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  • Birthday 11/29/1955

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  1. PROTECTORS OF THE FARFOLKS I have yet to meet such welcoming and honorable people as the Farfolk who live in the Fakhr Oasis. It warms my heart that such people bring light to the world of Almaris in times of turmoil and darkness. Therefore I declare the following: I. The Fakhr Oasis is under the protection of the Ferrymen II. The Ferrymen will aid the Fakhr Oasis in any conflict they engage in, defensive or offensive. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Lord of Shipwreck Keep, Occupier of New Providence, 40 Star General, The Greater Lobster Fisherman, Premortem Saint of Epic Ballads, Protector of the Farfolk
  2. God bless you homie. Love you and your hard work. Always the Mod I could rely on to talk things out with and work with!
  3. A TAVERN’S PROTECTION 10th of Sun’s Smile, Year 58 SA Victory has indeed been claimed today, as forces of the Tripartite Alliance sieged Southbridge and came out victorious. As the Grand Kingdom of Urguan comes to reign over its new lands, a lonely tavern run by a devoted Imperial is left to take his hard work elsewhere at the threats of eviction and the demolition of his life’s savings. Once again, the Ferrymen stand for the common people. With this in mind, I proclaim that Destiny's Tavern is under the Ferrymen’s protection. The Ferrymen will stand guard and remove any who put disrespect on the tavern owner's hard work. If Urguan attempts to forcefully evict the tavern owner from his hard-earned lands, they will have to fight us for it. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Lord of Shipwreck Keep, Occupier of New Providence, 40 Star General, The Greater Lobster Fisherman, Premortem Saint of Epic Ballads.
  4. TO CATCH A CRAWFISH 14th of the First Seed, Year 58 of SA “Too focused on the cheese, they fell for the gate!” - Django https://www.youtube.com/watch?v=h4UqMyldS7Q The story behind this raid is quite simple, a tale to be told for ages. A small, but strong, force of 1,100 Ferrymen sneaked their way into the heart of New Providence. At the back of the city there was a little separated neighborhood by gate, and this is where the infamous baiter Django sat patiently, waiting for hours until he could finally trap the Imperials. The rest of the Ferrymen forces, led by Captain Banjo, scaled the walls and located the enemy rally. At the mere sight of the Ferrymen, General Erik var Ruthern blindly ordered his soldiers to charge! As though they were rats focused on cheese within a trap, they fell for the gates as they chased the Ferrymen back to the small town where Django closed the gates on a sizable portion of their army. Among these fallen men who drunkenly charged into the trap was their General, Erik. Powerless before the gates, the Orenians were in horror at the sight of their brothers-in-arms being slain at the device of their very own main strategy - gate trapping. As they fled, the Ferrymen pursued and struck down the entirety of the Imperial army stationed within the capital. The Ferrymen baited and killed the entirety of the Imperial army. They fought with wits and in their natural prowess and once again proved, small wins against big. 2,300 of the 2,400 Imperials were killed. 1,100 of the 1,100 Ferrymen survived. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Lord of Shipwreck Keep, Occupier of New Providence, 40 Star General, The Greater Lobster Fisherman, Premortem Saint of Epic Ballads.
