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[Guide] Kani, Art of The Oscillit


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[Guide] Kani, Art of The Oscillit

 

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Kani is the art of manipulation of one’s environment through Resonance, the art of changing one’s environment through the frequencies of sound and mana surrounding them. Resonance demonstrates the control of inertia and friction of all matter, in some form. Gas being the weakest of connections, next to Solids- Liquedous material, or disconnected solids being the strongest for connection with Resonance. The Oscillit’s range is limited, entirely dependant upon the item they are manipulating, with a maximum of six metres for the most flexible material, water.

Resonance is channeled through the precise control of an Oscillit’s breathing, as the waves of matter and reality surrounding them open themselves up to manipulation in some form. The Oscillit does not draw upon their own mana as significantly so as a voidal mage, nor does the connection to the void exist. The Oscillit does not expulse mana from themselves, upon their own art- rather, should their mana be drained or thinned, so would their connection to Resonance. The mana of The Oscillit would restore as normal typically, and their ability to Resonate would slowly return. 

 

 


 


 

 

Mental and Physical Changes Description

 

 

Kani unlike many other magics, does not bear any great changes to a user’s physical or mental form- however it may require some adjustment of such. An Oscillit is required to breathe, and exceptionally steadily and rhythmically at that. The form of an Oscillit must be physically adept should they wish to use their art within combat, as typically an Oscillit is fighting hand to hand. An Oscillit must have the endurance to withstand combat with steadied and controlled breathing. While not entirely physical, the character would have to do away with armour as they learn Kani, as it impedes Resonance. The Oscillit would have to adjust slowly and trustfully to wearing light-to-no armour, and would require adjustment getting used to behaving without such.
 

Advice to roleplaying the physical attributes is to try and have a character than is foreign to the idea of controlled and calculatedness in combat or manipulation, requiring long hours of meditation and practice to begin to understand their craft- such situations would prepare them for less than anticipated circumstances in which the Oscillit would need to Resonate on a whim, with them entering the state they were in when they had meditated and practiced all those hours before. Alongside such, as Kani is only usable in a melee-range, the character would more than likely need to learn how to fight in hand-to-hand combat. This is something that would almost certainly be taught alongside Kani, and interweaving the two styles would take a grand amount of time, and likely require the character to become stronger, more dexterous, and with a greater stamina to combine the two arts. 

 


The mental attributes of an Oscillit are originally that of anyone else- unchanged, and considered normal. However, an Oscillit is likely to grow more calmed, controlled, and critically thinking as they master their art. To Resonate requires a steadied and controlled breath which will likely be the case within combat, and the mental fortitude to maintain such without breaking focus or willpower.

Advice to roleplaying the mental attributes is to maintain a focus with your character, as if they were to be voidal-casting- yet still being able to move and act throughout. The character as they develop will likely panic some in combat, as the idea of steadied breathing aiding you throughout a fight would sound insane to most initially, and they will likely break such focus multiple times during their training and learning. As so, the character would require their willpower and psychology to be honed, not necessarily fearless- but to trust within themselves that should they allow themselves to fail, they certainly shall. 

 

 



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Resonances

 

Aggressive Resonance Connection

 

Resonance Connection is not necessarily a spell, but required for when using Resonances within combat- Aggressive Resonance only needs to be used and maintained once throughout a combat scenario to use Resonances in an aggressive manor. 

Emote 1: <Character> would slow, the armoured foe before him. He seemed to still, carefully coming to a brief moment of rest and respite- he channeled a peace within him that helped him slow his rapid breathing.
Emote 2: <Character> began to breathe rythmically, slowly, as he took the moment to advantage. His control and focus kept him sustained in such a manner and he started to feel, almost connect- with the mana around him.
Emote 3: <Character> seemed to come back to reality, as his eyes gained focus with a renewed fervor. His breathing was within a perfect rhythm, he could feel- and control- the mana that existed around him, that made up his surroundings. His fists at the wrist became surrounded in a sudden ring of uncontrolled flame, that burned a bright orange and licked outward toward the cold air. He stepped forward, with resolve to defeat his opponent,
Emote 4-Onwards: Any form of Aggressive Resonance

Delaying of Inertia

Striking an object would effectively yield no result. However, that is only to start-
Each strike would yield a “Timer” upon the location struck. There can be multiple locations with different timers, about two seconds for solids and ten for liquids. At the end of this ‘timer’, the force that was struck with would finally impact, and yield the achieved result. In short- striking would lead to no instant effect, but past a set time, the strike would be realised in force upon the area struck. Inertia, delayed.

