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  1. The Wronged: Thromdrick Irongut The Assailant: Garedyn Mossborn The Wrong: An insult to his honor by offering a meaningless position as recompense for his desecration of Dungrimm's justice to satisfy the proposal of one Jorvin Starbreaker in addition to multiple sustained insults to his honor over the period of Thromdrick's time as Lord Justiciar of Urguan. Date of Wrongdoing: 8th Malin's Welcome, 147 S.A. (Sept 21st, 2023) Terms of Settlement: The public apology of Garedyn Mossborn and his resignation from the position of Grand King of Urguan.
  2. [8th of Malin's Welcome, 147 S.A.] [September 21st, 2023] Many years ago I was but a pilgrim to the great hold of Khron'Hundmar. A mere beardling at the time. But from that hold, I was forged as Vuur'dor from Yemekar's hammer. I imbued within myself Vuur'dor as Yemekar once did. The hold fell with time, but its lessons were instilled within me. Until, that is, I had spent due time upon the King's council. It is clear now to me that I have been mistaken in supporting the actions of the Grand King of Urguan. I told myself that by standing by him and his actions I did my duty on my position. None know the law of this land as I do, and all find themselves critics of that which they do not understand. Garedyn Mossborn has besmirched the reputation of Urguan and the dwedmar eternal by his insistence on rights for epiphytes. His sidelining of the umgorumm, his promotion of war to serve those who froth at the mouths for blood. His insistence on a new system that would destroy the true law and order of Dungrimm in the Grand Kingdom has become the final straw. I cannot stand by and support such desecration of the values of the dwedmar any longer. I hereby publicly proclaim my resignation as Lord Justiciar of Urguan. I pray that the Grand King can one day find reason in time. And if not, I pray for a new King in our time in hopes that the Grand Kingdom can live up to the word Grand once more. Signed, Clan Father of the Khorul'mar
  3. Praise be Yemekar Praie be Ogradhad It is my privilege to announce a minor breakthrough in my research in the field of the study of Vuur'dor, an enchantment beyond that of modern enchantments upon an old piece of clothing known to this world: hats. Yemekar's crafts should not be held by one Khazad and as such it is my intention to spread this knowledge much as I can. Come find me should you seek it, I give lectures within the heart of the Grand Kingdom of Urguan, and amongst the mages of Hohkmat. Signed, Lord Justiciar of Urguan Clan Father of the Khorul'mar
  4. Very much so. Dwarves have the best interpretation of magic on the server in my 100% unbiased opinion. Also probably the most famous one is Hiebe Irongut. -Your Resident Dwarven Mage
  5. Changes To be added under Soulbound Golems spoiler: Soulbound Brutus Core Golems are capable of housing [3] Auxiliary Sigils while Soulbound Mundus Core Golems are capable of housing [6] Auxiliary Sigils. Purpose: Soulbinding a golem currently takes quite a bit: essentially a pk from someone and all three golem slots from a golemancer. Additionally, soulbinding is generally illegal in settlements that account for golemancy in laws (yes I'm a dwarf player how can you tell). At the moment there isn't really... any reward at all for going out of your way for all this beyond the interesting flavor. But the fact that a soulbound golem takes up all three slots means that there really isn't a reason to make one when you can just make essentially the same thing but for one slot. Old golemancy lore gave extra sigils to soulbound golems due to a soul powering the core and I think that this should also be added in to the current lore. Given that a soulbound golem takes up 3 slots to make as opposed to one I've just tripled to number of sigils able to be powered in comparison to a normal golem.
  6. Signatory of Region: Gotrek Union User: BuffBadger/Weakbadger (the alt this personas on) Persona name: Kabokk'rum Persona ID: #83368
  7. Thromdrick Irongut's incessant headache only continues to grow...
  8. Thromdrick sighs and rubs his temple tiredly before penning his response "This whole war was predicated on the fact that dwarves were punished within Urguan without proper trial. Prove to me that Bakir had a full and righteous trial and I will consider your last point relevant. Additionally, it is not the job of the Lord Justiciar to determine the soundness of mind for one at trial, nor is it written in the codex of laws that one who is not of sound mind should not be allowed to be brought to trial. Additionally, several citizens of Urguan were present at the trial. Indeed, I was not the one to take the hands of the Norlandic King. This honor I left to those clans wronged by his actions. Even so, if I had conducted the trial without citizens to witness it, this would not be against the laws either. But as a gesture of goodwill I conduct all my trials publicly and loudly. If you seek to claim that I have desecrated the laws of Urguan please cite any such specific laws and/or procedures I have broken in accordance to the Articles of the Grand Kingdom Urguan."
  9. Thromdrick Irongut also posts a quote from the Codex of Urguani law for any relevant authorities who might be confused as to what Kinslaying is.
