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Nation Leader
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About Terry

  • Birthday April 18

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  • Gender
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    United States - Vermont
  • Interests
    Norse, Germanic history. Overall history. Poland, Prussia especially.

Character Profile

  • Character Name
    Ulfric Frostbeard
  • Character Race
    Mountain Dwarf

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  1. Grand King Ulfric chuckled. “O’I’ve nae even seen teh lass in sometoime, but everybody needs ah hobby o’I ‘spose.” He’d then stand, pouring himself a drink. “Wondeh ‘ow she’s doing’ anyways…”
  2. alright back to shoveling some more snow 

    1. Fireheart




  3. 12th of Sun’s Smile, SA 59 (Jan. 16th. 2022) ᚾᚨᚱᚺ-ᛞᚨ-ᚾᚨᚴᚺᚢᛗ'ᚢᚱ-ᛞᚨ-ᛟᚱᚡᚢᛚ-ᚾᚨᚴᚺᛁᛗᛁᚱᚨᛉ IN ANSWER TO YAVOK’S FOLK ᚡᛖᛚᛖᚱᚨᚴ-ᛟᛉ-ᛞᚨ-ᛟᚾᛟᚱ'ᚴᚨᛞᚱᛖᛚ'ᚾᚨᚱᚺᛖ Two centuries ago, an age of continued dwarven rule was disrupted by the chaos of the War of the Beards, which brought the forces of the Brathmordakin to their weakest. After the fall of many city states which had risen in the power vacuum, one would stand triumphant and reclaim the honor of old Urguan: Agnarum. Ever since the reunification of the dwarves, it has been a steady crawl back to our former glory. For decades, it was always a fight for our very unified existence. Now here in Almaris, we stand together as a Kingdom truly deserving of the title “Grand.” Our prosperity has reached great heights, with a booming Workforce composed of many successful guilds and rich workers. The forges incessantly burn with the fire of industry and our anvils never cooled by inaction. Even without the blessings of the runes, the dwarves have forged great works that our predecessors would marvel at. The great throngs of Urguan are at their mightiest, full of not only dwarves, but also mighty men who live with us in the valleys and meadows of the mountains. We have forged strong bonds, and shall forge them stronger yet in the years to come, encouraging our vassals to grow and our mountains to stand taller with towers and turrets, so that no enemy shall ever wrong our folk. We shall cooperate further with our allies, and ensure that our pacts shall last centuries longer in shared peace and prosperity. Our empire is vast, rivaling that of many great kingdoms of man, and allied with the greatest among them. We have come much farther than the humbled dwarves hiding away in the caverns of Atlas alone could have ever imagined. No doubt, we are at the beginning of a Golden Age. For some however, this unrivaled age of prosperity was not enough. There are those who are unable, or perhaps just unwilling, to share the glory with their kin but demand a greater place amongst their brothers. The Intimidations of Clan Ireheart After the height of Urguan and Haense’s victory in the siege against Southbridge, Clan Ireheart decided to test their fame and sought a meeting with the Lordship of Du Loc. Here they asked the settlement to become a vassal to their clan, especially after their aid against a beast which had attacked the Lordship. This was perceived as an insult and a threat, causing Du Loc to then accuse the dwarves on the world stage of conquest. A miscommunication free of guilt on either side, certainly. Ulfric Frostbeard, desiring peace with the long time neutral neighbors of Urguan, went with some of his councilors to Du Loc and resolved the issue, not once admitting that the Irehearts had intended to threaten Du Loc nor ceding ground to the humans, only to guarantee the Leaders of Du Loc knew there was no need to call for aid, as there would not be a fight. Ulfric completed his duty as Grand King to protect the Grand Kingdom of Urguan and its honor. To ensure that we would not make war with good folk and dispel rumors, and did so using diplomacy, not the ax. In return, Clan Ireheart - who began this conflict by meeting without the King and the Kingdom in an attempt to gain power over Du Loc for themselves, thus jeopardizing the entirety of Urguan during a time of war, for the pride of their clan - declared Ulfric Frostbeard a traitor to the Kingdom. Clan Ireheart then demanded that Ulfric Frostbeard submit to their terms and challenged the Grand King to an honor duel within their Clan Hall when he refused, with their full folk rallied along with mercenaries present. When Ulfric denied both their demands and their challenge, and