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Everything posted by ShinyB
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Metaplay. (The working title that became the title.) I hate this word, but I am in staunch support of its sentiment. Conflict should not be determined by who you are friends with out-of-character. More importantly, war should not be lodged at people you vehemently hate out-of-character for no other reason than your personal desire to destroy them. Unfortunately, the admins of this server may tout their condemnation of these actions, but their words are nothing but performative. A report detailing willful, continual and targeted harassment, deceit, abuse of staff powers, harmful and inappropriate conduct towards minors, metagaming and metaplaying, as well as a slew of other general misconduct was submitted to admins April 11th, 2025. These actions were directed towards a former subsection of the Norland community (now known as Vansk), as well as associated individuals, over the course of a year, before and after the community split. Admins have decided to do nothing. We were explicitly told such. If anything in specific happened, we were never told. They refused to punish those that have blatantly broken server rules. They refused to address the corruption and abuse of power within their own ranks. They refused to stop a war so obviously steeped in out-of-character hatred and retaliation. I will let the evidence speak for itself and have you decide, is this really a server worth playing on? Is this somewhere you can feel safe when admins refuse to prosecute their friends? To what degree will roleplay be compromised by this conduct? A History of Harassment Will your community be next? For me, all of these questions and more have already been answered. To have aggressors and instigators go unpunished and unchecked sacrifices the delicate safety a roleplay space should be providing. To have staff abuse their powers in favor of certain communities, and to the detriment of others, compromises the competency and integrity of staff as a whole. And to have admins so blatantly excuse the out-of-character manipulation of roleplay in pursuit of retaliatory ends, shatters any illusion that this server strives for good faith and collaborative roleplay.
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Within the comfort of the Bard's College, Mylo Malto-Gylldene receives word of the kidnapping. His face falls, both grief and anger overcoming his normally calm demeanor. "To kidnap innocent children..." He mutters, his voice wavering. "I pray for their safe return."
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By Tide and Flame [Vansk National Anthem]
ShinyB replied to PestyWarlock's topic in City-State of Vansk
This is so cool!! I’m so proud of you Pesty, your original music has always been amazing and the lyrics are just the cherry on top. I expect to see a bard performance soon >:] And big props to the singers! This sounded hard to sing (but I don’t sing, so what do I know). I wouldn’t be doing this collaboration justice if I didn’t mention the art as well, it’s beautiful, Unni did a wonderful job. -
Notice of Death [!] An official missive from Clan Gylldene has been distributed to friends and family. It is unusually short, cold and to the point. Some noticeable changes have been made. It is with great sorrow and regret we inform you that Sera Gylldene has passed away, forever will she rest within the Halls of the All-Father. May you take solace in knowing her death was peaceful. She was struck down in the night by an unknown assailant, her final words left a mystery. Tragedy may have taken her, but it will never erase her memory. May her name and legacy live on through her husband and children, who she loved dearly, and her Clan members, who she was ever devoted to. She leaves behind a will, which has been left with her Clan Chieftain, Farian Malto-Gylldene, to manage its fulfillment. A small, private funeral will be held in accordance with her wishes. May His Flame provide guidance during this time of grief.
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Sips & Celebrations [!] Missives have been posted across Aevos. You are cordially invited to join Clan Gylldene and the Master Bards of the Bard’s College in a celebratory tea party commemorating the opening of the main branch of the Vailu Valmiran Bard’s College in Koyo-Kuni, Jun Lei. [!] A map has been attached. Coordinates: -2123, 2003 Whether you are a teacher, student, resident or simply an intrigued visitor, all are free to join the celebration and partake in the Goldenrod Teahouse’s extensive menu. The stage will be open for anyone to perform, but the night will be mostly filled with tea-tasting and conversation. If you wish, you may even bring your own blends for people to try! In particular, we would like to thank the residents of Jun Lei and Koyo-Kuni for their hospitality and offer them special invitations to this event. Specially handcrafted tea cups representative of Jun Lei culture will be given out– for free– during the party. We hope to see you there! OOC: Saturday, April 12th, 5pm EST
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ShinyBluePikachu Mylo Malto-Gylldene 87103
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Sera Gylldene smiles. “We did it!” She cheerfully declares. “Now to ensure it lives on long after we’re gone.” She sets an untouched book onto her worktable and begins setting ink to paper.
