-
Posts
64 -
Joined
-
Last visited
Reputation
355 Incredible
Contact Methods
-
Discord
Hyperdron#6673
-
Minecraft Username
Hyperdron
-
Website
https://www.twitch.tv/hyperdron
Profile Information
-
Location
Here, there
-
Location
Elsewhere
Character Profile
-
Character Name
Av
-
Character Race
Wood Elf
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
A certain 'ame holds a folded piece of yellowed parchment in their gauntleted hands, looking out from their watch towards its rallying point. Soon; soon, aye. There was much they wished to discuss with these folk, once more pressing discussions had concluded.
-
As promised, a certain 'ame carries forth a stack of missives themselves, disseminating the summons with clawed, gauntleted hands to all Siblings they cross paths with who had yet to receive the news. In places where it was deemed safe enough to roam without a helmet, those Siblings could be witness to the strange collection of expressions upon the 'ame's scales-laden face, however; for while the calling of this Grand Moot was a welcome development, and they too echoed it being imperative to attend, there was an all-too-familiar trepidation that had caught this one's thoughts. What they had witnessed from the fae ring that night had brought them concern, despite their agreement with most of what was said. The way those words were spoken, the way those directives were made... the way that name was called. They had known one like this, from lifetimes ago. At the very least, they will hope for this Grand Moot to end positively - just like that day they had stood beside their own siblings, beneath the boughs of the Memory Tree.
-
It was a Joy this Chorus had hoped to hear again one day - but not to this tune. Not this tune that the 'ame had almost come to expect these days, so wrought with the march of sorrows and angers, enough so that even the sunset presence in their soul struggled to maintain its eternal Peace. A truth made itself very clear in their mind. Clearer still, given his mentorship of the 'ame in their first steps of dedicancy. Clearer still, given he had pulled them from the waters of attunement. Clearer still, given he had taught them all they knew of the Aspects' gifts. There is no other with this infectious a Song. The 'ame sat in the midst of a sprawling forest - for how long, they did not know, for the passing of time was an enigma to this one - their only company being the voices in their thoughts. Some mourned; some grieved; some wondered what more they should have done; some chastised the other voices' complacencies; some condemned the others' secrecies; one could only stay silent, for this was one of a mere few futures they wholly thought would break through them, and yet that jinx from a god long gone remained unbreakable; thousands more watched from the other side of the sun. It takes much discussion before any conclusions can be reached, at which the 'ame stands and starts the trek back. A new Peace is left in their wake - louder, stronger, and calmer. ⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣤⣄⠀⠀⠀⠀⢾⡀⠀⠀⠸⠇⠀⠀⢀⡷⠀⠀⠀⠀⣠⣤⠀⠀⠀⠀ ⠀⠀⠀⠀⠈⠻⣷⣄⠀⠀⠈⠁⠀⠀⣀⣀⠀⠀⠈⠁⠀⠀⣠⣾⠟⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⢀⣴⣾⣿⣿⣿⣿⣷⣦⡀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢠⣤⣀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠀⠀⠀⣀⣤⡄⠀⠀⠀ ⠀⠀⠀⠀⠀⠁⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠈⠀⠀⠀⠀⠀ ⠀⢠⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⡄⠀ ⠀⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠁⠀ Despite their capabilities, despite their knowledge, despite their feelings, the Everwinter may not yet see this druid's faces. They would not be worthy of calling to him - not until one can stand before him with a genuine smile. "Would we carry a Song like you, one day?"