attempted to leave peacefully, Clan Ireheart proceeded to chase after the Grand King, weapons in hand, driving him from the city and down the road, before driving him into the dirt and surrounding him. Once again, they tried to pressure the Grand King into an honor duel, and were once again refused. Only then did they let him leave in peace. This is nothing short of intimidation of the Grand King, attempting to force him into a duel so that Clan Ireheart could beat him into submission. There is no question of honor, for no honor had been insulted. The Grand King upheld his duty, yet despite Ulfric’s ever open ears, Bakir Ireheart, Ulfric Frostbeard's own and trusted King’s Hand, led his folk to ignore attempts at reasonable resolution and instead escalated to scare tactics. The very same tactics employed against orcs and elves, employed upon their own King. As many know, afterwards Clan Ireheart made their list of utterly unreasonable terms of settlement. In this sham of a declaration, the actions of the dwarven monarch four reigns ago were dredged up from the past, as well as their discontent at losing a fair election two reigns ago. All to give their imagined slight concerning Du Loc the image of justified rage, but it is nothing more than a pathetic power play. They demand the Grand Kingdom repay them for wrongs that were never committed, and rather than appeal to the council or through any legitimate means offered to them within the Kingdom, means in which they very likely would have been successful, Clan Ireheart elects to intimidate and put themselves above their kin. This is blatant subversion of the very institutions of which they have always proclaimed to be staunch protectors. What many do not know is that Clan Ireheart did not even have the honor or decency to wait for their terms to be addressed. Instead they immediately traveled to Oren that very stone evening, and petitioned the Emperor, declaring they would no longer fight for Urguan in the war and seeking the Empire to launch a counterattack against Urguan’s occupied territories. This is nothing short of an utter and outright betrayal of all the Sons of Urguan and all the Citizens of the Grand Kingdom of Urguan. The Reprimand from the Grand Council: Despite what many within Clan Ireheart seem to believe, they had held no disgrace in their kin’s hearts before their intimidations. No doubt, their clan was respected by all others with few individual exceptions. If they truly had grievances and disagreements, certainly through the legitimate avenues they would have successfully resolved them, but the pride of Yavok’s Folk has betrayed them. Left with no other choice, last stone evening the Grand Council, with the exception of Clan Ireheart, met with the Grand King to discuss these recent treasonous actions. After much deliberation, an overwhelming majority of the council has agreed to the following measures: First, let there be no debate. All demands made from Clan Ireheart to Grand King Ulfric Frostbeard and the Council of Urguan are denied outright. Second, let there be no disunity. Clan Ireheart is removed from its seat on the Grand Council of Urguan, only to be reinstated by a 66% majority vote of the Grand Council. Third, let there be no doubt. All members of Clan Ireheart shall be stripped of their Legion and Kingdom titles, along with the powers and the responsibilities which accompany them. Fourth, let there be no grudges. Each Ireheart who has signed his name to their ill-fated cause shall publicly apologize to Grand King Ulfric Frostbeard and swear a new oath of loyalty in the presence of the Council of Urguan. Until a Son of Yavok has made this oath, the previous terms shall be held against him. Fifth, let the instigator face justice. Gror Ireheart, publicly identified as the most traitorous of the Irehearts, shall be banished from Urguan for eternity. Sixth, let the followers face justice. Bakir Ireheart, the Rikkin of Clan Ireheart, and Ragrin Ireheart, who publicly called for Irehearts to dethrone Grand King Ulfric Frostbeard, must submit themselves to a formal trial before the High Courts of Urguan. If these terms are deemed unfair by Clan Ireheart, then understand this; you are free sons and daughters of Urguan, and despite your actions, the glory of previous cooperation cannot be forgotten. You are free by your nature created by Yemekar to be discontented, and if you find the Grand Kingdom’s denial of your demands unfavorable, then you are free to depart