Remind yourself that this is all just my personal opinion and views...
One of the reasons I'm still active but not in-game is because after awhile, you get bored with what is going on. The roleplay will be more or less the same, you make an island far from tyranny and make it full of peace - What I originally visioned ArmaLuna as - And you... Build some stuff. And rp a bit. The lucky people are those caught up in wars, or in situations where a villain is doing a good job being... bad. That's just my personal jazz.
I imagine that more or less though, people do get bored in their own ways, because only so much can go on the way Asulon is currently set up. Along with the input everyone has added, I'd like to mention you need to think of a way to make more things happen that will effect everyone, nomatter what race, where on the map, or what their character is like. That's key to keeping the player entertained.
The map ShiftNative has shown is on the right track so far. Races aren't horribly far from each other, and they're in their respective places. I understand new lore is good, and modding api will allow certain things, but one thing I've never fully agreed with was the adding of new races. In general, as well as Lord of the Rings, the main races to consider are the Humans, Elves, Dwarves and the Orcs. The only ones I see that would be acceptable to add are Hobbits and Trolls.
Now don't let that fool you into thinking I'm against said, paragraphs content. But, Lord of the Craft to someone who's never heard of the server surely tells them, this is an rp server based off of how the fantasy in Lord of the Rings somewhat went, unless I'm mistaken otherwise, and it is JUST a name. If it's JUST a name, then it's slowly not fitting what everyone wants this to be. If you're going to add things such as new races and lore that has no part on Lord of the Rings, I would suggest changing the name of Lord of the Craft to something that more or less fits what is being created/has already been created.
Again, that's just an opinion~ Not saying it should happen or I'll kill all the watermelons in the world and rage about women in granny panties instead of thongs... seriously, just throwing my thoughts out there.
Back to the races, you need to pick each race, and decide how the internal conflict between race S will go with race E. What will happen if race X gets in the middle of it? You need to take all the possibilities, and see which one would be most exciting, and look at what would most likely make that possibility happen.
When you know what best would help create exciting conflict between each individual race, you need to plan location and circumstances that would be a cause to lead the races to conflict for it.
Let's say, add a large forest on some very high mountains. The Elves would want to protect it. The Humans would want to harvest the plentiful wood. The Dwarves would want to dig in the mountains themselves. Good place and way to stir a little bit of conflict between the nations.
Let's say you locate the Orcs in such a place that has no lakes or rivers nearby, and the only way to get water is to go THROUGH one of the lands the other races inhabit. Orcs generally aren't going to stroll by your house and wave as they pass, so they'll do the other thing most likely:
Try to take the land that is near the resources they want. In much lore, they are nomads more or less, and them constantly looking for better land to fit resource needs is a great way to stir up conflict. Again, location, location, location.
As for conflict that rises above just the races themselves. You could take the races and divide them to two sides. When doing so, which races would get along best with a certain other? My personal opinion would be Humans and Elves v.s. Dwarves and Orcs. You would need to now create something that is inbetween them not physically but emotionally too, something that will effect them even if they live as a rich, poor or physically un-attached person... Something that has meaning to them.
Possibly, can we not create something custom in the game that each race will always, highly want, such as a special ore, a special type of food, a magical land where potions can be crafted... anything... (___)
Place said above, in such a spot that conflict now goes above nations over the continent itself, in such a way that the races are forced to make a simple yet hard decision:
Do we share this land/items/etc with everyone else, or do we try and take it for ourselves?
Surely, the Elves would be willing to share if all would be ensured to go well I imagine, while I believe the Orcs would try and take it for their own. With the races siding on which part of that decision goes, you now have a continent-type conflict, such as the Orcs and Dwarves fight each other over (___) but always take sides when the Humans or Elves try to interfere and maintain control of (___).
As much as I did like the idea of living in peace as an intellectual character, it sucked, and I got bored pretty fast. I didn't want to kill off my character just to make another, and I realized even if I did, I would end up in the same spot, it's my and my characters personality, living in peace.
Unless we have no other choice, and we have to fight for the peace we desire.
Dum Dum Dum... is that excitement, drama, adventure, fear... all the good and tasty stuff I hear but don't experience? Yes, I choose not to, but if I were forced to, I would enjoy it, because I've now been given a goal - Fight for my rights.
There needs to be a lot of focus on creating a map in such a way that it can dynamically force everyone into conflict constantly, no matter if they want to be involved or not. This isn't modern day, and we don't have all the placeholds to prevent war like we do right now. Think of the time period and the world setting this is supposed to be and realize, violence and drama was one of the main reasons why we think it's so interesting, not because everyone got their way and lived happily ever after. There was always action, adventure and excitement.
In (long time ago number) people lived in small log houses. They had farms. They farmed wheat. People traded goods. The king taxed them. The king was fat. The wind blew over the plains. Clouds.
Fk'n boring.
In (long time ago number) people constantly lived their lives day by day, appreciating a quiet and peaceful day when they were lucky enough to experience it, because they never knew when their land would be attacked and ravaged by a warring nation or tribe.
Sounds... interesting.
Again this isn't a rant or anything of the sort, I'm just hoping through my ignorance of how this new map should be, that I can atleast give you guys some ideas of how to keep things interesting next time and hopefully build off of some of this to create a truly interesting map.
Cheers ~ Tipsy Sin