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Sera Gylldene doesn't check the missive. She is enjoying her freedom. Mylo Malto-Gylldene reads the Founder's words with a heavy heart. "To go from blaming us, to begging us to come back, to claiming they never wanted us in the first place." He sighs as he folds the missive and places it on an ever growing stack. "May they toil among themselves. We move forward."
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Sera Gylldene reads the missive with a growing smile. "Finally!" She speaks to no one in particular, as people are oft to do during these times. "A commendable recount. Something that makes sense." Mylo Malto-Gylldene shakes his head in disappointment as he sets the missive aside. "To think I used to look up to her, with how easily fooled she was..." The weight of such a realization sinks in. "I pray the Faith may recover from such grievous heresies."
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Resignation. This notice is to inform the citizens of Norland that I, Sera Gylldene, am officially resigning from the position of Master of Coin. I have dutifully served this nation as such for over six decades, more if you consider my time as a mere steward. This is not a decision I make lightly or without careful consideration. It is also not a decision I make in regard to my age. I am not retiring, but I am also not returning to Norland as a steward or even as a fellow citizen. Some may call me traitorous for abandoning Norland’s people. To those that slander my Clan and family name, know this; For several decades now, I have stood steadfast against the rising waves of corruption, impudence and indolence. I have been scooping bucketfuls of water out of an ever-growing ocean full of it. I have watched the waves only grow higher despite my efforts. I refuse to drown. It is unjust to claim it is my duty to continue futilely trying to dry up this great expanse of injustices or sink to its bottom. For those more crass, let me put it simply. You cannot expect me to wade through horse shit and then tell me it is my duty to continue wading through horse shit. Let me not leave this off on an undignified message. Let me instead offer you hope. A brighter future awaits me outside this Kingdom’s suffocating walls, one that I am willing to share with those brave enough to grasp it alongside me.
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Norland Against Her People - Gylldene's Exodus
ShinyB replied to PestyWarlock's topic in Vassals, Clans, & Guilds
Mylo Matlo-Gylldene packs up another satchel full of his belongings and rides for the gates alongside his father. He takes one last glance towards the Ashwood and gazes upon the remnants of the Kingdom he grew up in, the Kingdom he loved and the Kingdom he swore to protect. "May we prosper elsewhere." He mutters before turning away, onto a path unknown. Sera Gylldene snuffs out the last lantern lighting her office. She leaves a notice on her desk before shutting the door one final time. She doesn't look back as she leaves the nation she dutifully served for over 6 decades, which refused to her the same dedication. -
Contest of Smiths The newly constructed Norland capital of Vjardengrad stands woefully incomplete. A grand new market square deserves a centerpiece befitting its status and glory. For this, the Kingdom calls upon the greatest smiths of the land to compete for the honor of crafting a golden statue of the former Master of Coin, Olaf Freysson. [!] An image of where the statue will be placed has been attached. The competition will take place before the Ashwood in Vjardengrad at the date below: February 22nd, 5pm EST Participants will be given a variety of metals to choose from, adequate tools and a workspace. Within a designated time limit, participants must create a metal work of art using all their skills and creativity. These items will be judged and the winner will be commissioned by the state to create the statue of Olaf Freysson. This commission comes with a payment of 300 mina. If you are interested in being a contender, please send a bird to the current Master of Coin, Sera Gylldene (IGN: ShinyBluePikachu - Discord: ShinyB).
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Inn Gildhölla THE GILDHALL OF NORLAND Norland’s Gildhall is a place for nations to share and sell their wares in an effort to foster mercantile relations. Nations and their vassals are eligible to receive a FREE stall and decorate it how they see fit.