at your will, just as you departed under Norli. Know that you shall only be allowed to return upon resolving your wrongs, and as equals to all dwarves. If we are so corrupt and destitute in Urguan, and that it is far greater for dwarves to live as secondary vassals to Irehearts in all times; then go ahead and go. You are released from your oaths, and I pray the Brathmordakin guide you. To the rest of the realm, to Almaris, Urguan offers this warning; This changes nothing. Urguan shall stand strong for centuries to come, with or without Clan Ireheart. We shall uphold our honor with no hesitation, alongside our great allies and vassals who have fought alongside us. Grand King of Urguan, Elder of Clan Frostbeard, Thane of Rhewenholm, Great-Grandson of Rhewen Lord Chancellor of the Grand Kingdom of Urguan, Elder of Clan Irongrinder, High King of Kaz’Ulrah, Grand Admiral of the Urguani Fleet, Youngest of Zahrer, Former Child, CEO of DNN, CFO of Dwedcorp Lord Justiciar of the High Courts of Urguan, Rikkin of Clan Irongut, Holder of the Book of Grudges, Lordak’ur’Aurokaraad, Prelate of Ogradhad, Master Remembrancer , Second Medic, Iron Baron. Grand Marshal of the Urguan Legion, Defender of Kal’Ordholm, Grandson of Kjellos, & Son of Igor Lord of Grandaxes, Brewmaster, Lord of Kal’Bogrin Arch-Runelord of the Citadel of Arcadia, Lord of Clan Irongrinder, Ruhn Marshal of the Legion of Mercy, CEO of the dwedmar corporation, Captain of the Battleship Dwedsmark, Master of the Ruhnland, Former Child, Lord of Kal’Khron, Kal’Nuram, Varoth’Akvel, Fort Uno’Reverse, Arbiter of the Prophet of Mercy. Bekarumm oz da Kornazkarumm, the First Starsmith, Draknadreng, Master Smith of the Urguani Workers’ Guild, Longbeard of the Legion of Urguan Grand King Emeritus, Restorer of Clan Starbreaker, Elder of Gotrek’s Folk, Lord of Azrummloss Dor and Kal’Evraal, Bane of the Neverborn, Conqueror of the Korvassa, Slayer of Gods, Hero of the Brathmordakin Grand Steward and Gamesmaster of Urguan, Hand of the Grand King of Urguan. Elder of Clan Frostbeard, son of Rhewen.
  4. The Grand Kingdom of Urguan Urguan Discord: [Click Here] About The Grand Kingdom ================== The Grand Kingdom of Urguan is a constitutional monarchy established to unify and represent the Dwarven race. The Grand Kingdom itself is one with tremendous history, being the sole nation of the Dwarves for a millennia, leading back to the very first dwarf himself, Urguan. Represented through the colors of orange and gray, the nation has united the Dwarves under its banner through common religion, culture, and ideals. The religion of the land, the Brathmordakin, is a polytheistic religion composed of 7 gods, each of which represent a different aspect of Dwarven culture. Throughout history, Urguan has been best known for their expert craftsmanship, unique clan diversity, beautiful underground cities, engineering capabilities, and wartime strategy. Now on the realm of Almaris, the Grand Kingdom continues to serve as the sole Dwarven hub, occupying a sprawling mountainside on the South-East section of the realm. [THESE SECTIONS CAN, AND MOST LIKELY WILL, CHANGE OVER THE NEXT FEW WEEKS] The Settlements of Urguan ================== The Capital City of Kal’Darakaan Kal’Darakaan, or “the City of the Ancient Might,” is a subterranean dwarven metropolis that serves as the capital of the Grand Kingdom of Urguan. Being the largest and only Dwarven hub on Almaris, the city is a staple for dwarven culture, craftsmanship, and religion. Within the capital city, travellers can expect to find multiple clan halls, housing districts, a bustling market, a Brathmordakin temple, Grand Arena, and large area for craftsmen to hone their skills. Unknown to many is the city's origins, as the modern Dwarves of Urguan were not the ones to construct the city. Through the investigation of clues left behind, many believe the city to have been a colony of the ancient Dwarves, hence its name of ‘Ancient Might’. ================== The Forest Dwarf Village of Hefrumm The Forest Dwarf Village of Hefrumm is a town settled in the woodland valley surrounding the capital city of Kal’Darakaan. Home primarily to the Forest Dwarf Clans, Hefrumm’s unique culture is one linked to the care of sustaining nature surrounding them. Living amongst the flora and fauna specific to the region, strolling through the village is a beautiful nature walk for all to take on. The smell of roasting boar and spilled carrot ale often radiates from the Hefrumm Tavern