark forces. This includes things such as Draconic/Drakkar and Mystics. 05.03.02 Voidal Creature(Class A) Any creature that is deemed a threat to Vikela or its people that has been summoned from or simply originates from the void. Also includes creatures that are voidal in nature. 05.03.03 Undead Creature (Class A) Any Person if they can still be considered that, found to be one of the many kinds of undead found throughout the world. Including but not limited to Vampires, Zombies, Liches and Ghosts. 05.03.04 Assisting dark creatures (Class A) Knowingly keeping or assisting any dark magic creatures, undead or Voidal creatures that pose a threat to the city or it’s citizens by any means. Includes housing, feeding, sympathizing, 06. On the Application of Punishments 06.01 Imprisonment; As defined by the constant imprisonment of a person with minimal interaction with the outside world. 06.01.01 Jail Time may consist of interrogations by any agent of the Military or Crown Government in order to gain any additional information 06.01.02 The use of Torture in Interrogations shall only be Approved by the Sovreign, Heir, Lord Commander or Minister of Defence failure to receive proper permissions by leave agent open to prosecution under 02.01.06 On Torture 06.02 On the Criminal Registry; as defined by the list of persons tried and sentenced of crimes in varying degrees 06.02.01 Those who are charged for any crime of class C or Higher will be registered within the Criminal Registry 06.02.02 Those Charged with Class B or higher and remain registered within the Criminal Registry may be searched at any time by a member of the Military 06.02.03 Those Convicted of a Class A crime shall have the right to bear arms or armor revoked, shall submit to regular searches of person and property and shall face increased scrutiny when dealing within Vikela at the discretion of any particular government official 06.02.04 Any person Registered within the Criminal Registry shall have any future crimes increased by 1 class and shall face charges of that particular class regardless of crime committed 06.02.05 A name may be removed from the offenders list at the discretion of the Sovereign of Vikela. 06.03 On Forced Labour; As defined by the requirements of those persons sentenced to Forced Labour and the quality of life provided to them 06.03.01 The Sovereign and the Council of Vikela have decided upon a list of minimum requirements those sentenced to forced labour must be entitled to during their imprisonment.which shall be the following -Beds or Stretchers to Sleep in. -Shelter from the elements. -6 hrs Rest a day. -18 hrs of forced labour per day max. -Food and Water -2 substantial meals per day (Breakfast and Dinner), 15 minute breaks per meal. -Tools to do the Labour -Access to Medical services -Bathing Facilities 06.04 On Prisoners of War; As defined by the requirements of those persons Captured as prisoners of war and the quality of life provided to them. 06.05.01 The Sovereign and the Council of Vikela have decided upon a list of minimum requirements those sentenced captured and judged Prisoners of war must be entitled to during their imprisonment: -Barracks and Bunks to sleep in. -Decent Bathroom facilities. -Decent Food and Water. -Meals a day (Breakfast, Lunch, Dinner), 20 minutes break to eat each. -8 hrs rest a day. -Right to Not be Physically abused. -Right to be Ransomed back. -14hrs of labour a day MAX. -Tools for any labour required of them. -Access to Spiritual services. -Access to Medical Aid. -Release back to their Faction of Origin Upon the Conclusion of Hostilities 07. On Taxation and matters of the Interior 07.01 On Taxation; As defined by the collection of Currency from the common populus in order to maintain lands and salaries of the nation and its populus 07.01.01 Minor Tax Fraud (Class C) The act of unlawfully evading the payment of taxes of no more than 200 mina 07.01.02 Tax Fraud (Class B) The act of unlawfully evading the payment of taxes Totaling 201 mina or more Taxes must be paid as specified and failure to pay taxes on a property may result in eviction or seizure of the property and/or goods or services equating to the amount owed 07.01.03 Theft of funds (Class A) The Act of purposefully and maliciously taking of Money from any account, receptacle or payment of the Vikela people 07.01.04 All surplus taxes will be immediately deposited into the national treasury for future use by the Kingdom of Vikela. Else be prosecuted under Theft of Funds 07.01.05 Taxes will be levied at discretion of the Sovereign and its appointed government Officials 07.01.06 Taxes will be collected on a per property basis. 