  10. [14th of Sun’s Smile S.A.] [July 30th, 2023] ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ The Trial of King Balon ᚴᛁᚾᚷ ᛒᚨᛚᛟᚾ'ᛋ ᛏᚱᛁᚨᛚ In a raid by our very own heroic Frostbeard fighters the dwedmar have won a great victory in our current conflicts with Norland. Recently, The King of Norland Balon has been brought before me to stand for trial for his actions against the dwedmar. He was accused and found guilty for the crimes of assault and kinslaying our brave legionnaires and fighters. To clarify for any who are not familiar with dwarven law, the act of kinslaying is that of killing a dwarf, by any folk. Not merely killing one of your family. The High Courts, in accordance to the codex of laws of Urguan offered the King a trial so that he might defend against the allegations, but he decided to waive this right in exchange for clemency. As such, punishment has been dealt accordingly. The dwedmar are not unreasonable folk, we shall not take the life of a King who’s people need him. But his attacks cannot go unanswered. As such, we have taken a hand for a hand. One hand was for the egregious assault on one Bakir Ireheart where his hand was taken. The other, for the many dwedmar lives that have been lost in the ensuing conflicts. We hope that we might have peace now that justice has been dealt upon the unjust and criminal king. Dungrimm shall guide this great verdict. Yemekar be with us all. Signed, Lord Justiciar of Urguan
  11. I do generally agree with this if I'm being honest, I'd prefer if the lore was more available to the common mage especially with it already being locked behind an MA. However due to the nature of ensconcing being similar too and but a bit of a crappier Ward Shield I feel it warrants an ST signature in a similar manner to enchantments. I could see myself being ok with this to this one yeah. I just generally wanted to divorce it from non-voidal magic stuff and nerf it a bit so that mages can't use each other's hats. But I wouldn't mind with switching that up a bit. I like both of these considerations and will be adding them in. Originally I had it so that mages could cast while ensconced but went back and changed it as I figured doing so would be a bit too similar to casting while also having some sort of warding shield up or the like. Just felt a bit overpowered, especially because then theoretically if you wanted to min/max you could do all the emotes for a spell whilst under the hat and then pop up to cast and turtle shell once more on the next emote. And that's lame. Generally, I don't want ensconcing to be particularly good in a fight. In fact, it's almost always the wrong answer as the opposition can just come up and stab you and you can't do anything about it. The 4x emote cast comes also from warding shield cast, as I don't want this to be on par with it. I also originally had it at 3x emotes but changed it so that it was a bit of a crappier version of the spell. I'd be partial to changing it to 3x as that feels a bit less in the way of word vomit to fill emote requirements but I think 4x is just more likely to assuage ST.
  12. Wizards’ Hats Explanation: For centuries wizards have worn hats. The stories and songs depict old men wearing hats and walking with large staves and long robes. Naturally, any scholar of the void understands why wizards chose large staves and long robes. The staves served as great foci for the casting of spells and the robes were fashionable alternatives to the clothes the poisoning of the void prevented them from wearing. But why the hat? No particular advantage to them and as such they’ve fallen out of use. It seems, until now. Creation: Wizards' hats are created via a ritual containing multiple mages. The process, while not difficult, can be timely as it requires the collection of materials and the crafting of a nice and sturdy hat. First the mage must make or acquire a hat of some sort. The hat must then have magegold or arcanium wire wrapped around it covering at the very least a fifth of its surface. The leading mage must then imbue their mana into the hat alongside any other mages involved in the ritual. The magegold or arcanium will seep into the weaves of the hat and cause it to be imbued with its voidal powers. If the mage weave the hat with arcanium wire as opposed to magegold, the hat will take on an arcane appearance coinciding with any voidal MA a participant of the ritual may possess: Red Lines/Restrictions: Capabilities: A Wizard hat’s job is the general upkeep and light protection of the mage that created them. Slight movements such as waking them up, making sure they’re fed, or scooching themselves over to cushion their mage’s head from bumping into a ceiling. Wizard hats have been known to often shift around independently to ensure the best air flow to their mage’s face to help cool it down on hot days or perhaps shift to cause friction and warm their mage’s heads. More notably though, mage hats have tasked themselves with the protection of their mage when the mage is no longer capable of doing such. An unconscious mage might find themselves clumsily dragged away from trouble or fed medicine or food wrapped up in the loose strands of their turban. Wizards' hats are often known to lightly tug their mages toward obelisks for their abundance of mana or away from hollows for their horrific safety violations. Red Lines/Restrictions: Purpose (OOC) A wizard’s hat is a staple of any good wizard archetype but I’ve found (myself included) a severe lack of them on the server. While, yes, you can chalk this up to stylization, I like the idea of producing lore to help perhaps revive these hats and add an additional level of flavor to voidal magic and mages. Citation: Changelog:
  13. [11th of Great Harvest, 138 S.A.] [July 22nd, 2023] ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ The Trial of Torsun "Blackhand" ᚨ ᛞᛖᚨᛏᚺ ᚠᛟᚱ ᚨ ᛒᛖᛏᚱᚨᚤᚨᛚ The dwed known as Torsun "Blackhand" is now called for trial. Commencing now. Should he fail to show he will have waived his right to a trial and Dungrimm's justice will commence. Signed, Lord Justiciar of Urguan
  14. [11th of Great Harvest, 138 S.A.] [July 22nd, 2023] ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛚᛟᚱᛞ ᛃᚢᛋᛏᛁᚲᛁᚨᚱ WANTED DEAD OR ALIVE: TORSUN AND RYLANOR BLACKHAND ᚨ ᛞᛖᚨᛏᚺ ᚠᛟᚱ ᚨ ᛒᛖᛏᚱᚨᚤᚨᛚ The halls of Yemekar have been besmirched with the blood of the dwedmar. Kinslaying by the hand of a one Torsun formerly Goldhand. Bring us his head and you will be rewarded greatly. 250 mina for either Torsun Goldhand or Rylanor Goldhand. 500 for both. Signed, Lord Justiciar of Urguan
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