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Thrym

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  1. Announcements _______________________________________________ † The Clergy declares that no other religious affiliation shall receive a temple, church, or public place of worship within Dwarven land. † Initiates, report to a teacher to begin studies for the priesthood. † Grimloth Irongut has been excommunicated with possibility of pardon † Mili Irongut has been give the same sentence as Grimloth † Certain church records have been adjusted due to new research. Dormmar is now listed as one of the Brathmordakin while the name of the enemy of the Gods has been adjusted to Iblees until such time as records show his ancient dwarven name. † The Church Holidays have been changed to allow a greater amount of holidays to occur with slightly less regulation, allowing a greater variety and style based on the current workings of the nation as well as possibility of rescheduling if necessary Religious Holidays _______________________________________________ Brathmordakin's Blessings The church often calls for there to be a holiday to give praise to the Brathmordakin. Holidays are held often in the nation, each one in praise to one, or more of the Brathmordakin. Times of festivity and merriment, the holiday's are characterized by ale, arena fights, and of course, high praise to the gods. These will not be on a strict time table and will usually occur every other weekend as well as during major real-life holidays
  2. The Clergy _________________________________ ____________________________________________________________ The Clergy. The leader of dwarven religion. A pillar upholding the faith of the Brathmordakin, leading the Dwarven nation to a better understanding of the Gods. Speakers of the will of the Gods, students of their ways, the Clergy is the Church of the Dwarves. ____________________________________________________________ Beliefs _________________________________ The Brathmordakin The Brathmordakin are the Dwarven Gods, the diving rulers of the race. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife. Yemekar – (yem-eh-kar) – God “The Maker” Symbol: Hammer & Anvil Alignment: Lawful Good Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, fire Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar. Anbella – (an-bell-ah) – Aengul “Hearth Mother” Symbol: Two Silver Rings Alignment: Lawful Good Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, water, nature, peace Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind. Dungrimm – (dun-grim) – Daemon “Guardian of the Dead” Symbol: An Iron Mask Alignment: Lawful Good Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunityto defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge ofa good fight and never waiver in the face of adversity, no matter how ominous. Lives shouldnever be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause ofthe field of battle in service to a righteous cause. Honor the dead and death itself and keepthe places of the dead inviolate and well tended; the noble ancestors of our race will neitherbe robbed nor moved through the actions of thieves and defilers. Abide not undead creatures,especially those that take the form of dwarves, thus mocking the creation of Yemekar. Belka – (bell-kah) – Daemon “Lady of Passion” Symbol: A Lightning Bolt Alignment: Chaotic Good Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit. Ogradhad – (og-rad-had) – Aengul “The Lore Master” Symbol: An Open Book Alignment: Neutral Portfolio: Scholarship, invention, discovery, knowledge, magic The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at everyopportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the youngand be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it tothe world today. Try new methods of doing things just for the joy of experimenting. Learn alittle of everything, for you never know what might be of use down the road. Armakak – (arm-a-kak) – Aengul “Merchant Father” Symbol: A Gold Coin Alignment: Neutral Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun The truly blessed are those whose enterprise and zeal brings both wealth and good luck.Work hard, be clever, seek the best bargain and the Merchant Father with shower you withgold. Treat others with respect, but shirk not your responsibility to try to strike a better dealfor you and for them. Grimdugan – (grim-doo-gan) – Daemon “Lord of Avarice” Symbol: Obsidian Dagger Alignment: Chaotic Neutral Portfolio: Greed, money, merchants, thieves, shadows The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however,nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan. Dormmar – (door-mar) – Daemon "The Flesh Lord" Symbol: Unknown Alignment: Chaotic Neutral Portfolio: The Doomforged, Runes Very little is known of Dormmar. A recent addition to the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research discovered this to be incorrect and Dormmar is now listed as one of the Brathmordakin. _________________________________ Enemies of the Brathmordakin Khorvad – (koor-vad) – Daemon "Lord of Darkness" Symbol: An Eye Alignment: Chaotic Evil Portfolio: Undead, chaos, disease, hatred, anger, temptation The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin. Khorvad is an enemy to the Brathmordakin and to all creation. Chaos spread across the land, the temptation of souls; unholy anger and burning, uncontrolled hatred are his agents. Disease spreads from him and the Undead serve under him. Ondnarch – (onn-narrrh) – Aengul "Bringer of the Silent Cold" Symbol: An Ice Crystal Alignment: Chaotic Evil Portfolio: Cold, frost, ice, consumption, possession, corrupted beings Once a force of good when known as Wyrvun, this ancient