07.01.07 Raw Materials and goods may be used in place of Mina at discretion of the Sovereign or its Appointed Government Officials 07.01.08 Taxes will be collected by the Vikela Treasury whom shall provide clear and effective methods of payment failure to do so shall result in immunity to Minor Tax Fraud 07.02 Building Modification; defined as the unapproved construction or modifications to any building Owned by House de Astrea and modifications made to any building within Vikela. 07.02.01 Government Owned Building Modification (Class B) The unapproved changes to buildings owned by the government and run by citizens. (Ex. Library, Farms, Tavern, Infirmary, Temple, Guard posts) 07.02.02 House Modification (Class B) The unapproved changes or modifications to a citizens house. (Ex. Basements, Extra floors, Exits, Entrances, passages, layout changes) 08. On Vassals of Vikela 08.01 On Vassals; Those whom are deemed fit by the Sovereign to lead and govern a group of people 08.01.01 Vassals, Retainers and the Codex must follow all laws of this Codex within their own territories and shall not establish within their domains any laws that act in contrary to this Codex. 08.01.02 Vassals are entrusted by the King and/or Queen and the High Council of Vikela to govern their people and report any acts of sedition 08.01.03 Vassals are expected to levy taxes or manpower in times of dire need, at the discretion of the King and/or Queen and the High Council. 08.01.04 Vassals reserve the right for their designated leader to sit upon the High Council of Vikela. 08.01.05 Vassals reserve the right to pick their own leader in the manner they see fit without outside interference 08.01.06 Vassals status of Nobility may be revoked by their sovereign 09. On The Military of Vikela 09.01 The Military; The Guard force of Vikela constituted by a body established by this section known as The Order of the Boreal Forest or The Military of Vikela or The Military. 09.01.01 The Military of Vikela shall Consist of the following persons: The King/Queen of Vikela The Prince/Princess Consort The Heir Apparent The Minister of Warfare The Council of Warfare The Crystal Court Generals Sargents Ensigns Captains Masters at Arms Men at Arms Mercenaries on Contract with Vikela on an as needed basis. 09.01.02 Role of the Military of Vikela. The role of the Military is to serve House de Astrea and the peoples of Vikela and uphold the law so as to promote a safe, secure and orderly society. 09.01.03 The functions of The Military of Vikela include the following; -Preserving the peace -Protecting life and property -Preventing the commission of offenses; -Detecting and apprehending offenders; -Helping those in need of assistance -Defending House de Astrea and the de Astrean bloodline -Defending the Kingdom of Vikela 09.02 Rights afforded the to Military of Vikela; additional rights that are afforded to the Military of Vikela in order to pursue peace and order within the Sovereigns lands 09.02.01 The Military of Vikela reserves the right to bear and use any arms within the city and Kingdom of Vikela. 09.02.02 The Military of Vikela reserves the right to wear any armour within the city and Kingdom of Vikela 09.02.03 The Military of Vikela exclusively reserve the right to wear The Military of Vikela Uniform 09.02.04 The Military of Vikela reserves the right to search any citizen with consent or if they suspect the citizen has broken a law covered within the codex. 09.02.05 The Military of Vikela reserves the right to use lethal force in defense of House de Astrea, The Kingdom of Vikela, Kingdom of Vikela, themselves or others, and in upholding the laws of this codex without the fear of repercussions under the laws of this codex. 09.02.06 The Military of Vikela reserves the right to deny entrance into the city or Kingdom of Vikela to anyone bar the King and/or Kingdom and their agents and representatives. 09.02.07 The Military of Vikela reserves the right to remove from the city any individuals they deem mal-contents or see as a danger to House de Astrea or The Kingdom of Vikela. 09.02.08 The Military of Vikela reserves the right to levy fines for crimes committed in The Kingdom of Vikela, Kingdom of Vikela in accordance with the punishment class of the crime committed. 09.02.09 The Military of Vikela reserves the right to arrest any criminal or those suspected of committing a crime. 09.02.10 The Military of Vikela reserves the right to search any home suspected of affiliation with a criminal with a stewards or Ranger Officers permission. 09.02.11 The Military of Vikela are bestowed the right to enforce Vikela Law on behalf of the King and/or Queen and the High Council of Vikela acting as their agents and representatives throughout all of The Kingdom of Vikela, The Kingdom of Vikela and it's Vassals. 09.02.12 The Military of Vikela reserves the right to deny entry to any individual within reason. 09.02.13 The Military of Vikela found in breach of any of the laws they are tasked with enforcing as per this codex will find themselves charged at a level higher than what would be considered usual for the crime. (Ex, Class D becomes a Class B) 09.02.14 The Military of Vikela are granted all the rights normally granted to Citizens in addition to the rights outlined in this section of the codex.
