-
Posts
38 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Moping
-
Illthrak Ibarellan would read over the missive clenching his teeth whilst reading "It is for the people . . ."He grunted to himself
- 27 replies
-
13
-
MC-Name: Moping_ RP-Name: Atheleon Py'lrie Persona-ID: 73149
-
The 1st Reformation of the Celiadiraar Guardians of the Stars Chain of Command Mordu’lar Mordu’lar is the rank bestowed upon the commander of the Celiadirar charged with keeping the Realm of Celia’nor safe alongside all of its vassals and people who reside within the domain of the Ibarellans,they have the utmost authority of military matters within Celia’nor and commands all the military forces under the banner of Celia’nor, They are to be addressed as Mordu’lar at all times and their commands are absolute Anih’wy & Anih’why Translating to the right and left hands, the Anih’wy and Anih’why are the two officers that assist the Mordu’lar in the command of the Celia’diraar. These individuals are equal in rank and oversee the Parir and ensure that there is sound leadership in the absence of the Mordu’lar in times of peace. The Anih’ are responsible for coordinating operations at all times of day and preparing the Parir for tasks that they may be assigned. Parir Parir is the rank given to the officers within the Celiadiraar responsible for the organization of all troops within the celiadiraar, they are also expected to host trainings and patrols around the city, they have the authority to promote Fiyem and can also enact justice on those within the Realm who break the laws and need to suffer the consequences of their acts. Diraar The Diraar are the regular troops within the Celiadiaar who are trusted to police the city and outlying areas, apprehending criminals within the borders, they have shown their worth as soldiers and are trusted on the battlefield, these troops take orders from Parir as well occasionally directly from the Mordu’lar, they can also give basic orders to fiyem Fiyem The Fiyem are recruits who have just enlisted within the Celiadiraar and yet to take the (scar) and the lowest rank of the Celiadiraar, they are often given the duties of simple guarding within the city and gate duty aswell as following the lead of their superiors in more complicated situations Oath and Atheleons Mark For all the years of Celia’nors existence the oath and Atheleons mark is a pinnacle of what the Celiadiraar is and stands for and what we must do to ensure the realm of Celianor is protected in life or death. “On this day under the gaze of Ivarielle and Illarion I swear to uphold the just law of Celia’nor and swear to abide by all orders given by the Mordu’lar whether it is at cost of my life or my comrades, i swear to ensure the safety of all those who live under the gaze of the monarchs and will not waver or leave my station unless death calls upon me.” Directly following the oath the Diraar will be required to conduct Atheleon’s mark by cutting their hand with a cut from one side of the hand to the other deep enough to leave a scar that will show the unwavering loyalty to the Crown and the Mordu’lar, this Atheleon’s mark will also be the reminder for the celiadiraar of what they fight for and who, it represents your family your friends and all people who cannot fight for themselves that is the meaning of the Scar. Articles of Conduct The code of the Celiadiraar is what we the Celiadiraar abide by and what shapes our actions and our service to justice and the crown throughout the course of history to this day and all days to come Article One. Thou shall swear to uphold the laws and the civility of the homeland. Article Two. Thou shall not commit heinous acts towards another brother/sister-in-arms, civilians, or tourists. Article Three. Thou shall place themselves before the blade of another to protect those who they have vowed to protect. Article Four. Thou shall not defy the will of the crown and the Mordu’lar Article Five. Thou shall not divulge private information to the public given to one by the crown or the Mordu’lar. Article Six. Thou shall raise their blade in times of war, for the prosperity of the homeland. Article Seven. Thou shall not steal the resources of the homeland for personal gain, nor shall thou misuse the resources given to them. Article Eight. Thou shall gladly give up their lives for the sake of the crown and the homeland. __________________________________________________________________________________________________________ Culture and Traditions War paint During times of war it is common place for a member of the Celiadiraar to decorate there helm