The Order Of The Crimson Raven
“Celestial we ascend, may our plumes herald the shadows, enabling them to comprehend the brilliance of illumination.”
Lair PRO MC Name: PhilosopherBear
Lair PRO Character Name: Ahmanu Chaephyra
Fælheim Keep Primary Lair Color:
PhilosopherBear, 6Dark, Aw_0ken, YourParalysis, Kayleigh_P, Xein000, Le_JambonBeurre, marelamentorum, InsaneKissane, KuroKrono
Proposed Lair Locations (Highlight/draw at least three on the map):
In order of preference
Example 1: tile_snow_highlands_5
Example 2: tile_snow_lake_3
Example 3: tile_snow_lake_5
Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum):
The Soaring Faith and The Kaemhan Culture:
The Order Of The Crimson Raven, Kaemhan inhabitants of Fælheim Keep and many of the reaches of the Known World, are a recent group and culture of soldiers and workers that have united under a singular missive - The search for Eternal Freedom, to spread one's wings far and wide, and to spread such freedom to all those who desperately seek it, yet, by themselves, have no means to attain it. Their morally grey ways of both operating and thinking have led them to not only see past one's origin and physical characteristics but also gets them far too often in altercations with nations and other groups who oppose the idea of True Freedom by clipping the wings of the people. Those who will for their freedom, and seek to unshackle themselves from the slavers and tyrants of the world are free to seek shelter under the Grand Wings of Feidelhm, until they, too, can take flight.
The main strength of the Ravens is the lack of fear to become "monsters" to fight off oppressors and beasts from far and wide - Nothing will escape the wrath of Riognach if it were to stand in the way of a Raven and it's rightful freedom - A malevolent creature or an unfair ruler are no different upon the eyes of judgement, and both will receive equal punishment for their transgressions. This lack of fear to become "abnormal" in order to stay true to their spiritual calling is what makes the Ravens poorly received in most lands, as well as their unbending will to never be shackled and tamed, as is the Kaemhan way.
Lair Build and Infrastructure (photos required, give dimensions): The Lair fits within the 75x75 that is standard to lairs. Photo Examples of the (almost) finished build: Keeps Front Gate:
Center Of The Keep, aka the Lobby:
Housing Area (Not fully finished):
Iternal Hilltop (Place of Warship):
Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.):
Most members of the Order Of The Crimson Raven fall within the category of 'darkspawn', dark magery or even magery in general and even those who havent yet, plan to do so in the future. Due to that, their moraly gray view on the world (As explained above), the way they opperate as well as obtain power and the fear of Region PROs and Metagaming. Due to all that, there has been multiple occasions of excomunication from their employeement and general conflict amongst them and the people they wish to help or merely even attempt to RP with.
How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?:
The Order is based upon my own original Greek/Nordic culture and religion, which I am also looking to expand the player base of, the physical structure providing for a safe heaven, accessible to those who wish to follow the ways of the Kaemhan or join them in their quests mentioned in this post, as well as the one I provided before.
The group itself plans to attempt to be a new beacon of RP, for those who would wish to dive into the world of monster hunting, by becoming one themselfs to more effectively hunt and exterminate dangerous creatures as well as decendants who have been deemed unfavourable by the Kaemhan religion (Slavers, tyrants etc. Anyone who might restrict anothers freedom.)
In sort, this group will provide conflict on a political scale, to any event line related to the world as well as allowing for players to experience a different prespective of 'being' of the monster hunter and general 'mercenary' tropes.
(Main Writer): PhilosopherBear
And @Tael that helped a lot as well.