  2. The Valkyrie's To be a Valkyrie is to defend the innocent all over Aevos. The guild's goal is to be a force unbound by any bias. One that destroys evil and upholds justice. May they be influentially powerful or a soul gone astray the Valkyrie’s will not indulge injustice in anyone. This is a call to all who have wished for an organization that upholds justice no matter who the enemy is. From simple monsters, thieves, or crooks. To raiders, Dark Cults, And large-scale disruptor's of peace. The Valkyrie's vow to have a branch in all four cardinal directions of Aevos. To have eyes everywhere and to uphold justice in every region they can. Come and join the Valkyries as we move to make a better tomorrow in Aevos To be recruited send a letter to Leonardo Mallory Faervel (For more info see down bellow)
  3. The Aditean Pantheon An artistic mock-up of a lesser deity pantheon What is the Aditean Pantheon? The Aditean Pantheon are a collection of six lesser-spirits revered as deities by Aditeans, followers of the Pantheon’s chief goddess Aditea who is known as the crystal Queen of Justice. Each of these spirits are merely aspects of already-existing Greater Immoral spirits, not independent deities in themselves. In the Aditean belief, these lesser spirits reflect the teachings of their religion (shown below) and organize around Aditea for the purposes of cohesion and emphasis. However, each of these deities has their own agendas and abilities as well. The Aditean religion also recognizes this, and therefore reveres each deity on their own merit, but still emphasizes the role of Aditea as the overall matriarch of their faith. Aditeanism, or the worship of the Aditean pantheon, is currently a nomadic religion with little formal structure. The Aditeans put great emphasis on personal intuition and enlightenment over formalized dogmas or rituals. Notwithstanding the emphasis on personal revelation, Aditeanism is currently led by a spiritual leader called Adis Penweather, who goes by the title “Crystar Prophet." The Crystar Prophet is exclusively responsible for communicating the will of Aditea and the rest of the pantheon to its followers, while ultimately leading them towards connection with the pantheon and Creation as a whole. Who Are The Aditean Pantheon? Below are descriptions of the six members of the Aditean pantheon. Aditea, Queen of Justice - Lesser aspect of Velkumezt Aditea is the chief of the Aditean pantheon (bearing the title of “Queen”) and represents the ideal of justice. She specifically represents Velkumzet’s emphasis on law, bringing forth justice upon the wicked alike through divine judgments. The Aditeans venerate Aditea as the Queen of the pantheon; whenever a prayer or request is made to any other pantheon member, Aditea is necessarily included. Aditea is called the “crystal queen” for a few reasons. Justice is fundamentally a spiritual concept for the Aditeans. If one’s being is unjust, they are out of tune not simply with Earthly laws, but with divine law. If one is not in tune with Creation’s law, he rebels against reality and becomes a destructive force. Before justice can be obtained, one must seek enlightenment. Crystals, with their numerous natural and reflective properties, help one see hidden things a bit clearer. For this reason, Aditea’s crystalline depiction is said to help the devout perfect themselves on the path towards enlightenment. Aditea is said to manifest in the form of a humanoid made from quartz and other crystals, holding crystal scales in one hand and a mighty crystalline longsword in the other. Aditea is also said to bring justice to evil-doers and protection to the innocent. Exceptionally clear-sighted and even-handed, Aditea is depicted in Aditean myths as a benevolent, kind, yet stern matriarch who demands the best from all those around her - spirit and faithful alike. She is worshiped by rubbing together quartz (or any other crystal) and meditating on her likeness and principles. She can also be connected