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Sorsby

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Everything posted by Sorsby

  1. It’s incredible to see the players of LOTC view getting treated as a normal human being and a valued member of the community ‘special treatment’. How have you let the server become like that? A place where not being treated like dirt is considered ‘special treatment’. Special treatment? It should be normal treatment, everyone on this server should feel as though the GMs are sticking up for them, because that is precisely what they volunteered to do. The minimum expectation a player has is that the GMs will fight their corner for them just as equally as any other player on the server. Unfortunately, the server has devolved from that, to a place where quotas are put in place to monitor and regulations put in place to punish indiscriminately. There is something rotten to the core about all this, never before has such a level of scumbaggery been seen over something so trivial as a hobbit village on a minecraft roleplay server owned by a small group of friends.
  2. If you're not a true Halfling and never have been, you will never understand the trials and tribulations when it comes to our lives on LOTC, we ask for very little really, nothing we ask for has any direct impact on anyone else on the server, yet we are bombarded with accusations of demanding special treatment, all we do is farm, drink and laugh. It's for the rest of the playerbase to be held to the RP quotas or whatever silly shite it is, we've never been mainstream and never will be, all we ask is to be left be, yet for most of the whiny playerbase that seems like to much. All these broken records chiming in on this thread just to get in the GM good books are the same type we've faced in the past to get what we need, unfortunately for us this type of person is the type that eventually gets into power and then we have to face it all again, it's a vicious cycle. At the end of the day none of this action is necessary at all, it's just a lack of judgement and ability of behalf of almost all staff who had a say, it's all behavior I've come to expect over my years on this server. It's so sad because all you need to do is change your mindset and it will all be fine and you would see that, but the stubbornness has survived now for too long and I have't seen a reprisal on the horizon for a long time, do whatever you want I won't waste any more time arguing my points about the server. I might however continue to chirp at some players because it's a guilty pleasure of mine to put people in their places.
  3. Welcome to real life lad. Here's a nicely chilled pint and a packet of crisps, enjoy!
  4. Love you to death buddy but surely you see the pointlessness of any world edit move when in fact it could just remain in exactly the same place requiring... hang on let me calculate this, square root of -1 to the power of 69... approximately 0 effort +/- 0.000000001 brain power points. edit- Clench up staff members, Cpt_Noobman is about with his puckered lips. editedit-
  5. Being an Admin or a GM puts you in the firing line for peoples vented frustration, this should be acknowledged by all who even apply for the role, so what I don't understand is why every single time the GM's or whoever makes a decision that is likely to piss off a bunch of people, they immediately curl up and begin to cry at the thought of confrontation. If you cannot handle confrontation whether it be private or public then you are simply not fit to be a staff member, it's that simple really. Another GM requirement is sound judgement, something seemingly every one of you lack, rules need not be blanketed server-wide without regard, use your best judgement for what is best in that situation. Lastly, there needs to be accountability, stop passing blame like school kids, someone must make the final decisions so just man up, do it and then admit you did it later on. Now to the shenanigans, Firstly, this whole Halfling business is so incredibly dumb it is unreal, just drop the thing and move on, why is there even any discussion on destroying anything or moving anything, activity quotas are dumb and so is the resulting forfeit when you become inactive. Secondly, Halflings have always been a small secluded sometimes inactive and quiet race, this is just how it is, people generally float in and out of Halfling life because that is what is attractive about it. To try and change that by making their lives much harder will just drive everyone away from the race and is dumb, special treatment is really just a non issue with such a small race and anyone with a problem with a halfling fast travel or the like is really just a small kid crying about his shorter list of amenities which he thinks he deserves for choosing a bland race full of other greedy kids. Thirdly, unban Dalek348, even if you think he is corrosive or however stupidly you put it, that lad has the nuts and brains to call people on dumb decisions and you should value that ability rather than scorn and silence it, he's a long standing member with a history of being absolutely correct about almost everything and you should really be rewarding him for his undying effort throughout the years. Time to get real and stop acting like the kings and queens of the sandbox. edit: For those silly kids who keep referring to Halfling concerns and genuine discussion as shitposting and spam, how about you stop practicing what you're preaching you utter morons, whether this offends your pretty forum feed or not we don't care, we will discuss things until it is sorted, for that is how adults handle things. Parkins mate since the dawn of time little necromancer groups have been bundling about trying to be all scary and it rarely ever becomes more than an undead copycat group so I'd go as far as saying you deserve whatever issues befall you, whereas Halflings have 100x the depth of your little dead man walking act.
  6. Woa the Undead are back... took long enough eh. Also, what version is the server running?