-
Art by MaR-93 Adfectio Stones and Emotion Wisps Jewels of the Bardic Arts Long have these beauties of the earth below bedazzled and fascinated those that walk upon its surface; gems capable of interfacing with thought, alighting to the depths of one's emotions. Expectedly then, they gladly made their way into the tools, crafts, and ornamentations of Descendantkind, proudly, timidly, excitedly showing their colours to whomsoever would be so curious as to reach for them. Yet should one ask a minstrel, an artisan, a dancer, a wordsmith, one well-versed in the practices of the soul-born magic of Bardmancy, if anything else were capable of capturing such brilliance as adfectio stones could - another obvious answer would come to mind: Emotion Wisps. Until recently, a harmony between the two had never been thoroughly explored, but as Bardmancy's prevalence among artistic communities quickly grew, so did certain interactions come to light. While the knowledge of the more mundane applications written here had always been present to some extent across artisanal conventions, the stones' specific affinities with Emotion Wisps are now made widespread knowledge for those Bardfolk who wield their emotions as extensions of their art, collated by several eager pioneers and disseminated throughout the realms. Sizes, Densities, and Limits Adfectio stones naturally form in a range of sizes and densities. Size is self-explanatory - it refers to how large a single cohesive stone has formed that can be harvested without breaking it apart. Density then refers to the population of a stone's internal globules in comparison to an average standardised volume - a high density adfectio stone will contain microscopic globules only able to be measured with proper equipment, while a low density adfectio stone will contain large globules easily visible to the naked eye. Higher density stones produce far more lustrous colours when polished, and as such are highly sought after for their aesthetic value - hence 'quality' is a word that has often been used synonymously with 'density' - though lower density stones are also useful for their sturdiness, found in many an architectural marvel built to stand the test of time. Globule shapes can differ greatly too between stones - for instance, some may have long and thin tubes that tile like xylem tissue, while others may have almost-flat discs that pile atop each other - but globule shapes are always consistent within their own stone, being the main reason they maintain a natural shape and structural integrity during formation and harvesting. While this does not necessarily affect the stone's ultimate quality, artisans throughout the ages have long held beliefs passed down through schools and cultures that certain shapes are better and/or easier to use for certain crafts and trinkets. In terms of Emotion Wisps, the size of an adfectio stone determines roughly how many different Wisps can be contained and how many different Main Emotion Groups can coexist within it; the density also slightly affects the number of coexistable Main Emotion Groups, as well as the stone's structural fragility when exposed to an overload of emotional energy. A high fragility means a stone is extremely prone to fracturing at even the slightest overload, while a low fragility means a stone can weather far more exposure to an overload before any physical damage is incurred. Generally, as size goes up, the capacity for Wisps and Emotion Groups increases; as density goes up, the number of coexistable emotions also slightly increases, but the stone's fragility increases too. Information on fragility mechanics can be found under Shattering. When an adfectio stone contains an Emotion Wisp, the general appearance of the stone can differ to a normal Wisp-containing object due to the sometimes discrepant colours the stone and the Wisp translate emotions into. For instance, a Peacefulness Wisp in an adfectio stone could display oranges (Bardmancy) and reds (Adfectio Stones); a Confusion Wisp could display greens and purples; a Fear & Enthusiasm Wisp together could display blues, yellows, oranges, and greys. Should individuals come close enough to such stones (within an inch of their surface), the colours of their emotions will still present themselves in the stone as usual. How these colours meld or combine within the stone can vary, but often involve either some sort of lava-lamp aesthetic akin to normal Wisp-containing objects, a splashing aesthetic akin to normal adfectio stones, or a sparking aesthetic as if expressing a reaction between the two. The variance in aesthetics is commonly attributed to a combination of the densities and shapes of the internal globules, though there seem to be no absolute rules on this - one observation that has been made with certainty, however, is that as the number of Main Emotion Groups present increases, the more pearlescent all of these effects become. The table below provides a guide to the Sizes, Densities, and applicable limits of adfectio stones that can be found, as well as offering an (optional) d100 rolling system for harvesting adfectio deposits. Size Globule Density Maximum Wisps Maximum Groups D100 Roll Tiny (Pebble) 0.5-6cm Low Medium High 1 2 2 1 1 2 1-10 11-25 26-40 Small (Cobble) 6-12cm Low Medium High 3 4 5 2 2 3 41-50 51-60 61-70 Medium (Cluster) 12-25cm Low Medium High 6 8 10 3 3 4 71-76 77-84 85-90 Large (Chunk) 25-40cm