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Everything posted by PhilosopherBear
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The earie silence was but a never ending storm in his ears. Though not always verbal, Tome's pressence seemed to fill the rooms they once shared. Not being able to keep it together he scarried to his chambers deep within the mountain. The earie silence an avalance, awaiting to swallow him whole. His steps echoing within the halls of Sol, his body nearly betraying him with every step, for he could not sleep anymore. Restless and bruised, he descended upon his chambers at last. I caused all this..." nothing but a whisper swept away at first The earie silence had plugged his ears with the hay of the foolish, as he heard only that of what he wanted to hear. The earie silence the hands that grasp around his neck. His feet stumbling to bring him near the flame across the table, as he could not bare to read another word of his letter. "I caused all this.." as the flame within him ignited for a moment. His atronach hand smashing at the table, leaving its metalic claw marks upon it. The earie silence swallowed any reasoning whole, as grief washed away, leaving behind only sin. I Caused All This." the earie calmness had claimed his voice, as his hands fell limp on his sides. The Silence Had Finally Come for Him. The hands that once could rage on shook uncontrollably, his steel focus nothing but flimsy alloy by now. Yet the fire continued, illuminating the cave weakly, the shadows behind every corner seemingly tormenting him, but this time it was different, as a familiar 'Face' was laying next to him. The whispers grew to echoes and the echoes stacked into calls and the calls exploded into screams as he reached out to silence them. The Silence had finally retreated, his false face reclaimed, crowning him once again. The screaming got crumpled into calls, the calls got pressed into echoes and the echoes crashed into nothing, as he returned to the only identity he knew, before placing a specific focus crystal shard upon it. Like the parasite that it was, whispers dripping like poisononous honey "W̸̡̫͎͔̘͙̟̞̏̀̊͜͠ȩ̵̘̖̭͓̻̪̮̼̩̤̈́̀̾͛͠l̷̢̥̞͚̭̉͂͐̀̾̐̈́̅͌̄͘̕͠͝͝c̷̙̖͖̭̱̼̼͔̯͇̥̰̰̄̽̑̄̇̐͜o̶̫̒͊̔̎̉̈̅̄͂̃́͗̇̏͘m̸̛̟̺̊͑̈́̅̀̂̄͗͛̾̈́͋̒͜ë̶̝̲̘̞͖͍̤͉́̓̽̍̆̔͆̆̓̓̌͘ ̷̛̣͉̲̲͛̑̚͘B̵̲̪̥͋̈͒͝ȧ̴̫̘̖̫̗̳̙͚̅͐̾͗͗͌̂͐̌͜͝c̶̬̰͙̣̐͝ḱ̸̫͈̱̟̺̣͕̈̆̑͆͠,̶̭̙̹͇͉̭̻̩͔͎̱͕̭̝̈́̓͋̊̒ ̴̢̥̜̈̍̄̉͘F̷̨̟̼̘̮̙̄ą̷̯̮̲͈̗̟͔̫͚͉͗̀͆̑͆̃̌͋̀̓̔͒͘͠t̷̟̫̫̤͉̞͍̦̖̎̏̈̿̅̋͜͝h̸̨̛̘͍̲̠̞̜̥́͆̅̿̆͋́̔̈́̐̋͘͝ė̵̡̛̝̪͖͚͓̪͕̘͕̌̀͑̎͐̆͂͌́ͅr̶̦̮̲̜͍̪̻̤̱͙͋͌͗̋̈́́̇́̓́ ̴̱̫̏̏Ř̴̖̲̥̖̯̝͖͚̂̓̿̂͂͆́̋͐̒a̸̧̭̣͕̩͙̘̥͐́̇̎̾̿̓̈v̶͎̉́̈́͂́̈̈̽́̋̍̏ě̵̡͍̿̐̊̋̇͘ͅn̸͇̹̜̟̘̼̫͓̻̺̙̘͎̜̈̀̐̄́̊̃̐̈́̓̓̍̇̔͜" acting as a companion of older times.