with the colors of there noble house to represent their bloodline and show honor to their family Hunt and Feast Every decade a Hunt outside Fi’andria is held to celebrate our endeavors and victories in that decade, It can also be a way to celebrate the lives of lost soldiers that died in the line of duty, When the hunt is concluded a feast will be had of whatever was killed Armaments When a Fiyem is promoted to Diraar and have received Atheleons mark they are given a sword, This sword would be called the “Fang of the Diraar” The Darkening of armor When you first receive your set of armour when you become a fiyem it is clean, shiny, and silver, But as you spend more years in the Celiadiraar your armour will darken, this would happen because the armour is designed to darken the more it is used and this is a distinguishing feature of the Veteran Diraar Benefits Pay Fiyem: 15 Mina per year Diraar: 25 Mina per year Parir: Determined by Performance Housing All members of the Celiadiraar are entitled to rooms within the bastion Atheleon Py’lrie Mordu’lar of the Celiadriaar
- 2 replies
-
13
-
Atheleon Py'lrie would release a sigh before going back to looking over the fields north of Fi'andria
-
Gorlim would sit atop a tree trunk deep with the east reading this letter he would muse to himself"Per'aps ets toime eh foind meh way 'ome"
-
Celiadiraar The Guards of the Stars Introduction El’Celiadiraar are a devout group who serve and protect the homeland. Together, they form a strong military willing to oppose any evils which plague the land and people. They uphold the laws and values of the homeland, without fear or doubt in their hearts. They march onwards into battle with the utmost valliance, guided by their creeds and their bonds. Those of any race or gender are welcome into Celiadiraar. The Celia’nor Guard: The Celia’nor guard is in charge of the regular upkeep of the city. They manage the gates, city patrols, and the general law and order of the city. They safeguard the culture of Celia’nor, ensuring that it is maintained and never lost. Oftentimes, it is the Celia’nor guard that performs arrests, and they have a complete knowledge of the law and the judicial systems. Celia’nor Guard Ranking: Highest to Lowest Mordu’lar Mordu’lar, translating to Steadfast Titan in common, is the head of all military operations in Celia’nor. They are the head of the Order of Chirrae and the Celia’nor guard, and also a member of the Principality’s council cabinet. They deal out all orders in accordance with the prince/princess of Celia’nor, and command the troops in times of peace and war. Parir The Parir position is the second commanding office within the Celia’nor guard ranks. There can be up to five Parir who will all be chosen personally by the Mordu’lar. Their job is to manage troops during times of peace and war, ensure that law and order is maintained, hold training, and promote and demote troops, and these officers can be relied on in all matters of combat and commanding troops in absence of the Mordu’lar. Diraar The Diraar are the regular troops within the Celia’nor guard, these troops are reliable in times of conflict in terms of combat ability but also times of peace upholding order and laws within the lands of Celia’nor, these troops have proven themselves to the Mordu’lar and Parir and have received the “Scar” and have sworn by the creeds initiating them into the Celiadiraar Fiyem Fiyem, the reborn, are the most common of all ranks among the Celia’nor guard. They will perform gate duty, city sweeping, the maintenance of law and order, and perform arrests. Fiyem are required to participate in at least one activity each elven week in order to maintain their status. These recruits will be promoted to Diraar as soon as they have exhibited loyalty and learnt the use of weapons to a acceptable standard, after this has been done they will be required to pass a trial by combat lead by either the Mordu’lar himself or Parir, once deemed worthy they shall be given a deep cut diagonally on there hand leaving a large scar showing there loyalty and commitment to the Celiadiraar and sworn by the creeds Specific Duties of the Celia’nor Guard: Gate duty Performing arrests Upholding the law Outer city patrols Inner city patrols Dissolvement of unauthorized parties (I.E: unauthorized magic guilds, combat related groups, organized crime groups) Ensuring citizen safety Reporting suspicious activity to Mordu’lar and the crown Keeping up with training Protecting the homeland in times of war and in peace The Order of Chirrae: The Order of Chirrae is a hand-picked group of knights