Low Medium High 12 15 18 4 4 5 91-94 95-98 99-100 Heartstone* 35-50cm Very high 24 6 N/A *Heartstones can only be found through ST events (eg. as a reward), and must be ST-signed. With enough time and careful work, most adfectio stones can be broken down into multiple stones of smaller Sizes, all remaining the same Density. An (optional) conversion ratio is given below: [1] Cobble -> [2] Pebbles [1] Cluster -> [2] Cobbles OR [4] Pebbles [1] Chunk -> [4] Cobbles OR [8] Pebbles Heartstones cannot be broken down, as their structures are far too delicate for any practical attempt to succeed. They can, however, be slowly sanded and polished to any smaller preferred size. Sizes, Densities, and Limits Redlines Adfectio Dust and Routes [High] Density adfectio stones can be ground down to a much finer powder than necessary for Alchemy, referred to as 'adfectio dust'. This powder can be used much like any mundane powder - for instance, as simple glitter, or infused into paints, inks, and materials. Notably, however, adfectio dust retains the glowing properties of an adfectio stone exposed to emotional energy (albeit to a more limited maximum lustre), and does not suffer any structural issue with overexposure. Artisans have utilised this in many creative ways - making engravings upon a weapon that flare up with a wielder's anger, or activating aesthetic redstone devices from further away than just a stone could, for example. Notably, creating routes with adfectio dust for emotional energy to travel can only extend the energy's travel distance up to 3ft (1 block) from the source of the emotional energy. One popular application of adfectio dust in particular is in creating 'mood tattoos' with adfectio dust-infused inks that glow in response to the canvas' emotions. Because the adfectio is all constantly in contact with a sentient being, it causes it to constantly glow - however, because it is so ingrained in the physical body, an overexposure to many strong, muddled emotions (even if entirely sourced from the individual themselves) can cause pain to the individual, akin to numerous tiny static shocks scattering across the tattooed areas. Adfectio Dust and Routes Redlines Shattering When an adfectio stone is too overwhelmed by many different strong or muddled emotions, it will begin to crack after a few seconds, being overwhelmed by a vibrant rainbow static - and if exposed for even longer, will eventually break apart entirely. For [High] Density and greater stones, the resulting detritus can be salvaged for adfectio dust, but the remains of any lower-Density stones will be unsalvageable and useless. The presence of the emotionally-charged mana of Emotion Wisps twists the nature of these Shatters into something much more severe for those near the stone, the consequences growing exponentially with the amount of Wisps that may so suddenly and viscerally be freed. An adfectio stone's Size determines how much exposure to individuals' emotions it can handle before it overloads and instigates a Shatter: Pebbles and Cobbles can handle exposure to up to [2] individuals feeling strong/muddled emotions. Clusters can handle exposure to up to [3] individuals feeling strong/muddled emotions. Chunks can handle exposure to up to [5] individuals feeling strong/muddled emotions. Heartstones, due to their exquisite structures, cannot be Shattered by exposure to individuals' emotions, only by Wisp-based overloads. Individuals who have bound a Wisp to themselves are always considered to be experiencing strong/muddled emotions. An adfectio stone's Density determines how quickly a Shatter takes place: [Low] Density adfectio stones Shatter in [5] emotes. [Medium] Density adfectio stones Shatter in [3] emotes. [High] Density adfectio stones Shatter in [2] emotes. Heartstones Shatter in [1] emote. Should an adfectio stone Shatter, the table below describes the scaling effects should it release any Wisps (if no Wisps are released, there are no extra effects): 1 Wisp Any living being in contact with the stone at the time of Shattering feels a subtle pinprick against their senses, as the Wisp suddenly absorbs from them a small spike of emotional energy equivalent to its embodied Emotion before instantly vanishing. Affected beings would be unable to experience this sapped emotion for only a few narrative minutes (or [30] IRL minutes, whichever is shorter). 2-4 Wisps Any living being within #w range (2 blocks) of the stone at the time of Shattering feels multiple pinpricks against their senses, as the Wisps suddenly absorb from them spikes of emotional energy equivalent to their own embodied Emotions before instantly vanishing. Affected beings would be unable to experience these sapped emotions for [1] IRL hour. 5-9 Wisps Any living being within #q range (8 blocks) of the stone at the time of Shattering experiences a sudden bout of pins and needles uncomfortably dulling their senses, as the Wisps pull from them significant amounts of emotional energy equivalent to their own embodied Emotions, vanishing after [2] emotes. Affected beings would be unable to experience these sapped emotions for [2] IRL hours. 10-14 Wisps A bundle of turbulent energy bursts from the Shattered stone, assailing the senses of any living being within #q range (8 blocks) with a blunt, numbing force, immediately tearing from them significant amounts of emotional energy with no discretion for the emotions sapped, vanishing after [2] emotes. Affected beings would be unable to feel ANY emotions for [6] IRL hours. 