and Inn. Some of their practices are seen no where else throughout the realm, such as the Seers, a branch of the Brathmordakin faith with an emphasis on spiritual guidance. ================== The Crimson Edict Karmesinfels, a mountain settlement to the East of the Dwarven Docks, can be seen by some as a tourist destination with its beautiful architecture and winding vineyard. A working redstone tower's chimes call out across the valley every morning and evening, with a warm tavern connected at its feet for travellers. Next door is the Red Croupier Casino, the first casino on these lands with fully automatic slot machines and a working roulette table. There's also a magnificent belltower with a shop in its base, a greenhouse, the Knox Apartments, and a war memorial all surrounding the central castle, home to the Crimson Edict. The castle is mostly residential to members of the ancient order, though it does have its own bar, grand hall, bank, and bathhouse, with its grand crypts beneath. [Seek out the Crimson Edict to learn more and possibly grab an invite to their discord!] ================== Lubba's Keep Lubba's Keep, developed by The Silver Lubba and their mercenary group, is a bustling seaside town that has come to house vassals of it's own. Prosperous, these folk enjoy their day to day lives, working to fill any demand as seen as necessity to them. [Link to Lubba's Keep Discord] ================== The County of Pinemaw Refugees, pagans, and a speck of Epiphytes. That's Pinemaw for you, a place for those that wish to enjoy the more odd prospects of life, and Urguan as a whole. Located past Veritas and Sedan, this quaint little County has more to offer than meets the eye. [Link to the County of Pinemaw Discord] ================== [More to be added!] Important Documents to Know! Articles of Urguan Civil Codex of Laws The Book of Grudges Da Kirja Dverga History of the Dwarves Kings of the Old Realm The Dwarven Language Dwarven Family Tree Government Leadership The King’s Council ================== Grand King Ulfric Frostbeard | Terry_23 (Discord: Terry#1337) The Grand King of Urguan is the sole monarch and utmost authority within the Dwarven nation. Elected by the majority of Urguanites, the individual entrusted with the power’s associated with the role is one of great status and respect amongst their peers. The Grand King is responsible for overseeing the entirety of the realm, as well as appointing a council to assist them in running the day-to-day aspects of the nation. The title is one held until resignation, removal, or death, and therefore has no set time limit. ================== Grand Marshal VACANT The Grand Marshal of Urguan is the military head of the Dwarven nation. Tasked with overseeing the legion and strategic planning of both offensive and defensive wars, the individual who holds this title is typically an experienced war veteran who has served the nation’s legion for years prior. This title is appointed by the Grand King, and is held until the Marshal is removed or replaced. ================== Grand Steward Gildroc Goldhand | UnusualBrit (Discord: UnusualBrit#0144) The Grand Steward of Urguan serves as the head of stewardry for the Dwarven nation. Tasked with regulating taxes and the distribution of Urguan’s homes and land, the individual who holds this title is typically one with an economic background. This title is appointed by the Grand King, and is held until the Grand Steward is removed or replaced. ================== Lord Chancellor Atandt Irongrinder | Urguan (Discord: gandalf#4247) The Lord Chancellor of Urguan serves as the nation’s head of foreign affairs and council leader for the Grand Council. Elected by the clans themselves through a majority vote, the individual who holds the title is one well-versed in both diplomacy and advising. As the title is appointed by the Grand Council and approved by the Grand King, the position is one held until removed or replaced by the Grand Council. ================== Lord Justiciar Falk Irongut | TheFirstShroom (Discord: TheFirstShroom#5790) The Lord Justiciar of Urguan serves as the lead justice and keeper of the book of laws for the Dwarven nation. Tasked with overseeing the court systems, the individual who holds this title is one well-versed with the book of law. This title is appointed by the Grand King, and is held until the Lord Justiciar is removed or replaced. ================== High Prophet Norli Starbreaker | Nooblius43 (Discord: Nooblius#4534) The High Prophet of