through meditation, prayer, or bathing in waters blessed by the Crystar Prophet or his underlings. Okal - Patron of Occult Studies - Lesser Aspect of Theruz For the Aditeans, enlightenment is rarely found without an encounter with magic. Magic is viewed as one of the many tools provided by the Pantheon to both study and preserve Creation - both cardinal aims of the Aditean faith. For this purpose, Aditeans petition Okal, the patron deity of occult studies, to aid them in their studies of the arcane arts. Okal is often depicted in Aditean stories as taking the form of a man with a long robe, wearing crystal headband and pointing towards the sky to symbolize enlightenment. He is presented as an intelligent man, teeming with a profound curiosity and a keen awareness of even the most difficult of subject matter. He is worshiped by burning an incense before a book of prayers or spells bearing his name. Dromond - Patron of Physical Fortitude - Lesser Aspect of Leyd The Aditean emphasis on rational enlightenment and mental fortitude does not come at the expense of a strong physical constitution. The Aditeans petition Dromond, their patron deity of strength, to aid them in strengthening their physical bodies, minds, and spirits throughout life. Dromond is depicted as a muscular man with a fist made of fire and two feet with the force to crush the strongest adversary. In Aditean myths, he is depicted as a sometimes hot-headed, but chivalrous man who is willing to defend the weakest amongst him. He can be worshiped by doing mental or physical exercises while invoking his name. Such activities are numerous and up to the creativity of the faithful: physical exercises such as jousting, archery practice, building structures, and so forth. Mental exercises such as reading, word-games, and so forth. Twia - Patron of Joy Amid Conflict - Lesser Aspect of Ublulhar All descendants require hope to steel the will against an internal foe. By calling upon the name of Twia, Aditeans renew their spirits with confidence in their personal journeys. For Aditeans, Twia’s influence is essential in maintaining equilibrium with their emotional states. Too much distress or sadness can overrun any Descendant; the warmth of Twia holds despair at bay. Twia can inspire momentary confidence or long-term hope for a distant goal. In Aditean myths, Twia is depicted as a young lady holding a flower in her hand, radiating divine warmth that manifests as yellow circles flowing off her being. Her very presence is said to cause an otherworldly joy to sweep over all in her presence. She is also seen as a happy-go-lucky woman who never accepts the odds. She can be worshiped by petitioning her and asking her to partition her grace upon the faithful. Pinfin - Lady of Moonlight on Dark Nights - Lesser Aspect of Luara The Moon is one of the grandest wonders of creation. In the darkened night, when dark spawn and other malefactors roam, the moon is the only source of light available. For this reason, the Aditeans pay homage to Pinfin, the lady of the Moon. She is depicted as a woman dressed in purplish-blue robes, her eyes like giant, luminescent moons. She is called upon during especially dark nights for protection, illumination, and balance in the heart of the faithful. She is not written about much in Aditean mythos given her very specific focus. Haldrin - Radiant Lady of Sunlight - Lesser of Aztran Every descendent feels the power of sunlight beaming upon them; even the most frigid of dark spawn cannot escape the sun’s enduring authority. The Aditeans venerate the occurrence of sunlight by acknowledging Haldrin, Radiant Lady of Sunlight. Haldrin, like Pinfin, both play minor roles in the Aditean faith. Haldrin is seen as a symbolic representation of illumination, similar to Pinfin, although Haldrin is called upon for more dire situations. She is depicted as a lady of radiant sunlight in a flowing yellow dress with hair like the sun’s rays. She can be called upon at any time by meditating near a heat source. What do Aditeans Believe? Aditeanism, unlike most religions, does not emphasize a strict dogma. Personal experience and intuition plays a huge part in the faithful Aditean’s relationship with Aditea and the pantheon. Aditeanism does emphasize a baseline of principles, however, which inform the faithful’s personal conduct and their perspective of the world. These principles are only starting points. The faithful are encouraged to use their dynamic potential as Descendants to apply Aditean precepts to every walk of life - innovate them, if need be. The only requirement is to stay true to a few basic narratives. 