15+ Wisps A hideous amalgamation of chaotic energy explodes from the Shattered stone, forming a singularity of emotion that only seeks to feed for as long as it can before it inevitably collapses in on itself and ceases to exist. This amalgamation makes no distinction between emotions, viciously consuming any emotional energy it can find from any living beings within #rp range (20 blocks), possibly causing them to undergo a total sensual numbness - even inciting out-of-body experiences. The amalgamation lasts for [3] emotes before vanishing as suddenly as it came into being. Affected beings would be unable to feel ANY emotions for [1] IRL day. Shatters may be averted should the source(s) of the overload of emotional energies be removed in time, though often marks of the overload will be left visible on the stone as physical damage - cracks, fractures, the breakdown of internal globules, or subtle remnant streaks of the colours of emotions that caused the overload, for example. Surface marks can be rather easily buffed out, but internal damage is almost always permanent. Shattering Redlines Bardic Boons Through the adfectio stones' various synergies with emotional energy, Bardmancers have discovered methods of utilising them to improve their interactions with Emotion Wisps and further the expression of their arts. In order to make use of the boons of Capturing and the Gift of Accordance, one must be at least a T4 Bardmancer with knowledge of Emotion Wisps, but the boons of Feeding and the Power of Accordance can be utilised by anyone with the sentience to interface with an adfectio stone. Capturing When a Bardmancer is attempting to capture an Emotion Wisp into an object using Capture the Moment, if their chosen object is or includes an adfectio stone, they may lower the DC for their capture roll by 1. This modifier can stack with any other modifiers the Bardmancer may have. Wisps captured in this way will always settle in the specified adfectio stone - ie. for an object that includes an adfectio stone, the Wisp cannot wander beyond the stone (unless adfectio dust routes are present), and if multiple stones are present, it cannot hop between them. Capturing Redlines Feeding Wisps captured within adfectio stones only require feeding once per [1] IRL week, as opposed to the usual once per IRL day. Feeding in these cases can be as simple as touching the adfectio stone, and allowing the Wisps to consume the individual's own energies as they flow through it. This may dull their feeling and expression of any consumed emotions for some amount of time afterwards. The summoning of an Emotion Wisp of the same Main Emotion Group as a captured Wisp can also fulfil the feeding requirement, as long as the captured Wisp is within range of the summoned Wisp's emotional aura. Feeding Redlines The Gift of Accordance Bardmancers who have bound a single Emotion Wisp to themselves for long enough ([1] IRL month) may in a non-combat situation use its energies over the course of [3] emotes, now accustomed to a stable feeding method, to teach - or 'tune' - a captured Wisp inside an adfectio stone to make use of the stone's innate emotion-interfacing properties. This ritual can only be impressed upon stones that already contain only a single Wisp, and can only be done [once] an IRL day. Captured Wisps that have been given the Gift of Accordance (referred to as 'Accorded Wisps') no longer require feeding at all, as they have learned how to continuously absorb ambient emotional energy from the environment through the adfectio stone. This causes the adfectio stone to constantly glimmer a mixture of colours - that of the Accorded Wisp's own colour, the colour of the Bound Wisp used to teach the Accorded Wisp this method of sustenance, and the colour the adfectio stone usually gleams when exposed to the captured Wisp's emotion. However, Accorded Wisps have now chosen their forever-home, and Bardmancers will thus find it practically impossible to remove it from its stone - be that through binding, transferral, or any other methods of moving it. Their fusion with the stone also makes it far more fragile when exposed to differing emotions, making it easier for the stone to be overloaded with emotional energies: Anyone feeling emotions that are not explicitly the Emotion of the Accorded Wisp when in contact with the stone will cause its colours to waver, interspersed by violent internal sparks of the colours of those differing emotions. Exposure to any more than [4] different emotions will overload the stone, no matter how many or few individuals are in contact with it. Capturing even [one] more Emotion Wisp within the stone will also overload it, causing the internal globules to break down and the colours to turbulently merge together. In both cases, the stones will immediately crack once this exposure limit is surpassed. If the source(s) of the overload of emotional energies are not then removed, the stone will always Shatter according to the emote count of its original Density, leaving the Accorded Wisp to vanish into nothingness. Gift of Accordance Redlines The Power of Accordance Accorded Wisps gain a stronger aura of their embodied Emotion through the Gift that leaks from their stone out into the environment - any living being standing within #w range (2 blocks) of an Accorded Wisp for more