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The most devious Voidal menace is back on ST, no way! @sam33497
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[!] A delicately crafted origami, shaped into the form of a feather, drifts gracefully across the lands of Aevos, carried by unseen forces to those who would heed its call. [!] Upon unfolding, the missive reveals itself to be crafted from fine, smooth parchment, its texture betraying a quality reserved for only the most distinguished of writings. Elegant lines of deep violet ink flow across the page, each word meticulously inscribed with a practiced hand. Should one take the time to read, the message unfolds as follows: The time has come for us to gather once more in pursuit of knowledge and mastery. The Voidal Arts, long neglected and left to decay within forgotten tomes and idle minds, must be revived and advanced for the prosperity of all. Too many have forsaken their duty—to study, to share, and to push the boundaries of magic itself. We cannot allow stagnation to claim what was meant to evolve. To aid this cause, we have established dedicated facilities to house scholars, support research, and guide new initiates who wish to lend their talents to our mission. This brings us to our next decree—the Initiation Program. While our primary goal is to gather those already versed in the Voidal Arts, we welcome those who possess the will to learn. Be warned, however—our trials will prove bizarre, and not all will succeed. Yet for those who dare, the path is open. For the advancement and preservation of our craft, we call upon you. Heed this summons and make your way to Soleaum, within the lands of Urguan. Alternatively send a bird to 'Father Raven' [!] The stamp of Soleaum's Mage Society would be at the bottom of the missive
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I did address this before, TA holders SHOULD have more constraint on just giving it out regardless of how 'easy' it is to get into it or at the very least enforce TA holders to do some sort of trial for students to push away people who are not there for the RP aspects and just want the CRP aspects. Another good way to push people away who are not willing to invest in it would be to make it so that, one is not able to drop voidal magic as a whole and only be able to switch between Voidal MA's. Drastic measure but I feel like it would yield results. That or bunch everything in one MA.
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THATS THE SPIRIT!!! SHADOW WIZZARD MONEY GANG
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At the very least, TA holders should have some sort of qualification method (akin to their characters of course, as some teachers wants for students will differ from others) to judge wether or not to pick up a student. If not an official rule, it should be picked up by any half decent TA holder who doesn't want to further the current issues (Though Im sure there is already some of you who already do that out of decency). A Re-write though tricky would be beneficial and I agree with the concept of a more Free-form spell base that Nepir suggested above. It would allow the magic to feel less 'caged' and let it have a more distinct identity (though the red lines would need very thorough attention to avoid the previous Free-form errors of Voidal magic). I am by no means saying it needs to be buffed, but a re-write of both systems and Teaching/Learning experience would allow the magic to blossom further.
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Like I mentioned above, I agree that power gaming and min-maxing magics is the biggest problem we face as a community, but there IS a voidal community, we are just not really united yet. It was good for a while but the last people fumbled the job in many ways and hopeful that can be avoided in the future but I truly believe uniting as a community will do wonders. Lastly, I do believe that a lot of people merely trade magics, however, there is a good amount of TA holders who make learning magic a wonder even if you are a veteran and one of those is @nepirI had a blast learning Illusion from him and even now he still BLOWS MY MIND with some ideas he suggests and in earnest, that is the point of us uniting together! To inspire, create and teach newer people who might be interested.
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It is understandable why we cant have the old voidal magic, but allowing an extent of freeform to a magic that is all about imaginatination should be the default. I am not saying to let it go wild, but mages being clones in moveset and in general lacking any seperate direction and identity is just didapointing and I hope more people understand and feel the same. That aside, creating a spark like that for someone, especially someone new is something that all of us should strive for and its appreciated when do e right!
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The lore itself is good. With some plotholes I admit but I do not think its anything to worry over (though I will talk about the 'balancing' later on for sure) On the second part I LOVED it when we were more united and I could just see all the different interpratations of all of the other mages, from fashion sense, to manurisms and of course spell cosmetics and its something Id like to add on in the future as I have an idea I might drop in the next post. It bothers me that it has come to this tbh, Its supposed to be a magic to be EXPLORED and right now it feels caged and only pushed backwards because a majority focuses on CRP and even when the community stirs away from it we still end up getting a stray nerf or rewrite that focuses on nothinf but nerfing CRP and completely ignoring any new potential flavouring it could have had.
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I understand where you coming from and there is a good amount of diffetent ways to play a mage, personally I do choose a more goofy aproach. Also a magic hat can go a LONG way and are a must accessory in my eyes!! One of main concerns and biggest issues, thus why I make this post (and will make another like I said). The minmaxing is a bad stain, however bad apples will always exists and punishing your avarage mage for picking what they like is just sad Kinda falls in the statement I made above, you cant force people to act differently, but Id rather have less magics (like I do now) rather than pick one up for the soul purpose of having it or because its "meta" or because its the new hip rework, same goes for dropping magics for the same purpose.