  7. The next person to misuse the word nostalgia and somehow try to twist the whole concept of the word into some meaningless misguided thought of the past, WILL feel my wrath.

    1. Show previous comments  4 more
    2. Lago

      Lago

      Nostalgia shall suffer the same fate as the words troll, lore, edgy, and cyclotron.

    3. Evilbanana5757

      Evilbanana5757

      Agh stop being such a nostalgia

    4. Lark

      Lark

      You get a nostalgia, you get a nostalgia! EVERYONE GETS A NOSTALGIA!

  8. I KNOW THAT SYMBOL, REMOVE THE HOOD OR I REMOVE YOUR HEAD"

  9. Indeed it is! But I do believe it has been addressed already, I would also hope that it would be easy to see the solution to said problem, seeing as hunger for power and material possession is a very real and expectable thing in life and RP and therefore it has very obvious solutions of a less out-of-game nature. Would it not be expectable to react accordingly? Hire a guard, carry a sword, travel off the beaten track? This is the essence of roleplay and is what provided the majority of my fun here on this server, I think it's about time these (not calling you out here buddy, it's a general statement) self proclaimed 'good' roleplayers realised this.
  10. I would refer you to my hasty edit on the previous post of mine, I added that before getting a peep at this beauty.
  11. No one woke up after a nasty dream of a bad RP fight and then suddenly decided to change the rules. The staff have seen it as clear as any player (because in most cases they are players...) and they've also had enough of the shite that RP fighting unwillingly trails behind it. That brings us here today, trying still to decide. And if you would so kindly check my past posts you might see that I have been quite active in the promotion of PVP over the past few months, and so your wildly incorrect statements are yet again disproved, it is simply now that the silent supporters of PVP have opened up because they see their cause is supported by many (It also helps that the opposition are unable to ever form a reasonable counter argument ;p). EDIT: Just to get a bit of closure, I would also kindly request that this bullshit about 'betar compooter win gaim' or 'moar monaz therefor pay to win pvp' be removed from everyone and anyone's mind. It simply bears no relevance to the bigger picture, there is no obligation for the vast majority of the servers playerbase to sacrifice their enjoyment and/or wishes because someone cannot afford a computer capable of running the game it uses as a base. You shouldn't buy a game if you can't run it to any sort of acceptable standard, it's like buying fuel for a car when you can't afford to buy a car to use it in.
  12. And now after considering all the good it did for us, we're thinking about changing back... trial and improvement baby.
  13. Look here: PVP combat or RP combat is not what is the problem here, it's the unwillingness of players to adapt to the situation and to expect the normal and react accordingly. It comes down to the idea of 'having fun'. If someone provides roleplay that has reap-able reward for all players involved, it is honestly guaranteed to pan out well and to be successful, but when the RP is dragged out and boring, when the aim of either player is clear (i.e. to kill them) it is the problem that everyone seems to need to physically fight back. Why? think Tyrion Lannister, use wit and charm or gold and power to win over the situation, rather than being a predictable boring sod and raising arms yourself, not doing so just sets yourself up for failure and upset, not to mention the Tyrion way of handling things is usually much more enjoyable in the end and during. Just use a little... http://youtu.be/4lnr8THgL5k PVP allows this to occur, although it may not appear to, it was so common in aegis that people just used a little ingenuity to escape clicky death, and it worked brilliantly, much better than an RP bicker-fest would do. Just get your heads out of the sand and think a little further than the bounds of your villain app biography, you can do whatever you want you know, that is the essence of roleplay.
  14. Written in his own blood, to show his passion for issue...
  15. Kinda at a loss... All you've said is that your psychopath character will attack people but you're unhappy that you lose? Is there some sort of unspoken law of insanity that dictates psychos are at more of an advantage than the normal man and so should not be killed as easily as a normal man? You think in any setting if a man felt threatened by some crazy man at the side of the road, that they would have any second thoughts about splitting the man in two for their own safety? No. Not unless the creepy man can talk his way out of it, use his ingenuity and insanity to his advantage, gain trust, and then strike. It's not hard and is a hell of a lost more rewarding. It seems most people are desperately clinging to what is left of their 'easy way' of roleplay, roleplay is meant to be unpredictable, you cannot see into the future and therefore should not be disappointed or angry at what the future holds for you when you do something warranting a reaction of some severity.
