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Everything posted by TEEbrown
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[Thordo, can you please, PLEASE stop involving yourself in everyone's matters that does not directly concern you? It creates un-needed OOC interruptions and confrontations that do not need to happen. Let the GMs and Admins settle it, you do not need to involve yourself.]
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Nanir's ears perk up as he hears the tune of an old dwarvish song. He lifts his head form his dreamlike state. He listens to the song intently, every verse, very limrick. Upon finishing, he applauds in appreciation. He walks over to the elven lass with the lute. "W'ere 'ad yah learned t'at song? 'nd t'ose docile tones frum t'at... er... wired box." The young dwarf looks with an inspired expression. "Ahm ah bit ov ah an aspirin' bard meself."
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Slightly startled by the loud entrance of the dwarf, Nanir quickly turns around in a slightly twisting motion with his arm on the back of his chair. Noticing it is just another thirsty dwarf, he twists back around facing the bar. He looks down into his empty tankard and replies to the dwarf in a low, sombering tone. "Th' bardwarf jus' left wit'out any word..." He gets lost in a daydream, looking into the faint puddle in his empty pint, not listening to the other bardwarf that entered the room talking.
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As he is almost finished with his drink, a sudden spark of inspiration comes to the young dwarf's mind. With out another thought, in most cases Nanir speaks without thinking anyway, he blurts out his thought. "Yah know, ah beh pretty good wit' th' tavern work meself, me bein' a Sternbrew 'n all. 'ows 'bout ah work fer yah 'ere, ah dun need much as in coin, jus' a job workin' wit' th' ales wuld beh grand!" He sits there with a smiling, dumb look upon his face, unaware of the slightly direct demand he made. But as he says this, he sees the dwarf walk off to his home. His hope is a bit renewed when he sees more dwarves walking in, hoping that one of them might have heard his offer.
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Shrugs in a disbelief about some machine that could produce basically a merical. He puts down his pint, about half full, leaving a frothy ring around his beard which he removes with a swipe of his arm. "Mos' jus' call meh Nanir, ahm ov th' Sternbrew clan. Not much else ter say, jus' decoided ter come down frum th' mountains above ter see w'at was all th' 'appenins' 'round 'ere."
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Holding the pint with two hands Nanir somewhat inspects the frothy brew. He begins by sniffing it. Carefully sloshing the foamy liquid side to side, he inhales deeply. He sips a small amount, just getting the foam down his throat as well as in his beard. After one quick sip, he takes several gulps and reponds with a refreshing. "Ahhh.." "Dis ale is great! Ah bit weak frum lack ov age.. but still stronger t'en any ov th' stuff th' tall-uns make, eh?" He gives a little, "heh heh heh" and drinks a bit more of the ale.
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"Grand, 'ave 'em pay ter our Grand Merchant so t'at 'e can store 'em in our newly finished vault." Bazian motions at the old gambling hall made auction house.
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Nanir Sternbrew walks in and takes a seat closest to the counter, facing Morkas. Scratching his beard slightly and shuffles in his chair until he is comfortable, he calls for a drink. "'ey, yah got any ales back dere er w'at?" Smirking at his jest, hoping the larger dwarf didn't take it too seriously.
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Bazian walks through the dispersing crowd as he approaches Hiebe. "Ahh, seems loike th' auction went well." As he looks around at the various bids written on a sheet of paper by a scribe. "Ah know th' auction not beh endin' fer a whoile, but yah t'ink yah culd sell off t'at tavern at th' bid it beh at? Our dwarves grow t'risty t'at only ale can quench."
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Written in the book of records, spoken by Bazian, recorded by Kilgrim. We, the dwarven lords of Kal'Karik, give unto the engineers of this grand city, headed by Dominic Irongut, the halls of the old prison. The area extends from the halls of the prison out into the right wing of the old guarding area. These halls will be passed down to next of right from the engineers when Dom passes from this world. We, the dwarven lords of Kal'Karik, give unto the smiths of this grand city, headed by Skath Grandaxe, ravine to the left upon entering the new gates of Kal'Karik. For these will be the fiery, red forges that will keep our city alive and strong. We, the dwarven lords of Kal'Karik, give unto Kilgrim Irongut the halls of the old magi district in the back of the district of the gods. We, the dwarven lords of Kal'Karik, give unto the commoner clans of this grand city each a district of fifty meters wide and fifty meters long, going all the way to bedrock. These clans consist of Forkbeards, Edgehands and Tunnelsmashers. May the clans live strong!
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[Farewell. I still remember the conflicts back in good ol' Kal'Urguan. Hope you make your way back to the server, maybe as a dwarf *wink wink*. Until then, have fun on.. the other side.]
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[OOC] What kind of events would you like to see, Dwarves?
TEEbrown replied to Skippy's topic in Asulon Roleplay Archive
One word, "Skaven." What's a Skaven you ask? Well... -
[Also, any of the residents of Kal'Anart must pick up their things and head to Kal'Karik. Homes will be provided for the clans. The region will be wiped in a week so make sure to do this soon.]
