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Varivik's Great Hall

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The Carnyx, Gaesa, and Druzh Chieftain file inside the Great Hall, records kept in tufts of papers are roughly stored, but easy to retrieve. The modest hall yearns for extension, the citizenry such as Gaeleg Hondor and Lord War raise inquiries onto this. The Druzhes do their best to ensure the wildlife and flora outside of Varivik are kept in natural order and in pristine homology, predators able to hunt prey and herbivores able to feed and such. It would seem that Varivik has become a bustling settlement, due for expansion in which the Druzhes believe expanding along the hugging arm of land around Ulfgar bay would be best. Druzh Wurtorix recently went to work laboring to see built chariots that could be snugly tied to the bridle of horses, Kal'Alras soon to be a place easily traveled. One Frijot, Elle, had offered her ability to cook and was promised a Drinking Hall to own.

The three chieftains pour over voluminous notes, speaking in stifled mutters and guffaws at certain points, but agreeing upon certain issues...

~ The Development of the Artificer League ~

The Artificer League will be a group within Varivik who take care and keep the open-air forge stocked. Such a group will be encouraged to train any prospect blacksmiths and become a brotherhood of sorts, each testing, competing, and vying for the position of Head Artificer which is currently unfilled. One will have to prove their mettle to hold such a position. Artificers in general are able to charge payment for their services of repair and forging of armors and weapons. They are also liable to be requested by other people and city-states or cities in general to construct forges for high prices. One may be so wise as to be able to mine, but the Artificer League is also open to accept miners that are good at spectating valuable ores and securing them for the Varivik Forge.

Artificers may be accepted with the task of constructing tools of quality that they are capable of affixing. There will be no discrimination, but rather encouragement and competition to develop their trade more and more.

Head Artificer: To Be Determined [RPly]

Such a task as forging a diamond hand-and-a-half sword [diamond sword] and repairing it if in need will determine who may become the Head Artificer. Such a position will be held by one who is capable of using anvil forge, whilst also capable of using the tanning racks to affix handles on their freshly-molded weaponry.

Artificer:

Artificers are ones who are developing their preferred trade of the smith, forge, tanning rack, and even deep in the earth. Capable and learning the ways of molding weaponry, repairing oft-used swords and axes, knowledgable of using the tanning racks. [Anyone from Level 1 Blacksmithing towards Level 99 Blacksmithing may apply.]

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