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The New Dawn Festival Join us, people of Solheim, in welcoming new beginnings through celebration! In honor of the finished reconstruction of the Gylldene Fairgrounds, we are hosting a festival and inviting ALL to attend. [!] A drawing of the new fairgrounds has been attached alongside an updated map. (Look here for directions) OOC Time: January 11th, 6pm-9pm EST Reserve a Stall! We invite any and all craftspeople, bards and merchants to partake in this event and sell your wares. We have many tents and stalls of all sizes available! You do not need to be present at the festival to reserve a stall, although being present is preferred. If you would like one, please contact Mylo Malto-Gylldene (IGN: ShinyBluePikachu Discord: ShinyB) Alongside buying and selling, there are a variety of festival competitions and games to partake in. A preview of events is listed below. Bring Your Own Brew Competition Calling all of Solheim’s best brewers and distillers! There is no better way to celebrate than with a good drink! Bring your best alcoholic beverage to be judged by the people. The brew with the most votes, wins! 1st place: 150 mina 2nd place: 100 mina 3rd place: 50 mina Entries will be taken between 6pm-7pm EST Voting will be between 7pm-9pm EST. Winners will be announced afterwards. Golden Egg Hunt Win a special prize by finding all three hidden golden eggs! Each egg is hidden somewhere within the fairgrounds and has a unique number painted on. Find every egg, note down the numbers, and turn those numbers into Mylo Malto-Gylldene (ShinyBluePikachu) during the festival. The Golden Egg Hunt will take place from the beginning until the end of the festival. The Wish Tree In the mood for some wishful thinking? Partake in the festival’s Wish Tree! With new beginnings comes new opportunities, write down your desires and tie them to the Wish Tree’s branches. With some luck, they may just come true! Free paper will be provided!
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[✗] [Bardmancy Addition] Battle of the Bands, True Violence Edition
ShinyB replied to ClassyDryad's topic in Denied Lore
I'm not completely adverse to adding more combat spells into Bardmancy, however I do not think these spells really fit with the magic. I like them as spells, but not for this lore. All of the combat spells in Bardmancy are strictly supportive and do not directly harm other people ie they stun or otherwise impair enemies and allies alike. Both of these cause physical damage to others, which is not something Bardmancy should touch, in my opinion. There is also a significant lack of drawbacks with both of these spells. In all of the combat spells Bardmancy currently has (including the Battlebard addition) the Bard caster suffers immediate drawbacks after casting (getting stunned, being made off balance, losing their voice, etc.) in exchange of a permanent debuff that a lot of other magics have. I do not think adding anymore additional combat spells to the existing lore is a good idea. HOWEVER, I completely understand the desire to have combat effectiveness without sacrificing the bard identity. Personally, I don't think the magic should stray from its supportive roots, but I do think a separate lore piece is necessary for a combat-focused bard magic to exist. Maybe a branch that would take up an additional slot? That would allow for bards (and especially teachers) the option to be a battle focused bard or not. -
The Palace in Flames [!] Early this winter morning in the quiet city of Vjardengrad, smoke began to curl above the tall, bleak walls which surround Norland’s capital. Before its people stirred to greet the rising sun, the chill of the night still clung in the air and a light began to illuminate the already dawning sky. A fiery heat above the city accompanied this growing light and soon the awakened citizens would be met with a haunting sight. Just as the sun bled over the horizon, so too did flames burst from within the Rurikkid palace halls. From high atop the city’s walls, citizens would be able to see the roaring fire as it engulfed the structure. Smoke filled the air until the sun’s light was snuffed out, replaced only with the gleam of the fire above. Contained by the stone walls meant to protect from intruders, the flames failed to spread to the homes of Norland’s citizens. Springing embers threatened to consume the city, but soon did valiant Norlanders and Outlanders climb the inner walls and quench the flames. Moving magical water basins and mundane buckets of water were enough to extinguish all traces of the fire. No casualties were sustained and all who went up to fight the flames were seen returning, save for a lost helmet. The palace now stands as a shell of its former self. Its walls cracked and blackened from the heat of the flames and its ceiling caving in. In time, it will be restored, but what remains missing can never be replaced. Only the remnants can be salvaged. Only the remnants remain.
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The Psychology of Roleplay: Where Does Our Mind Draw the Line?