  16. Why is it necessary for you to physically confront someone to play your role? Hide in the shadows and atop structures and creep all you wish, it frankly makes little sense to try and physically confront some clearly armed and dangerous person when all you have to defend yourself is your distorted view of the world and such other traits of a psycho. Most just lack the skills required to talk your way out of a dangerous situation, I used to do it all the time when a bandit would approach me and demand minas or the like. A crafty tongue can sway even the most sturdy footed bandit or criminal, but no one seems to be willing to try, and instead must absolutely repel any mention of a situation where it may not always go the way they want it to (oh heaven forbid). PVP default was great and will prove to be great again once implemented. I urge the staff to grab their manhood and to take the plunge and fast track this into the game.
  17. No harsh moaning necessary here, keep in mind that changes may have to be considered in order to fine tune additions in accordance to what players want, gotta be willing to test and then adapt on the feedback. Keep up the constructive changes dudes .
  18. As a quick response to my above doubters: Telanir, unfortunately the many plugins and such that you have been implementing over the past couple weeks are not the type of fruit being discussed here, if anything they serve as an adequate distraction to the overall lack of server story and activity, the desired fruits. Mau5noize, here in the birth land of the english language we use the correct version of the word labour, although admittedly I am still unclear as to what you meant by 'labour or labor', I thought it best to tell you that. Everything else you say is entirely reasonable and correct, but I would like to add a little something to your closing paragraph and the analogy concerning the building foundations. It is true that you don't build a skyscraper without proper foundations, but when the only things necessary to build a great event are, 1. People (which we have plenty of), 2. Story (which I'm told we have although I've not heard or seen anything regarding it), 3. Willing moderators and 4. Tools for creating an event (i.e. Minecraft and the bloated plugin community). All of these things are in abundance and therefore it would make sense to crack on with construction, no? Not every event must have a deep background, why people insist on having ONLY events which ultimately mean something is beyond me, you're just limiting the ways in which you can satisfy the playerbase. To further supplement my earlier posts, I present a previous thread asking a much similar question: http://www.lordofthecraft.net/forum/index.php?/topic/78774-your-view-events/ The playerbase already decided that more events are needed and the majority in that thread express views not so different from my own, it's been about 5 months since that thread was created and the question was answered, so my next rant will be: Why are we still in the opinion gathering stage, when 5 months ago a similar conclusion was reached expressing a desire for more events no matter the 'type' or 'meaning'? Again I will stand by my opinion of ending the infinite loop of wishful thinking in favour of actual action which produces both opinions and enjoyable (depending on the situation) gameplay at the same time. There are simply no downsides, especially with the already collected ideas you have floating around.
  19. You can claim to be making progress from the amount of work going on all you want my friend. It doesn't change the fact that we're not seeing any of the fruits of your labour.
  20. You're stuck thinking I want random mob events, no. Take a current element of story going on in Anthos, gather a few staff and get the ball rolling with an event, this is minecraft, you're not organising a trip to the moon, just jump in and do something. -- Replying on my phone is bothersome and it is late(or early 3am) and so I will dignify further posts with a response later on in the day after some rest.
  21. Now my idea may be outlandish to most, but your example was ridiculous and plainly, downright idiotic. it's a nice measure of how much thought you actually put into the post, though. And as for the future promises, I would think it's already clear that I am addressing and actively discouraging such things in favour of actual action, but remain ignorant if you must.
  22. You must be religious if you are so willing to blindly follow words spoken by someone other than yourself.
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