So discontent. With the unwinnable event featuring undead on top of the keep's outer ceiling raining down lightning and spawned minions (how did they get up there anyway if not teleportation by someone with OP?), but I actually managed to peg one with an arrow when they would duck out from cover, cast a bunch of lightning, then jump back into cover behind a chimney or something...
...YOU ARE IN A NO-PVP AREA...
Then come to find out, oh yeah, they did turn pvp on... right about the time undead players started playing "Summoned_Skeletal_Infantry" and the like. And then this plague nonsense. Seriously. I could understand making it so that if you were to STAY in the city you'd be killed, but it's beyond obnoxious to have it insta-slay anyone who either logged off in alkhazar (Gee, who would log off in a capital city? a bunchafugginfolk?), soulstones to there, or got sucked back to it in a rollback.
Is -1 heart a second (people said it's 'been buffed' from that, so what is it, -4 hearts a second? Like falling into the void?) really necessary?
I mean, look at the nether, the place where no life can stand, where if you are to go there, the lore says your soul is siphoned from your body until you're just a lifeless husk of a corpse.... That place does one heart A FREAKIN MINUTE to you.
Would one heart every 10 seconds be too much to ask? Unless you were in the dead center of the city, you should be able to run in any direction and at least escape with your life.... wasn't that the whole point of the RP event? People can escape with their lives, or fight to the death (since it was unwinnable to begin with), but it isn't just instant death for everyone who logged off there or used a soulstone or whatever.