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The Second Recollection Of The Subudai

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~~ Who are the Subudai? ~~

- It is advised to read the Ancient Hanseti's Lore to be able to fully understand the origin of the Subudai. The Subudai originated from one of three families that had arrived in Asulon and chose to separate from the lands of Trinskiril (Modern Day Realm of Hanseti) and head North. Taking on qualities of nomads, respectful of earth and flesh, they chose to become fond of the endless plains of green and lived amongst the valleys and stretching plateaus and rolling plains. The Subudai of modern times as a Tribal Confederation has been revived by Sauros Alanbataar and calling upon those whose blood traces to the Subudai accompanying Gaius Marius back to Aegis; now returned to Asulon are recalled to form once more the Subudai. As said, the Subudai is not a singular tribe with a singular culture, but rather a Tribal Confederation held together by bloodlines, brotherhood, and the shared respect for nature, people, and the admiration of the ways of survival and the existance of this confederation protected by the Subudai collectively.

The sense of admiration to survivalist ideals and the urge to protect the confederation's existance is what allows the predicted variation of cultures between each tribe to collaborate peacefully and in sync. There are shared qualities between the Kotans (Tribes) such as the need to survive, nomadic lifestyles such that they will move from place to place and thus have mobile architecture. The Subudai are capable archers, warriors, hunters, and fishermen, to a lesser extent woodsmen and blacksmiths, whilst to a lesser extent miners. The Subudai are accustomed to having to rely somewhat on woodlands and use minor mining techniques to gather what is needed to utilize stone weaponry and the wood for yurt and tent skeletons. Iron at the beginning of the Confederation is a highly respected and sought after mineral, yet not many Subudai possess the skill with mining nor the luck and iron is salvaged from raids.

[On an OOC note, the Subudai will actually be progressing to a more sedentary, and elaborate civilization. This pace will be relatively slow to start off, but you as a Kotansmani in the future can begin to influence the future of the Subudai. Examples to best illustrate my point is how the Parni went from tribes defeating the Romans at Carrhae to an empire reviving Persian influence as the Sassanian Empire.]

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~~ Tribal Hegemony ~~

The Subudai as a Confederation of Tribes has an interesting layout for their governing, read below for details.

|| The Khagan ||

The Khagan is the Guide and Leader of the Subudai as a whole, an orator surpreme and wizened from experience and from the oral traditions extended to him. The Khagan being the leader, surprisingly does not have entire and totalitarian power, limited to controlling where the Subudai migrate to and settle, also leading in times of war unless this wartime position needs to be split amongst the Syrmatae to ensure the best guerrilla agility during battles. The Khagan is available to all Kotans for assistance between Kotans (Tribes) or individual Kotansmani (Tribesman) and deals with judicial affairs to ensure no Kotan can appear to unfairly influence the law. The Khagan may also decide to raise caravans, moving numbers of Subudai with livestock and stock to enter nations, towns, or other regions to initiate trade.

To Reiterate

1. Leads the Subudai collectively to migrate and settle whereever they may choose.

2. Lead in battles unless the Khagan decides to pick certain Kotansmani to be in commanding position(s)

3. Deals with judicial issues between Tribes or individual Tribesman.

4. Can raise caravans and draw from the Subudai as a whole.

5. Can override the raising of caravans if he so feels it may conflict with the interests of the Subudai.

6. Can temporarily approve their chosen Kotansmani to be commanders during battles.

7. Allow individual Syrmatae to raise warbands from the population of the Subudai.

|| The Syrmatae ||

The Syrmatae are the Elders and individual Leaders of a specific Kotan (Tribe), relegated many powers albeit only capable of pertaining to the very Kotan that they lead. The Syrmatae are spiritual leaders and must govern fairly their people, they shape the Tribe on how they wish the culture and customs be. They also can raise caravans and draw only from their separate Kotan (Tribe) to lead these caravans, however it must not be against the wishes of the Subudai or the Khagan. They can request to lead warbands on raids, skirmishes, or battles with enemies or those who they wish to raid with the approval of the Khagan. They can decide how the tribal governing is formulated, albeit rarely the Khagan may advise against allowing a certain Kotansmani to be chosen for a position of power within the Kotan. The Syrmatae may be a woman or man.

To Reiterate:

1. Decide how the Tribe's political structure will be.

2. Implements the culture.

3. Can raise caravans, so long as not against the best interests of the Subudai, in which the Khagan will object to.

4. They can raise warbands to raid, skirmish, or do battle with towns or military forces at the approval by the Khagan.

5. The Syrmatae may be either male or female.

|| The Kotan ||

The Kotan or Tribe are individual groups that have a distinct culture and collectively work together internally to ensure each Kotansmani or Tribesman has economic thriving and that they are thriving. Each Kotan may make strides in certain fields, whether philosophical, scientific, politically, militarily, artistically, or any other way. Each Kotan is encouraged to embrace their power to collectively work together to advance a field of knowledge. Each Kotan has utter respect for the flesh of man and dust of earth and each Kotan must respect the Confederacy Canon which contains rules and regulations that are held in terms of accountability against every Kotansmani within the Subudai, while also respecting law brought forth by the Syrmatae. The leader of the Kotan is the Syrmatae and their word reigns supreme, the way of positions and 'gaining them' is at the behest of what the Syrmatae collaborating with their Kotansmani decide.

