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Domainoft's Alternate Application: Crysh Irongut

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Alternate Account Application

Main Account MC Name:

Domainoft

Alternate Account MC Name:

Pswag

In your own Words, describe what Metagaming and Powergaming are. Metagaming, Using knowledge that you know, which your character should not or could not know to your advantage or someone elses disadvantage. Powergaming, RP that gives you powers unfair to other characters, IE "/* Crysh cast Super-Mega-Death-Ray, Instantly killing everyone"

Character Name:

Crysh Irongut

What is your Race?:

Dwarven, and proud of it.

Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.):

History:

Crysh Irongut is a young Dwarven lad "48, was fourty when he came to Asulon, just beginning to find his own path in life upon the Islands of Underholm, a small Dwarvish nation which is home to the Irongut clan. Both of his parents parrished defending Aegis in the final battles, and although he desperately wished to fight by there side he was forced to live out his oath that he would not lift a blade so long as he lived, a dieing wish by his grandfather who also perished to wounds after a long life of combat. Crysh was to join the ranks of great Dwarven miners and find a peace in life that his family had not seen in ages. But there is something to the bloodline of the Ironguts, something in the blood that drives them to combat, and to excel at it like few others can. Growing up he watched as High King Syrio fended of many a man and threat as he built his mighty kingdom of Alras. This inspired Crysh far beyond a life in the mines. Though, Crysh greatly valued honor and would not betray his grandfathers wish. He pursued a different sort of combat, that of the unarmed monks of the high mountains.

He secretly would sneak to there peak each morning before beginning his lessons and mining for the day. Over the years he became the finest pupil that monks had seen,and in him they intrusted great wisdom. There he also learned the languages of new and old that he might be able to grow his wisdom wherever he traveled, a skill that would prove very useful for a minermerchant in the future. While other miners could only fetch 10 minas per ore he would talk them into 20 or 30 minas each. When he began to earn a far amount of profit he would donate it to the monks temple for all the lessons they had taught him.

The head monk came to him one day saying "He who honors his master, honors himself" And with that he gave Crysh a scroll, a secret lesson destined only for the masters of the drunken fist. It was protected by a great magical spell that prevented it from being opened. Before the monks could teach Crysh the spell to release it the minions of Iblees fell upon the temple. The battle raged on for many hours before the minions of Iblees realized that day was soon upon them, in a final act of desperation they focused there magic upon the great pillars of the temple, causing the temple to crash down upon the minions and monks alike. Crysh being young barely rolled out of the way to avoid certain death. After the smoke had cleared he began to search the site for survivors, only one did he find. The master monk, in his last words he told Crysh the secret to opening the scroll was to find inner peace. It was not long after this attack the portal to the nether was opened and the Champions of Aegis began to make there way for the final battle. Among them were Crysh's parents who instructed him to remain safe.

After the ships arrived to Asulon Crysh was without food or home, no tools to fashion one from the stone, and near starving to death. And old face appeared to him in his near death state, It was Lord Steve Irongut, he took him under his wing and told him what had happened to his parents and of there bravery. He went to live with Steve on the Isle of the Wisp with Leyu'Maehr for a time, she was the best cook he had ever met, and they would spend hours talking about the lore of Aegis. He had never met anyone with as much a scholarly interest as he had. A day came when Steve decided to move with his brothers and build a grand city for the Ironguts, which eventually became a fledgling nation. Torn between staying with Ley and leaving with Steve Crysh finally decided to seek out his kin and put his skills to good use. Vowing to return someday to spend more time with Ley and help her complete her library.

Arriving on the Isles of Underholm Crysh immediately began work as a miner helping to carve out residency in hope that he would earn enough to make his own steed someday, and perhaps even save enough to build a temple that he might learn the secrets of inner peace and teach others the secrets of the Drunken Fist.

Biography:

Crysh Irongut is a stout young man, strong in the arm and good with his pickaxe. Years of training both with fist and mining have crafted him into the image of perfection for a young Dwarven lad. Muscles rip like flowing mountains upon his body, untamed dark hair permanently stained by the coal torches of the mine leave behind a smell of the mines as he passes. As he gazes through his blue eyes at you, you can tell that he is always thinking studying your ever action and deciding your fate. Although a calm and collected dwarf he is battle hardened and ready at a moments notice. He carry's no weapons of any kind, just a iron pickaxe and a boyish grin. Though he could have any girl of his choosing he honors the Irongut name by remaining single as to avoid any unfortunate accidents that many other men fall prey too. Preferring to taunt the masses with his good looks and strong arms. Practicing his martial craft each morning shirtless the Dwarven lass's watch from there rooms. Unsure about what he is doing but not much caring either. This has also gained the attention of some of the more noble Ironguts, seeing Crysh as a possible suitor for there beloved daughters someday if only he would take up the axe he would be a fine warrior.

Your characters ambitions:

Crysh wishes to become a renown blacksmith and teacher of Dwing Chun, a Dwarven form of Wing Chun taught to him by the monks where he lived.

Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do? Runs headlong into the fray, Crysh is not afraid of combat. He would separate the elf and the men and figure out what the problem is. Not trusting either side he will make sure both are afraid of his dashing good looks and strong arms. If need be, he will subdue the aggressors until they can calm down and resolve the problem. Crysh is no hero though, if he feels it is too dangerous he will remain hidden. No matter the level of his skill in Dwing Chun. No Dwarf would take on an army of well armed and armored men. At the end of the day wisdom still must prevail.

Your character walks up to a shop in a quiet market. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer?I shall assume the merchant is in the business of purchasing rare metals from deep within the earth, This is how Crysh would likely respond. "Hail, it is not how you may help me, but how you may help yourself, Help yourself to my ores that is. Aye a months worth of digging around has revealed many great things that I think you'll make good profit on." He would then proceed to bargain with the shop owner, Insuring that a fair price is gotten for his work, and the supplies he needs to continue doing it are also purchased.

A screenshot of your skin:

pswagcrysh.png

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