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[✔] [Accepted] My Application

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Out-Of-Character Information

Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

 

What’s your Minecraft account name?: SomberSalad

 

How old are you?: 17

 

Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes

 

Have you read and agreed to the rules?: Yes

 

What’s the rule you agree with the most?: If you die in roleplay, your character will not remember the events leading up to the death. Waking up knowing who killed you is metagaming. You also may not return to the site of your death for thirty minutes (Unless it was your character's home).

 

Losing memory just makes sense when you die. It means less clunky roleplay and makes for more interesting villainy.

 

Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): I didn't really understand the rule which said your characters couldn't interact. Does that mean if I create two characters, they can't live in the same home? Just want someone to clear that up for me.

 

How did you find out about Lord of the Craft?: I was looking through possible RP servers, when I found this one and Aethier. Since I've been playing on Habbo and WoW for my fix of RP, I wasn't sure which to apply for first- then I found this one had larger numbers. So... I'm applying here first!

 

Link(s) to past Whitelist Applications (If applicable): None.

 

Definitions

Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial  of your application!

 

What is roleplaying?: Roleplaying is assuming the role of a character and then acting out how they pressuably would. An example of this would be playing with their 'traits'- say if they were naturally angry and greedy, you'd try and strike out at people for wealth.

 

What is metagaming?: It's when you meet a gamer- obviously.

Just kidding! It's when you apply knowledge that your character wouldn't have into a roleplay situation. For example- if I was told over messages that someone had murdered someone in some town, running over there to catch the murderer would be metagaming.

 

What is power-emoting (powergaming)?: Powergaming is having ungodly amounts of power added to your character which don't make any sense- or doing stupidly goofy acts that destroy another character/player without giving them a chance to respond. So- my character calling down a meteorite onto another character without having the power to. Pretty sure you can't do that anyway, if I've read the magic lore right.

 

In-Character Information
Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

 

Character’s name: (what do you want your character to be called?) Alex Roebac

 

Character’s sex: (male or female?) Male

 

Character’s race: (you can find all the playable races here.) Heartlander

 

Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 26

 

Biography  (Please make it a decent two paragraphs long. Remember to add three references to the server lore.): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.)

 

Alex Roebac was born in 1527, in the earlier hours prior to the coming of Snow's Maiden. Born to parents that never expected or wanted such a child, they threw him out onto the cold streets near Krinfrid- where he was taken in by a lonely, old and feeble hermit into the mountainside. There was something 'off' about Alex from an earlier age- he was weak and sickly from the day he was born- perhaps being tossed from his natural home had ruined the small child's mind. But, as he grew, it became more noticeable that he had a lacking for learning- a terrible student through and through. And although the nameless hermit had tried to teach him mathematics and basic literature, it simply didn't sink it- Alex was foolish and desired to ignore the teachings given to him.

 

Ten years after his birth, in 1537 during the middle of Sun's Smile, news came to the young lad that Rhewengrad had fallen to the Orenian Empire- Alex was thrilled. Being raised in such a small center of the world had presented the lad with few opportunities to see other cultures- as far as he was concerned, it was Oren or it was worthless. The small men of the mountains, known as 'Dwarves', meant little to anyone in Krinfrid at the time, so they meant little to Alex aswell. He had hoped that the bastard midgets got what they deserved in time.

 

After hearing news of the splintering of Vanderguan, and the calming of the war, Alex decided now would be the time to make his mark on the world. He had been raised with a closed mind and a closed heart- the hermit had died on his nineteenth birthday, but it didn't phase him. He had learned how to cut a tree, how to work knots and bows- he had learned that steel maces crushed iron plate like cod battered in breadcrumbs. What else was there to learn?

 

And thus, Alex began the long walk to Felsen. Alone, with his woodmans axe and a satchel filled with hickory nuts, blackberries and filleted cod roe- and dreams of fighting for the true nation of 'warriors'.

 

Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) Alex has grown up to adore the company of those like himself. Those of human birth would be considered 'friendly' to him- but those of foreign birth would be treated with cynical suspicions and doubts. He has also grown fond of working alone- growing food and cutting trees alone has led Alex to becoming less then gregarious around other people. He's a man of few words- he's also a man of few thoughts. When it comes to making a decision, he's more prone to acting rashly and wrothfully. Taking time to make decisions just meant less time delivering actions.

 

Ambitions: (what does your character aspire to be?) Alex aspires to become a fellow soldiers amongst the Orenian military. Even when not in active duty, he'd be proud to be able to defend the homeland at a moment's notice. Fighting back those who are a threat to humanity could also be considered an ambition.

 

Strengths/Talents: (what is your character really, really good at?) Alex is fairly good with fine-motor skills, given his upbringing. Tying knots and making wooden crafts were easy to him- swinging axes and maces were also easy to him. Defending himself and the hermit that brought him up was fairly important, so he trained himself in the ways of 'blunt punishment'.

 

Weaknesses/Inabilities: (what is a skill that your character needs to work on?) Alex, if you couldn't tell from the biography, suffers from a few mental issues. For one, he's generally pretty foolish and head-strong, using his body instead of his mind. For two, he's mathematically dyslexic. Counting isn't too difficult for him, but complicated (or even simply) addition and subtraction is out of the question. Finally, he's fairly reckless, and can end up harming himself and those around him if he's not too careful.

 

 

 

Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) (I've always been pretty terrible at describing my characters- just something that has never really 'caught on' with me. I'll try though.)

 

Alex is around 6'0 tall, with broad shoulders which stick out thanks to the odd positioning of his collarbone. His arms are well defined and toned, and his knuckles and fingers are calloused from an overabundance of work- his chest looks and feels pretty strained, the skin and muscle red and irritated most of the time due to how much he works. His legs are firm and 'rooted' onto the ground below him- an unmovable object to some weaker people.

 

He normally wears a plain green work-shirt, covered in dried mud and grime. His hip-pack contains various objects, and bounces against his waist as he strides. Normally wearing thick boots covered in thicker mud and dirt. His hair is neatly kept but still messy due to the fact that... well, he's not really a barber! To add to that fact, his beard is faintly neat but mostly messy and scratchy.

 

Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.) https://gyazo.com/60cd405896b44e1ba35107bd90d70208

 

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This application has been accepted! 

 

Welcome to Lord of the Craft!

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Moved to Accepted Applications Forum. Your application will be Implemented by a GM shortly.

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