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BakedPotato

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    Potato3#9871
  • Minecraft Username
    BakedPotato7

Profile Information

  • Gender
    Female
  • Location
    Your mother's bed
  • Location
    right next to your father

Character Profile

  • Character Name
    Latz Momo
  • Character Race
    Spook, probably

Recent Profile Visitors

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  1. Cool lore but slight question, these are demons of presumably the moz but can only be created and tamed by necromancers?
  2. Please someone increase ShowItem to 48 blocks so its equal to shout range, 15 blocks doesnt even cover #rp range...

    1. Bethinwonderland

      Bethinwonderland

      I'd love this

    2. Charles The Bald

      Charles The Bald

      @Java17

       

      Implementation required.

       

      Looking forward to hearing from you in the next scrum meeting.

       

      Thanks,

       

      Charles

    3. Onnensr

      Onnensr

      I will use this to immediately show an entire city my jar of bile 

  3. "The food was decent but the customer service was excellent, 6.78/10 stars." This review would be written on a piece of scrunched up paper using a pickle as a pen.
  4. I agree tbh but the lore for Invoke Ignorance specifically states it can only be self-taught at T2 or higher, that is what Zarsies wrote. For tier progression I simply went with what each ritual said.
  5. True, I updated my wording from access to learn since 1-slotted blood mages can still learn the 2-slot rituals for teaching. As for the first part second part I've had students and seen other blood mage players ask what spells can be learned at each tier. While someone could go through each spell and see what tier they can learn it at that is both inefficient and pointless. Most magic pages include what spells can be learned at each tier for convenience already. I don't see why blood magic should lack that when most magics have it. It is a small amendment but one for convenience. You need to wait three months anyways before applying for a TA and by then the mage should be T5. Also as per the rules you need to be T5 in order to apply for a TA. I don't see where blood magic says you can apply for a TA at T4. While the rune of insight can be self-taught at T4 it says you still need to acquire a TA and does not say a TA can be acquired at T4. And as for the mage being able to learn any ritual at any tier, most teachers already follow this tier progression. Sure a T2 blood mage could be taught every spell and ritual and then left on their own until they reach T5 but most teachers aren't doing that.
  6. Tier Progression Old Lore New Lore Purpose Pretty straight forward, only tier one listed the spells accessible for that tier. For the spells each tier can learn I went with the tier the mage would have to be to lead the ritual. This would make it easier for teachers and students alike to keep track of the spells they can learn for each tier.
  7. Where is the subway surfers? How am i supposed to read allat?
  8. Properties of Conjured Fire Old Lore New Lore Tier Progression Old Lore T2 - Apprentice T3 - Adept T4 - Expert T5 - Master New Lore T2 - Apprentice T3 - Adept T4 - Expert T5 - Master Reasoning: Colored fire is a completely non-combative effect that doesn't change the flame in any way besides color. Non-combative flames can already have this visual effect so it doesn't make sense for combative flames to not be able to as well. It is completely a flavor effect to enhance roleplay and make fire evocation more fun. As for the tier progression Enwreathe, Smokescreen, and Flaming Tempest aren't listed under spells for tier progression despite being learned at t2, t3, and t5 respectively. The tier they can be learned at is listed under the spell but that can be completely overlooked by newer players. Besides, it doesn't make sense for them to be excluded from the spell list.
  9. OMG AESO YOU'RE SO AMAZING FOR THIS now bring back crayons plz
  10. guides for magics should be linked on the magic's lore page to make it much easier to find

    1. NightcastorKitty

      NightcastorKitty

      Druidism hub page has always had that. 

  11. I have updated the roll chart to differ more
  12. like what I agree some of them might seem a bit more silly, weird, or useless but that was meant to be the point of them. I didn't want all the effects to be directly negative or positive nor have all the effects be combative related. I agree the list might be hard to digest, from a player perspective I usually have the lore page for the magic im using while in crp to make sure im following everything correctly. I just assumed most people who use the magic would have the roll table open as they cast.
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