Da Kirkja Dverga, otherwise known as the Dwarven clergy, is the religious head of Urguan. This individual is one well versed in the Brathmordakin, and is responsible for preaching its teachings to the dwarven populace whilst overseeing the clergy’s members. The Guild Masters of Urguan High Remembrancer Azkel Frostbeard | Treatycole (Discord: TreatyCole#3623) The High Remembrancer of the Order of Remembrance is the leading scholar of the Dwarven nation. Whilst in charge of teaching future scholars and providing the Dwarven populace with tomes and classes, they also serve as an advisor to the Grand King due to their plethora of learned knowledge. ================== Yemekar’s Pick Torsun Goldhand | Thy_Serf (Discord: serf#8562) The Yemekar’s Pick is the head of the Working Guilds of Urguan. This individual is one with experience in both managing large groups of individuals, and in craftsmanship and gathering. The Yemekar’s Pick is also in charge of supervising the mines within Kal’Darakaan, and the output they produce for the nation. ================== Anbella’s Hand Mica Goldhand | Moody_Mullen (Discord: Moody_mullen#2460) The Anbella’s Hand is the head of medicinal practices for the Dwarven nation. This individual is expected to be a skilled medic capable of training others in what they have learned. The Anbella’s Hand is also tasked with overseeing the Urguani Clinic. ================== Armakak’s Coin Bjorn Grandaxe | Fishingrobyn (Discord: Fishingrobyn#8010) The Armakak’s Coin is the head of trade practices for the Dwarven nation. This individual is one with experience in the mercantile field, and is capable of training others to assist in merchantry for the Grand Kingdom. The Armakak’s Coin is also responsible for overseeing national stalls located in other nations across the realm. ================== Grand Huntmaster Ragrin Ireheart | kindEmperor (Discord: kindEmperor#7075) The Grand Huntmaster is the leader of the Hunter’s Guild for the Dwarven nation. This individual is one who has shown a natural prowess for hunting, and is capable of teaching the skill set to new huntsmen. ================== Grand Architect Darek Irongrinder | Sneakybandit (Discord: sneakybandit#8393) The Grand Architect is the head of all construction projects for the Dwarven nation. This individual is expected to be a master at both building, and planning out various projects throughout the nation. ================== Iron Baron Falk Irongut | TheFirstShroom (Discord: TheFirstShroom#5790) The Iron Baron is the brewmaster and head of the tavern for the Dwarven nation. This individual is expected to provide quality brews for the Dwarven people, and continuously stock and run the tavern to host Kal’Darakaan’s citizens. The Dwarven Clans of Urguan CLAN IRONGUT | Khrorul [ Click for Clan Post ] The Irongut Clan is the first-born elder clan of Urguan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts have held much influence within the dwarven timeline, presenting their own multitude of Grand Kings. ================== CLAN GOLDHAND | Aurokanar [ Click for Clan Post ] The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their economic accomplishments. ================== CLAN GRANDAXE | Kathaikaz [ Click for Clan Post ] An influential clan of mountain dwarves that has stood the test of time, the Grandaxes are known to be equally skilled in their prowess with an axe as they are in their command of language; renowned as great revelers and gifted elocutionists, they find themselves at home in various professions across the dwarven capital. From legionnaires to bards, to tavern keeps and politicians, Grandaxes are an amicable and charismatic folk who are staunchly loyal to their roots. Above all else, Grandaxes hold their kin in high regard and adhere to a strict code of honor handed down by their ancestral forebears. The quality of a Grandaxe is from the values of their heart. ================== CLAN FROSTBEARD | Azwyrtrumm [ Click for Clan Post ] The Frostbeard Clan, an Elder Clan of Urguan, are a group originating from the treacherous mountain sides of the world's tallest mountains. Focused on the upholding of their ancestors traditions, members are historically seen as kings, government officials, hunters, diplomats, craftsmen, scholars, and warriors. Unwilling to let the past destroy their name, the Clan continues to persevere, proving themselves once more to be an invaluable part of Urguan's community. ================== CLAN IREHEART | Kravamoruk [ Click for Clan