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Discussion: The Current State of Voidal Magic Hello everyone! This is a bit unusual for me, as I don’t typically post questions like this—I tend to keep my opinions to myself. However, I’m genuinely curious about how the community views the current state of Voidal magic. I’d love to hear perspectives from all sides—whether you’ve played a Voidal mage in the past, never played one, or are currently involved with Voidal magic. Having been part of this community for five years, I’ve always found Voidal magic fascinating. The concept of the Void captivated me when I first joined, and for nearly 3-4 of those years, I’ve actively played as a Voidal mage. I plan to engage with everyone who shares their thoughts here and will also put together a more structured post after this discussion has run its course. Looking forward to hearing your insights!
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Missed a spot... you forgot our most important word.
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"I have no regrets." "Oh? How come?" said the heavily armored bear humanoid. He thought for a moment, not much to hesitate about "Well, I fought, I laughed and I cried. What is there more to do?" The figure smiled, looking over at the Crow Father "And what do you have to say about this?" Stepping closer to a much younger Fernando, it said, "It sounds to me like you lived true and free my child." "Though... I'm sad about something.." he spoke like a child would to a parent. "Speak now, cub of Rioghnach" boomed the voice, echoing across the eternal hilltop "Let him, brother." said the Crow. Clearly anxious, maybe even a bit angry, he spoke up "What will they become without me... I was supposed to protect them.. but I failed." he said, his eyes never leaving the ones of the all-mighty Crow Father, his fists clenched, as he could feel a sudden rush of air pass through him, relieving his nerves. Even without the capability to do so, one would understand that the Crow Father would offer him a smile, before opening his beak, the words lifting the world off Fernando's shoulders even for that brief moment "Even in death.. you never could put yourself first, child." As the being spoke, it waved its hand across the sky, as it turned around and around, seemingly like it was nothing, as they were suddenly no longer standing on the eternal hilltop, but right outside a more familiar place. "Jumping head first to save others" it spoke out, not leaving Fernando time to catch a proper thought, the world turned again, and the image of Fernando dropkicking into battle without concern played and disappeared nearly as fast "To offering yourself for another life." showing faint instances of his last battle, purposely taking the front line. "But I..." he was cut off swiftly The world around them changing one last time, as if his whole life flashed before his eyes. His first fight, his first win, his first love, but one memory stood above all. The day with his first ever proper family. "Now I know this is recent but..." the world changed one last time into a blurry and bloody mess of a memory, cutting in and out of brutal exchanges of blows against a vile creature of chaos, ending with him making a deal with it. "Can you explain it to me?" boomed the voice one last time, the frame still at the moment when the deal was struck. "He didn't deserve it." he said, putting his chest outwards, not a hint of hesitation behind those words nor the ones that followed "He would have died for my shake, for something I failed to do a long time ago." he said clenching his fists, if only he had put an end to the monster that became his brother sooner. "If I ever go back... I have to atone for this... and I will." Suddenly, the world around shifted, crumbling away as it seemed, appearing back at the eternal hilltop once more. "Is that enough for you, Rioghnach?" turned the Crow Father to his brother. The bear humanoid smiled back, crossing its arms as it exclaimed "Aye, all yours Feidelhm." it spoke, as it slowly walked away from the two, seemingly out of existence in a single moment. The Crow Father approached Fernando, as it placed its taloned hand on his shoulder, seemingly healed from the serious injury he had acquired in his last fight "Looks like we have to let you go akhi" the voice boomed, as it pushed Fernando back, as he fell and fell for what felt like minutes "..good to see you never lost your edge, continue your work, Cub Of Rioghnach." And without a sound, it all turned quiet... "Is this it...?" pondered fernando for a few moments, guessing that this was finally his ever lasting peace. the sound of an engine slowly became louder and louder in the background.