than [3] emotes may find themselves feeling its emotion, as if they were touching an object containing a Wisp. Similarly, touching something that contains an Accorded Wisp now only requires [1] emote to fully experience the object-bound effects. Should a bearer of an Accorded Wisp choose, they may temporarily empower its emotional aura even further by touching the adfectio stone (or a dust route connected to the stone) and offering up their own emotional energy of the Wisp's embodied Emotion over the course of [2] emotes. For the following [3] emotes or as long as the bearer remains in contact, the aura will grow to #q range (8 blocks) or fill an Amphitheatre (if within one), imbuing any living beings within range with its embodied Emotion as if a Wisp had been summoned (this aura, unlike an actual summoning, will not stun). Once this time is up, the aura will return to its original state, the Accorded Wisp cannot be used in this way for the next [12] IRL hours, and the bearer that used the ability will be unable to experience or offer any emotion the same as the Accorded Wisp's for the next [2] IRL hours. For an Accorded Wisp inside a Cluster, a Chunk, or a Heartstone, the original passive aura is instead extended to #q range (8 blocks), the activated aura can reach up to #rp range (20 blocks), and the bearer that used the ability will instead be unable to experience or offer any emotion the same as the Accorded Wisp's for the next [12] IRL hours. Power of Accordance Redlines Purpose (OOC) Emotion Wisps and Adfectio Stones - a match made in heaven. I didn't quite say as much the first time I submitted a certain MArt to the forums, but I left it heavily implied. In that MArt's rejection (sorry 2024 MArt team, btw), it was recommended I work on submitting more general interactions to benefit the server as a whole, so naturally I took a big ol' hiatus from the server for the next one and a bit years to not do any of that. Now I'm back! And given I'm winding up to resubmit that MArt (sorry 2026 MArt team, btw), I figured I'd finally do what the team at the time suggested and yoink some ideas out of that write and slap them into a general submission. Essentially, the Emotion Wisp niche of Bardmancy is small at the minute, somewhat unwieldy, and not particularly visible outside the magic itself, so I sought to offer a couple of ways to rectify that while I work on a larger expansion (Wispmancy soonTM). Throw in a bit of detail to adfectio stone lore, add a few boons for Bardmancers (AND PEOPLE WHO JUST WANT TO HAVE WISPS) to take advantage of, and toss in a not-too-devastating bane for those who want to be a bit silly - it's a small lorepiece, but hopefully one that should bring a lot more depth to both artisan roleplay and bard roleplay. To note, I didn't feel there was enough need to warrant a full-on rewrite of adfectio lore, given Elrith's current version still holds up nicely and so it'd just be a waste of time. Everything here should match up correctly with the characteristics defined for the stones in that lore (and basic Wisp mechanics, of course) - it's just clarifying some things for the purpose of lorepiece marriage, not aiming to change anything per se, so I figured this submission would do fine as just a standalone Addition post. Credits Writer: @Hyperdron Original Lorewriters: @tgrtand@Bardmancer(Bardmancy), @_Elrith_(Adfectio Stones) Adfectio Stones Lore Bardmancy Lore
-
How many years? How many decades? How many centuries...? An 'ame of shattered mind had never quite been settled with the passing of time for a long, long while, ever since moonlight had graced their sun-sewn soul. Friends they had met only yesterday found only distant memories, yet companions they had not seen since their reclusion to the Wilds a lifetime ago remained burned in the forefront of their thoughts. From the Grove to the Isle, to the Cove, to the Vale, they would trek the mirror sea within, dance through the Artisan's garden, listen to the Worldflower retell the stories of those stars witnessed in quiet, tranquil moments... and they would reminisce. Nedai was an old name - but forever a familiar one, and a cherished one. They still recalled the 'ker's first steps into the Bardic magics, where he made discoveries no other artist had since truly replicated; they still recalled their own first steps into the practices of medicine and alchemy, where his knowledge and mentorship had led them to ideas they may otherwise have never conceived. Despite being the elder in age, they had always looked to him as a peer worthy of recognition, a man wielding a dedication their cursed existence could aspire to, maintaining mischief and maturity as if one and the same. Yet ultimately, that curse had won, and the 'ame had faded from community, and had wandered once more. Now, Nature's mourning haunted them. The Chorus knew not the path Decay had walked. They may never know it - the depth of rage that strung him; the depth of duty that bound him; the depth of love that fuelled him. Fate had seen to it that their paths would never cross again while they both stood upon this earth. Had they ever had the chance to meet, after all their transformations, what words would they have exchanged? What morals would have clashed? Would the last of their connection have crumbled, or been reforged anew? Av knows what they would say to him, before anything else. "Ker'ayla, llir." Good night, friend.