ShinyB replied to Calise11's topic in Miscellany
This is something that I don't think is talked about enough. Yes, we experience emotions because we identify with our own characters or because we empathize with other characters. However, we also spend our real life time, and sometimes even money, creating things on the server, be it buildings, communities, lore or events. When these things are destroyed, we grieve. We become sad and frustrated until we inevitably accept that they're gone. This is not something that I think is acknowledged on the server and maybe that is because it is so commonplace to see these things as fleeting. Personally, I think it would help if these creations were treated with more respect instead of disposable because roleplay demands it. I agree with this entirely and I think it would be worth looking into why people feel the need to control others from a psychological perspective. I cannot pinpoint the exact reason why, but I am making an educated guess that it stems from some people's need for a structured environment in which everybody acts the way they deem as correct or comfortable. This is not a bad thing to want, although it is important to remember that you cannot control the way other people roleplay if it is not against the server rules. And if you do ever end up in a scenario where you're frustrated by the way other people are roleplaying, take a step back from the situation instead of getting aggressive or controlling. No is keeping you in that space. LoTC also is the biggest Minecraft roleplaying community. This means there are a ton of people with different roleplay styles and expectations. The server really does not have any rules pertaining to how people should be roleplaying in terms of stylistic choices i.e. rules saying you must adhere to a specific tone, era, aesthetic, etc. As long as you are not purposefully making a mockery of other people or breaking techlock, you are free to roleplay as you want. This is something I think people should be more aware and accepting of. With such a big community, there are going to be people who do not share the same roleplay style as you. You do not need to destroy what others enjoy in order to keep on doing what you love. I raise you a counter observation. From what I have seen on the server, conflict most often arises from a similar but opposing mentality of "it should happen because I want it to." People get so stuck on what they want, they do not stop to consider the harm they are doing. It could be something simple like "I want the loot" or "I want to find out this person's secret" to larger scale wants such as "I want to win this encounter" or "I want to kill this person" to even "I want to win this war." There is an interesting question that stems from this, which is, where do irp wants end and ooc wants begin? I think that can be dissected another day, but my point here is that instead of putting the responsibility on the player who does not want something to happen, instead there should be some responsibility shared with the player that does want something to happen. While it is always good to reflect on roleplay and determine what good has come out of it even if it was something unexpected or something you did not want to happen, I think it is also important that the player or players imposing their roleplay desires to think in the moment what exactly are they providing in return? Are you making this a good experience? Are you even having fun? Because ultimately, if you are forcing someone into a scenario, be it conflict or otherwise, you are in part responsible for creating an enjoyable experience. I keep on saying "in part" because, at the end of the day, roleplay should be a cooperative experience. People should be encouraged to work together to create enjoyable narratives, not fight over which rules determine their actions to be objectively in the right.- 30 replies
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- mental health matters!!
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The Psychology of Roleplay: Where Does Our Mind Draw the Line?
ShinyB replied to Calise11's topic in Miscellany
I think there is always, always, OOC feelings, opinions, circumstances, preferences etc. influencing our roleplay whether we are conscious of it or not. I think it is delusional for a player to think otherwise. To a certain extent, I believe it is unhealthy to try and entirely separate the two. OOC feelings should always come before roleplay purity because it is the people behind the screen that matter so much more than the fake people inside of it. That is not to say players should be absolved of roleplay consequences or that people should be allowed to use IRP methods to act upon OOC vendettas. Rather, players should work together, or at the very least compromise, so that the roleplay remains satisfying and that OOC feelings remain in tact. I understand this is not possible in every scenario, but I think the concept of cooperation has been lost, or maybe it was never properly integrated to begin with. Either way, I don’t think prioritizing roleplay to an extent where people feel forced to hang out with others they dislike OOCly or act out scenarios they find uncomfortable is healthy in any way. At best, we can learn to compromise and create collaborative stories. At the very least, we can avoid those circumstances, scenarios or people that make us uncomfortable.- 30 replies
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THIS IS AMAZING!