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Great idea, though when I was told about this I thought that it was an official CRP change, which made me think we would finally have proper CRP on the server isntead of best roll's or best gas lighting power gamer wins. To be more specific, I love this idea and I deeply hope that some similar version to this will one day make it as the main combat mechanic of the server, big +1
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TURN ON THE ORB TURN ON THE ORB THEY'VE HIT:
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The Soaring Faith and Kæmhan Culture General Overview: The Kæmhan are a remarkable group of people, united under the banner of the Soaring Faith. They pursue personal freedom and strive to aid others in their journeys. This unity has forged a society that, despite its diverse racial makeup, thrives in harmony. Their influence has spread across the lands of early Almaris and Aevos, from the icy peaks of towering mountains to the lush canopies of dense jungles. From a young age, Kæmhan individuals are taught the values of self-reliance and the importance of seeking freedom and purpose in life. These principles are deeply ingrained in their culture and are passed down through generations, ensuring that each member understands their role in this legacy. Though they are a peaceful people, the Kæmhan maintain a profound respect for power and strength. Every child is expected to learn a form of combat that extends beyond the traditional spear and shield. This training often includes the mysterious Voidal Arts, where many excel, ultimately becoming battle mages or Voidal Scions. This dedication to skill and mastery reflects their commitment to personal growth and protection of their community. Beliefs And Faith: The core beliefs of the Kæmhan revolve around striving for a life of peace and freedom, free from injustice. To achieve this ideal, they often push beyond ordinary limits. From a young age, children undergo rigorous training to overcome any obstacles, learning to tackle challenges both individually and as a team, united by their faith. The Kæmhan's belief in their deities is unique. Rather than traditional worship through sacrifices or offerings, they honor their gods through actions. This might include freeing a slave, offering a prayer before battle, or performing small deeds aligned with the values of their chosen deity. Through these acts, they embody their spiritual beliefs in everyday life, reflecting their deep commitment to their faith and principles. This approach fosters a community where actions speak louder than words, reinforcing their dedication to living a life of purpose and integrity. Each gesture, no matter how small, is a testament to their devotion and the harmonious balance they seek with the divine. The Kæmhan Faith is fairly straight forward, there is one true god, the creator, who is no longer alive, but his children have been left behind, to guide the descendants through their image, so that they may transcend their mortal bounds and become spiritually immortal. They divide their faith in groups, usually, each clan belongs to a different deity, as they bear said deitys spiritual animal (in some form) as their clan crest. The Deitys along with their beliefs are as follows: The Creator: Parthalan: The now dead creator that set the path for the rest of the pantheon. He is viewed passively by the Kæmhan, they don't really worship him to any extent, merely celebrating him every first day of the new year, as respect for his creation. Information about him has been lost due to the passing of time and the fact that the Kæmhan have been nomads with no written history, their beliefs and history itself being passed generation to generation via verbal stories, with only few written records ever found and recovered. The Primordials Feidelhm: The one true Raven, the protector of freedom and the most respected deity amongst the pantheon. Though every individual who calls itself a Kæmhan warships him, Feidelhm is the god that their entire belief system is mainly based off, since he is the one who guides the descendants through the rough path until they reach the vast and windy hilltops. He is most frequently portrayed as a man with heavy, black plated armor. Decorated with a coat of jet-black feathers, earning him his Raven title. It is said that he is missing his left eye, legends say that he lost it in his own journey to reach true freedom, which is a direct reference to the path that his strict followers must abide by, that sacrifices must be made to reach such noble goals. Lastly, he is the own who guides the Flock leaders, permitting them to tap into Llues domain (The void) in order to harness its power and advance as a society even further. Rioghnach: The one who fights, the protector of the free and the punisher of the unjust, Rioghnach the brave is the one who guides the Grivs and Plumes through the trenches, the mud and dirt and all other terrain safely, so that they may reach the battlefield to fight and defend their faith. He is the ideal soldier, he embodies the true meaning of honor and glory, as he awaits for all those who fall in battle honorably, at the eternal mountaintop of the primordials, where they can sit and rest until they are needed to fend off the unjust spirits. However, he forbids cowardice fighting, that sadly includes for a soldier to die by a stab in the back, which entails they were neither careful of their foes and perhaps not even their friends. His symbol is a mighty brown bear, as he is often portrayed as a tall, muscular