enemy of the dwarves aligned with Khorvad and became a sinister evil, capable of possessing the living and corrupting them to his will. Consuming the souls of those who forfeit them, in his wake came a cold unmatched by all. He once led a vast army of these creatures but having been banished by the ancient dwarves, he has lost much of his original power. _________________________________ The Paragons The greatest of the mortal Dwarves, and the Overseers of Auslon. The Paragons are great kings and lords of the Dwarves, famed for the great deeds and honorable actions. Should a Dwarf serve his people with great honor and duty, and revere his patron above all else, he has the chance to become a Paragon. The Paragons form the Iron Council, which oversees the day to day duites of their patron god. Paragon Urguan “The Father” Patron: Yemekar Symbol: The Mountain Alignment: Lawful Good Known as the first dwarf and father of all dwarves. He defeated Iblees with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon. Paragon Yudora “The Hearth Mother” Patron: Anbella Symbol: Runic symbol for Water Alignment: Neutral Good Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time. Paragon Urir Ireheart “Bane of the Undead” Patron: Dungrimm Symbol: Runic symbol for Fire Alignment: Chaotic Good The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon. Paragon Kjell Ireheart “The Emporer Dragon Slayer” Patron: Dungrimm Symbol: Golden Lightning Bolt Alignment: Chaotic Good The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons thus far known as the black scaled sons of the evil Daemon Iblees. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor. Paragon Bogrin Grandaxe “Master of the Axe” Patron: Dungrimm Symbol: A single, double-edged Axe Alignment: Lawful good Father of the Gramdaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name. Paragon Dwain Irongut “Master of Food and Mine” Patron: Anbella Symbol: Blue Cup with a Pickaxe Alignment: Lawful Neutral Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members. Paragon Tungdil Goldhand “The First Merchant” Patron: Armakak Symbol: A Golden Hand Alignment: Neutral Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process. Paragon Gotrek Starbreaker “The Apprentice” Patron: Yemekar Symbol: A Cracked Anvil Alignment: Lawful Good Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children. _________________________________ Dwarven Creation Story _________________________________ Other Core Beliefs Auction of the Dead When a dwarf dies, he travel to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bids for the dwarf's soul. A dwarf has a higher chance of being auctioned to a specific god based on his service to said god in life. Sanctity of the Beard A dwarf's beard is a gift from the Brathmordakin. It should be groomed and well cared for at all times. ____________________________________________________________ Ranks and Organization Archbishop: Leader of the Clergy, voted in by the Bishops. While an Arch-Bishop may be partial towards one God, he is the voice of all the Gods and must represent them all. Bishop: Sit on the Council of Bishops, leading the clergy through their close relationship to their specific god. There does not have to be a Bishop for each God though each God may have no more than 2 Bishops at a time. Before one may become a Bishop they must receive a vision from the Brathmordakin (Show proper RP skills and dedication) Priest: When a Initiate completes his studies he is given the rank of Priest. Priests represent one god though they do not have to pray to that god exclusively. Initiate: Those hoping to join the clergy take on the rank of Initiate where they will engage in studies, often under the direction of a Teacher. A Initiate devotes themselves to the study of one God for the most part though they need knowledge of all the Brathmordakin. Special Ranks: Teacher: Teachers can be Priests, Bishops, or the Archbishop himself. Not everyone of said people are teachers but all, if the Council of Bishops sees them worthy, can become one. Teachers are responsible for teaching the Initiates the ways of the Brathmordakin and helping them reach Priesthood. Inquisitor: The Inquisitors are the ears of the church. Only used when the Council of Bishops feels that Dwarven nation is falling out of the true worship, Inquisitors seek out and often deal judgement upon heretics. Inquisitors are made up of select Priests of the Clergy. Worshipers of Grimdugan often fill this role Scribes: Scribes are taken from among the Priesthood. They are the recorders of the Clergy, spending time rewriting the edicts of the Clergy and the Brathmordakin to be distributed to the nation and discovering new tomes about the Brathmordakin. These tomes found by Scribes will be checked by the Council of Bishops to make sure they are true. _________________________________ The Council of Bishops The Council of Bishops is made up of the Bishops and the Archbishop. The Council is responsible for the leading of the Clergy as well as interpreting the will of the Gods. They are also for approving the works of Scribes and verifying the discoveries of the rest of the Clergy as true. ____________________________________________________________ Members Archbishop: Phelrin Irongut Bishop: Tortek Silverfist*, Maellik Irongut*, Bael Tunnelsmasher Priest: Almora Grandaxe, Dom Irongut, Bazian Grandaxe** Initiate: Koryk Starbreaker, Rehnof Grandaxe, Hiebe Irongut, Dunwall Grandaxe, Magthorn Goldhand, Kimloch Stoneblood, Omithiel Strongbrow * Indicates being a Teacher ** Indicates being a Scribe Inquisitors are kept secret Application
  3. Just wanted to give this thread a little bump as I feel it is lore that would be great for the server, especially smithing.
