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Update on the battle;
Apologies folks. There was a bit of miscommunication leading up to the battle which resulted in some key things being left untended to, this was mainly born out of the battle being the first "real" warclaim in a while. Here are the two mistakes;
1. Knockout wasn't disabled until way later in the fight.
2. Render distance was set to 10 for the duration of the battle, which is a big no for large warclaims. It should have been ~3-4.
We'll be working to make sure these things don't occur again.
For those who wish to see performance numbers here is a link to (a) timings paste we did during the battle. If you don't know what the numbers mean please refrain from commenting about them. It's mainly for openness and clarity. https://timings.spigotmc.org/?url=16159030
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Quote
Lots of highlighted stuff for livingEntity...odd
LivingEntity = Players
Quotewow SpecialItems v1.0 Total: 0.248 s ?
that's plain unacceptable
Ha.
Quotehow much lag does knockback cause? i know many people prefer it to enabled
0.02% in the warclaim. Very minor footprint, it's more so to make it so that players die faster so the periods of intense server effort are shorter