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The Fall of the Harrower Last Ashen day, on the 20th of EDVARDSAWND, IAÁ 525, AGE OF DRAGONSFYRE, the Harrower was slain. It has been three decades since the Harrower descended upon Solheim, sieged our homes and enslaved our brethren. It has been two decades since the north was plunged into a seemingly eternal darkness. Now, there is no more darkness and no need for further fear or trepidation. Upon the battlefield we waged a war of our own, sieged the forts obscured by the dark and met our brethren on opposite sides of the battlefield. These years of conflict have worn down many souls and taken many lives, but each victory brought us closer to ending the Harrower’s reign upon the north. In the final siege upon the Grove, where the sun finally showed over the snowy plains of Ailmere once more and the Harrower’s army of thralls was laid to waste, the Harrower broke free from his realm and into our material plane. Norlandic forces, in collaboration with warriors of Urguan and other valiant Outlanders, tracked down the whereabouts of the fleeing Harrower through the Father’s Will. It was on the northern banks of Ailmere where we fought the last of the Harrower’s thralls and foiled his plans by forcibly landing his makeshift escape vessel and setting it ablaze. During the bloody battle, the coward jumped from his own vessel before scrambling upon the icy shore. Surrounded and without his army of thralls to hide behind, the Harrower took the weakling’s escape and slit his own throat. The North stands free from Long Dark once more. It is with great pride that I announce the freedom from the Harrower’s forces to the nations of the north and to the native Ailmerans; with a heart heavy from both admiration and sorrow do I thank those who fought and those who died for this freedom. To our Norlandic forces: Farian Malto-Gylldene Vicnan Hawkins-Gylldene Váli Freysson Ruric Iosefka Anarórë Keeper Orin Vel’venest Skadi To our fellow Outlanders: Obok Metaldrinks Slith Cobbett Tatsu Toji An unnamed warrior To those of Ailmere: Inger, the former Chieftain of the Gnaefa Lamonte, for her guidance and gratitude Gath, for taking his last breath fighting
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[✗] [Amendment] Animatii; Clockwork Artifice - No More Combat Pets
ShinyB replied to PrimnyaQuorum's topic in Denied Lore
This is actually a really good compromise! If a compromise must be made, that is. -
[✗] [Amendment] Animatii; Clockwork Artifice - No More Combat Pets
ShinyB replied to PrimnyaQuorum's topic in Denied Lore
My suggestion for a redline would be something along the lines of "-Outside of combat, a mage's connection to their magic does not disrupt a T3 Animii companion's ability to move or listen to commands. However, while in combat, since a mage must focus on their connection and on combat, they are unable to also give commands to their companion, rendering them inert until [2] emotes after disconnection." or "-Outside of combat, a mage's connection to their magic does not disrupt a T3 Animii companion's ability to move or listen to commands. However, when a mage connects to cast a spell combative in nature, the companion is disrupted and is rendered inert until [2] emotes after disconnection." I don't really think there needs to be much of an explanation for why non-combat spells or spell cast outside of combat do not disrupt Animii companions as there's not much of an explanation for why a connection to any form of magic would render a companion inert in the first place, let alone why T4+ companions are immune to this effect. -
[✗] [Amendment] Animatii; Clockwork Artifice - No More Combat Pets
ShinyB replied to PrimnyaQuorum's topic in Denied Lore
I don't see why T3 Animii companions need to remain inert if magic is being cast while outside of combat? Let my goofy little machine pet walk around while I magically clean my house! -