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would step forward toward the armored figure, who merely awaited an expectedly-pathetic strike, of fist against steel. The Oscillit reeled back, and struck with great force- at The Knight’s shoulder- still breathing in the rhythm, he had focused upon the mana from the inertia, the impact he’d created against the pauldron- pulling back a brief moment, he prepared his next strike. The Knight was about to chuckle, before suddenly his shoulder reeled back, as if it had been struck.


Selective/Penetrative Inertia

The art would not merely be made to fight against unarmored combatants- Penetrative inertia would be able to project the force of the strike made behind objects as hard as 3/16ths of an inch of carbon steel, to as much of two inches of hard wood. Reasonably meaning, someone would project the force of a strike behind armour, or thin wooden cover.

 

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would look to The Knight as he laughed, then stepping forth and going to strike his chest. Manipulating and demonstrating control over the impact created upon the armour, he’d moved that force the slightest bit back- behind the armour. The strike had no effect on the armour, but the knight behind would find himself as if he’d taken a blow to his bare chest, knocking the wind out of him.


Hardening

 

By commanding the mana inside of solids and liquids, one would temporarily harden different lengths of them to something akin to rubber- but unpierceable, but certainly dense and difficult to break. Doing this, one could solidify water temporarily for up to seven meters ahead, and on softer and easier solids like fabric for at maximum four. This hardening can vary, but at hardest acting as rubber, count to aggressive resonance with the extreme change in an object’s density.

 

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would look to the pond ahead, then focusing his breathing. He began to get into the rhythm of the mana that surrounded him, specifically that of the post. Quickly but certainly- the post he’d stepped around was as solid as could be, The Knight’s blade striking such but to little avail as his blade stuck for a moment, expecting himself to cut straight through a weak post. 


 

Friction

By changing an object or surface’s properties, up to six meters away, one could add or subtract friction. Meaning, one could make solid stone appear slippery, or something as unstable as ice as easy to walk on as mere earth. Should a person wish to manipulate something coarse like dirt, they'd find their range lowered to [4] meters instead. One could make climbing significantly easier (or harder) with this, alongside walking in a hazardous area. Using an extreme, such as making earth slippery, would be in the aggressive range of resonance.

 

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would step back, running out of ideas on how to defeat his armoured foe- yet, his resolve and focus maintained. He took to the stone pavement below, deciding to make his foe’s footing betray him. Manipulating the mana of the ground just a few meters before him to be distanced and spread, creating a slippery surface. The Knight charged forth, intending to plunge his blade into the chest of The Oscillit, before his footing gave way, and he fell to his back with a thud. 

 


Persistence with Mana

By forcing mana in an unnatural state, such as being drawn from the void by an evocationist or voidal mage in general, one would be able to make the mana “Persist”, or freeze, in a form of stasis. The mana is stimulated to seize up, and would appear frozen in time. At a slow rate, the stasis’d object would dissipate, as mana emanated outward, and no longer existed within the stasis.  

 

Emotes 1-3: Aggressive Resonance Connection
(Example Emote) The ice-spike thrown by the water-evoker flew at great speed toward The Oscillit.
Emote 4: <Character> began to focus upon the mana in its path, than the mana itself- his breathing controlled and trusted, the item would suddenly stop- entering a stasis. It would seem frozen in place and time, The Oscillit breaking a sweat at the effort it took. 


Tangible Energy

Tangibility can be created in otherwise what would be intangible. Energies that naturally exist would not become more tangible- merely, the intangible would be temporarily to The Oscillit. Things that are unbound to the physical plane yet still exist, can temporarily become available to The Oscillit.

 

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would hear the phantom scream as it swirled, barely visible around him. He would focus upon the apparition’s pattern, and would strike forth- his breathing controlled, he noticed the mana untied to the rest, and struck such with great force as he would untie his own mana to match the phantom. With it’s surprise, it would connect easily with the unsuspecting phantom.


