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Booklight12

Old Fart
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About Booklight12

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    Conduit of Enlightenment

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    booklight12

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    Beranabutt

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  1. Booklight12

    Remove all magic

    It's difficult, and its definitely an issue that teachers only teach people how to roleplay in that way. The mentality that you may get in trouble for it is also an issue. If what you are doing is entirely in the bounds of roleplay and mechanically does the same th8ng as the magic or multiple magic your character uses in a spell then there is no issue at all its fine. But as I said, the issues not in the guides necessarily, guides are meant to be simple ways of learning how to properly roleplay a magic, the bear minimum tier if roleplay. its up to the players to make their magic interesting and mystical. But most people are lazy.
  2. Booklight12

    Remove all magic

    I've talked about this in length but the two main issues i found witg magic regarding musicality is A what taufirewarrior said in that people choose to view magic/voidal magic lore in the sense that things need to be incredibly detailed and every avenue explained to prove that it is possible. Magic is 1 part explaination and 1 part actual RP. As creating something with magic is more about explaining that it can be made. you can have the same magic be used to make two items that do the same thing, but so much stress is out on rply and oily explaining the magic/magic item that one item can be outright denied/removed while the other is allowed. This has happened many times in the past. Another issue is not that the magic lore is so detailed, but the people roleplay magic choose not to make it mystical. By using detail in your emotes and creating an aesthetic, you can create a situation where people oocly are confused as to what magic/multiple magic you are using to do something, but it be completely in the bounds of roleplay. It's all about aesthetics.
  3. Booklight12

    Holy Healing Is Bad

    The only thing wrong with healing magic is the attitude toward it and the standards of to. If holy magic is a guild locked magic it should be held to higher standards of to by the community using it and the staff. Nothing is wrong with it mechanically imo, i just dislike seeing mundane healers in the middle of healing someone and the person being healed/ a nearby cleric saying "let me heal instead because it's better". this is logical since it is a better form of healing but i think its more of an rp problem brought about by a "meh" to culture.
  4. Booklight12

    The Atlasian Naval Guild

    MC-Name: Booklight12 Character Name: Abdul Mubdee Age: 32 Race: Man Hometown: Ask my brother Taheem Possible Goals to achieve: To adventure, and learn about these lands before I take on my duties later in my life. Wanted Role/Job: Sailor, Bard? Discord: Forgot, Pm me
  5. Booklight12

    Yay or Nay to Ascended Magic?

    Heerozero kinda summed a lot in his post he made above, however the ascended lost their magic and any connection to being ascended for like 1 or 2 years and at the end of the map in anthos when setherien was already destroying much of the map they got the magic back. I definitely see both sides of the argument for and against the ascended. The issue a lot of people have being a mix of, Poor RP, only seeing slice of life RP, hostility/mismanagement, and powergaming of magic are brought about by the actual structure of the ascended. As they are the ascended have different sects which divide the guild, this structure under my belief is outdated and doesn't work with the number of ascended there are. I think there should be a stronger focus for the ascended to build a stronger culture for those within the guild, especially the newer ascended. And stress the importance, and perhaps requirement of high roleplay capability. If the ascended are supposed to be some order, beyond political and mortal ties, that are immortals and literal caretakers of souls in aeriels stead, they should act like so in roleplay. In Anthos when they were introduced again, it was pretty fun to roleplay with urasept and the other ascended, but as they dragged on the idea of ascended being beyond mere mortals kind of lessened and the mysticism around them became non-existant. I think ascended can work, but for them to work they need to work on improving their roleplay as a whole and the quality of it. These are just my mismanaged thoughts on the topic, I would write more and in a proper format, but that's effort.
  6. Booklight12

    [Bounty] Missing Transporters

    *A red haired man with a cross emblazened on his chest would read over the parchment posted, he grinned as he saw the opportunity at hand and promptly began scriving down his name down upon the parchment so he may be contacted at a later date.. It read* "Aenley, Red haired man, wears white, can be found as the only red haired human in the dominion or the Hansetic settlement of Keter."
  7. Booklight12

    Necessary Changes To The Rules.

    I'd like to point out to those that are saying that "If it's not against the rules then they aren't doing anything wrong." or "If nothings wrong don't fix it." that this is a rather weak response. This isn't a government, or a business for that matter, it's a simple roleplaying community on minecraft. We can call it a non-profit organization. In the real world, the progressive idea in the country i'm from (America) is that, besides the constitution, any laws or legislation that is written down are subject to change/refinement. An unclear rulesystem is ripe for exploitation, and it should be the duty of those making the laws/rules of the server, (Admins/devs) to make the clearest rules, that the moderation team can follow, so that exploitation is kept to a minimal. If you have all these ideals, this entire post is entirely sound, and logically there is little people can say to argue against the premises Leo said, in any situation. Namely raid rules being skirted around with baiting, and pvp forts/settlements. While I believe in an ideal world/community, we can look past this, and respect eachother enough OOCly not to exploit the system out of spite. The community as a whole (not just those targetted by the post, everyone is guilty of this) is not on the same level ideologically for that to work. That's why I agree with what's being said with the topic.
  8. Booklight12

    Necessary Changes To The Rules.