Bardmastery **Note: Custom title art and pictures will be added if accepted -- o O --- O o -- Description Bardmastery is reached when a Bardmancer masters all four art types and decides to use another magic slot to go down the path of Bardmastery – for a total of three magic slots filled. Just like regular Bardmancy, Bardmastery is a non-voidal and non-deity magic, instead a Bardmancer draws from their own innate mana from within their person. After over a decade of experience, a Bardmaster will have become so in tune with their mana that they are able to cast spells regular Bardmancers do not have the power to even attempt. A Bardmaster, knowing every art type, unlocks the ability to cast spells which combine multiple art types. If a Bardmaster drops a Bardmancy art type, they must also drop Bardmastery. With a stronger connection to their mana, a Bardmaster also unlocks the ability for spells with more combative potential. There are still heavy limitations, but a bard dedicated enough to take three spell slots worth of barding has earned the right to fight in the name of their art. As with Bardmancy, a Bardmaster takes a toll when using their mana in a combative manner. Requirements for submitting an MA: A Bardmancer MUST know all Bardmancy art types (Sound, Word, Aesthetics and Movement) and be a T5 Bardmancer in order to learn Bardmastery. When making a Bardmastery MA, you must link your Bardmancy MA as proof you have learned all four art types. A Bardmancer can either learn from a teacher, or from an ST-signed self-teach book. As with Bardmancy, a TA is not required to teach Bardmastery, a Bardmaster needs only to reach T5. As with Bardmancy, Bardmastery contains both Practical and Performance spells. Practical spells have permanent effects, while the effects of Performance spells end when the spell stops. General Redlines: ♫ In order to learn Bardmastery, you must have a signed Bardmancy MA with all four art types attached (Sound, Word, Aesthetics and Movement) and have reached T5 in Bardmancy. ♫ Bardmastery takes up one [1] Magic Slot. ♫ Bardmastery cannot kill. ♫ Creatures with lesser souls can learn Bardmastery. ♫ Self-teaching books must be ST-signed. ♫ Only T5 Bardmasters may write self-teaching books. ♫ Compatible with String Casting and Delayed Casting. ♫ Have fun! Fun is mandatory! Tier Levels and Development Tasks Spell Slots As a Bardmaster’s spell list expands, so too does their Spell Slot capacity. Frazzle The show must go on! Again! The Frazzle system from the Bardmancy lore page has remained unchanged, save for the fact a Bardmaster may cast more spells before becoming frazzled. Obsession Through dedication, comes obsession! Unique to Bardmastery, when the mana of the self is so rigorously dedicated towards artistic forms, an Obsession may form and develop within the Bardmaster. SPELL LIST Tier 1 Spells Repair Tools (Non-Combat) [2 Emotes: 1 Connection + 1 Cast] Repair Tools is a Practical spell that can be used to completely repair broken artistic tools to their original state. The Bardmaster need only know what the original state of the artistic tool was before being broken and to have all of its pieces. Visual Twin (Non-Combat) [2 Emotes: 1 Connection + 1 Cast] Visual Twin is a Performance spell that creates an image duplicate of the Bardmaster using their mana. These images can enhance a Bardmaster’s performance by acting as backup in song, dance or any other artistic performance. Artistic Alteration (Non-Combat) [2 Emotes: 1 Connection + 1 Cast] A Bardmaster, having demonstrated mastery over all four art types, is capable of altering their art even further. Artistic Alteration is a Practical or Performance spell which focuses on transforming one’s art, useful for when a Bardmaster wants to spice up their impromptu performances in a pinch. Similar to the four art types, this spell can be cast in four different ways. Tier 2 Spells Many Mana Seals (Non-Combat) [2 Emotes: 1 Connection + 1 Cast] Many Mana Seals is a Practical spell that can be applied to existing Mana Seals, as well as newly created ones. With this spell, a Bardmaster can add playful depictions, sounds, phrases and even music to their Mana Seals. Temporary Amphitheatre (Non-Combat) [4 Emotes: 1 Connection + 2 Channeling + 1 Cast] Temporary Amphitheatre is a Performance spell that allows a Bardmaster to imbue an 8x8 block area with their mana. This area will act as an amphitheatre for 2 OOC hours as long as the Bardmaster stays within the bounds of the 8x8 block area. If the Bardmaster moves outside of this area, the Temporary Amphitheatre will disappear. Tier 3 Spells Armament Entwinement (Non-Combat) [3 Emotes: 1 Connection +1 Channeling + 1 Cast] Similar to Instrument Entwinement, Armament Entwinement is a Practical spell that may apply certain traits to a weapon or armor bound to the Bardmaster via a Mana Seal. Only one trait may be applied to an Entwined Armament at a time. Skill Lending (Non-Combat) [3 Emotes: 1 Connection +1 Channeling + 1 