tasked with serving the crown and the homeland. However, the Order of Chirrae is a group of individuals specifically tasked with the protection of the palace, the crown, and the royal court. The members of the Order of Chirrae consist only of those with high elven blood, and are granted the most prestigious of weaponry and armor. The Order of Chirrae Rankings: Highest to Lowest Mordu’lar The same Mordu’lar who commands the Celia’nor guard also heads the Order of Chirrae. Their duties remain the same: to command the troops, ensure law and order, act as the head of both regiments of the military. Sil’onn Born of the sword, el’sil’onn, are the most devout of the knights of the Order Chirrae. They shall be equipped with the most special of weaponry and armor, ensuring that their service is at the utmost performance at all times. Unlike the Celia’nor guard, sil’onn are not commanding officers of any sort, but they are the most trusted and honored of the knights. Naeri Naeri are those who have proved their devotion to the homeland and the crown. They are those who have shown great valor in battle, and strive to preserve peace and security. The Naeri also contribute to palace safety, safety of the crown and the royal court, and the upkeep of law and order. Specific Duties of the Order of Chirrae: Protection of the palace Protection of the crown and the royal court Accompanying on diplomatic missions Secret missions Ensuring that magic is not misused Upholding the law and maintaining civil society The maintenance of their special armor and weaponry Participation in trainings Participation and protection of royal functions Protection of the homeland in times of peace and war The Creeds of Celia’nor Article One. Thou shall swear to uphold the laws and the civility of the homeland. Article Two. Thou shall not commit heinous acts towards another brother/sister-in-arms, civilians, or tourists. Article Three. Thou shall place themselves before the blade of another to protect those who they have vowed to protect. Article Four. Thou shall not defy the will of the crown and the Mordu’lar Article Five. Thou shall not divulge private information to the public given to one by the crown or the Mordu’lar. Article Six. Thou shall raise their blade in times of war, for the prosperity of the homeland. Article Seven. Thou shall not steal the resources of the homeland for personal gain, nor shall thou misuse the resources given to them. Article Eight. Thou shall not perform magic under the protection of the helm lest thou be given permission beforehand. Article Nine. Thou shall gladly give up their lives for the sake of the crown and the homeland. Payment: As one of the many thanks for offering one’s service, payment may be granted in one of two ways: tax breaks or the weekly allotment of mina (given that one actively participates in their duties.) However, in order to receive such, one must log their activity in the log books, or be present during training, raids, special missions, etc. Below is the working payment structure for both branches: Payment in the form of mina: In order to receive the weekly payment of mina, one must participate in at least two(2) activities each elven week. For example, one could participate in thirty-minutes of gate duty, and combat training. In turn, they would receive compensation in the form of mina. For Fiyem: Twenty(20) mina weekly For Diraar: Sixty(60) mina weekly For Piraar: One-hundred(100) mina weekly For Knights of the Order of Chirrae: One-hundred and twenty(120) mina weekly
- 1 reply
-
14
-
|DIRE WOLVES| DESCRIPTION Dire Wolves are ferocious beasts that typically live in mountainous terrain, preferring to live in small caverns that the mountains hold. Their behavior mimics their close relative, the common wolf, living in small packs and having an aggressive nature. Their strength though is much stronger than a normal wolf, rivalling that of their nemesis, a great grizzly bear. Their endurance mimics that of a horse, allowing them to be utilized as a mount if tamed. Their stature is about 5 feet, sometimes getting as tall as 6 feet and their weight is roughly 400 pounds. Their strength along with their endurance allow them to become the top-predator in their food chain, often feasting on big and small game alike. BEHAVIOR PACK TENDENCIES Dire Wolves are social creatures that live in small packs consisting of three to four wolves. The head of the pack is often referred to as the alpha, and is usually the strongest among the males of the pack. To become an “alpha”, wolves challenge each other to a duel, the winner is titled the new alpha