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EXPLANATION: Disconnection


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Disconnection

This thread explains our stance behind disconnection when it comes to magic/creatures.

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One of the biggest issues with guild locked magics in the past is their usage of disconnection. There have been a number of examples for how this has caused issues, whether it be a dark magic user getting kicked out because they were on bad terms with the rest of the group OOCly or the holy civil wars where groups tried to disconnect each other.

 

As such, it has been decided that disconnection will be centered on RP actions to cut out the potential for OOC abuse. The latest example of this would be the paladin and Ascended(?) pieces where if you do not break any of the Aengudaemon’s rules, you can not be removed from the magic. This type of ideology should be applied everywhere that has deific-esque tenets so we have a set in stone ruleset for each magic on why a person should be disconnected. This gets rid of the potential for someone to disconnect you just because they dislike you OOCly.

 

For non-deific disconnections, Story will require an actual RP justification for the disconnection. If a member of Story receives a report that someone was disconnected for no real RP reason and it checks out, the disconnection will be overturned and the person who did the disconnection initially will be punished.

 

However, with this mindset comes the argument “well what if the person is being problematic OOCly?”. Rules regarding this have been added where people are liable to have their MAs revoked should they be found to be causing OOC problems for others. Another might be “this will cause people to be really picky on who they choose!”, which is potentially true. As Story will be punishing people more harshly with the new protocol, people can take chances more often and they can be dealt with by members of Story if the choice turns out to be problematic.

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