-
An 'ame listens from a far corner of the realm, head turned to the sky as nature wails. Their thoughts would not settle for many a night. Whoever it was that the Chorus so mourned, they could only pray for their safe passage into the Forest; perhaps one day, they could attach a name to this prayer.
-
On the topic of seer, I figure I should mention: The current seer write from 2022 (https://www.lordofthecraft.net/forums/topic/211641-✓-feat-magic-lore-seers-cozeners-of-vaasek/) has zevn and zar'ei marked down as incompatible. Incompatibilities generally trump compatibilities when it comes to lore if both are explicitly stated, so I'd recommend accompanying this amendment with another for seer compatibility if seer is to be made available to them. Otherwise, cool clarifications to come, it seems 👍
-
-- o O --- O o -- • ~ A Battlebard's Masterful Arsenal ~ • Combos for Creative Souls In the many decades of Bardmancy's fervent spread across the Aevosian realms, the magic has evolved in leaps and bounds - development of ever newer and grander techniques bringing more weird and wonderful ways to enhance one's practices and performances. Falling on the wayside, however, the great weaves that proclaimed Mastery over their Art Type found themselves stagnant, their spells far too complex to implement into the improvisatory threads of String Casting or bear the weight of Delayed Casting. The combative spells especially, meant to be favoured tools of the land's battlebards, saw their uniquely striking properties often disregarded for more mundane and less self-debilitating methods of manipulating a fight. And as such, these battlebards sought to find a new way to empower their weaves' utilities: a combination, focused entirely within the shared boundaries of the Mastery spells. First, it was a minstrel and their voice. Then, a dancer and their cloak. Slowly but surely, these complex tapestries of magic were unravelled by the various masters scattered through the lands, appraised, and threaded together once more - and this time, they bore both the weights of their greatest achievements, finally unlocking the new frontier these warriors sought. --==-- The following Bardmancy Mastery Spell additions take the two basic Mastery spells for each representative Art Type and combine their abilities into one more refined, yet costly alternative to the combative crowd control battlebards are well-known for. All of the Arsenal spells beneath cost [2 spell slots] to cast, and can only be cast once every 12 IRL hours each, much like the other Mastery spells - yet unlike those Mastery spells, these from the Arsenal share that 12 IRL hour cooldown with the two basic Mastery spells involved in its cast. You've got to have both locked and loaded to be able to pull these off! T5 Bardmancers with Mastery in the relevant Art Type need only to be taught the two basic Mastery spells, upon which the related Arsenal spell may be automatically learnt. Bodies of Bewilderment (Combat) [4 Emotes: 1 Connection + 2 Channelling + 1 Cast] As opposed to making a creation on the spot through Shape of Beguilement, a Master of the Aesthetic Arts may instead choose to wield their premade Lifelike Creations, magically encouraging them to commit to the Performance of their lifetimes (in more than one sense). Example Emotes: Muddling Masquerade (Combat) [4 Emotes: 1 Connection + 2 Channelling + 1 Cast] As opposed to using their own movements as a catalyst through Tilting Movement, a Master of the Movement Arts may instead delegate this task to their own performance instruments bound by Tether Dance, directing their paths in a disorienting disco to hassle those who put their Performance area in jeopardy. Example Emotes: Chaotic Cacophony (Combat) [4 Emotes: 1 Connection + 2 Channelling + 1 Cast] When seeking to produce a Discordant Noise, a Master of the Sound Arts may Perform with their own Self-Made Band to shape the resultant deafening din with ever stranger and more horrendous precision. The effects differ depending