    I liked villiany apps back then, despite my char initially getting like 3 apps denied. I do agree it was restrictive, that's obvious. I moreso would be an advocate of a VA that is akin to the Magic apps atm. More dumbed down, moreso for documentation, but a group of people dedicated to dealing with poor villiany in a more action oriented way, as opposed to reaction oriented that are only feasible atm with br's. That or create a blacklist report system just for villiany (If there isn't one already). edit- With that said, gm's should not be afraid to give out blacklists. And it shouldn't require an official BR to blacklist someone. If you see a player that is quite blatantly doing poor villiany just to target a person or community, and they have gotten warnings and won't change. Than give them a blacklist.
  9. Booklight12

    Necessary Changes To The Rules.

    I have and always will be a believer that Villian Applications made RP better quality, as villians were forced to provide good RP. If they did not they would get blacklisted with a snap of the finger. VAT's back in the day were not afraid to give out blacklists, and this constantly watching eye of the VAT made all of my experiences with Villiany as a newer player in early Anthos very rewarding. As for what's being said in the topic, I like to consider myself a pretty impartial member of the community. I have played a Malinorian elf, a white rose, an orenian, lucienist, orc, and frostbeard. I have friends with boths sides (Albeit one of my characters is in the virarim atm). From my experiences the quality of banditry is lackluster. But the problem isn't with the rules, but rather the mentality of all players on the server as titan said. By playing with these different communities it's given me insight on how each community pins other players of the community. Everyone likes to generalize that human nation players are feudalist warmongers OOCly and Icly, Dwarves are lootwhores, orcs only play to pvp, and elves are RP purists that are losers. From these experiences, some generalizations have minor merit, but in the grand scheme of things you can't generalize a player for the race they happen to play on at that time you interact with them. It has gotten to the point in the past 3 years that players OOCly won't RP with people of a certain race, and think all people of that race are negative. (Just the most recent example) Recently on my main character who is friends with frostbeards, and orcish community as well as elven community, but just so happens to be an elf, was stopped on the road leaving the dominion to go to the dwarf nation capital. In Roleplay I was rping with them, and was discussing how that char defended some frostbeards way back when from undead and was promptly killed. I'm not faulting the guys as it wasn't terrible RP, the two people banditingdid not claim pvp, and I complied with rp combat as my character wouldn't fight them. It kinda put a sour taste in my mouth and I logged off afterwards. Constant raiding/conflict drains peoples want to RP, so in that sense I agree with what is said. However, it's not black and white. Both communities need to have their leaders talk to one another entirely OOCly, vent their sides and try to come to some conclusion. I recommend discussing in voice chat, as people are less likely to throw shade in voice chat, when compared to typing where you have as much time as you want to react and form the best comment. Only a recommendation, but I urge both sides to atleast try it.
  10. Booklight12

    [✗] Guardian Spirits of the Realm of the Fae

    While i dont consider the excess amount of lore as a bloat, moreso than a misuse of lore, and uninclusive nature of rp. i have to agree with what most people are saying. Soul trees are meant to be the end game of druids. saying they are failed amd arent doing what they were meant to be, and creating a new end game isnt going to fix soul trees. this lore will jist have it that noone will want to be a soul tree as this is a more appealing opportunity. If something is wrong with a lore, fix it, make it so more people can rp and find enjoyment with it. dont just go over it and make diff lore thats more appealing. This doesnt go for this lore in specific but all lore. as the previously mentioned mentality is what many would.be lore writers have.
  11. Booklight12

    HORSES!!!!! and /walking!

    definitely agree with everything you said bud.
  12. Booklight12

    HORSES!!!!! and /walking!

    The best course of action imo is. Make horses faster, readd horse protection, get rid of pet teleportation. itll make stables useful again instead of leaving horses out in the open. and prevent people from tping their horses to them when in rp they dont have them. If you wanna travel somewhere with the horse, you need to ride to your destination yourself. not ss there and tp horse.
  13. Booklight12

    Add hookah plugin and alcohol back into the game

    I want my hookah bars and overpriced drinks. The old old alcohol plugin was probably some of the most fun i had mechanically on lotc. being ablento mix different reciprs to find the best drinks.
  14. Booklight12

    Lotc Show Yourself Thread II

    There you go @Qwelled_
  15. Booklight12

    The Void, A Summation

    I gotchu babe, and I know you don't have the intention of 'infringing' on peoples roleplay like some people might think. OOCly it's not a big deal, as mechanically magic doesn't change. However, the issue mainly stems from the variety of interpretations magic specifically is open to. It is seen already that people are prone to just using guides and stuff and terms used OOCly in roleplay in terms of magic, but even outside of magic. Void magic is rarely if not ever interpreted as something else. This is because of a multitude of reasons. Example being, if say the high pontiff of the human religion became a mental mage, or illusionist, either by accident or on purpose. They could view this as some gift from god, but in the end, a mage will likely just come along, seeing hte high pontiff use void magic, and claim it's just void magic and their interpretation is 100% wrong. The same thing will likely happen with this. Many people who dislike magic dislike it for that reason said above, and why Shamanism is the most accepted, and appreciated magic OOCly by all communities, because it does what I explained above, without paying heed to the lore OOCly stating a daemon created the spirits. While it's just a single sentance, it could mean a lot to a decent number of people. My own personal opinion is to keep that addition moreso undefined, not secret but simply not delved into OOCly to maintain some air of mystery. That's my only two cents hombre, ultimately it's up to the current LT, but as I said, everything else looks neat af. Good job +1
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