Post ] An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos. The Irehearts are also known for their many fabled Paragons, warriors and Kings, as some of the most fearsome and respected dwarves in all of history have hailed from such a mighty clan. ================== CLAN STARBREAKER | Kornazkarumm [ Click for Clan Post ] An Elder Clan of Cave Dwarves mostly consisting of smiths, miners and Golemancers. They are known for their scholarly pursuits, including the study of magic or alchemy, but are most famed for their masterful skill in smithing and particular affinity for starsmithing. ================== FOREST DWARVES | Hefrumm [ Click for Clan Post ] The forest dwed of Hefrumm are known as spiritual guides through The Seers, proficient hunters in the Grand Hunters Guild, expert farmers, herders, fisherman, artisans of woodworking, as well as each clan or guild’s specific talents. The village currently consists of the Cottonwood, Blackroot, Treebeard, and Emberhorn Clans, in addition to a few lesser clans. As guardians of Anbella’s Hearth, the community welcomes the likes of epiphytes, druids, and any others that share that passion. ================== CLAN GRIMGOLD | Korodaurok [ Click for Clan Post ] The Grimgolds are an orthodoxy of religious Dwarves found in coastal mountains with strong opinions on the Brathmordakin and Honor. They are most recognizable by their distinctive masks and love of high-grade military weaponry. ================== CLAN IRONGRINDER | Khroneknazkarum [ Click for Clan Post ] Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder. ================== CLAN METALFIST | Ithorrym [ Click for Clan Post ] A clan of Mountain Dwarves known to be impressive fighters and their pivotal role in the reunification of the Dwarven Nation. They are also distinguished by their beady eyes known to strike fear into the hearts of their enemies. ================== The Legion of Urguan The Legion of Urguan is the military force of The Grand Kingdom of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Grand Kingdom and protect the dwedmar from all evil is of utmost priority. To join the Legion of Urguan, enlist here; [ Legion Post ] The Guilds of Urguan DA KIRKJA DVERGA The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. [Click here for Clergy Post] ================== THE WORKING GUILDS OF URGUAN The Worker’s Guild is the industrial hand of Urguan. Through the means of smithing, mining and artistry are the dwarves known for their craftsmanship and quality of goods, and the Guild ensures the people of Urguan are well equipped to supply the needs of their city. The Guild provides an entrance into a stable life in Urguani society, giving dwarves a structure for their everyday lives. [Click here for the Working Guilds Post] ================== THE ORDER OF REMEMBRANCE The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Grand Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep a record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to the High Remembrancer. ================== THE MERCHANTS’ GUILD The Merchant’s Guild is the centerpoint for Dwarven trade both within Urguani lands, and abroad. The expert merchants of the guild are considered the economic hand of the Dwarves, selling Dwarven crafts far and wide to any who wish to buy them. Any who join the guild can expect to learn the trade of a master merchant, and will soon be out attending stalls, selling goods, and establishing trade internationally. [Click here for The Merchant’s Guild Post] ================== THE GRAND HUNTERS' GUILD We dwarves are naturally isolationist folk and for too long have our lands gone unexplored and wild; teeming with beasts of all sizes and ruins lost to nature. For this reason, the GRAND HUNTER’S GUILD was formed, a guild whose goal is to encourage and organize dwarves in exploring the great unknown, and to hunt and study creatures. [Click here for The Grand Hunters' Guild Post] ================== THE HEALERS’ GUILD Anbella’s Grace is a medical institution based out of Urguan and independent of the outside world tasked with ensuring medical care for dwarves and its quality. The dwarven race being a hardy folk, the medics of the guild (ironically enough) prioritize efficiency over grace in their medical treatment, trusting in dwarven fortitude to bear through any discomfort so the treatment may be done swiftly. [Click here for Healer's Guild Post]
  5. Yemekar hates me. (I also just found out how to do status updates, hello everyone)