male with silver armor, covered in the hide of a giant bear, wielding a might spear and shield, which is also why most of the Kæmhan legions are equipped with this combination, as it also endorses comradery and trust in your fellow soldiers, as they must be impenetrable unit. The greatest disgrace one can bestow upon Rioghnach and those who worship him is for a soldier to lose their shield, since that ruins the formation and leaves his fellow soldiers wide open. The devoted followers of Rioghnach are on the wilder side in between man and beast. As their trials for reaching adulthood for both men and women are extreme, since they are left in the wilderness, without any weapons, food, water, tools nor clothes and they are told to survive and find their way back home, after slaying a wild beast. Thus, whoever survives this trial is welcomed back, usually majorly different than how they left, now ready to serve in the front lines of the legions, or as acting commanders at greater scale conflicts. Followers of Rioghnach avoid praying as much as possible, with their prayers boiling down to prayers for a successful conflict or hunt. They are also the first who are marked with full body markings apart from the standard circular mark of any other deity. Though varying from clan to clan, they usually begin from the person's ribs, going behind their lower back and up to the shoulders, in which they sprout out to the arms and hands, ending on the knuckles. Their spiritual mark is usually placed on their chest or lower back in between the other patterns. The only acting tradition of these followers, which is also common practice after a war or other major conflict, is offering up the body of the mightiest warrior of the enemy side that was slain, be it man or beast, in which case, they place them upon a stone altar, covered in flammable plants and other fibers, essentially cremating them as they pray for the warriors soul to reach the aforementioned mountain-top of the primordials. They later return the asses to the deceased family, or they scutter them atop a mountain. Einherjar: The one true protector of all, the one who knows true sacrifice and punishes the selfish, Einherjar is the one who protects the ideals of his brothers, Feidelhm and Rioghnach, sacrificing himself, become a the literal shield that protects the mortal plains from Llue's curse. He imbodies the meaning of self-sacrifice, giving one's life to save another's, often seen in Kæmhan culture, as high position militants have jumped forth to take blows for their lower ranking brothers in arms. His true followers are few, yet they are the most respected, second only to those of Feidelhm. They are usually tasked with protecting the lands of the Kæmhan that go out to war, just in case war comes to their doorstep. Einherjar himself is portrayed as a man with a sturdy turtle shell on his back, that is seemingly one with the rest of his armor, a moving fortress of some sort. His followers dress alike, in times of war or other conflicts they can be heard roaming their lands, patrolling for intruders or thiefs, being very noticeable by their heavy steps due to the weight of their armor. Due to their lack of numbers, most of these folk have grown fond of socializing, often resembling hermits, yet they still hold dear any friendships made from connections earlier in their childhood. Following that pattern, their training as well as their trial into adulthood is unknown to anyone apart from the very few left, though its speculated that the only requirement is for one to be either crazy or brave enough to become a human shield. Llue: The hateful, the unjust, Llue is the neutral evil goddess of the depths, the one who released her infinite hatred towards the world, pushing us away from the eternal mountain-top of the primordials, leaving behind an infinite sea of destruction, our only vessel being our faith. She represents the hate of the close minded people, who flood the world full of lies and illusions just so they do not accept the truth about true freedom. She is portrayed as a blue skinned woman with purple hair, however, that hair is actually tentacles, which are used to drag down into the cold depths those who oppose her. However, this is not exactly her true form, as it is only thing a decedants mind can handle, since much like like the Void, she is nearly infinite. She is mostly hated by the Kæmhan people, thus there has not been any recorded instances of warships towards her. She posses power over the Void, making it her domain, thus use of Voidal magic is regulated within Kaemhan society, since one has to connect with the void to harness its power, so there is always risk of corruption by Llue herself. Minor Deitys And Spirits: Haertha: The one born. Haertha is the mother of nature, she is kind and warm to all those who care for nature, with her being worshiped primarily by wood elves of the Kæmhan society, even if she is not considered as a primordial. In the pantheon, she is considered a Minor Deity of Forests and Mountains, while also being charged with animals, oceans and essentially all flora and fauna. She is depicted as a young woman, with enormous antlers sprouting from atop her skull, through her messy hair. In the traditional Kæmhan faith, she is viewed merely as a force of nature, that she will treat you how you treat her, thus all Kæmhan folk, regardless if they worship her or not, will always try to preserve nature if possible. Her followers also refrain from sacrifices, only going as far as to preserve nature but, there have been many reports of them going to great