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http://www.youtube.com/watch?v=YzVryvFUzXA The air was still, stained with the stench of burning flesh caused by the arousal of the sun. The old dwarven lord puts up his hand to shield himself from the harsh rays of the dawn. He looks around, seeing smoldering piles of the once living, but have arised to fight once more. These risen warriors are all too familiar to Bazian which does not settle well with him. He quickly sets off to find Hiebe in the hold of Kal'Dwain. He finds him in the upper reaches of the mountain, alone, feeling the same uneasiness. "T'ey are back.." Says the dwarven lord Hiebe in the most uneasy tones. "We cannae stand alone as we do in t'ese holds." Turning, now facing the old, but still younger than Hiebe, dwarf. "Ah feel it as well my friend. Weh mus' act if weh wish ter lead our kin away frum th' death ov t'ese foul creatures." Bazian says in a reluctant, but still stern, voice. "We both know w'at 'as to be done." Hiebe nods and goes over to one of many pigeons trapped behind iron bars. Quickly writing a note and stamping it with some form of official seal, he ties the note to the bird and throws it into the air out an open window. Later that week, a meeting was held in secret of the three dwarven lords. The three came to an overwhelming decision of return back to the old forgotten city of Kal'Karik and abandoning their own holds. As the dwarves amass at the gates of the olden city, the dwarf lords stand upon the uppermost point of the gate to address the gathering masses. The eldest of the lords is first to speak. "Me kinsdwarves, we 'ave assembled you all 'ere today for th' purpose of making us strong once more!" Hiebe throws his arms into the air, which is met by overwhelming applause and shouting of praise from the dwarves below. "For too lon' 'ave we dwelled upon th' surface with th' sky laughin' down at us! For too lon' 'ave th' ancestors shunned us fer forsaking th' stone wit' t'ey 'ave given us! T'ese actions end t'is day, fer t'is day we are th' dwellers ov th' stone! We are th' children ov Urguan!" The dwarves below break out into a violent cheer that can only be set by the pride of being a dwarf. Hiebe raises his arms once more, not for applause but to quite the unruly crowd of eager dwarves. As the old dwarf steps back a slightly younger dwarf beset with jewels and golden clasps in his beard, steps forward. The dwarven lord Gulroid unravels a scroll and begins to read in a very official tone describing the governmental system and the dwarves chosen by the lord for a seat on the council. "Fer th' position ov Archbishop, Kazraden Starbreaker th' leader ov th' clan Starbreaker and head ov th' Clergy. Fer th' position ov Lord Marshal, tactician ov th' clans in battle and th' leader of the squad ov Longbeards, Grimloth Irongut. Fer th' positions ov Overseers, Rasun Gold'and, Omithal, 'nd Rehnof Grandaxe. Fer th' position ov Master Smith, Skath Grandaxe. Fer th' position ov Grand Merchant, William Goldhand. Fer th' position ov Yemkar’s Pick, Grabthar. Fer th' position ov Head Remembrancer, Kilgrim Irongut. Fer th' position ov Master Engineer, Dominic Irongut. Fer th' position ov Anbella’s Grace, Skippy Irongut. T'ese are th' lads chosen by th' dwarven lords 'nd t'ese will beh th' lads t'at will 'elp rule th' kingdom." Gulroid rolls up the scroll and tucks it away within his robes. He looks over to Bazian and gives him a nod. Almost in perfect unison, Bazian approaches center stage as Gulroid steps back. "Fer th' matter ov th' dwarven clans, weh 'ave not forgotten yah, fer yah are th' ones t'at sustain us. Each clan reconized by ah noble clan will beh given ah clan 'ouse or ah place w'ere un moight beh built. As fer th' council, ah meetin' will beh 'eld next elven day beh sure to be around. 'nd fret not fer t'ose t'at w'ere not chosen but wish ter 'elp th' kingdom's cause, fer t'ere is plenty ov positions to beh 'ad 'nd much work to beh done!" Bazian steps back into line with the other two dwarven lords. The gates slowly rises and dwarves shuffle into the newly refurbished city. [An explanation of the council position is below. As for the council members themselves, much is expected of you. If you are not living up to the expectations of the dwarven lords, you WILL be removed. This means activity and dedication. If you do not think you can handle such responsiblities, you may respectfully decline the position. Things are going to be changing for the dwarves, a new light that hasn't been seen in quite some time. Look forward to it.]
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[No need for applications, if you are a bloodmember, which should be talked to me before posting, just simply post on the thread stating your presence. Kirrekith, your fine to join as a Grandaxe considering your past relationships with the clan, just for all future interested dwarves, please follow those instructions.]
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A more "offical" and rply post will be made on our return to Karik. :P Just once the building is finished and Gulroid returns from his vacation.