Condensing

The Oscillit may bring particulate or particulates of the intangible and small together, to create something greater. Such as things like condensing sand to make a block of condensed and hardened sand, would be easy- as it is incredibly particulate and malleable. Something such as smoke in air, could aswell be condensed and shortened, but such would take significantly more effort- particulates at rest would be much easier to manipulate, than those that change and move.

 

Emotes 1-3: Aggressive Resonance Connection
Emote 4: <Character> would look to the smoke ahead oncemore, the Fire Evoker hidden behind, planning his escape. The Oscillit would begin to take the spread and open particles of smoke, and with great effort, taking a toll upon himself- condensing and pushing the mana together, into a smaller and almost particulate form that made vision of the evoker clear.  


 



Tier Progression

Kani may be taught with OOC oversight, and does not require knowledge of spells to progress in tiers. However, one may not utilize spells they have not been taught by a teacher in roleplay or make a TA without knowing all spells.

 

 

Tier 1
 

Character Progression
The Oscillit begins to adjust the mental and physical attributes that are advised by their teacher.
The Oscillit would begin to learn how to incite Resonance, but not Resonance-manipulation.
The Oscillit would reach this tier as soon as the blessing is given by an instructor (MA made)
 

Spell Progression

No range of Resonance is practiced or learned at tier 1.


 

Tier 2

 

Character Progression
The Oscillit would now have a small grasping of Resonance, and would be able to manipulate passive-ranges of Resonance, given full effort and concentration.

This tier would be reached two weeks, and potentially longer. (More time is determined by the student and teacher, and if there is disagreement, an LT intervention. Such will not be referred to further for redundancy’s sake.)

 

Spell Progression

All passive-range Resonance and versions of it are usable at tier 2, but not practically, nor at all easily.


 

Tier 3

 

Character Progression
The Oscillit can manipulate passive-range Resonance with little strain, starting to practice aggressive-range Resonance.
The Oscillit would spend most of their time on this tier becoming more adept in their physical and mental form to enhance their ease-of-use.

The Oscillit, should they wish, may opt into Continuous Resonance.
This Tier would be reached at one month, and potentially longer.

 

Spell Progression

All passive-range Resonance and versions of it are reliably usable at tier 3. 

All aggressive-range Resonance and versions of it are with difficulty usable at tier 3.


 

Tier 4

 

Character Progression
The Oscillit can effortlessly manipulate passive-range Resonance, forming a muscle memory and potentially even subconsciously. 

The Oscillit has learned to create and utilize aggressive-range Resonance, with much less difficulty than mastering passive-range- only with some errors in their full form, usually as they form the new muscle memory and try things too lightly, or heavily.
This Tier would be reached at two months, and potentially longer.

 

Spell Progression

All passive-range Resonance and versions of it are effortlessly usable at tier 4.

All aggressive-range Resonance and versions of it are reliably usable, but unpracticed at tier 4.

 


Tier 5

 

Character Progression
The Oscillit can now effortlessly and subconsciously manipulate aggressive and passive-range Resonance, able to use Resonance at any learned capability with utter ease.
ThisTier would be reached at three months, and potentially longer. 

 

Spell Progression

All passive and aggressive-range Resonance and versions of it are effortlessly usable. 

 

 


 

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Quirks

 


Quirks are the described effects Resonance and Kani has on other factors of the world. They have no real application but simply occur as a side effect of use.

Diminished Mana
-When resonance is passed through a mana bearing non-sentient thing the mana tends to rapidly drain or return diminished power. An example of this is often voidal enchants which quickly can lose their power should they have a finite pool. Things with infinite pools often give lowered power as an output when resonance is present.

 

Unknown to Deities
-Deities often simply will what they wish into existence while in their realm, and it is because of this that they also would likely be totally unknowing of metaphysics or resonance. This is due to the fact that replicating the exact conditions of resonance and its use would require extreme precision and would be very tedious.


 

 

Rewrite credit to Archipelago
Original lore credit to Phil and Dunstan
Guide credit to Squak & ZachoSnacko 

 

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