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  1. A wandering 'ame comes across the proclamation on their own journey to the Tree. "Ah - this was that thing Norra was talkin' 'bout...?" Scanning the words, he emits a small hum, seemingly satisfied by the information given - and heads on his way, now a little more enlightened. "Guess I'll have ta talk ta them a little more..."
  2. yep trees yep trees ๐Ÿ‘€ Always down for a little more colour in our LotC foliage!
  3. "Huh - guess they brought this back," an 'ame mutters with a slight smile, perusing the newsletter. "Well, it keeps things bubblin' for them. Almost feels like they're askin' me ta summon another one there, though..." He chuckles to himself, and goes on his wandering way, humming a peaceful tune for his sunset companion.
  4. Like last time this was submitted, I'm glad to see things being developed to enable deep-sea exploration. This one in particular being locked behind Automaton Crafting, I'm not too bothered about - as long as other avenues are explored through other lore! I wouldn't want the playerbase that can do such exploration to be too restricted.
  5. With a solid set of guidelines in place for oceanic lore/events, it'll make things a lot more cohesive across the server. Looking forward to seeing this (or a version adjusted under LT supervision) getting through the loremag.
  6. BH half is out let's GOOOO - here's the results of my read-through, as I did with the Communion piece. General comments Just a minor gripe about the some redlines re-specifying emote counts (eg. Blooming, Fertilising) - if these are to imply that interrupting the spell before all the emotes are finished breaks the link, then you can just say that, otherwise it's repeating information already given in the mechanics section. OR the little lines breaking the emotes up into their constituents in the mechanics sections weren't meant to be there in the first place - in which case the redline is fine (it follows the sort-of trend the Communion rewrite does anyway), just remove the redundant information in the mechanics instead. Similar thing with the redlines 'Required to be T? in Blight Healing to be taught' - that information's technically already in the spell title, so it's not really needed. I noticed there's no given block ranges for the fauna-related spells (Regeneration, Beast Purging) and Decay. I half understand, given they're targeted spells rather than AoE, but I'd say they could still do with a maximum effective range (eg. line of sight within 8 metres like Beast Purging's current lore, or even touch distance). If you need to get close to the fauna/flora to do such spells, it leaves opportunity for interesting obstacles in events ("gotta climb this cliff to that little outcrop to heal this fella instead of standing at the bottom and pointing a bit" or "gotta cross this treacherous ravine to get close enough in time"-type interactions). Regeneration "The larger the wound the more staring it causes upon the druid casting" - I assume 'staring' is meant to be a different word, but my mind's blanking as to which. Either way, word probably needs a quick patch-up as this seems to be an important exhaustion function. (Edit: OH! Strain! I assume?) Also, asking to assume the same thing Jack's asking about assuming - no Epiphyte healing? If there is, would that come under Blooming instead, as it seems they're pinned as fae flora (the Cleansing/Beast Purging redlines distinction)? Beast Purging "a Druid may use an advanced form of Purging to heal" - assume you mean Cleansing, now that Purging is no longer the name of a spell in this write. Decay Interaction with Epiphytes/Soul Trees/husks? Since they don't really fall under 'descendants' in druid terms, and again the Cleansing/Beast Purging distinction makes it seem they'd be considered (fae) plants here. "This means is entirely peaceful to the Flora or Faune affected" - since you've been saying this is only applicable to flora, I think you know which bit I'd recommend you cutting from this redline! Grasping Feel like this should be a Combative spell, judging by, well, everything about how it's written. Sealing Is this the spell that'll cover voidal tears/Heith-Hedran rifts? Since I know druids' current mechanical inability to do much with those (beyond the aspect stones/dagger stuff, ouchie) has been a sore point. Would Sealing rid the world of the rift entirely, or is it more of a band-aid that leaves them susceptible to be torn open once more? (Or would that also be up to the discretion of the ET?) Good luck on the submission Mayyy! ๐Ÿ‘
  7. Much appreciate the clarifications! I'd second making those clarity edits to Passive stuff and the Exhaustion System - certainly at least clarify the difference between Passive and Non-Combative, as both seem to be used interchangably in the initial system description but then there's Passive on some spells and Non-Combative on others. Since Passive does seem to be referring to Combative abilities that don't cost Chords, probably would be better to slip it into the Combative section instead. Singing The two methods as written here at the moment honestly don't sound very different at all, which is what confused me. It just reads like a spot of bloat. If you want them to have distinct effects, the wording and mechanics should be adjusted to reflect that - for instance, you could specifically define the lesser one as being the outburst of feeling that's just a temporary flicker in the Song (for 2 