  5. RECAPTURE OF THE BASTION 15th of Snow Maiden, Year 57 SA “Jesus Pablo is ballin’ out on Ferrymas” - Banjo https://www.youtube.com/watch?v=CduA0TULnow 1,200 Tripartite forces composed of Ferrymen and Irehearts marched on the roads towards the heart of the Imperial Capital, New Providence, to deal a devastating blow to Imperial forces. Under the command of Captain Banjo and Commander Bakir Ireheart, the small band bandited the roads of Oren until they approached the bridge, all that stood in their way of entering the city was a 1,500 force o’ wig-wearing lobsters. One could say you could hear the rattle of their metal-bucket hats as they quivered in fear at the sight of the notorious Ferrymen. The battle first started at the foot of the bridge, where both sides exchanged arrowfire. Seeing as this exchange of volleys led to a stalemate, the Ferrymen tactically led a maneuver around the bridge, flanking the Orenian forces as they were caught in utter dumbfounded surprise. Their little lasting bravery was soon replaced by cowardice as they routed back to the security of their gates- or so they thought. They stubbornly attempted to push out of their gates, but they were met with dwarven steel and Ferrymen prowess as their men were slaughtered like dogs. The Imperials were very wrong to think they were safe behind their walls and gates. A small detachment of Ferrymen consisting of Jesus Pablo, Diome Indoren, Banjo, and Mika managed to breach past their iron doors and began to take the entire force on their own. There within the gates, Jesus Pablo showed his ferociousness and prowess on the battlefield as he single handedly charged in a moment of bloodlust into a group of Orenians. His savage charge proved useful as it opened the opportunity for the rest of the Ferrymen to push through the gates and into the hearth of the city. 1,100 Imperials dead. Once more the bastion and city fell to the hands of the Ferrymen. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep. Bakir Ireheart, Clan Father of the Irehearts, Legion Commander, King’s Hand
  6. THE CITY STATE OF OREN AND ITS SURROUNDING MANORS Saint James Bleeds THE BATTLE OF NEW PROVIDENCE BRIDGE Twenty-thousand Tripartite. Seven-thousand dead. Forty-thousand Imperials. Twenty-Thousand dead. Those twenty thousand Tripartite surmounted the steps to New Providence, chins lifted to the skies and with grips of resolve to their weaponry. At the very front stood three - the commanders of the Tripartite. Captain Banjo, Diome Indoren and the Butcher of the East, Brick. Those three shared glances, for this is where their dawn had begun all those years ago - forty some. It was nearing the Saint’s year anniversary of the first bloodshed Orenia had received on Almaris. When they fought with five-thousand against sixteen-thousand, where all sixteen-thousand were slain and tasted their foremost major defeat. But a few of the old guard stood with them, yet the grumbles and chants of war still echoed from the side of the Tripartite. Against such unfavourable odds again, would they triumph once more? Any who witnessed the slaughter on the steps of Providence would answer with a resounding yes. Outnumbered two-to-one, facing a force of forty thousand Orenians, the Tripartite force valiantly charged the front gates of the city, where they exchanged numerous volleys of arrows with its defenders. After being forced to abandon their positions atop the walls by relentless arrow fire, the Orenian force consolidated and sallied out to meet the Tripartite army in battle. The first two of their charges were unsuccessful, being swiftly outmaneuvered and beaten back behind the walls of Providence. It was in the midst of these failed attempts that Diomé Indoren personally led multiple infantry charges against the enemy, ultimately leaving eight-thousand Imperials slain. To the dismay of the Tripartite commanders the third push of the Orenians found success, effectively splitting the already outnumbered force in two and crushing much of the Tripartite cavalry. Rather than capitalize on this, the Imperials saw fit to blindly chase a band of no more than four-thousand Tripartite soldiers all the way to the Urguani borderlands. These Orenians found themselves deftly evaded by the Tripartite men who managed to join the main force at (Providence Bridge) once again. Here, Auguste van Aert rallied his men and drove them against the scattered Imperials who remained, cutting down four-thousand before routing them toward Providence. As the other half of the Orenian army made their way back to the field of battle along the road from Southbridge they were harassed relentlessly by the cavalry of the Ferrymen. Seeing their weakened state the Butcher of the East led a lance charge into the Imperial cavalry, knocking most from atop their steeds and trampling them underfoot. Knowing their situation to be hopeless, the remainder of the Imperial army finally began their retreat. The Tripartite army, emboldened by their victory, gave chase as they ran for the safety of the walls of the capital. Hope was there for the assailants, seeing as the Orenians had turned charges and fought with some crumbs of honour. Yet, minutes turned into more – the Imperial State Army and those who took up arms with them had retreated into their fortifications a final time. At the climax of the battlefield, the last standing knight – Sir Mohammad Hassan – fought with Islamic fervor against Captain Banjo; he was last seen praying to Allah as a longsword impaled his midriff. (SIR MOHAMMAD HASSAN 4 LYFE)
  7. THE FATE O’ LOBSTERS “Emperor John’s Mom?” - Banjo To the General of the Imperial State Army, You would think that during times of war, external events would be well mulled over and prepared for. The people of Ephesius learned today that you are not prepared, and only willing to defend yourself internally. You are either insecure, incompetent or both. So how about you prove them all wrong? And all one-thousand of our prisoners, who were easily taken from this settlement? Meet us on the field once more, though if you are too craven, you will deliver two-thousand mina for the price of all of these captives. Just one Saint’s hour will be provided for you to bring this mina, or clash with us in battle for their lives - if not, they shall live their last minutes of life knowing that their own General cared nil for them. One victory might have urged you to thinking the tides were turned. But when tides turn, a tsunami may form. If only you could fight as well as you publish overstatements. Signed Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep.
