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Tutorial: Roleplaying Alchemy And Rp Potions Properly

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Watty_Banker

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Hello, aspiring Alchemen and Alchewomen!

I am Watty_Banker and I roleplay Bardel Thorak who is currently the head for the GMT members of the Dwarven Alchemy Guild. I am just posting to tell all of you how to properly Roleplay an Alchemist and using potions (Kind of says that in the title but yeh let's get a move on.).

Ill split this up into sections for easier reading!

Roleplaying Potions!

So you have been given/bought a Alchemist's Potion to use in RP. It could be a potion of sleeping, to help your Character sleep at night, or it could be a bottle of Alchemical Fire. Your first idea would be "Hay I got a potion, now let's go get into a sword fight and blow someone up whilst escaping!" My answer to that is.. NO! Do not. Your first Idea is to PM the Creator of the Potion (As potion effects and strengths vary from Alchemist to Alchemist) and ask him/her what the potion will do when used, if it has any side-effects or if there is any extra things you need to know. For example many people who buy Alchemist's fire would not know that it infact has a high chance of exploding in you pocket if you take blows.

I must also say that you should use the potion according to what the Alchemist says it will do and RP it properly. If you do not it /is/ a form of powergaming and what is the fun in not Roleplaying the full side effects of a potion.

Finally do not ever fabricate a potion out of thin air. It removes the need of trained Alchemists. Is powergaming and is similar to anyone fabricating an army out of thin air.

That is about it for using potions, anyone who doesn't actually want to be an Alchemist should stop reading now as it gets technical.

Starting your Alchemist Character

So, you have decided to create a Character dedicated to Alchemy. Before you start remember that Alchemy is no easy Roleplay and requires you to remember a wide range of recipes and ingrediants. Next you should read the Official Alchemy lore or if your in a Guild that teaches you it don't bother.

The biggest nono about making a new character is to not do what you did with you Human peasant character and Instantly make him a Master Swordsman or in this case Alchemist. In fact start with 0 knowledge of any Alchemy. It is the best and funnest way to learn how to Roleplay this. I highly suggest joining an Official Guild like The Dwarven Alchemy Guild or the Delvers to learn the ropes. Or you could get another player to do 1 on 1 If you self teach you will miss a lot of fun Roleplay and will probably not turn out that great an Alchemist. Once you are in the field you can start to build up your knowledge on regeants and brews.

Finally do not aim to create amazing potions straight away, as a young, un-experianced Alchemist you will fail your potions regularly. Infact when creating a potion the rollrate is 15 or above to 20 and make the experiments that have gone wrong fun and creative!

Being an Alchemist

Now that you are a full fledged Alchemist you can get to brewing. Maybe lowering the rollrate down a little. But not bellow 10.. I would say around 13. Now as an Alchemist your job is to provide creative and abstract Roleplay. So make your side-effects and Failures as creative as possible. Grow giant mushrooms out of you laboratory if need be. Now so long as the Potion isn't to amazing you can create your own recipies to potions. So long as it fits logically. You should have read the lore by now so I won't repeat it. Let's just say you could create your own Sleeping potion but not a whole new powerful potion like a potion of Flying. You should write extensive lore on that.

Your biggest rule to abide by should be to stay creative. That is what seperates good Alchemists from Great Alchemists. Now aim to become a well known and respected Alchemist.

Relevant links

www.lordofthecraft.net/forum/index.php?/topic/62560-finished-alchemy-lore/

That's about all I have to say for now. If I feel I need to add to this I will. Until then I say, Happy brewing and stay Creative Aspiring Alchemists!

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Nice guide. My only question would be, where can I find the alchemy lore?

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I approve of nearly everything, except rolling, never, EVER roll, my friends. Unless it's a percentage chance to explode or kill you.

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I approve of nearly everything, except rolling, never, EVER roll, my friends. Unless it's a percentage chance to explode or kill you.

Whilst I too do not enjoy rolling. Infact when I was starting out it took me 5 attempts to make my first potion. I believe it is for the best. It brings a sence of danger and without it Alchemy may just be boring. If every potion just happens to work out fine that's kind of Powergaming and we don't want that. Probably the best bit of rolling is when your testing a new potion. As if you get a bad roll you may grow wings and turn green. That's always fun.

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Whilst I too do not enjoy rolling. Infact when I was starting out it took me 5 attempts to make my first potion. I believe it is for the best. It brings a sence of danger and without it Alchemy may just be boring. If every potion just happens to work out fine that's kind of Powergaming and we don't want that. Probably the best bit of rolling is when your testing a new potion. As if you get a bad roll you may grow wings and turn green. That's always fun.

. . . as awesone growing wings would be, that wouldn't fly with the lore team. (see what I did there?)

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Added a link to the Alchemy Lore for anyone who needs it

Ahh, thank you very much.

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. . . as awesone growing wings would be, that wouldn't fly with the lore team. (see what I did there?)

(Ahahhhh!) That was more of an exajuration but my point is: Failures can still be fun. Think of the possablilities. You could accidentaly sell someone a faulty strength potion and they could just wither up instead of getting strong.

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