emotes), while the greater one is the imposition that takes more effort to settle a more constructed presence for longer (the OOC day max). Centred Radius Stuff Doesn't even need to be a redline tbh, can just add 'centred around the druid' somewhere nicely fitting in the mechanics section. Shillelagh Issue's just a personal quirk of mine, then, since I don't think it sounds like a very 'Controlly' ability - but if it makes sense under your definition then nothing much more to say about it. The Infusion version's fine in my book of course! Tree Stride Awesome - would suggest defining their vision as blurring into momentarily blinding bright light then, because the vagueness of 'ethereal' as a word in magic fantasy land invites spiritual-vision shenanigans. "I saw a weird blurry ghost thing hiding just over there as I was shunting to the next tree, maybe it's an enemy!"-type deal. Just think it's worth being clear they're not meant to technically be able to see anything while Striding. Druidic Limbs Still curious about the magical flame stuff. Should that increased potency apply elsewhere as well (eg. Entlings), or be removed from this ability? Druidic Infusion Wanted to double-check if you could provide a response to the 'non-druids usage' redlines and the 'uncombinable with other enchantments'. I despair to assume the uncombinable aspect is a blanket ban, which I guess makes sense but is also a massive F in the chat for the wholesome inner-manapool magics (Housemagery and Bardmancy), since they aren't burdened by a "deity" or "dark" tag. Thumbs up emoji ๐Ÿ‘
  8. WOO REWRITE and the new spells are cheeky let's goooo I have a few observations I'd like to query: Generally, I notice some spells have their emote counts split into their constituents (eg. [1 connect, 2 buildup, 1 release] in Twilight's Shroud), but others are more vague (eg. Singing and Greensight). This makes applying the T5 'skip connection' buff to Communion hard to understand. I'd recommend going through and making sure all the consituents are there for consistency and ease of reference - ESPECIALLY clarifying if the skip connection buff is valid or not. Communion You state it only becomes 'passive' at T5, which becomes the 'skip connection' effect - it might be worth describing how 'connecting' during the first 4 tiers works, like how the current lore does, to avoid too much confusion over what stuff is actually passive or not. Might honestly be easier to bump Communion up to a 20 block radius so there's parity with #rp range, but note I didn't think about this suggestion very much balance-wise - just on an OOC easiness level. Deep Stride If this ability doesn't pass I will be Big Sad, let us make more RP underwaterrrr "Should a druid be knocked out within the waters their veil that sorrounded their form would dissapate as they are no longer able to cast. Leaving them to be effected by the elements unless." ... Unless what?! Singing Just curious as to the reasoning for having two methods (for 12x12 and 15x15). Also curious as to the choice of moving away from current lore's radius range (circle) and specifying a square area instead - recognising that Communion here is still a 15-metre radius range, I'm not sure how Singing's max range translates. Is this a square which a druid can plonk down anywhere within their Communion range? Or should this range always be sourced from the druid since they're the locus of the spell, ie. a 15x15 area centred on the druid? Greensight I think the general wording's currently a little unclear for this spell with regards to what blind vs. seeing druids are capable of (the description of the effects themselves are all peachy and cool). I assume the first paragraph is written more from a blind druid's point of view? And then the second paragraph specifies how a seeing druid could access a limited version of the ability. The last paragraph also reads like something that should probably be the first paragraph (20 block range vision but only 15 block range on Communion doesn't match and should be fixed, same with Projection's line of sight). Can Projection make use of multiple senses at the same time? If not, redline it. Why are people being sent to an alchemy post instead of just listing the induced effects in the lorepiece itself, if you want to be that specific? Flash powder's effects also contradict the 3 emote stun - eg. if affected by flash powder you can still move about and attack, you're just blurry-eyed. I think you should curate the effects you're looking for and put them into the spell description itself. Twilight's Shroud Similar thing to Singing - is this 6x6 area centred on the druid, or can it be plonked anywhere in their Communion radius? If interrupted during casting the spell, are the 4 Chords lost? (popular music in shambles) Does this apply similarly for any Chord-consuming abilities being interrupted? I think an answer of 'yes' falls in line with other magics. Shillelagh Just a mild curiosity - if Shillelagh is a form of minor infusion, why is it under Control instead of Nature Infusion? "Sheleighleigh" heh Gleaning 6x6 range for the 2-emote version is slightly unclear again - is that centred on the druid, or centred on the area being Gleaned? And just to check, the effects revert once the druid leaves the area? Entangle/Bramble Wall I saw the 'seeds as flavour' discussion above, I'd be careful with that in case people start carrying pockets around to places where they wouldn't usually be able to use the spell. Entling Creation