lengths to punish those who harm it. Iðunn: The one who sees, the one who warns. Iðunn is less of a deity and more of a 'prophet', entirely 'worshiped' only by one person in the Kæmhan, which would be the Fæ'id, as they would seek his knowledge and foresight for up coming conflicts, diplomatic affairs or even how this year's crops would turn out. He is depicted as a frail old man in purple robes, a long gray beard on his chin and neck, with the only other noticeable feature being his missing left eye, that leaves behind a deep black smoke effect. Sacrifices are usually minor things, such as burning specific leaves or other ingredients, in order to create a smoke-like trans so that he may pass down any predictions via a vision. Embla: The one who hosts. Embla is the Minor Deity of Fertility and Hospitality, as well as the wife of Einherjar. She represents family and the bonds that one family might hold dear. This would also include non-blood relatives, such as adopted children, since family is what you make of it and not it makes of you. Most Clan Leader worship her to some extent, praying that she may bring hope and luck into their extended households, however, other individuals such as mothers make offerings to her, so that they may see their already extant kin rise, or if they wish to become a mother again. Offerings to her are small yet meaningful, such as singing a lullaby in front of a fireplace or doorstep of their house, or hanging up small artifacts with meaning to them or their kin atop the fireplace. A must for all her followers however, is to provide hospitality to anyone who may seek shelter within their walls. They will have to welcome any guests, provide for them food, drinks, a warm bath and bed to sleep for at least 3 days. When that has been done, the landowner can choose whether or not they allow the guest(s) to stay any longer. If not, then they will be given some neatly homemade food and sent on their way. Sjofn: The mad one, the hateful one. Sjofn an evil spirit that resembles the feelings of pity, jealousy, revenge and other injust negative emotions. She is often depicted as old hag, with white hair and pinkish eyes, as her legs are those of a goat, causing her to have a comically short appearance. She is not typically worshiped, but one might decide to say a prayer to her if they wish for another to be plagued by bad luck or to be overcome with negative feelings. She also has a reputation of deception, as her jealousy of the mortals who have transcended into a higher spiritual level anger her, thus she tries to tempt them into stooping on her level by implanting them with feelings of doubt, this is also frequently seem amongst the spiritual warriors of the Kæmhan. Hodur: The who creeps, the one who haunts. Hodur is an abomination, hiding in plain sight, she is associated with dreams, specifically with nightmares and also works as a bad omen, though she is not just the messenger. She disguises herself as a young girl with a yellow hood, as she roams ones dreams, waiting for them to spot her, when that is done, the individual can feel their stomach drop, as she slowly makes her way towards them through the dream, altering it from small to incredibly horrific and gory details. Near the end of the dream she will reveal herself directly, a clear depiction of her face remains unknown, all anyone can remember is a cold feeling, as through that whole where her face should be, a dark void stares back, as a symbol slowly can be made out, before the individual awakens, drenched in cold sweat. The symbols vary drastically, yet some have been deciphered through the years, with the most common being the following: -Fish: Death looms near those who are associated with the individual. -Wild Cat: Wild cats indicate a feature with worries. -Rotten Egg: Bad luck lies ahead. -Calm Water: Peace is near. -Leaves falling: Change is near. -Raven: Good luck lies ahead. General Values: The Kæmhan people possess a distinctive approach to spirituality. Unlike conventional religious practices, they perceive their gods as guides to self-enlightenment, serving as a source of mental empowerment that encourages them to persevere. Despite their diverse backgrounds, which might suggest potential conflicts, they coexist harmoniously. This unity is rooted in shared beliefs and values passed down through generations, allowing them to transcend differences. Their deep, unspoken understanding stems from personal trials that emphasize the necessity of true freedom—both spiritual and physical. They are protective of their beliefs, rarely imposing them on others. Instead, they cherish their 'Aspect of Freedom,' sometimes excluding those unable to appreciate its importance. This respect for diverse paths enables them to peacefully accept other religions, fostering an environment of mutual respect and coexistence. The Kæmhan exemplify how a shared vision of inner growth can bind a community together, despite varied perspectives. Lastly, they have a very unique relationship with the Void, though it is viewed as a vast corrupting ocean, they heavily rely on it for combative advantage and for general advancement in their every day life. Everyday & Traditions: The Daily Soar Each member of the community have their own duties, much like in any other community. From hunters to guards, entertainers, etc. All are viewed equally with but a singular exception, which would be those who stand within one of the Raven Flocks. Each one unique to its way of life, its teachings and its living conditions. Back to the ‘ordinary’, it is normal for one to wake up early to begin