    1. Show previous comments  7 more
    2. Terry


      We'll see how it goes 


      Agnes Harkness Winking | Know Your Meme

    3. Shorsand














    4. DrakeHaze.


      need to put a leash on your dogs or they'll go around biting everyone

  6. Grand King Ulfric groaned as he saw the missive fly by his desk. He'd grumble as he stood. "W'at 'ave t'ey gotten t'emselves into t'is toime..." He'd mumble, walking off with a drink in his hand and an icepack for his head.
  7. The March Onwards “This time we will not forget the siege equipment.” - Atandt Irongrinder, remembering the Siege of Mynebor. The cowardly Orenian army has retreated. The road to Southbridge is open. The enemy continues to throw their forces into us, only for them to be defeated time and time again. The Tripartite Accord will avenge those of our brothers and sisters that have fallen. Each soldier should understand that our efforts in this war are unmatched, the Orenian Army quakes thinking of our army. The Pretender, Philip III, wishes not to face us in a traditional battle. Therefore, on orders of the the Tripartite High Command, we do hereby declare the Siege of Southbridge, beginning in this year, 58 of the Second Age. The Pretender and his army will be defeated, justice shall be served. WARCLAIM Wargoal: Conquest of Tile 91 Attackers: The Grand Kingdom of Urguan (Lead) The Kingdom of Haense The Ferryman Band Defenders: Holy Orenian Empire Siege: Southbridge, more details to be decided soon. EDIT: Further details decided and provided below. ((This was done by a very tired man at 1 in the morning, and that man is me, I did it.))
  8. Grand King Ulfric gives the agreement a frown. "Don't remembeh 'earin' anythin' ov t'is..." He'd say, swirling the latest Frostbeard mead in his glass. He'd then shrug. "Ah, o'I'll just remoind em teh run it by meh next toime, nae much an issue, t'is. Besoides, got ah battle teh put mah moind teh." He'd then light his cigar, going to relax for the rest of the night.
  9. Grand King Ulfric reads the part of Nor’Asath, and wonders if this is what they wished to speak to him about…
  10. Grand King Ulfric would read such a missive with an ever-raised brow, peering over letters and the such afterwards. He'd lean back and smile, offering only one phrase. "T'at's one way teh solve ah problem alroight."
  11. 18th of Sun's Smile, SA 56 ᚾᚨᚱᚺ-ᛞᚨ-ᚾᚨᚴᚺᚢᛗ'ᚢᚱ-ᛞᚨ-ᛟᚱᚡᚢᛚ-ᚾᚨᚴᚺᛁᛗᛁᚱᚨᛉ A MISSIVE FROM THE CROWN ᚡᛖᛚᛖᚱᚨᚴ-ᛟᛉ-ᛞᚨ-ᛟᚾᛟᚱ'ᚴᚨᛞᚱᛖᛚ'ᚾᚨᚱᚺᛖ To all Citizens of the Grand Kingdom, There comes a time in life where those that work hard are recognized for their work, and this shall be one of those times. It is through the hardwork of the Barony of Pinemaw that the Crown formally recognizes their desire to become a County, and as such, at the moment of the posting of this missive, the Barony of Pinemaw shall officially become the County of Pinemaw, with Baroness Peralien Maelstorm becoming it's first Countess. Narvak oz Urguan, Narvak oz Pinemaw. signed, Grand King of Urguan, Elder of Clan Frostbeard, Thane of Rhewenholm, Great-Grandson of Rhewen (December 27th, 2021)
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