|| Caravanserai ||

The Caravan is a method of bartering and trading with other nations and regions that they've discovered near their camps. The Caravans will consist of a 'train' or guide who leads livestock to the prospect location for trade accompanied by Subudai flanking the train and guarding it while also carrying supplies and items of value to trade. The Subudai must work hard to keep on the flattest ground to enable them to see further and spot any troublesome intervention of the peaceful Caravans. The Subudai can trade much of what the earn, except that they must not trade weapons or armors, but rather attempt to barter for precious minerals and weapon/armours.

~~ The Subudai's Attitudes and Culture ~~

The Subudai hold in high respect the flesh of man and dust of Earth and do not take any actions leading towards harm to either one. They take great care to not scar the earth and do not kill people without good reasoning, nor do they commit acts of banditry. However, the moral ramifications of their respect for flesh and dust dictate to them an odd compass to their morals. They will help those afflicted by natural disasters, disallowing the earth to harm people, but as well do they have great distaste for those who inflict on the Earth grave consequences. The Subudai highly dislike the fact that some of man choose to expand settlements that deal with obscuring the natural form that the world takes, but realize that some nations choose to be centralize and build cities and towns; yet the Subudai still holds distaste but will respect individuals on the basis that they were raised to unconsciously disrespect the Earth.

The Subudai against their emotions will give respect to nations, especially those who try their best to scale back their effects on nature, so respect for all Elves and Orcs are higher than those given to Dwarves and Humans. The Subudai had committed to pillaging and raiding Salvus settlements due to the proliferation of settlements being planted all over the Ancient Lands of the Subudai. Regimes, guilds, and separatist factions will have to deal with Subudai aggression if they choose to cross paths with the Subudai, such as the Volsung Vikings and the township of Rienna established by one Sting Surion which resulted in the migration of the bull and sheep; causing the Subudai to decline slightly in number from lost of access to tamable livestock.

Overall, the Subudai are nomadic and the Kotans have great respect for the First Khagan, Sauros Alanbataar. The Subudai are steeped in Oral tradition, but glorify those who can write and record histories and stories, one who speaks greatly will have respect alongside the warrior. The act of encouraging cultural and social celebration is praised amongst the Subudai, the oral traditions speaking much of how the nomadic Subudai always thrived on the distinction of each Kotan and respect given. Both men and women are treated equally, both genders are taught at a young age to be capable warriors and hunters, men being treated with a drill-like attitude whilst women are taught to be survival experts and are heralded for being ones who raised the nomadic Subudai from the ground up.

In terms of items of great value, the Subudai are praised in oral traditions for being artistically creative with the paints and inks derived from nature, whether from the cactus or the famed squids that were relied upon to darken wools. Thus different inks and wools are of appreciable value as well as the sheep that provide the wool to be shorn. The Subudai also have learned how to tan leather and thrive off of the bull and cow for meat, milk, and leather. The cuisine of the Subudai is variant, albeit many of the Subudai take to being hunters and rely on the flesh of animals both land and water. Incense (the 'dry bush' block found in deserts) are very sought after as bringing calming peace to the Subudai and they routinely seek deserts for the Incense as well as cacti for their healing practicalities (the needles serve for 'acupuncture' and the juices are rich in vitamins) and the dye when cacti is boiled in water.

Wolves are also held in high esteem as hunter companions (and if mobcontrol is turned on, they will serve as our mounts, allowing the Subudai to act as 'equine archers')

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Sauros walks across the plains through the encampment being migrated outward to Agrabah and Varivik, noticing the traffic lessening as Kotansmani file out, only to return to rest across the oceans green. He tilts his head and enters his yurt, breaking the sheath of vines as he does so and sits cross-legged and tucks his thobe in. Grabbing a parched branch of incense, he sets it alight and withdraws papyrus parchments and begins to write. It is obvious that the ways of the Subudai have become so variant, indulging in different cultures that some Kotansmani will lose their nomadic way, whilst some retain them. The lands of Levanthus begin to bustle with activity, much to his surprise as he falls back in remembrance as he sailed the oceans green; the plains devoid of simple wildlife.

He calls into conference the Noyans he has held dear, the ones identical to him in culture, visage, and livelihood. It seems apparent that as his rule peaked, it has now plateaued such as that all the Kotansmani spread across the plains, deserts, and forests in Levanthus. He begins to apply ink to parchment as he discusses with his Noyans the plans to be had...

[OOC: Subudai, post here, don't make me whip you out of the Skype Chat. Any prospect players wishing to RP as a Nomad can post here and I will duly accept you!]

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[ Just allowing you to know, Idriel; My female Wood Elf, was allowed to live inside a home in Yarivik, and is apparently deemed a 'family' member. ]

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