  8. Ivan Barrow reads the missive of his cousin's long-awaited abdication, he would journey back to Karosgrad to follow his most dearest Field Marshal into battle.
  9. Banjo opens the missive that was sent to him, as he reads it a smile would form on his face, "Maybe it's time to bring the ol' banjo back."
  10. COMING TO A CROSSROAD A depiction of the Destiny’s Crossroad tavern, circa 54 SA To the Government of the Holy Orenian Empire and those whom it may concern, It is a common occurrence that my men and I patrol the vast roads of Oren hoping to catch a straggler out in the open or perhaps one of your patrols. One landmark that I have become familiar with is the roadside tavern named ‘Destiny’s Crossroad’ which is considered a midway point in the journey to the Orenian Heartland. Instead of this tavern bustling with people, it has shamefully become a place of conflict as two belligerents fight for control over the surrounding territories. I cannot say that my men are innocent of responsibility, but it is neither fully our own. It is my belief that in times of war, where our judgement may be clouded, that we stick by the tenets of The Ferryman; to be just and fair. It is with this conviction in my heart that I declare Destiny's Crossroad Tavern to be a place of neutrality, so it shall not be degraded by insolent men. Therefore we declare and shall uphold these terms, I. The Ferrymen shall not ransack or loot the Destiny’s Crossroad tavern - ending all aggravations towards it directly. II. The tavern shall become a beacon of light in such dark times of war; Ferrymen shall be allowed to use it willingly and freely. III. People caught outside the tavern and its roads leading to and fro are counted as fair game and may not seek refuge inside the tavern from our steel, as such would go against its neutral state. IV. So long as Orenians do not use the tavern to house their soldiers or use it as a fort in both defense and offense, The Ferrymen will uphold their declaration. V. If in some way this declaration in good faith is abused or loop-holed, the declaration shall be annulled. Signed humbly, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People. Ser Charles Alexander of the Ferrymen, Auctioneer and Head of Intelligence
  11. Durorn Ireheart packs his axe and Orenian loot as he follows his mentor, Utak, into the mountains. "All et took was 'un battle commanded by meh tuh make da 8th Orenian Empire fall. T'at was easeh" He'd remark as he looked back on last time.
  12. ━━┛ ✠ ┗━━ First Blood upon Saint James ━━┓ ✠ ┏━━ Years have passed since the renowned names of Utak and Durorn Ireheart were spoken of freely, and in glory. Legends come as soon as they may pass from the mountain, just as I and Utak have. Our purpose was fulfilled in the eyes of Yemekar. Now, the Orenian lobster bellies declare war against my kin, the kin who my axe has been sworn to since the day of my first breath. Battles since the declaration have been unforeseen and too close for us to rest easily. From deep within the mountains we return, axe and shield in hand, as we bear a proclamation of our own - the Orenian wig wearers shall bleed, and we shall not. My kin and I thereby marched upon the new city of Orenia; Saint James. We knew our numbers to be short, but in this shortage, we are redeemed through centuries of prowess on the battlefield. Do they not remember the coalition on Arcas? Their skin saved by the Inferi. By standing at their gate, Orenia was fated to be at their own death’s door - turmoil sealed in this war. An Orenian man was halted on their bridge and soon the Imperial State Army came marching. Twelve thousand three hundred stood in the wake of the Dwed, quivering akin to lobsters fresh out of water and into a boiling pot. They were foolish enough to not immediately begin in their charge, yet the recruits were far too occupied in strapping on their tin helmets and uttering prayers. As a consequence, Urguani reinforcements marched to Saint James, one thousand strong. This alongside the rest made up for a fight of twelve hundred Urguani forces strong, and twenty-three hundred shaky Orenian pot-bellies. Slaughter swiftly ensued as the first crack of hooves sounded outside of Saint James and to the latter end of the halted bridge. First blood was shed against Saint James on the eve, pikes clashing against their untrained, imbecile cavalrymen and axes effortlessly crumbling the bones of men. Their armour weak, but their minds twofold in delicacy. These soldiers were ailing drunkards in tin suits, conscripted to an already terminal cause, and they knew it. Orenian cavalry only continued to fall, as the clueless footman continued to skirmish the gifted Dwed in great contrast. As blood continued to spill outside of Saint James, the Orenians realized it to be their own - jaws dropped wide and shook, similarly to the local crack lover who slept on the streets of Urguan. Fleeing into their city after the beholding of their own slaughter, only one brave Dwed man fell to the jaws of death. As the cravens of Saint James slammed one of their gates shut and spent a good half of the hour, chasing him within their own city. All knew for certain past this point, one Dwed had sacrificed him in the eyes of Dungrimm, while Saint James suffered their first defeat. Their casualties amassed to eleven-hundred, yet their spirit crumbled to naught but nil. Let this be known as the return of the People’s King Durorn Ireheart - and let it also be known, this will be the first blood shed of many. Signed, Durorn Ireheart, Elder of Clan Ireheart, Grand Champion, People’s King of Urguan
  13. Basiyl 'Banjo' Mareno reads over the diary his brother had left, "It all makes sense now." He says as he glances between his brother's and his own diary, he'd then flip a Mareno coin and it'd land on the ship-side, "Maybe another day I'll join you brother."
