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Booklight12

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    booklight12

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    The Weaver of Covenant
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  1. Peering through abyss of the void, the husk of what once was a mali'aheral sighs gently as his fractured consciousness focuses for the first time in decades on the cosmos he once called home. "The chariots' wheel turns anew." A simple lad blinks as the diluvian voice wakes him from his comfortable slumber "The ****..." He grumbles as he shields his eyes from the day "Aghh.. The sun is too bright.. What did the archmage task me to do again?"
  2. Thanks for the input, I removed their mention in the path of darkness and moved them to path of lore.
  3. .

    Edited by Booklight12
  4. I mean i'm not going to blame staff entirely for the actions of the people who use this platform to roleplay; Most of the murderhoboing [CAs] and [MAs] exist from a time before most of the current ST were even apart of the system; and these pieces of lore persist because (Besides the murderhoboing aspect) they have provided roleplay that is consistently beyond the quality of the average lotc roleplay experience. I think what would be best in that instance is to just make an ST ruling which bars new submissions and any rewrites from having a mechanic which encourages murderhoboing; or direct murder in general to achieve a particular goal. (Yes we can have dark magic that plays on other themes than murder) Regarding the main point of the the post; I agree that murder needs to be a tool used on special occasion outside of raids and warclaims. But in order to have any type of real rule-based server change we would require staff intervention and a complete rewrite to our rule-system. These things take time and given that this topic has been brought up multiple times there's likely not a novel solution any of our staff can think of that is also simple to implement. Most proposed ideas say things along the lines of "We should have lives" "We should make a death application to be reviewed to tell us if our chars are pk'd based on the rp" but all boil down to adding more staff bloat; which staff as a general concept never like. So, the only solution is to manipulate RP culture by convincing most characters not to kill and/ or create severe IRP penalties for people who kill. Or to discover that needle in the haystack rule which is both simple and effective at reducing the amount of murders which occur on lotc whilst also improving the general RP quality surrounding the death. One idea I have would be to require a "tell" emotes which indicates to the person you are RPing with that your character has some type of malevolent or unnatural intent towards their character, but have yet to spot your character or initiate their plan. Something along the lines of; *A band of 3 brigands walk along the road surveying every knook and cranny for something, or perhaps someone; though as they draw closer they have yet to see [Persona name of target]*. If they continue to rp as they were and ignore the tell emote they are then liable for all RP which ensues after; but if they rp running away or hiding from the murderous threat then they are not liable to be murdered so long as they avoid the conflict.
  5. The slippery slope argument is so overused

     

    1. Borin

      Borin

      That's because people use it once then they can't stop. It's a slippery slope, see.

    2. ClassyDryad

      ClassyDryad

      Watch it, that's a slippery slope to more slippery slope arguments 

    3. NotEvilAtAll

      NotEvilAtAll

      The "slippery slope argument is so overused" argument is so overused

  6. Link to the beat I made last night

    Edited by Booklight12
  7. How do you keep RP from getting stale after 4 years of being on this platform?
  8. Update - Reworked the immortality system for sake of simplicity by removing reincarnation in favor of a lich phylactory type of spell. - Added the Soul Strike, Spirit Bolt, Changeling, and the Mana Cleanse abilities - Removed Horror Summoning and Hollow creation spell - Tone/aesthetic change - Added all redlines - Renamed Spells - Included an interaction for Veil Watchers using Mana Sight - Additional minor changes to the grammar and overall structure of the lore piece
  9. - Total mages reduced from 10->7 - The procreation bit was replaced with The Dreamers Welcome - Redline added to Oment requiring players to MCly be on the server and performing The Ciw in order to use Oment. -Will likely need to make a Creature lore post on horrors if this were accepted. - Adding a redline that reincarnated Av'talar under the age of 16 are not subject to the PK clause. While it isn't the most lore-friendly answer to this problem, I think it's a fair compromise to prevent people from perma-killing children. - The age reincarnated Av'talar regain their memories/abilities has been changed from 18->16 -Omitted adding redlines to Walking Echo for the time being, but will add redlines as more issues pop up in the coming days. - And added the [T#] to each spell
  10. It's like a time-capsule that I don't plan on opening Noted
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