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><>< Clan Grimgold ><><


AlaricGrimgold
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><>< The Black and Gold Mask of Clan Grimgold ><><

 

 

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History

 

Clan Grimgold is neither an old or elder clan, but they are a proud clan none-the-less. The Clan begins with the founder, Balderic Grimgold, who found the original home of the clan by finding a massive vein of gold in a cave in. He is the Dwarf that started the Clan tradition of wearing battle-funerary masks. He was a great and grim Dwarf known for his smithing expertise and strength in battle. He loved with a great passion and had four children, of which his son, Edalric, was the oldest; but there was also the younger son, Valezic; and the daughters Baedenic and Ezik. After nearly a hundred years of building their home to greatness, Balderic disappeared into the mines beneath the hall, leaving his mask behind to become the sacred symbol of his people.

 

In his disappearance, Edalric took up the position of Clanfather and led a mostly uneventful rule save for the appearance of orc and goblin raiders from the tunnels beneath their home. As the war dragged on for nearly two hundred years, the Grimgold holds were slowly dwindled until few halls remained occupied. When only two of the original four families of Balderic’s children remained, the head sons of each family left their home to seek their fortunes elsewhere.

 

In 1750, they came to the land of Arcas, where in the Under-Kingdom of Urguan, they found home and shelter in the hold of Kal’Evraal. Alaric, the son of Edalric, and Vozik, the son of Valezic, reformed the Grimgolds in this new land with a group of other outcast, lowborn Dwedmar. The first to come to their family was Thili, the merchant; Agyrble, the legionnaire; and Wolfryk, the wanderer. With this new family of mostly Mountain Dwarves, they spread out to make a name for themselves smithing, fighting, and mining. Many legion weapons would be forged during this time by Grimgolds, and legion victories and defeats were both stained in Grimgold blood. That is how they would choose to write their story for their kingdom and family-- in blood and steel.

 

 

 

 

Culture

 

Family, Duty, Industry, Piety, and Persistence


 

Ord Nar Karrzark:

Ord Nar Karrzark, or more commonly ‘Hammer and Thunder’, is the traditional style of combat taught to most Grimgolds, though that is not to say this is the only style of combat they are familiar with. This style consists of carrying a heavily weighted, two-handed weapon into grappling distance of their opponent, using their hand to break the guard of their foe, and then delivering a critical strike to a now exposed vital region. Grimgolds train their entire life to wield these heavy weapons deftly, especially their most favored “Karrzarkord”, the Long Hammer or Thunder Hammer.


 

Korodakash:

Korodakash, or as the Common tongue often refers to it ‘Grimril’, is the alloy used to make the armor used by Clan Grimgold. It is a basic metal, being an alloy of predominately refined ferrum and carbonized ferrum harvested from meteor craters in the mountain tops, with small quantities of sulfur, silicon, arsenic, and aluminum. The metal is often folded over forty times and often bears distinct patterns of the carbide-forming elements. In its base form it is strong, durabile, and light; it is then polished in platinum black to resist rusting to which fine patterns of 24k gold are often added.

 

 

Khrotrumm:

The Mask of Clan Grimgold is their most defining feature, the symbol which they are most noted and famous for. When a Grimgold comes of age they will craft their own mask or veil in representation of a god, ancestor, or concept they wish to guard over them or intimidate their enemies. When a Grimgold dies, they are then buried in their mask in a sacred crypt.

 



 

Artifacts

 

 

Korod’Dwak 

 

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Korod'Dwak is the ultimate artifact of the Korodaurok Clan of Dwedmar-- the sacred Battle-Funerary Mask of the clan forefather, Balderic Grimgold. When he found the gold vein at the core of the clan’s original home, this mask was the first thing he crafted and wore it for the majority of his life. When he disappeared in the caverns beneath their city, it had been left behind and has since been revered as the very symbol of the Grimgold Clan. It is an armoured mask wrought entirely out of black ferrum, heavily plated in platinum black, and engraved in pure 24k gold. The armor plates of this mask extend from the brow to beard tips, in gold trimmed black squares. Each one has been inscribed with a crossed out Grimgold grudge. It’s features are shaped to resemble Balderic Grimgold with tusks and horns to intimidate his foes.






 

Trials

 

The Trial of the Mask: This is the test of piety and forgecraft. The Prospect must begin by contemplating on the nature of their ancestors and the Brathmordakin, deciding a force which they will pray to watch over and guide them. They will then take this image and carve it into a black ferrum visage to wear into battle and death. Upon presenting an acceptable Mask to the Council of Elders, the Prospect will explain what brought them to choose the face of their Khrothrumm.

 

The Trial of the Metal: This is the test of industry and exploration. The Prospect must ready themselves for many delves deep into the dark mines to retrieve gold and steel for the good of the clan. They will go down with pick and hammer and retrieve three payloads (stacks) of ferrum and one payload of aurum, smelt it into Grimgold marked ingots and bring them to the clan storehouse. For this, the Prospect will ceremoniously be paid from the clan coffer for their strengthening of the clan.

 

The Trial of the Maul: This is the test of duty and prowess. The Prospect must train for many weeks in the art of the Az’Karrzark while wearing heavy armor. Once the Enforcer Rikkin has deemed the Prospect worthy, they will be asked to go to the forge and craft their own Az’Karrzark and Grimril plate. When they are happy with the weapon they will carry for the rest of their life, they will pick one of the Elder Council to challenge to one on one combat. The Prospect does not need to defeat the Elder, merely to impress them with their combat skill. If none of the Elders are eligible for combat, the Enforcer Rikkin is an acceptable stand in. 



 

Upon completing each of these Trials a Prospect would be given privilege as a full Associate or Enforcer depending on whether they wish to focus upon business or combat.


 

 

Members


 

Clanfather Alaric Grimgold (Hrokaz)

Elder Vozik Grimgold (__Vozik) [Missing]

Associate Thili Grimgold (KobaltKing) [Missing]

Enforcer Wolfryk Grimgold (farmerblakeyboi) [Missing]

Clansman Agyrble Grimgold (SoraMcCringe)

Clansman Throrduil Grimgold (ProletarianVoice)

Clanswoman Valyndris Morvayn-Grimgold (LadyBeerus) [Horonary Clan Dwed]

 

 

Edited by AlaricGrimgold
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