preparations, such us preparing food for others, gathering herbs or to heat up a forge, as their way of living has created a strong and self sustained reality for them, each group usually has a specialist in at least one field, allowing them to be autonomous. On Clothing Though there is no standard ‘dress code’ it is encouraged to wear clothes what will still allow for one to go to battle if need be, thus most wear leather armor on a daily basis and sometimes, even chainmail just to be ready. Outside of that, each Raven Flock has its own colours and attires, usually fitting their fighting style and the environmental conditions surrounding the grounds they call home. Kæmhan Traditions: The Kæmhan will commonly host small festivals with traditional music, mostly consisting of big leather drums, though other instruments are always welcome, some festivals, require just the drumming. (See more in Raven Flocks) Regardless of the festival, there is always a feast during the festival or after it, serving both as a way for the people's morale to be up-kept but also for the gods to be pleased, as the rising smoke from the meat and vegetable that are being cooked is a way to thank them. At the end of each festival, any leftover alcohol is dumped into the soil, in memory of the fallen. Dancing is standard practice in such an event, though outside of specific ritualistic dancing, one is free to do as one wishes. On Tattoos Though not a necessary procedure for a common citizen, the members of Flocks are forced to receive body tattoos at different times of their lives, once when they reach adulthood (depending on the race), once they’ve finished any trials that their Flocks see fit and once they take an oath to serve their Patreon god. While the first two can depend on a few factors, such as appearance, their skill, and proficiencies the latter is always the same for each god. Followers of Riognach will have the maw of a bear surrounded by claw marks somewhere on their body. Followers of Einherjar will have a shield with a turtle shell atop of it on a part of their body. Followers of Feidelhm have a Raven surrounded by a ring of black flame, commonly called as the Sin of Freedom, as this mark is usually reserved for the leaders of the Flocks and even amongst them, it is rare. The Raven Flocks: The Flocks are essentially the settlements of the remaining Kæmhan population, in the current date, only one is active within the lands of Aevos, The Order of The Crimson Raven, led by the Hemasteron Clan, which has been keeping the Kæmhan alive for the past 4 centuries. The flocks themselves have their own hierarchy and its usually up to the leader to decide how they will divide their forces, where they will settle, etc. A Flock is created when: a) An existing flock splits due to inner conflict (Rare, but possible) b) Near or total loss of population c) Overpopulation Sadly, not a lot of information can be shared about flocks, as the leftover Kæmhan have decided its best that their secrets of running their groups are not for the public eye, thus the remaining Flock members have to rely heavily on adopting young children and raising them to increase their numbers or to put outsiders through serious trials if they wish to be a full-blown member of their flock due to security reasons. Funerals & Grievings: The Kæmhan culture is straight forward towards funerals, as an ordinary citizen, believer or not , will be given a burial and will be read a prayer by a Trauc'er in the hopes of salvation for their soul. Where as a warrior, will be cremated, and their asses will be spread wherever their family deems worthy. At the chance of no known relatives they will be again cremated, however this time, depending on who they were, based on beliefs and their service to the Kæmhan military, they might spread in the ocean or on a mountain top. Kæmhan Afterlife: The Kæmhan have their own version of 'Heaven' and 'Hell' without anything too specific being mentioned in their records. They refer to their version of heaven as "The Eternal Hilltop" and its a place high up upon the mountains where those who lived free lives go after they die. When they do die, they are judged by Feidelhm, the true Liberator of mortals, and depending on one's life, the god they worshiped and the deeds of their life, they get to join the deity they worshiped, or if they didn't warship one at all, they would be sent to the one that suited their life style the most. The warriors who fought and died to protect their brothers and sisters in arms go to Rioghnach, so that they may fight once more if they are ever needed to fend off against Llue. The warriors of Einherjar, who have protected their lands and their families, who have been the frontline for their brothers and sisters in arms, they will be the shield and frontline against Llue if she ever dares come back. As of those who lived twisted lifes, that took advantage of others, who did not care about their fellow descendants, they shall be thrown into the deepest trench of Llues ever flowing oceans, made a slave for her ever present hold on people who hesitate to do the right thing. Forever alone in despair, with no hope of salvation. Language: The ancient language of the Kaemhan, named “Tëangh'' meaning “Tongue”, is one of the most mysterious yet forgotten pieces of the Kaemhani lore of which only a few parts have been imparted onto the modern Kaemhan culture, discovered and adapted through the effort of Kaemhani scholars and expert scribes. So far, only a few pieces of this vocabulary are available, though the Kaemhan scholars are working hard to find