Cast] Much like Shared Arts, a Bardmaster may connect their mana to any willing being with at least a lesser soul through the temporary transference of mana. When cast, this Performance spell will temporarily grant the recipient the artistic skills the Bardmaster possesses, giving them the ability to perform alongside the Bardmaster. Tier 4 Spells Summon Apprentice (Non-Combat) [4 Emotes: 1 Connection +2 Channeling + 1 Cast] A Bardmaster’s magnum opus: An Apprentice. Summon Apprentice is a Practical spell. From its roots in Housemagery, the study of Bardmastery allows a Bardmaster to imbue a sense of life into an otherwise inanimate object. However, an Apprentice has traits beyond that of Housemagery which stem from a Bard’s natural connection to emotions. Character Embodiment (Non-Combat) [3 Emotes: 1 Connection + 1 Channeling At least 1 Cast] Character Embodiment is a Performance spell that allows the Bardmaster to coat their body in an artistic illusion, allowing them to perform characters for a more impressive and immersive experience. Tier 5 Spells Gift of Gab (Non-Combat) [4 Emotes: 1 Connection + 2 Channeling + 1 Cast] As a Performance, a Bardmaster is able to summon forth and condense their confidence, sending it to willing members of the audience. Should willing, living members of the audience hear and see the entirety of the Bardmaster’s performance, they will be granted a temporary boost in their confidence. Those affected will have a faint glow of the Bardmaster’s aura surrounding them, but cannot manipulate or hide this aura in any mundane way. Life of the Party (Non-Combat) [4 Emotes: 1 Connection + 2 Channeling + 1 Cast] As a Performance, the Bardmaster may bring their enchanting aura to a festivity, party, occasion, or other such event to enhance the atmosphere. Captivating Mockery (Combat) [4 Emotes: 1 Connection + 2 Channeling + 1 Cast] Enthralling Performance (Combat) [4 Emotes: 1 Connection + 2 Channeling + 1 Cast] -- o O --- O o -- Purpose (OOC) The Bardmancy community is one that is spread across various different nations and playerbases, and we've seen and been a part of the great roleplay generated through the use of this magic. In writing this extension to Bardmancy, we wish to provide new sources of roleplay for the many Bardmancers that are extremely dedicated, not only to the magic, but to the four art types that Bardmancy has firmly established. While Bardmancy does have mastery spells, we wanted to create a magic that leans into the dedication and combination of them and provide new roleplay experiences not just for Bardmancers but for the people around them. With the cost of an additional magic slot, we felt that Bardmastery would be a great way to reward the commitment to the art and to the magic as a whole. We hope this will help with the longevity of bard roleplay and make the world just a little bit more magical! -Shiny, Pesty and Boots Thanks and Credits (OOC) My wonderful co-authors: @PestyWarlock and @ichigomaster98 And huge thank you to the original creators of current Bardmancy lore @tgrt and @Bardmancer for not only their lore, but also for their feedback and proofreading! Thank you to the many Bardmancy students, teachers and non-bardmancers that helped proofread this, provide feedback or polish ideas: @AuJy @Hyperdron @UniBearse @PrimnyaQuorum @PanicZealot @Saun_399 @simpleglitchbro @Aimy_lol @Lunan_EXE @_Elrith_ @Story Team And thank you to every Bardmancer and Bardmancy teacher roleplaying and proliferating the magic. You are what makes this community shine. And thank YOU for reading this! AGAIN! Reference Links (OOC, obviously) Bardmancy Lore: https://www.lordofthecraft.net/forums/topic/208560-✓-magic-lore-bardmancy/ Bardmancy Additions: -String Casting: https://www.lordofthecraft.net/forums/topic/223799-✓-bardmancy-addition-string-casting/ -Delayed Casting: https://www.lordofthecraft.net/forums/topic/232329-✓-bardmancy-addition-delayed-casting/ -Battlebards: https://www.lordofthecraft.net/forums/topic/235271-✓-bardmancy-addition-a-battlebards-masterful-arsenal/ Housemagery Lore: https://www.lordofthecraft.net/forums/topic/192017-✓-magic-lore-housemagery-featuring-soupmancy
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Teriivau Kame'eleihiwa slaves away within the gamemaker's cart making dozens of copies of official Realm Rivals cards and more than a few mistakes along the way. They have to redo many cards, but hopes this will all be worth it in the end!