1. Creation is built on logos (order), and is discernible to most people. Even if this particular thought is unknown to someone, many conduct themselves according to logos. All arts in the world, magical or mundane, are governed by inescapable laws. The very notion of existence itself is governed by inescapable realities: everything grows and perishes. Descendants are finite beings who much operate within Creation’s limits. To go against these principles, as so many do through the perverse arts or other means, is to abuse creation. 2. Justice is the preservation of the logos of creation. Injustice is the abuse of creation. When injustice arises, an Aditean is charged to correct it if possible. If not, exhort Aditea for intercession. Order is not a rigid system or dogma; it is a prerequisite for all life. Order encourages creativity and dynamism, it does not stifle it. The orderly must grow in their knowledge lest they lose sight of Creation and, consequently, forsake order. 3. Enlightenment (knowledge of Creation) is essential to an Aditean. Without order, there is no justice. Without justice, there is chaos, decay, and destruction. An Aditean can only get to justice by first achieving enlightenment. As such, the magical and esoteric arts are encouraged, so long as they do not derive from Creation abuse (no dark arts of any sort). The void, contrary to many other faiths, is seen as a vast well of potential gifted to descendants by creation, not a corrupting force in the world. 4. Creation’s subjects, such as the innocent, demand the protection of all just men. Aditeans seek to protect the innocent whenever and wherever they can, provided they can do so with no great risk of danger to themselves. 5. The Aditean pantheon are spiritual models for Aditeans to reflect. They are not vindictive or vengeful deities that seek total compliance; rather, they are guides that seek to help descendants reach their full potential - within the confines of order. 6. Order without justice is tyranny; justice without order is incoherent chaos. Order is the foundation of justice, but justice is a higher principle than order. Put in other terms: order is the means of obtaining justice. 7. The prophets and priests of the faith are only guides. It is believed they are highly attuned to the Pantheon, yet they are still growing themselves. Intuition and personal relationship with the Gods is the pathway to living a just life. 8. Converting others to the faith is encouraged, but it must happen within the bounds of justice. Any attempt to convert by force is shunned and will result in immediate “trial” before the Crysar Prophet. Practices Aditeans are encouraged to study texts of all sorts as part of their faith to Aditea and the pantheon. There is no single “text” for the Aditean faith. Rather, stories are passed down through oral tradition and the notes and meditations of earlier priests/prophets of the faith. Aditeans routinely pray, fast, perform good deeds, and evangelize the messages of the Pantheon to newcomers. The number of meditations and rituals are numerous and normally specific to particular deities. Generally, however, Aditeans sit near a figurine or a symbol of the chosen deity and reflect upon it in silence. It is believed that the Gods hear the innermost reflections of one’s heart, so in essence they are holding a silent conversation with the Pantheon. Crystals, torches, staves, and other items can be used to enhance one’s worshiping experience. Aditeans have “temple” where a priest/prophet will deliver sermons, impart wisdom upon the faithful, and answer questions en masse. “Temple” can be unorthodox, however; ranging from diverse topics such as the esoteric arts, the nature of reality, the role of religion in man’s thinking, to more theological topics like the role of justice in faith, the desires of the pantheon, and so forth. Temple reflects the constant Aditean push towards enlightenment, rather than lowly indoctrination or dogma. Other than temple, the only other formal gathering observed by Aditeans is “court.” Court, playing on Aditeanism’s themes of justice, law, and order, is called for one of two purposes: A. a violator of justice is caught by an Aditean faithful in the course of their life, and brought captive to an Aditean settlement. B. An Aditean violates one of the tenets of the faith by going against justice. This “court” is overseen by the Crystar Prophet and only him, to limit the amount of political bias present in the process. The Crystar Prophet engages in an inquisitive process throughout the entire session. Should he decide the accused violated the divine Law in accordance with the Aditean faith, he will