on whether the Bardmancer is bound to Instruments or an Accessory. Example Emotes: Record of Rapture (Combat) [4 Emotes: 1 Connection + 2 Channelling + 1 Cast] A Master of the Word Arts' Shouted Word of Ludicrous Volume will find their single-word Performance channelling a weirding power when releasing it with the dramatism of an Enthralling Story. Example Emotes: --==-- Purpose ((OOC)) Admittedly, one of the main impulses for submitting this addition was because I personally have been toying with a rough form of one of these particular 'combo' spells on LotC for a while now (though I will affirm this was only done with explicit permission from each event-runner), and tgrt kept idly suggesting I should make that combo spell properly canon. So - instead of just submitting that one combo spell, I figured it'd be nice to give each other Art Type a combo spell of their own too! The current ideal behind Battlebards/general battlebarding seems to be that they do not rise beyond a support role in combat considering the intended power level of the base magic, so instead of outright buffing the numbers, this lore submission aims to give each combination a unique extra effect or two that's characteristic of the Art Type (and non-combative Mastery spell) involved, enabling more diverse methods of disturbing the battlefield. In turn, the detriments have been increased - increased spell slot drain, loss of material/enchantments, or equalised recoils - so that they're not a 'perfect' upgrade. And of course, it's absolutely in character to develop more opportunities for creativity into our silly art magic! --==-- Credits and Thanks @Hyperdron - I wrote a majority (just about) of the words, but the rest was thanks to: Big up to @tgrt and co. for writing the actual Mastery spells! Thanks to @tgrt, @ShinyB and @UniBearse for chitter-chattering about these additions with me! And of course, credit to Bardmancy where it's due: https://www.lordofthecraft.net/forums/topic/208560-%E2%9C%93-magic-lore-bardmancy/
- 3 replies
-
22
-
A certain Av notes the missive during one of their - currently less frequent - wanderings, humming a little tune as they read through. "Well, there we go - finally official, eh?" he grins to himself, and carries on his way.
-
MC Name: Hyperdron RP Name: Av Persona ID: 73751
-
A certain Av reads the missive to themselves quietly as they sit in the sands of the Sanctuary's beach. While the 'ame allows a small smile, their gaze rises towards the waves; beneath that blue beyond, amongst the harrowed reef, lay the broken bodies of ships and sailors, destruction left in the creature's wake. A huff escapes them as they roll themselves to their feet, surveying the lapping shore. "Still work ta be done."
-
What little RP we had, I thoroughly enjoyed; I would've loved to interact more with good ol' Earnest, but you're making the best choice for yourself and I can't be sad at that. You've a tough path ahead of you, that's for sure, but I wish you all the best in succeeding over it - you can absolutely get where you want to be. All the love for you and wherever you go o7
-
A wandering 'ame comes across the proclamation on their own journey to the Tree. "Ah - this was that thing Norra was talkin' 'bout...?" Scanning the words, he emits a small hum, seemingly satisfied by the information given - and heads on his way, now a little more enlightened. "Guess I'll have ta talk ta them a little more..."
-
yep trees yep trees 👀 Always down for a little more colour in our LotC foliage!
-
GET PAID IN EXPOSURE??? ((REAL)) ((NOT CLICKBAIT)) ((🙀))
Hyperdron replied to Bardmancer's topic in The Bard College
"Huh - guess they brought this back," an 'ame mutters with a slight smile, perusing the newsletter. "Well, it keeps things bubblin' for them. Almost feels like they're askin' me ta summon another one there, though..." He chuckles to himself, and goes on his wandering way, humming a peaceful tune for his sunset companion.- 2 replies
-
1
-
- bards
- not clickbait
-
(and 1 more)
Tagged with:
