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501warhead

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Status Replies posted by 501warhead

  1. Alright, had a slight hiccup last minute. I

  2. Alright, had a slight hiccup last minute. I

  3. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      It's already fixed @Space, it's been fixed for two months. you're blind.

       

      @DrakeHaze/Omnyaxle, maybe. I need to rescale alchemy xp gain

    2. (See 27 other replies to this status update)

  4. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      Purely custom, actually. We hard adjust underlying variables as breeders breed horses, if it was "pure mc" your horses would be much, much worse 90% of the time and wouldnt be nearly as good as they are now.

    2. (See 27 other replies to this status update)

  5. Lumberjacking buffs below.

  6. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      It's possible, but would require a bit of a code switch around for a change that is, at the end of the day, minor. The buff is intended to help with mining in the appropriate world, and resources in the overworld were never intentionally left there. I at least left it in the overworld at deeper levels because, while it wasn't intentional, it was already being done. Regardless, all gathering skills are getting some nice changes in general - lumberjacking was just one of the first ones with a big "new" feature.

    2. (See 27 other replies to this status update)

  7. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      @Radovid..., ~10 horses in ~40 block radius will result in side effects.

    2. (See 27 other replies to this status update)

  8. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      @Ⓢⓚⓘⓟⓟⓨ, Haste was removed as part of the kit in the overworld. It was directed, specifically, toward the other end of the spectrum - slowness was applied and frustrating people significantly due to having issues while building. Sadly, it can't be one but not the other.

    2. (See 27 other replies to this status update)

  9. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      Spent a fair amount of time rewriting the lumberjacking plugin. As one of Kowa's first projects, it left a lot to desire. Obviously, this slowed down my planned updates a bit but the whole thing should now function a bit cleaner, even if you dont notice any mechanical changes. Mainly things of note; the 1-hit-wonder for Masterful+ Lumberjacks using a diamond pickaxe, leaf drops occurring no matter how close you are to the tree, and leaves will decay on trees you cut down in any region, regardless of flags.

    2. (See 27 other replies to this status update)

  10. Lumberjacking buffs below.

    1. 501warhead

      501warhead

      Fishing is on the list, I'm working down one.

    2. (See 27 other replies to this status update)

  11. Tech folks, is it possible to run two server instances on one machine? If so, couldn

  12. Whew! Almost done!

  13. Whew! Almost done!

  14. Whew! Almost done!

  15. 09cdffd2d4a1c27742c1e23e62968498.png

    1. 501warhead

      501warhead

      Well, regardless people seemed to want the old list back. So I'll just actually leave the header/footer and let all the names live free.

    2. (See 9 other replies to this status update)

  16. 09cdffd2d4a1c27742c1e23e62968498.png

    1. 501warhead

      501warhead

      @Chaotikal I can see the logic, but I think three lines above/below is too much

       

      @ShameJax That might be a good idea if I could get it to sort properly, but I can't - GMs appear before devs and admins. It's weird, so I'm just going to let it fall as it falls I think and leave the difference by name color

    2. (See 9 other replies to this status update)

  17. 09cdffd2d4a1c27742c1e23e62968498.png

    1. 501warhead

      501warhead

      Felt like it might be too cluttered if I did that, I can look into it

    2. (See 9 other replies to this status update)

  18. 09cdffd2d4a1c27742c1e23e62968498.png

    1. 501warhead

      501warhead

      Pretty much done with this. Thoughts on the arrangement/colors/etc?

    2. (See 9 other replies to this status update)

  19. Trivia: How much of our own plugins source do the tech team actually have?

  20. Trivia: How much of our own plugins source do the tech team actually have?

  21. > tfw salary version code developers are making minecraft plugins (yes, this is a plugin. Not even a client-side mod, 100% vanilla client)

    for what pvrpose

     

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