  14. The Myrinian Guard 52 S.A. The Myrinian Guard is the main military force of Myrine, serving as a first defense against its enemies. The Guard serves as an important role in the upkeep of Myrine, as well as the protection of its people. Serving within the ranks of the Guard is of the most utmost honors one can receive within Myrine. Regular Ranks Initiate The beginning rank within the Guard, those who first enlist will start as Initiates. Those in the Initiate rank will learn basic combat skills and eventually go on to specialize in one style of combat. Footman The backbone of the Guard, footmen are the infantry force of the Guard. They have met the standards of which it means to be fully ranked within the Guard, excelling in both combat and battle tactics. Cavalryman On equal ranking in the hierarchy with Footmen, these are men who excel in the art of fighting on horseback. Cavalrymen are few in the guard, and only the best make it to this rank. Bowman On equal ranking in the hierarchy with Footmen, bowmen are the ranged force of the Guard. Their accuracy and precision with a bow must be pin-point. Officer Positions Captain The leader of the Myrinian Guard, second only to the Baron on the battlefield. The Captain is the highest ranking somebody can obtain in the Guard. The Captain is tasked with organizing the guard, training the lower ranks, and leading the Guard into battle. The Captain of the Guard has full authority over the Guard, and his orders must be obeyed. Armsman The lowest officer ranking of the Guard. Armsmen have proven their military prowess and their ability to lead. Armsmen are responsible for handling the Captain’s tasks when he is not present. Armsmen are entrusted to help lead the Guard alongside the Captain, and should actively work towards the betterment of Myrine and the Guard. Duties The Guard’s most important duty is to act as a defense force in times of immediate crisis. The Guard must always be ready to defend Myrine and it’s citizens from external threats. The Guard is also tasked with manning the gates and defenses, patrolling Myrine’s lands as well as the city, and guarding important figures. Trainings Basic Training Basic training applies to Initiates looking to rank up to a more specialized role within the Guard (Infantry, Cavalry, or Ranged). In this type of specific training, an initiate must train their own individual skills in fighting. These trainings are usually held on a smaller scale between an Officer and the Initiate looking to be trained. Once their skills meet Guard standards, they will be promoted to the rank that fits them. Specific Skill Training Officers can lead specific training on different skills that they deem necessary. Those who wish to excel in these particular skills, such as cavalry, bowmanship, and/or infantry, should attend these training. Group Training Rather than focusing on individual skills, these group trainings are meant to mimic real time battles, giving the guard the needed experience to respond to many of the situations they will be required to fight in. In this classic style of training, the guard will be split into the two teams, each with their own commanding officers, and will be pitted against each other in many different environments or situations. Formations Spear As the name implies, the spear is a formation which is shaped as the arrowhead of the spear. This formation is incredibly useful in charges meant to break enemy lines. Wall Used mostly to shield from ranged attacks or to display a show of power in numbers, the wall is a single filed line of soldiers. Waves The formation waves signals for Guards to create a rectangle or box. This formation is mostly used when guarding people or things of extreme importance from some type of enemy attack. To Join: Fill out this application: [Link] Talk to the Captain or an Armsman.
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