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Everything You Need To Know About Dwarves
TEEbrown replied to TEEbrown's topic in Asulon Roleplay Archive
Update Added Dwarven Oath: The word of a dwarf is perhaps the most trustworthy voice you can find through out the world. When a dwarf declares an oath said dwarf must fulfill that oath to keep his honor. For if the said dwarf did not fulfill the oath, said dwarf would be dubbed "oathbreaker" and shunned from dwarven society, which is also the worst insult a dwarf can have. The fulfilling of oaths is what give a dwarf his honor, for not many other ways can a dwarf gain honor with out the fulfilling of oaths. The majority of oaths are sworn via grudges, since the dwarf declaring the grudge swears an oath against his enemy. Dwarf's Lust for Gold: The dwarven lust for gold is a very intriguing situation. The curse of Iblees states that dwarves will have greed beyond any of the other races. But so long has that been, dwarves have see this greed as more of a normal thing among dwarves. It has become part of who they are, their society. Dwarves see no "greed" in their lusting after gold, although the other races do disagree. All dwarves have a lust for gold, so it is natural and not looked down upon by their kin. Dwarf's love of Beautiful Things: The race of dwarves have a deep love for beautiful or awe inspiring things. The things that a dwarf might find beautiful is up to him, but usually is determined by the environment around him; grand halls, sparkling gems, intricate craftsmanship, etc. Beauty of a physical nature is not the only thing that dwarves find beautiful. Although they are very visual people, dwarves find beauty in things such as the deep meanings in tradition and honor. Dwarves greatly appreciate such things and will go out of their way to keep them protected. -=Dwarven Eyes=- Over the years the eyes of a dwarf have become accustom to the deep depths of their mines. This means, a dwarf has a heighten sense of sight in the dark, compared to a human's. This sight helps them find ore veins that are not lit up by the lanterns in the dark mines. Although this heightened sense of eye sight in the dark may help, it does not fare that well in utter darkness. This is why the dwarves still light up their cities so that darkness is not welcome. The dwarves' trained eye is not just for the dark depths of the mines, it is also equally as effective in determining metals and ores, a good tool for a smith or miner. When faced with two similar looking metals or ores, a dwarf can easily determine the difference between the two, it just comes naturally. These trained eyes help the mining dwarves determine where ore veins are via rock formations along the cave walls. This is one reason why dwarves have such a knack for mining. -=Great Dwarven Beards!=- A dwarven beard is on of the most distinctive features of a dwarf, besides the short stature. The beard of a dwarf starts growing around 50 years of age which is relatively early compared to that of human aging. Dwarven beards can grow as long as to the ankles of a dwarf but most dwarves keep it trimmed from their waist to their chest. Their color of their beards correspond with the color of their hair, usually black or brown turning grey with age for cave and forest dwarves, or ginger turning white with age for mountain dwarves. Braids and bands through out their beards and hair are very common for dwarves. Some of which mark a particular social status of a dwarf. -Reorganised the main topics -Added dwarven paragons -
[Hopeless wanting..]
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The council continues to talk amongst eachother, each voicing teir opinions of the matter. Bazian rises from his seat to speak once more, rasing his arms, he quiets his kin. "Meh Kinsdwarves, fer too lon' we 'ave forgotten our lon' standin' culture, th' very same culture t'at Urguan 'nd 'is sons set forth. Ah move t'at weh brin' back th' traditions 'nd virtues ov old. T'is means yah will 'ave ter respect 'nd 'onor such traditions." Bazian takes a small breath and looks closely at the reactions of his court. He takes another small breath and begins speaking again. "Ah will begin understandin', by use ov th' reports, th' culture ov old. Ah will organise such t'ins' in ah manner t'at weh can relate to today." The old dwarf sits back in his throne and takes a big gulp of ale from his pint.
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An explanation of Clans and Dwarven Psychology
TEEbrown replied to TEEbrown's topic in Asulon Roleplay Archive
Any work on our grand race is greatly appreciated. -
An explanation of Clans and Dwarven Psychology
TEEbrown replied to TEEbrown's topic in Asulon Roleplay Archive
They haven't had much of an effect to this date for dwarves to make judgement on them. -
An explanation of Clans and Dwarven Psychology
TEEbrown replied to TEEbrown's topic in Asulon Roleplay Archive
Please do not have this pinned. This is mearly a showcase for the already pinned mega thread, "Everything you need to know about Dwarves." -
The Collection of Dwarves Technology
TEEbrown replied to doom6153's topic in Asulon Roleplay Archive
[Josh, this is a separate project that Doom is working on. You are in charge of the arsenal of cannons at Kal'Anart, this is more of a collection and explanation of dwarven sciences and engineering. Doom isn't required to have you work with him but he can collaborate with you if he doesn't mind.] -
[Auction] A set of golden, dwarven made armour.
TEEbrown replied to Swgrclan's topic in Asulon Roleplay Archive
Bazian passes through the cloud temple on his way to trade with some of the people of Salvus. As he walks out of the gates of the dwarven lands, his hair on the back of his neck stands on end, as if someone is dragging fingernails across a chalk board. It is in his dwarven nature to blatantly speak out, not caring about the repercussions. He quickly takes of his helmet and begins to shout. "Yah t'ink yah are bettah t'en yah ancestors? Tryin' ter sell off yah famileh's 'eirlooms?! T'is beh ah disgrace ter yah famileh clan's name!" Bazian quickly spits on the ground and adorns his helmet. He quickly turns back around and heads for dwarven lands, as he has lost his spirit in merchanting, after that event, for the day.
