EDITED with a TL;DR, courtesy of Aislin/Gronkk. Apparently I'm not very good at explaining myself and my post was giving off the wrong impressions. :(
Sup everyone, here looking for some valued feedback ^^
Alright, might as well start at the beginning. Lore, as we all know, is reviewed and controlled by Lore Team. However, like everything in the world, there will always be complaints surrounding things that emanate from those who have issues with them. To date, the two most common complaints surrounding LotC lore are that the Lore Team "restricts creativity" by being too selective and strict in the reviewing process, while the other (and the topic of this discussion) is that there is simply an extreme overabundance of lore, so much that no one can keep up with it all (not even the LT!). Some of you might have realized what I'm about to say by reading merely reading what the two complaints are, but here's the thing; those complaints contradict each other.
Complaining about Lore Team being too strict implies that we're being overly selective and restrictive, meaning that we're not allowing enough lore through. However, the other issue (often complained about by the same people, ironically) is that we have too much player lore, which implies that we're allowing too much lore through. So the obvious question comes, how does the Lore Team not allow enough lore when simultaneously they are allowing too much lore? The Lore Team has changed so much in the past few months, from new lore regulations to new lore reviewing procedures, all with the intent of meeting the expectations of the players. Yet still, there are lingering complaints about it, and the fact that the complaints contradict each other is the exact reason why the team can't do anything about it; because as soon as we tip the scales one way to solve one problem, the other one becomes worse and thus even more issues arise.
However, I have delayed the point of this thread enough, as this feedback is not actually about Lore Team. Rather, this thread calls for the opinions of the playerbase in regards to a solution I'm proposing to solve one, if not both, of these issues. I do forewarn you all that are still reading this that the title of this thread is properly named, the following suggestion is incredibly controversial and will receive quite a lot of hate from all sides, but that is why I have come to the feedback forum first after all.
I'm suggesting removing player lore altogether.
Here is my reasoning. There is a third factor that is the cause of the two main complaints regarding lore being so contradictory, and that is the present of an overabundance of PROPOSED lore. Even if we accepted 1 out of every 10 threads (theoretically speaking, we're not actually this strict), if there are 1000 proposals, that's still 100 threads that make their way onto the server that the majority of players will never know about, which for some is "too much". The problem, as you can see, lies in the quantity of proposed lore, not the reviewing process.
So the solution, as far as I can tell, is to simply remove lore proposals. It's a fact that many people don't want to waste time reading unofficial lore that makes its way onto the server, even if it's only in small amounts, when they've already taken the time to go through the actual official lore. However, because of that mindset, very often unofficial lore in game creates problems because at times a few people involved with are unaware of its acceptance. Have you ever stumbled across someone using an incredibly powerful weapon (or a similar situation) that shouldn't be allowed normally and someone asks OOCly why they can use it, only to find out that it's accepted? This OOC barrier is a direct result of people not keeping up with unofficial lore, and it will always be present as long as there are people out there that want to get something added to the server (which isn't necessarily a bad thing) that gives them an advantage or majorly impacts everything.
Obviously there are plenty of cons to this solution, most of which I am fully aware of. I guess the trick is overhauling the current lore regulations so that it encompasses ways for people to bring new RP to the server WITHOUT the need for formally proposing lore for it, though obviously in doing so we'd have to exclude a lot of stuff from having the chance to be implemented. For some people this is a terrible thought, though I'm guessing for many it's wonderful. We'll just have to see.
So that's it folks. Give me your thoughts, spare me some of your time. What do you think of this proposal? Do you agree with it or disagree? What are the pros and cons, the good things and the bad things? Can this proposal be altered in any way to make more sense or better impact the most people? All opinions are welcome, though as always, please do not flame anyone for theirs.
TL;DR I am suggesting eliminating lore proposals. Instead of players having to write a lore proposal, players can simply roleplay lore as they wish, as long as said lore doesn't violate any rules (which will be stated in a new, overhauled lore regulations thread). Staff will take charge of major lore changes.
P.S. Do not worry about how this will affect Lore Team. There's always more for the team to do other than simply review lore, though we can discuss such things when we get there.