issue a proper punishment. Death or execution are reserved for the worst of the worst; those who corrupt Creation with dark magics, or who murder innocents, and so forth. Most punishments are relatively minor or rehabilitative, rather than destructive. Conversion Converting to Aditeanism is remarkably easy. A willing convert must seek our a priest or the Crystar Prophet and swear a simple oath before him: I will be a just and enlightened being, in service to the preservation of Creation’s law of justice, and a servant of it’s patron Aditea. May my actions conform forever to my words.” After uttering that phrase, a priest or the Crystar Prophet will bless the convert before Aditea and thus officially initiate them into the faith. Join the Aditean faith today! Wield the crystal sword of justice and pursue enlightenment for the betterment of our world!
  4. A self-depiction of one thirteen year old Marcella Georgina Ludovar drawing a bow in the Karosgrad square as she aimed for Wu Kiramira, the man who murdered her father. Lady Marcella Georgina Ludovar had been up late, certainly later than she often was. She walked along the steps of the palace, nose buried in a book like it so often is, this one titled, ‘On Slayersteel’. Even as groups gathered and spoke, friends laughed and played, she preferred that sereneness of getting lost in her book, in another world. So, as the groups departed with the calls to gather, she did not take notice at first. The young girl of thirteen simply continued on, flipping to the next page and marking it by earring the page, a horrible habit she has been meaning to drop. It was then that she took note of the sudden silence. Her gaze shot up, glancing around as the previous crowds had seemed to simply go. Relief first coursed through her, always the terribly shy individual before confusion. Where did they go? It wasn’t until a group of two, speaking quickly as they hurried past, that she realized what was happening. They caught her fathers murderer. Her heart dropped and throat caught, her book snapping shut as she rushed after them without another thought. --- Marcella entered the hall, having arrived late after some others and took a seat at the left within the stands. She took in the face of the man they claimed murdered her father. He looked so young. Could he really have done this? Her hands clasped in her lap, trembling as she watched the ongoing trial, attempting for the calm she practiced with Lord Hamish Kortrevich only a Saints day earlier. But she would find none. Wu Kiramira admitted to his crimes, unrepentant. He spat at the grieving daughter of Lord Pyotr Ludovar as she openly began to cry, unable to hold it together anymore. And the punishment was decreed; A Ludovar will execute him, as was only just. She’d been the only one awake, the only one there. The shy girl of thirteen, who stutters out an apology when someone else bumps into her, tasked with upholding the honor of her family and the justice of her father. Through stuttered words, worse than usual due to the circumstances, she requested to borrow a bow. An arrow, one made earlier in the day through a skill learned by a Firr Guile before he passed on is brought out. --- The crowd gathered within the square. Some shouting, others muttering in confusion having not been there for the trial, others wondering why a mere child is meant to shoot this man. Marcella approached, as Wu Kiramira was tied upon the dais, an archery target right behind his head as if an even more blaring signal was needed. The bow lifted, aurum arrow being swiftly inserted. It drew taut as she aimed. Hands trembled as she loosed the arrow, the knee being struck instead of the intended target of his gut. He cursed and shouted, egging her on, wanting her to finish the deed. Marcella Ludovar dropped the bow like a hot poker, shaking like a leaf. It was then he’d been untied and dragged to the Gorillas cage, the crowd following in their wake. --- A portrait not made public in her attempt at helping her grief, helping her to process what happened, of Gorillas within the cage, standing tall amongst a man so small. Marcella could hardly remember what happened afterwards, as it all felt like a feverish dream. The gorillas tore into the man. Children who watched on winced, cried or cheered. Her veiled head lowered, hands clasping before her waist as she’d flinch at each hit, momentarily wishing her hit landed true and that he died on that dais. The deed was done. The crowd dispersed and a pleading hand lifted to a friend, tearfully requesting to be brought home to her sleeping mother.
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