more scattered pieces of this once-defunct culture and language. Greetings (Formal): Good morning: "Dobrî mártan" Good afternoon: "Dobrî nóna" Good evening: "Dobrî veðer" Good night: "Dobrî nóc" Welcome / Greetings: "Parthalan's síngal!" Greetings (Informal): Hi: "Hâi!" Hello: "Hâlo!" Hey: "Hêi!" What's up?: "Kâo's ûr?" How's it going?: "Káo gaþ?" [Reply] I'm well, thank you: "Ik byæn gôr, danke." Farewell (Formal): Safe travels: ""Undar Einherjar's skâl."" (Under the protection of Einherjar:.) May Parthalan's light guide you: "Parthalan's ûr guidaþ þû." Beware the evil of Llue: "Akta Llue's báin." Farewell (Informal): Farewell: "Faraþ alû" Miscellanous: Yes: "Já." No: "Nô." Sorry: "Skûld." Please: "Plîs." Fire!: "Ðaôf!" (Military command) Stop: "Stâb!" Obscenities: Damn: "Hîð!" (Damn! - Also equivalent to the F word) Curse: "Skíða!" (Curse! Also equivalent to the S word) Hell: "Llue's hál!" (Hell of Llue!) Evil one: "Llue's báin!" (Evil one! Also used to describe Darkspawn, those of opposing faction or mfo) Fool: "Ðælj!" (Idiot) Credits Author: PhilosopherBear Consultant & Language Creator: marelamentorum
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As the Magi made his way to Dunwen, wishing but to share a drink and a conversation with his friend, he couldnt shake an odd feeling, perhaps it was a sent in the air, or perhaps just a bad day. Upon reaching Dunwen, Aserath had already shaken the feeling off, however.. upon reaching his friends house, one of the cases of his Clan's Ale he was bringing, to share with Timothy, simply fell from his grasp. Not a word left his mouth in that moment. One moment became two and then more, before a mere sigh followed by a few words broke the silence "May Riognach have mercy on whoever did this.... because I wont." His orange eyes, already much like the pits of hell burned ever so fierced, the magically imbued tattoos on his face would pulsate, as he himself made his way back to his horse, riding out to find what the hell happened to his friend.
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Aserath, having seen yet another one of these missives, confirming his hopes of investment of others to whatever this was, decided to also send a letter himself. "This should be interesting." he spoke, as he watched his trusty Raven fly off to deliver the letter.
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Aserath picked up the missive from the table it was placed on, glancing around in the room. He eventually brought it close enough, releasing a huff of smoke, as he watched in 'amusement' at what was unfolding, leaning back a bit, a twisted smile with a mixture of disgust was plastered on his face "As it turns out, the citizen of that place are ne the only cowards... but so are the current leaders." he said lowering the missive, as he passed it to one of his students, sat next to him @Tael "When I rode to allert our so called... 'Allies' their people were less eager to help and ever so vocal to cower and resist coming to aid our people, with the only exception of the one who rang the bell..." he said, the mali'aheral shaking his head one last time as the missive was going around the table "Ever since Mika stepped down, leadership has been nothing but a fragile and hollow shell... or one full of cowardice"
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A Mother’s Final Judgment
PhilosopherBear replied to Violet Medea's topic in Events & Public Missives
Deep within the Vikela Jungle, a resting warrior would be polishing a heavy set of Azure colored platted armor. " Dios mio.. why do you hurt momma like this hermano.. Now I have to sin against my own familia." Spoke The man as he began to bandage his hands, from palm to elbow so that he may deliver justice with his gauntlets -
[Vision] THE COLD HAND OF THE MOST CARELESS OF FOOLS
PhilosopherBear replied to sam33497's topic in Miscellany
With a sudden jolt of movement, the magi was back to his office within Vikela... As he looked around he took but a moment to process the vision he had seen, wiping cold sweat off his forehead. Aserath scuffed, before fixing up his attire only to sit back down and begin writting some letters "FInally, something to do.." he said to himself with a look of excitement. -
Comment and I'll give your character a theme song (Part Three?)
PhilosopherBear replied to Apotolofo's topic in Miscellany
Aserath Hemastorn - A barbarian turned Voidal mage after a truamatic event that changed him entirely (Yet he still has daddy issues). Moraly gray to the point of people thinking he is bad, but he just wants to keep the fam safe (Also somehow becoming a Minister in the process??) ^-^ -
After his exploration with his comrades, the elder mage sat down at his desc and began to read through letters and missives aside. However, upon reaching this one, he could not help himself but release a small burst of chuckles, as he spoke through them "Playing gods with ne even a sliver of magic aye? Tis a Jester! Ne a sorcerer." he said, gasping for air as he truely found the situation amusing as he called in one of his students so they could share a quick laugh.
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[Alchemy Clarification] Void Stalkers and Atronachs.
PhilosopherBear replied to Samler's topic in Recently Outdated Lore
I fully agree with this, much like other people have stated in this post, what if a Voidstalker needs a potion outside of combat? I believe there should either be a re-write of thus rule or just a general wipe of it. +1 for posting this though, I was actually not aware Void Stalkers couldnt prime potions...