  4. ((Just made another version that is a bit less colored, just encase. ))
  5. ((So I was messing around with some Doku textures and decided to use them to make a crest for the Ironguts. Here is what I came up with. What do you guys think?))
  6. Maellik backs away and sits down slowly but he still has a look of concern on his face. Speaking quietly to himself he says "Ah 'ope yeh 'aven' pushed yerself too far ma mentor..."
  7. Thanks! I'll dig up the link to the website I got it from for you when I have time

  8. Maellik looks at Bazian with concern as he sees his laugh cut short. He steps forward, extending his hand towards Bazian if his help is needed. "Are yeh alroight, Bazian? Do yeh need a docta er somefin?"
  9. Maellik, listens to the story, hanging on every word, almost seeing it in his mind. Looking at his uncle Hiebe, old teacher Bazian, and cousin Tortek, Maellik gives a huge grin, feeling quite proud of his friends and family. Raising his tankard of ale in the air and giving a salute with it to all that had been at the frey, Maellik speaks. "An excellent story, Bazian! Ah almost feel as if ah was dere ma self." Taking a swig from his tankard, he raises it in salute to those at the frey once more.
  10. 'ave da guard stopped recruitin' or did da applications jus' git lost?
  11. ((Can I respond to this in the sense of "Maellik read a history tome" or something? I remember some things but they were from my Thrym days))
  12. Ah'm answerin' da roll call. ((Getting back from my trip late tomorrow so I'll be able to start helping with in game stuff on Tuesday.))
  13. ((PLEASE PLAY ALFY! THE NPC MUST COME TO LIFE!))
  14. ((As far as I see this there are only two options. A. DWARF B. Wimpy, Vegetarian Kharajyr Choose well young carrot))
  15. Either be a dwarf OR a Kharajyr who is a vegetarian.
  16. Maellik is 'ere fer da roll. ((I'm not sure if you are having roll call be RP or OOC so I'm putting both here. Glad I remembered to do this, weekend is almost over :P))
  17. Maellik lunges forward with a curse. Setting Tortek down gently he goes and opens Tortek's home, going back and dragging Tortek in. Setting him in bed Maellik shakes his head. "W'at da 'ell is 'appenin' to yeh?" he asks quietly, not expecting an answer.
  18. Maellik smiles at Tortek. "Ov course ah'll 'elp yeh out wit' da smiffeh! Ah'm nae sure 'ow well ah can do aneh real smiffen but we'll see." Maellik looks at Tortek and then decides to ask. "So...dese bursts ov strange speakin'...Yeh tink dey gettin' betta?"
  19. ((Comon Skippy. Sometimes you just get used to writing in the accent and do it without meaning to. You should know that so stop trying to pick a fight with Tortek. He said it was OOC, why do you have to argue over that? I think he knows whether his own post was RP or not))
  20. ((Ah.)) Response to Hiebe: Entry 2 Maellik returns the look and shrugs. "Ah've no idea uncle. Ah'm goin' ta beh askin' Kazraden 'bout is soon so 'opefulleh 'e can 'elp meh understand w'at da 'ell is goin' on."
  21. ((When is this response happening in the timeline? Each entry is a few weeks after the other so I'm not sure at what point your response is coming.))
  22. OOC: What follows is written due to some RP that has occurred with my character in the past few days. I'm not going to go into detail explaining but suffice it to say that this serves a duel purpose. One, allowing those who interact with Maellik to not react to the physical change as if it were overnight. And second, allowing me to continue some semblance of RP with the server down. I'll add another entry each day the server is down. Also, please note that while these are technically written documents in RP I've put them down with an accent to add character to the reading. Enjoy. ((Anyway, I'm hoping to get some interesting forum RP from this. Feel free to respond to it as if it were the day of any of the entries. Please, when responding, specify at what time your response would be coming at. So, if the response you give would be occurring around the time Maellik wrote the first entry, head your post with ENTRY 1. Also, please keep your reaction appropriate to the ooc note at the end of said entry. Thanks!))
  23. Maellik sees Longbeard from a distance. Starting to walk over to greet him, he stops suddenly, remembering the last time he tried to greet Longbeard. Shaking his head he changes his course and heads for the tavern.
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