of the pack. Dire Wolves tend to stay in their packs, but it is not uncommon for them to leave their pack to establish their own with their own family. Dire Wolves also tend to be very territorial, so it is not a rare occurrence that two packs may aggress against each other. CHARACTERISTICS Wild Dire Wolves are savage beasts that make extraordinary fighters and hunters. A pack of Dire Wolves are known to be able to conduct small raids on small towns in their forests. If a Dire Wolf catches the scent of its prey it has fantastic tracking skills that will allow it to follow its prey and pinpoint it. TAMING DIRE WOLVES Adult wild dire wolves cannot be tamed due to them being grown up in a wild environment. Therefore, the only way to tame a wild dire wolf is to steal them as cubs and raise them as your own. As these small cubs are being nurtured by their caretaker, their aggressive behavior towards descendants will slowly be suppressed. By the time they are grown, they will become completely docile to descendents as long as they are continued to be cared for. Neglection can often lead to betrayal by a Dire Wolf and a resumption of their once-forgotten aggressive behavior towards descendants. Tamed Dire Wolfs can be bred to make tamed dire wolf cubs, thus the only need for taming is to tame cubs of a Wild Dire Wolf. DEVELOPMENT Wild Dire Wolves have a lifespan of about 20 years, but once tamed their average lifespan increases to about 25-30 years if taken care of properly. Dire Wolves have three stages of life; cub, adult, and elderly. Once born the Dire Wolf is considered a cub until it reaches the age of 4 years. Cubs are small and usually resemble the size of regular wolf cubs. At this time in their life they become familiarized with the world and learn basic actions. This is the only time when a dire wolf can be tamed and taught by descendents. At the end of the 4 years, the dire wolf starts to transition into a full grown adult (about 5 feet tall, sometimes 6). When it becomes an adult it is finally able to be used as a mount and become the ferocious beast that dire wolves are known to be. Though at age of 15 the dire wolf becomes ‘elderly’ and cannot be ridden as a mount and loses a significant amount of its strength. At the age 20, Wild Dire Wolves tend to die off, though tamed ones can have a prolonged life taken care of properly. Though they usually die around the age of 28. BREEDING Dire Wolves in their lifetime have one soulmate that they breed with. Dire Wolves can only be bred while they are in the ‘adult’ stage of their lives, anything before or after that they are considered infertile. A Female Dire Wolf can have 1-3 litter per birthing, and can only give birth one time. REDLINES Cannot be used in combat scenarios other than for events. If used in combat outside of an event then the roleplay is voided. Dire Wolves cannot contribute to PvP either, and act as a tamed animal in minecraft mechanics. Dire Wolves cannot be tamed in any other way other than adopting the Wolves in their ‘cub’ stage of life. This includes any type of magic. Dire Wolves can have a max litter of 3 and one birthing session. Roll out of 3 to see how many cubs your wolf has. After being used as a mount, Dire Wolves enter a resting period and must be taken care of to restore their full strength. Dire Wolves must be at least 4 years old (4 weeks old) to be used in any type of event-combat or mount related activity. If your cub is used in these activities prematurely it will PK. Once your wolf dies, it is PKed. You cannot revive your wolf. Dire Wolves cannot be used in any way other than these listed: Combat in events As a mount Hunting or Tracking during events. To Track someone, you must first have an item they possess such as a piece of clothing or a weapon so that they may pick up the scent. Slice of Life RP During this type of roleplay it’d mimic a dog, so whatever a dog cannot do then a Dire Wolf cannot. A Tamed Dire Wolf must die by the age of 30. Wild Dire Wolves can be kept encaged for arena fights or executions, but they are not tamed and cannot be commanded to do anything.
-
Andeas Mareno would lean back into his chair and reminisce about battles fought would let out a relived yet saddened sigh and would cast a bright smile thinking of all the friends he made.
-
SIGH-UP SHEET: Roleplay Name: Andreas Mareno Nation of Residence: Savoy Minecraft IGN: Moping_
-
Gorlim ireheart would read the missive and lean back into his chair drinking a mug of ale
-
R
-
I would be Uninterested so i would say "Sorry but nothing that would interest somebody like you" and walk away