How do you half three strikes to limbs in the case of azhl and thanhium axes? Round it up to two like the blunt force redline, or allow for a single strike chop? Similar thing for sword/spear+head, 5 emotes gets halved to 2 or 3? Tree Stride How does the 'ethereal' vision work? Should there be a redline against using that vision for metagaming? Druidic Limbs Magical flame mentioned! Does its increased potency apply to any other spells where fire damage is specified? Reversing the topic, does azhl and thanhium also destroy Druidic Limbs quicker? Druidic Infusion Power Sharing - this reminded me that kuila crystals will need a defined amount of Chords they can store as opposed to their current '4 free emotes'. Cleansing - boutta start using these bad boys like torches ngl (will assume the Blight Healing rewrite will expand more on how exactly this works and what limits it has) You started talking/redlining about whether non-druids could use certain infusions or not, but gave up 2 infusions in. That was a good idea, keep doing it!! (Oh you did it with Awakening too, nice) "Druidic infusions cannot be combined with other forms of enchantments" - I assume that's housemagery and bardmancy out of the window too :( Tier Progression The tier 3 -> tier 4 jump is a little confusing. 8 weeks stuck on T3-T4, while only 4 weeks stuck on T4-T5? I get that it's probably to better time the now-available learning of Blight Healing, so this is only a minor thing until that rewrite comes out for perusal. Also I'd imagine the abilities learned requirement is an 'in total' kind of thing rather than 'from the previous tier'? ok that's my thoughts done for now c:
  9. While Aevos' landscapes look honestly incredible, it's an unfortunate side effect that it's all-in on the above-water verticality rather than striking a balance. The sea level is -15, like - nothing spawns in them but glow squids because it's too low for any fish or dolphins to naturally appear. Kinda puts a dampener on immersion in a weird sort of way. I appreciate at least that the builders have submerged a few things this map, ST seem to have some water events foreshadowed, all that. I'm just greedy and want more, and I want more opportunity for more. I welcome pieces like this that try to breach that accessibility gap, to make a step in a good direction - though in the end, each piece is only a step. I'd like to hope we could go much further than this, as long as the server's brave enough for it. Heads-up - I'd love to get in contact with you soon regarding an underwater world lore project of mine, as you expressed trying to enable access to such pieces with this lore. Since I made my server feedback thread regarding underwater accessibility in February, I've been slowly trying to build off that discussion and refine my ideas into readable pieces. If having a look-over or helping out piques your interest, lmk - banding together and pushing the niche as a collective will be easier than going it alone imo, so I appreciate any insights I can get.
  10. A whim brought a certain wood elf to their mailbox one day, a welcome break from the Wisps' whirlpools of creating - only to be greeted with one of these postal cards. It takes them a moment to compute before quietly settling themselves on the grass, mind suddenly running blank. The first thing to fill that void, then, after so many minutes, was a certain roll of silk. "... Guess I'll make ya somethin'."
  11. Gonna jump in quick to answer your particular worry here: I don't believe this is saying druids cannot heal 'the [specific]' source of blight [being focused on], rather it's saying that 'a [non-specific]' source of blight can still spread into/be spread in Restored land. Admittedly, though, the wording could be adjusted for clarity. For example: "Restoration can restore blighted land to its natural state, but does not make that land immune to being blighted again." Hopefully that would fix your concerns with this redline, but feel free to suggest a different wording. The rest of your points, I'll let the druid players continue to discuss! (I'll also take this opportunity to say thanks @WestCarolinafor letting me be a menace to yet another google doc)
  12. I wear the blame for this as a badge of honour (I need my perfect pacing pls, spare the poor audience the barrage of rambling writing)
  13. Repping @ClassyBells lore
  14. Old words and old names find their way to an old raven, hunched beside a crackling campfire. The figure's crowdrake mask inclines to face the sky - remembering, reminiscing - and behind it cracks a single smirk. "Velkomnir aftur, fรฉlagar."
  15. It might be a cop-out to say bard rp, and admittedly I don't have enough experience across the server to glean what other niches are actually being done or not... I think that player group I have simmering in the back roughly sums up the kind of stuff I'm missing/want more on - travelling troupe, highly collaborative and detail-oriented processes/progression, abstract exploration and expression, toss in some puzzle stuff, wacky and funky and all that. It's a niche within a niche, and it would demand an attention and dedication from participants that from an already reduced pool might just be too much to ask for. I hold out hope though that there are those out there with similar sorts of sporadic energy levels as I - especially because you know what I want to come next :^) At least Av can visit nondescript volcanoes (also GOOD)
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